using Axibug.Runtime; using UnityEngine; using UnityEditor; using Axibug.Resources; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.Runtime.Remoting.Metadata.W3cXsd2001; namespace Game { public class EffectMgrComponent : GameComponent { public PrefabPool rolegastEftPool; private void OnEnable() { rolegastEftPool = new PrefabPool(this.transform, E_PREFAB_TYPE.EFFECT); } } }