using Axibug; using Axibug.Event; namespace Game { public class CameraShakeEventArgs : LogicEventArgs { public static readonly int EventId = typeof(CameraShakeEventArgs).GetHashCode(); /// /// 获取加载数据表成功事件编号。 /// public override int Id { get { return EventId; } } public float Multiple = 0; public static CameraShakeEventArgs Create(float multiple) { CameraShakeEventArgs s = ReferencePool.Acquire(); s.Multiple = multiple; return s; } public override void Clear() { Multiple = 0; } } }