// Author: whc // Desc: 对话框提示 using System.Collections; using UnityEngine; using UnityEngine.UI; public class TipDialogUnit : TipUnit { public Text m_txtTitle; public Button m_BtnClose; public Button m_BtnYes; public DialogData m_Data; public override void Awake() { base.Awake(); m_txtTitle = transform.Find("txtTitle").GetComponent(); m_BtnClose = transform.Find("btnClose").GetComponent