using System; using UnityEngine; namespace Game { //角色经验 public class S_ROLE_EXP { public int level;//等级 public int exp;//经验 public void Init() { level = 0; exp = 0; } } //角色经济 public class S_ROLE_ECON { public long gold;//金币 public void Init() { gold = 0; } } //角色生命信息 public class S_ROLE_LIFE { public int curHP; public int curMP; public int maxHP; public int maxMP; public void Init() { curHP = 0; curMP = 0; maxHP = 0; maxMP = 0; } } //角色状态信息 public class S_ROLE_STATUS { public CharacterState state;//状态 public int face;//朝向 public int mapid;//地图ID public Vector3 rot;//旋转 public Vector3 pos; //public Vector3 targetpos;//目标位置 public void Init() { state = CharacterState.Free; face = 0; mapid = 0; pos.x = 0; pos.y = 0; pos.z = 0; //targetpos.x = 0; //targetpos.y = 0; //targetpos.z = 0; rot.x = 0; rot.y = 0; rot.z = 0; } } //角色先天属性 出身即有的 public class S_ROLE_INNATE { public int roleid;//角色id public int job;//职业 public int sex;//性别 public string nick;//昵称 public void Init() { roleid = 0; job = 0; sex = 0; nick = ""; } } //1级战斗属性 public class S_ROLE_BATTLEATTR_1ST { public uint Strength;//力量 public uint Agility;//敏捷 public uint Intellect;//智力 public uint Constitution;//体质 public void Init() { Strength = 0; Agility = 0; Intellect = 0; Constitution = 0; } } //战斗属性 public class S_ROLE_BATTLEATTR { public int pAtkMin; //最小物理攻击 public int pAtkMax; //最大物理攻击 public int PDef; //物理防御 public int Hit; //命中值 public int Dodge; //闪避值 public int CritRate; //暴击率(百分比) public int Speed; //移动速度 public int StiffnessRes; //僵直耐性 public void Init() { pAtkMin = 0; pAtkMax = 0; PDef = 0; Hit = 0; Dodge = 0; CritRate = 0; Speed = 0; StiffnessRes = 0; } } //攻击锁定 public class S_LOCK_DATA { public byte lock_state; public byte lock_type; public Vector3 lock_targetpos; public int lock_distance; public void Init() { lock_state = 0; lock_type = 0; lock_targetpos.x = 0; lock_targetpos.y = 0; lock_targetpos.z = 0; lock_distance = 0; } } //移动控制数据 public class S_ROLE_MOVE { public int state;//状态 public int oldstate;//历史状态 public float speed;//速度 public float face;//方向 = y轴 public Vector3 pos;//坐标 public float syncTime;//同步时间 public void Init() { state = 0; oldstate = 0; speed = 0; face = 0; syncTime = 0; pos.x = 0; pos.y = 0; pos.z = 0; } } }