From cec0990b4bc9c6745bd52b6dcfe146f353f0256a Mon Sep 17 00:00:00 2001 From: sin365 <353374337@qq.com> Date: Mon, 2 Jan 2023 23:28:14 +0800 Subject: [PATCH] =?UTF-8?q?=E5=9F=BA=E7=A1=80=E8=A7=92=E8=89=B2=E5=92=8C?= =?UTF-8?q?=E5=9C=BA=E6=99=AF=E5=8A=A0=E8=BD=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assembly-CSharp-Editor.csproj | 10 +- Assembly-CSharp.csproj | 15 +- Assets/Axibug/Axibug.prefab | 227 +++- Assets/GameAssets/Config.meta | 2 +- Assets/GameAssets/Font.meta | 2 +- Assets/GameAssets/LubanTables.meta | 2 +- Assets/GameAssets/Map.meta | 8 + Assets/GameAssets/Map/1.meta | 8 + Assets/GameAssets/Map/1/1.prefab | 1013 +++++++++++++++++ Assets/GameAssets/Map/1/1.prefab.meta | 7 + Assets/GameAssets/Map/1/New Terrain.asset | Bin 0 -> 557504 bytes .../GameAssets/Map/1/New Terrain.asset.meta | 8 + Assets/GameAssets/Prefabs/Role.meta | 8 + .../GameAssets/Prefabs/Role/MyKnight.prefab | 119 ++ .../Prefabs/Role/MyKnight.prefab.meta | 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bool jumping = false; + private bool isdead = false; + //public bool run=false; + private bool attack = false; + private string aux = ""; + //-------Shield_mode + private bool shield_mode = false; + //-- + void Start() + { + maxspeed = 2f;//Set walk speed + faceright = true;//Default right side + anim = this.gameObject.GetComponent(); + anim.SetBool("walk", false);//Walking animation is deactivated + anim.SetBool("dead", false);//Dying animation is deactivated + anim.SetBool("jump", false);//Jumping animation is deactivated + anim.SetBool("shield", false);//Shield animation is deactivated + } + + void OnCollisionEnter2D(Collision2D coll) + { + //if (coll.gameObject.tag == "Ground"){//################Important, the floor Tag must be "Ground" to detect the collision!!!! + jumping = false; + anim.SetBool("jump", false); + //} + } + + void Update() + { + //-- Attack animation off + if (anim.GetCurrentAnimatorStateInfo(0).IsName("attacking")) + { + + } + else + { + anim.SetBool("attack", false); + } + //-- + //Debug.Log ("+---- " + aux); + + //-- + if (isdead == false) + { + //--DYING + if (Input.GetKey("k")) + {//###########Change the dead event, for example: life bar=0 + anim.SetBool("dead", true); + isdead = true; + } + //Shield_mode activated + if (shield_mode == true) + {//If shield_mode is activated and key up right mouse button, shield_mode=off + if (Input.GetMouseButtonUp(1)) + { + anim.SetBool("shield", false); + shield_mode = false; + } + } + //--End Shield_Mode activated + //--END DYING + if (shield_mode == false) + {//----------!!!!!!!!!!!!If shield_mode is activated, the character can not walk and jump but he can dead.!!!!!!!!!! + if (Input.GetMouseButtonDown(1)) + {//If shield_mode is deactivated and key down right mouse button, shield_mode=on + anim.SetBool("shield", true); + anim.Play("Shield", -1, 0f);// + shield_mode = true; + } + //--JUMPING + if (Input.GetMouseButtonDown(0)) + { + anim.SetBool("attack", true); + anim.Play("Attack", -1, 0f);// + } + 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maxspeed; //walk speed + Animator anim; + private bool faceright; //face side of sprite activated + private bool jumping=false; + private bool isdead=false; + //-- + void Start () { + maxspeed=2f;//Set walk speed + faceright=true;//Default right side + anim = this.gameObject.GetComponent (); + anim.SetBool ("walk", false);//Walking animation is deactivated + anim.SetBool ("dead", false);//Dying animation is deactivated + anim.SetBool ("jump", false);//Jumping animation is deactivated + } + + void OnCollisionEnter2D(Collision2D coll) { + //if (coll.gameObject.tag == "Ground"){//################Important, the floor Tag must be "Ground" to detect the collision!!!! + jumping=false; + anim.SetBool ("jump", false); + //} + } + + void Update () { + if(isdead==false){ + //--DYING + if(Input.GetKey ("k")){//###########Change the dead event, for example: life bar=0 + anim.SetBool ("dead", true); + isdead=true; + } + //--END DYING + + //--JUMPING + if (Input.GetButtonDown("Jump")){ + 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m_BoundingSphereOverride: {x: 9.1835e-41, y: 1.1681478e-37, z: 9.78048e-39, w: NaN} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 diff --git a/Assets/Scripts/Main/Base/GamePlayEntry.cs b/Assets/Scripts/Main/Base/GamePlayEntry.cs index c23b022..032f32d 100644 --- a/Assets/Scripts/Main/Base/GamePlayEntry.cs +++ b/Assets/Scripts/Main/Base/GamePlayEntry.cs @@ -11,17 +11,17 @@ namespace Game private set; } - // public static MainPlayerComponent MainPlayer - // { - // get; - // private set; - // } + public static MainPlayerComponent MainPlayer + { + get; + private set; + } - // public static MapComponent Map - // { - // get; - // private set; - // } + public static MapComponent Map + { + get; + private set; + } // public static UserMgrComponent UserMgr // { @@ -114,8 +114,8 @@ namespace Game Resources = parent.Find("Resources").gameObject.AddComponent(); Input = parent.Find("Input").gameObject.AddComponent(); - //Map = parent.Find("Map").gameObject.AddComponent(); - //MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent(); + Map = parent.Find("Map").gameObject.AddComponent(); + MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent(); Luban = parent.Find("Luban").gameObject.AddComponent(); //RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent(); //Network = parent.Find("Network").gameObject.AddComponent(); diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs new file mode 100644 index 0000000..01131c5 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs @@ -0,0 +1,88 @@ +using Axibug.Runtime; +using Bright.Serialization; +using System.IO; +using Game.Config; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using static Axibug.Utility; +using UnityEditor; +using Axibug.Resources; + +namespace Game +{ + public class MainPlayerComponent : GameComponent + { + public Transform CamPos; + + public Transform Player; + Rigidbody mRigidbody; + public bool bLoadFinish { get; private set; } = false; + + private void OnEnable() + { + CamPos = transform.Find("CamPos"); + } + void Start() + { + } + + public void LoadPlayer() + { + bLoadFinish = false; + //TODO 异步 + GameObject playergo = Clone("MyKnight"); + playergo.transform.localPosition = Vector3.zero; + this.transform.position = GamePlayEntry.Map.SpawnPos; + + mRigidbody = this.gameObject.AddComponent(); + mRigidbody.isKinematic = false; + mRigidbody.useGravity = true; + + ////摄像机 + Camera.main.transform.parent = CamPos; + Camera.main.transform.localPosition = Vector3.zero; + Camera.main.transform.localEulerAngles = Vector3.zero; + + bLoadFinish = true; + } + + + private GameObject Clone(string RoleName) + { + string rootPath = "Assets/GameAssets"; + string MapName = $"Assets/GameAssets/Prefabs/Role/{RoleName}.prefab"; + string tmp = MapName.Remove(0, rootPath.Length + 1); + int idx = tmp.LastIndexOf('/'); + string bundleName = tmp.Substring(0, idx); + + UnityEngine.Object asset = null; + if (AppEntry.Base.EditorResourceMode) + { +#if UNITY_EDITOR + asset = AssetDatabase.LoadAssetAtPath(MapName); +#endif + } + else + { + int id = MapName.GetHashCode(); + asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, this.transform); + } + + if (asset == null) + { + Debug.LogError($"asset加载失败,path={MapName}"); + return null; + } + + GameObject go = Instantiate(asset, this.transform) as GameObject; + if (go == null) + { + Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset); + + } + return go; + } + } +} + diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs.meta new file mode 100644 index 0000000..b87ded2 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22197297156a83647b17feefbc403a92 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs new file mode 100644 index 0000000..a4946d3 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs @@ -0,0 +1,68 @@ +using Axibug.Runtime; +using UnityEngine; +using UnityEditor; +using Axibug.Resources; + +namespace Game +{ + public class MapComponent : GameComponent + { + public bool bLoadFinish { get;private set; } = false; + + /// + /// 出生点 + /// + public Vector3 SpawnPos { get; private set; } + + // Start is called before the first frame update + void Start() + { + } + + public void LoadMap(int MapId) + { + bLoadFinish = false; + //TODO 异步 + GameObject mapgo = CloneMap(MapId); + SpawnPos = mapgo.transform.Find("SpawnPos").transform.position; + bLoadFinish = true; + } + + private GameObject CloneMap(int MapId) + { + string rootPath = "Assets/GameAssets"; + string MapName = $"Assets/GameAssets/Map/{MapId}/{MapId}.prefab"; + string tmp = MapName.Remove(0, rootPath.Length + 1); + int idx = tmp.LastIndexOf('/'); + string bundleName = tmp.Substring(0, idx); + + UnityEngine.Object asset = null; + if (AppEntry.Base.EditorResourceMode) + { +#if UNITY_EDITOR + asset = AssetDatabase.LoadAssetAtPath(MapName); +#endif + } + else + { + int id = MapName.GetHashCode(); + asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, this.transform); + } + + if (asset == null) + { + Debug.LogError($"asset加载失败,path={MapName}"); + return null; + } + + GameObject go = Instantiate(asset, this.transform) as GameObject; + if (go == null) + { + Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset); + + } + return go; + } + } +} + diff --git a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs.meta new file mode 100644 index 0000000..ff997a9 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 200a78b90b5b43d4eb03ee7726eb57ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs new file mode 100644 index 0000000..97a0ece --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs @@ -0,0 +1,35 @@ +using Axibug.Fsm; +using Axibug.Procedure; +using Axibug.Runtime; +using Game; +using ProcedureBase = Axibug.Procedure.ProcedureBase; + +public class ProcedureInitRole : ProcedureBase +{ + private bool m_IsInitSuccessful = false; + + //建议一些热更初始化相关的操作丢在这里 + protected override void OnEnter(IFsm procedureOwner) + { + base.OnEnter(procedureOwner); + + Log.Debug("ProcedureInitRole::OnEnter"); + + GamePlayEntry.MainPlayer.LoadPlayer(); + + //TODO 一些初始化 管理 等等 + m_IsInitSuccessful = true; + } + + protected override void OnLeave(IFsm procedureOwner, bool isShutdown) + { + base.OnLeave(procedureOwner, isShutdown); + } + + protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) + { + base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); + //ChangeState(procedureOwner); + //TODO + } +} diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs.meta b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs.meta new file mode 100644 index 0000000..ad27a65 --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75138bd20181e664aaac0971717ef331 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitSystem.cs b/Assets/Scripts/Main/Procedure/ProcedureInitSystem.cs index 12b4ceb..b3500c9 100644 --- a/Assets/Scripts/Main/Procedure/ProcedureInitSystem.cs +++ b/Assets/Scripts/Main/Procedure/ProcedureInitSystem.cs @@ -29,7 +29,7 @@ public class ProcedureInitSystem : ProcedureBase protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); - //ChangeState(procedureOwner); + ChangeState(procedureOwner); //TODO } } diff --git a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs new file mode 100644 index 0000000..033f668 --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs @@ -0,0 +1,33 @@ +using Axibug.Fsm; +using Axibug.Procedure; +using Axibug.Runtime; +using Game; +using ProcedureBase = Axibug.Procedure.ProcedureBase; + +public class ProcedureScenesLoad : ProcedureBase +{ + private bool m_IsLoadSuccessful = false; + + //建议一些热更初始化相关的操作丢在这里 + protected override void OnEnter(IFsm procedureOwner) + { + base.OnEnter(procedureOwner); + Log.Debug("ProcedureScenesLoad::OnEnter"); + + GamePlayEntry.Map.LoadMap(1); + + m_IsLoadSuccessful = true; + } + + protected override void OnLeave(IFsm procedureOwner, bool isShutdown) + { + base.OnLeave(procedureOwner, isShutdown); + } + + protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) + { + base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); + ChangeState(procedureOwner); + //TODO + } +} diff --git a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs.meta b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs.meta new file mode 100644 index 0000000..e85b997 --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df8aa44b2c2395d438e624e05b472f75 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Axibug.Editor.csproj b/Axibug.Editor.csproj index 2fa8a44..4d90969 100644 --- a/Axibug.Editor.csproj +++ b/Axibug.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - 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prompt 4 0169 diff --git a/Axibug.csproj b/Axibug.csproj index 21b4b40..6e3b2aa 100644 --- a/Axibug.csproj +++ b/Axibug.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - 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prompt 4 0169 diff --git a/Game.Editor.csproj b/Game.Editor.csproj index 49dd88a..97cfded 100644 --- a/Game.Editor.csproj +++ b/Game.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - 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prompt 4 0169 diff --git a/Game.csproj b/Game.csproj index 22c4795..949f54f 100644 --- a/Game.csproj +++ b/Game.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - 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+ 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prompt 4 0169 @@ -61,6 +61,7 @@ + @@ -70,6 +71,7 @@ + @@ -87,7 +89,9 @@ + + diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 19ddc0e..e13de06 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -611,7 +611,20 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + 1: UNITY_POST_PROCESSING_STACK_V2 + 7: UNITY_POST_PROCESSING_STACK_V2 + 13: UNITY_POST_PROCESSING_STACK_V2 + 14: UNITY_POST_PROCESSING_STACK_V2 + 19: UNITY_POST_PROCESSING_STACK_V2 + 21: UNITY_POST_PROCESSING_STACK_V2 + 25: UNITY_POST_PROCESSING_STACK_V2 + 27: UNITY_POST_PROCESSING_STACK_V2 + 28: UNITY_POST_PROCESSING_STACK_V2 + 29: UNITY_POST_PROCESSING_STACK_V2 + 30: UNITY_POST_PROCESSING_STACK_V2 + 32: UNITY_POST_PROCESSING_STACK_V2 + 33: UNITY_POST_PROCESSING_STACK_V2 additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..5691280 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,13 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - MainPlayer + - Players + - Monster + - NPC + - Drop + - Terrain layers: - Default - TransparentFX @@ -25,7 +31,7 @@ TagManager: - - - - - + - PostProcessing - - - diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 45c0490..863ee78 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events diff --git a/Unity.AssetBundleBrowser.Editor.csproj b/Unity.AssetBundleBrowser.Editor.csproj index 0cc297a..39312eb 100644 --- a/Unity.AssetBundleBrowser.Editor.csproj +++ b/Unity.AssetBundleBrowser.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + 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prompt 4 0169 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 77a25d2..704d01c 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -11,6 +11,9 @@ EditorUserSettings: RecentlyUsedScenePath-1: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 + RecentlyUsedScenePath-2: + value: 22424703114646680e0b0227036c72111f192b292926237e38271427fb + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0