/*------------------------------------------------------------------------------------- --- 创建人: --- 描 述: --- 创建时间: 2022年8月10日 -------------------------------------------------------------------------------------*/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Game; using Axibug.Event; using System; using TMPro; /// /// xx 功能界面 /// public class UIInputNumChange : MonoBehaviour { //UIAutoBuild_CtrlDefine //public InputField iptNumShow; //public Button btnAdd; //public Button btnRedece; //UIAutoBuild_CtrlDefine public int mNum { get; private set; } = 0; public int mMaxNum = -1; public int mMinNum = -1; private bool mStateAdd = false; private bool mStateReduce = false; private float mBeginExp; private float mEndExp; private float mTickTimeSpeed; private float mBeginExp2; private float mEndExp2; private float mTickTimeSpeed2; public TMP_InputField IptNumShow; private UILongClickButton mAddBtn; private UILongClickButton mReduceBtn; /// /// 抛出数值修改事件,父级界面联动用 /// [HideInInspector] public Action ChangeEvent; bool bAwake = false; public void Awake() { ////UIAutoBuild_CtrlBind //Transform tf = transform; //iptNumShow = tf.Find("IptNumShow").GetComponent(); //btnAdd = tf.Find("btnAdd").GetComponent