//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
namespace Game.Config
{
public partial class Tables
{
public Config.TbConstMap TbConstMap {get; }
public Tables(System.Func loader)
{
var tables = new System.Collections.Generic.Dictionary();
TbConstMap = new Config.TbConstMap(loader("config_tbconstmap"));
tables.Add("Config.TbConstMap", TbConstMap);
PostInit();
TbConstMap.Resolve(tables);
PostResolve();
}
public void TranslateText(System.Func translator)
{
TbConstMap.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}