using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace Game { //public class NativeConfirmUI : UIBase //{ // private Text _title; // private Text _context; // private Button _btnConfirm; // private Button _btnCancel; // public override void Awake() // { // _title = transform.Find("Title").GetChild(0).GetComponent(); // _context = transform.Find("Context").GetComponent(); // _btnConfirm = transform.Find("btnConfirm").GetComponent