using Axibug.Runtime; using UnityEngine; using UnityEditor; using Axibug.Resources; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.Runtime.Remoting.Metadata.W3cXsd2001; namespace Game { public class EffectNoMono : NoMono { public PrefabPool rolegastEftPool; #region 生命周期 public EffectNoMono(string Name, Transform trans = null) : base(Name, trans) { rolegastEftPool = new PrefabPool(this.transform, E_PREFAB_TYPE.EFFECT); //注册回调 AddEvent(E_LIFE_MONO_CYCLE.Update | E_LIFE_MONO_CYCLE.FixUpdate); } public override void Update() { } public override void FixedUpdate() { } public override void OnApplicationPause() { } public override void OnApplicationQuit() { } #endregion } }