using Axibug;
using Axibug.Runtime;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public class MainRole : RoleBase
{
///
/// ³υΚΌ»―
///
///
public void Init(S_ROLE_SELF data)
{
base.Init(data);
}
public override void MeshChangeState(bool ToMoveState)
{
if (ToMoveState)
{
Anime.StartRun();
}
else
{
Anime.BackToIdle();
}
}
public override void Release()
{
}
}
}