#pragma once #include ""CoreMinimal.h"" #include ""{{ue_bp_header_file_name_without_suffix}}.generated.h"" UENUM(BlueprintType) enum class {{ue_bp_full_name}} : uint8 { {{~if !contains_value_equal0_item~}} __DEFAULT__ = 0, {{~end~}} {{~if contains_any_ue_enum_compatible_item~}} {{~for item in items ~}} {{if item.int_value >= 256}}//{{end}}{{item.name}} = {{item.value}} UMETA(DisplayName = ""{{item.alias_or_name}}""), {{~end~}} {{~else~}} DUMMY UMETA(DisplayName = ""DUMMY""), {{~end~}} };