using Axibug; using Axibug.Runtime; using System.Collections.Generic; using UnityEngine; namespace Game { public class MainRole : RoleBase { /// /// ³υΚΌ»― /// /// public void Init(S_ROLE_SELF data) { base.Init(data); } public override void MeshChangeState(bool ToMoveState) { if (ToMoveState) { Anime.StartRun(); } else { Anime.BackToIdle(); } } public override void Release() { } } }