From cec0990b4bc9c6745bd52b6dcfe146f353f0256a Mon Sep 17 00:00:00 2001
From: sin365 <353374337@qq.com>
Date: Mon, 2 Jan 2023 23:28:14 +0800
Subject: [PATCH] =?UTF-8?q?=E5=9F=BA=E7=A1=80=E8=A7=92=E8=89=B2=E5=92=8C?=
=?UTF-8?q?=E5=9C=BA=E6=99=AF=E5=8A=A0=E8=BD=BD?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Assembly-CSharp-Editor.csproj | 10 +-
Assembly-CSharp.csproj | 15 +-
Assets/Axibug/Axibug.prefab | 227 +++-
Assets/GameAssets/Config.meta | 2 +-
Assets/GameAssets/Font.meta | 2 +-
Assets/GameAssets/LubanTables.meta | 2 +-
Assets/GameAssets/Map.meta | 8 +
Assets/GameAssets/Map/1.meta | 8 +
Assets/GameAssets/Map/1/1.prefab | 1013 +++++++++++++++++
Assets/GameAssets/Map/1/1.prefab.meta | 7 +
Assets/GameAssets/Map/1/New Terrain.asset | Bin 0 -> 557504 bytes
.../GameAssets/Map/1/New Terrain.asset.meta | 8 +
Assets/GameAssets/Prefabs/Role.meta | 8 +
.../GameAssets/Prefabs/Role/MyKnight.prefab | 119 ++
.../Prefabs/Role/MyKnight.prefab.meta | 8 +
Assets/GameAssets/Prefabs/UI.meta | 2 +-
Assets/GameAssets/RawImage.meta | 2 +-
.../UI/GongGao/beij-fenbaojl.png.meta | 2 +-
Assets/GameAssets/TextAssets.meta | 2 +-
Assets/HDRP/URPVolumeProfile.asset | 220 ++++
Assets/HDRP/URPVolumeProfile.asset.meta | 8 +
Assets/Medieval_Warriors_Pack.meta | 8 +
.../About_Shield_Mode.txt | 2 +
.../About_Shield_Mode.txt.meta | 7 +
.../Medieval_Warriors_Pack/Contact_Info.txt | 15 +
.../Contact_Info.txt.meta | 7 +
Assets/Medieval_Warriors_Pack/Knight1.meta | 8 +
.../Medieval_Warriors_Pack/Knight1/Axe.meta | 8 +
.../Knight1/Axe/Animations.meta | 8 +
.../Knight1/Axe/Animations/Attack.anim | 74 ++
.../Knight1/Axe/Animations/Attack.anim.meta | 8 +
.../Knight1/Axe/Animations/Idle.anim | 80 ++
.../Knight1/Axe/Animations/Idle.anim.meta | 8 +
.../Knight1/Axe/Animations/Jumping.anim | 68 ++
.../Knight1/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight1/Axe/Animations/Shield.anim | 71 ++
.../Knight1/Axe/Animations/Shield.anim.meta | 8 +
.../Knight1/Axe/Animations/Stop.anim | 68 ++
.../Knight1/Axe/Animations/Stop.anim.meta | 8 +
.../Knight1/Axe/Animations/Walking.anim | 77 ++
.../Knight1/Axe/Animations/Walking.anim.meta | 8 +
.../Knight1/Axe/Attack.meta | 8 +
.../Knight1/Axe/Attack/1.png | Bin 0 -> 628 bytes
.../Knight1/Axe/Attack/1.png.meta | 108 ++
.../Knight1/Axe/Attack/2.png | Bin 0 -> 542 bytes
.../Knight1/Axe/Attack/2.png.meta | 108 ++
.../Knight1/Axe/Attack/3.png | Bin 0 -> 515 bytes
.../Knight1/Axe/Attack/3.png.meta | 108 ++
.../Knight1/Axe/Idle.meta | 8 +
.../Knight1/Axe/Idle/1.png | Bin 0 -> 633 bytes
.../Knight1/Axe/Idle/1.png.meta | 108 ++
.../Knight1/Axe/Idle/2.png | Bin 0 -> 631 bytes
.../Knight1/Axe/Idle/2.png.meta | 108 ++
.../Knight1/Axe/Idle/3.png | Bin 0 -> 619 bytes
.../Knight1/Axe/Idle/3.png.meta | 108 ++
.../Knight1/Axe/Idle/4.png | Bin 0 -> 634 bytes
.../Knight1/Axe/Idle/4.png.meta | 108 ++
.../Knight1/Axe/Idle/5.png | Bin 0 -> 633 bytes
.../Knight1/Axe/Idle/5.png.meta | 108 ++
.../Knight1/Axe/Shield_Mode.meta | 8 +
.../Knight1/Axe/Shield_Mode/0.png | Bin 0 -> 633 bytes
.../Knight1/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight1/Axe/Shield_Mode/1.png | Bin 0 -> 677 bytes
.../Knight1/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight1/Axe/Walking.meta | 8 +
.../Knight1/Axe/Walking/1.png | Bin 0 -> 612 bytes
.../Knight1/Axe/Walking/1.png.meta | 108 ++
.../Knight1/Axe/Walking/2.png | Bin 0 -> 634 bytes
.../Knight1/Axe/Walking/2.png.meta | 108 ++
.../Knight1/Axe/Walking/3.png | Bin 0 -> 612 bytes
.../Knight1/Axe/Walking/3.png.meta | 108 ++
.../Knight1/Axe/Walking/4.png | Bin 0 -> 535 bytes
.../Knight1/Axe/Walking/4.png.meta | 108 ++
.../Knight1/Controllers.meta | 8 +
.../Controllers/Knight1_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight1_Axe.controller.meta | 8 +
.../Controllers/Knight1_Disarmed.controller | 582 ++++++++++
.../Knight1_Disarmed.controller.meta | 8 +
.../Controllers/Knight1_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight1_Sword.controller.meta | 8 +
.../Knight1/Disarmed.meta | 8 +
.../Knight1/Disarmed/Animations.meta | 8 +
.../Knight1/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight1/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight1/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight1/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight1/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight1/Disarmed/Idle.meta | 8 +
.../Knight1/Disarmed/Idle/1.png | Bin 0 -> 544 bytes
.../Knight1/Disarmed/Idle/1.png.meta | 108 ++
.../Knight1/Disarmed/Idle/2.png | Bin 0 -> 517 bytes
.../Knight1/Disarmed/Idle/2.png.meta | 108 ++
.../Knight1/Disarmed/Idle/3.png | Bin 0 -> 531 bytes
.../Knight1/Disarmed/Idle/3.png.meta | 108 ++
.../Knight1/Disarmed/Idle/4.png | Bin 0 -> 549 bytes
.../Knight1/Disarmed/Idle/4.png.meta | 108 ++
.../Knight1/Disarmed/Idle/5.png | Bin 0 -> 544 bytes
.../Knight1/Disarmed/Idle/5.png.meta | 108 ++
.../Knight1/Disarmed/Idle/Dying.anim | 53 +
.../Knight1/Disarmed/Idle/Dying.anim.meta | 8 +
.../Knight1/Disarmed/Walking.meta | 8 +
.../Knight1/Disarmed/Walking/1.png | Bin 0 -> 528 bytes
.../Knight1/Disarmed/Walking/1.png.meta | 108 ++
.../Knight1/Disarmed/Walking/2.png | Bin 0 -> 526 bytes
.../Knight1/Disarmed/Walking/2.png.meta | 108 ++
.../Knight1/Disarmed/Walking/3.png | Bin 0 -> 528 bytes
.../Knight1/Disarmed/Walking/3.png.meta | 108 ++
.../Knight1/Disarmed/Walking/4.png | Bin 0 -> 482 bytes
.../Knight1/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight1/Dying.meta | 8 +
.../Knight1/Dying/1.png | Bin 0 -> 307 bytes
.../Knight1/Dying/1.png.meta | 108 ++
.../Knight1/Dying/2.png | Bin 0 -> 306 bytes
.../Knight1/Dying/2.png.meta | 108 ++
.../Knight1/Dying/3.png | Bin 0 -> 306 bytes
.../Knight1/Dying/3.png.meta | 108 ++
.../Knight1/Dying/4.png | Bin 0 -> 307 bytes
.../Knight1/Dying/4.png.meta | 108 ++
.../Knight1/Dying/5.png | Bin 0 -> 306 bytes
.../Knight1/Dying/5.png.meta | 108 ++
.../Knight1/Knight1_Axe 1.controller | 360 ++++++
.../Knight1/Knight1_Axe 1.controller.meta | 8 +
.../Knight1/Knight1_Axe.prefab | 156 +++
.../Knight1/Knight1_Axe.prefab.meta | 8 +
.../Knight1/Knight1_Disarmed.prefab | 156 +++
.../Knight1/Knight1_Disarmed.prefab.meta | 8 +
.../Knight1/Knight1_Sword.prefab | 156 +++
.../Knight1/Knight1_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight1/Sword.meta | 8 +
.../Knight1/Sword/Animations.meta | 8 +
.../Knight1/Sword/Animations/Attack.anim | 74 ++
.../Knight1/Sword/Animations/Attack.anim.meta | 8 +
.../Knight1/Sword/Animations/Idle.anim | 80 ++
.../Knight1/Sword/Animations/Idle.anim.meta | 8 +
.../Knight1/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight1/Sword/Animations/Shield.anim | 71 ++
.../Knight1/Sword/Animations/Shield.anim.meta | 8 +
.../Knight1/Sword/Animations/Stop.anim | 68 ++
.../Knight1/Sword/Animations/Stop.anim.meta | 8 +
.../Knight1/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight1/Sword/Attack.meta | 8 +
.../Knight1/Sword/Attack/1.png | Bin 0 -> 639 bytes
.../Knight1/Sword/Attack/1.png.meta | 108 ++
.../Knight1/Sword/Attack/2.png | Bin 0 -> 569 bytes
.../Knight1/Sword/Attack/2.png.meta | 108 ++
.../Knight1/Sword/Attack/3.png | Bin 0 -> 564 bytes
.../Knight1/Sword/Attack/3.png.meta | 108 ++
.../Knight1/Sword/Idle.meta | 8 +
.../Knight1/Sword/Idle/1.png | Bin 0 -> 671 bytes
.../Knight1/Sword/Idle/1.png.meta | 108 ++
.../Knight1/Sword/Idle/2.png | Bin 0 -> 658 bytes
.../Knight1/Sword/Idle/2.png.meta | 108 ++
.../Knight1/Sword/Idle/3.png | Bin 0 -> 654 bytes
.../Knight1/Sword/Idle/3.png.meta | 108 ++
.../Knight1/Sword/Idle/4.png | Bin 0 -> 673 bytes
.../Knight1/Sword/Idle/4.png.meta | 108 ++
.../Knight1/Sword/Idle/5.png | Bin 0 -> 671 bytes
.../Knight1/Sword/Idle/5.png.meta | 108 ++
.../Knight1/Sword/Shield_Mode.meta | 8 +
.../Knight1/Sword/Shield_Mode/0.png | Bin 0 -> 671 bytes
.../Knight1/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight1/Sword/Shield_Mode/1.png | Bin 0 -> 546 bytes
.../Knight1/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight1/Sword/Walking.meta | 8 +
.../Knight1/Sword/Walking/1.png | Bin 0 -> 635 bytes
.../Knight1/Sword/Walking/1.png.meta | 108 ++
.../Knight1/Sword/Walking/2.png | Bin 0 -> 652 bytes
.../Knight1/Sword/Walking/2.png.meta | 108 ++
.../Knight1/Sword/Walking/3.png | Bin 0 -> 635 bytes
.../Knight1/Sword/Walking/3.png.meta | 108 ++
.../Knight1/Sword/Walking/4.png | Bin 0 -> 562 bytes
.../Knight1/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight2.meta | 8 +
.../Medieval_Warriors_Pack/Knight2/Axe.meta | 8 +
.../Knight2/Axe/Animations.meta | 8 +
.../Knight2/Axe/Animations/Attack.anim | 74 ++
.../Knight2/Axe/Animations/Attack.anim.meta | 8 +
.../Knight2/Axe/Animations/Idle.anim | 80 ++
.../Knight2/Axe/Animations/Idle.anim.meta | 8 +
.../Knight2/Axe/Animations/Jumping.anim | 68 ++
.../Knight2/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight2/Axe/Animations/Shield.anim | 71 ++
.../Knight2/Axe/Animations/Shield.anim.meta | 8 +
.../Knight2/Axe/Animations/Stop.anim | 68 ++
.../Knight2/Axe/Animations/Stop.anim.meta | 8 +
.../Knight2/Axe/Animations/Walking.anim | 77 ++
.../Knight2/Axe/Animations/Walking.anim.meta | 8 +
.../Knight2/Axe/Attack.meta | 8 +
.../Knight2/Axe/Attack/1.png | Bin 0 -> 690 bytes
.../Knight2/Axe/Attack/1.png.meta | 108 ++
.../Knight2/Axe/Attack/2.png | Bin 0 -> 609 bytes
.../Knight2/Axe/Attack/2.png.meta | 108 ++
.../Knight2/Axe/Attack/3.png | Bin 0 -> 620 bytes
.../Knight2/Axe/Attack/3.png.meta | 108 ++
.../Knight2/Axe/Idle.meta | 8 +
.../Knight2/Axe/Idle/1.png | Bin 0 -> 686 bytes
.../Knight2/Axe/Idle/1.png.meta | 108 ++
.../Knight2/Axe/Idle/2.png | Bin 0 -> 672 bytes
.../Knight2/Axe/Idle/2.png.meta | 108 ++
.../Knight2/Axe/Idle/3.png | Bin 0 -> 672 bytes
.../Knight2/Axe/Idle/3.png.meta | 108 ++
.../Knight2/Axe/Idle/4.png | Bin 0 -> 703 bytes
.../Knight2/Axe/Idle/4.png.meta | 108 ++
.../Knight2/Axe/Idle/5.png | Bin 0 -> 686 bytes
.../Knight2/Axe/Idle/5.png.meta | 108 ++
.../Knight2/Axe/Shield_Mode.meta | 8 +
.../Knight2/Axe/Shield_Mode/0.png | Bin 0 -> 686 bytes
.../Knight2/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight2/Axe/Shield_Mode/1.png | Bin 0 -> 784 bytes
.../Knight2/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight2/Axe/Walking.meta | 8 +
.../Knight2/Axe/Walking/1.png | Bin 0 -> 680 bytes
.../Knight2/Axe/Walking/1.png.meta | 108 ++
.../Knight2/Axe/Walking/2.png | Bin 0 -> 670 bytes
.../Knight2/Axe/Walking/2.png.meta | 108 ++
.../Knight2/Axe/Walking/3.png | Bin 0 -> 680 bytes
.../Knight2/Axe/Walking/3.png.meta | 108 ++
.../Knight2/Axe/Walking/4.png | Bin 0 -> 597 bytes
.../Knight2/Axe/Walking/4.png.meta | 108 ++
.../Knight2/Controllers.meta | 8 +
.../Controllers/Knight2_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight2_Axe.controller.meta | 8 +
.../Controllers/Knight2_Disarmed.controller | 556 +++++++++
.../Knight2_Disarmed.controller.meta | 8 +
.../Controllers/Knight2_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight2_Sword.controller.meta | 8 +
.../Knight2/Disarmed.meta | 8 +
.../Knight2/Disarmed/Animations.meta | 8 +
.../Knight2/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight2/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight2/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight2/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight2/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight2/Disarmed/Idle.meta | 8 +
.../Knight2/Disarmed/Idle/1.png | Bin 0 -> 640 bytes
.../Knight2/Disarmed/Idle/1.png.meta | 108 ++
.../Knight2/Disarmed/Idle/2.png | Bin 0 -> 614 bytes
.../Knight2/Disarmed/Idle/2.png.meta | 108 ++
.../Knight2/Disarmed/Idle/3.png | Bin 0 -> 632 bytes
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.../Knight2/Disarmed/Idle/4.png | Bin 0 -> 648 bytes
.../Knight2/Disarmed/Idle/4.png.meta | 108 ++
.../Knight2/Disarmed/Idle/5.png | Bin 0 -> 640 bytes
.../Knight2/Disarmed/Idle/5.png.meta | 108 ++
.../Knight2/Disarmed/Walking.meta | 8 +
.../Knight2/Disarmed/Walking/1.png | Bin 0 -> 626 bytes
.../Knight2/Disarmed/Walking/1.png.meta | 108 ++
.../Knight2/Disarmed/Walking/2.png | Bin 0 -> 582 bytes
.../Knight2/Disarmed/Walking/2.png.meta | 108 ++
.../Knight2/Disarmed/Walking/3.png | Bin 0 -> 626 bytes
.../Knight2/Disarmed/Walking/3.png.meta | 108 ++
.../Knight2/Disarmed/Walking/4.png | Bin 0 -> 554 bytes
.../Knight2/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight2/Dying.meta | 8 +
.../Knight2/Dying/1.png | Bin 0 -> 420 bytes
.../Knight2/Dying/1.png.meta | 108 ++
.../Knight2/Dying/2.png | Bin 0 -> 420 bytes
.../Knight2/Dying/2.png.meta | 108 ++
.../Knight2/Dying/3.png | Bin 0 -> 421 bytes
.../Knight2/Dying/3.png.meta | 108 ++
.../Knight2/Dying/4.png | Bin 0 -> 420 bytes
.../Knight2/Dying/4.png.meta | 108 ++
.../Knight2/Dying/5.png | Bin 0 -> 420 bytes
.../Knight2/Dying/5.png.meta | 108 ++
.../Knight2/Knight2_Axe.prefab | 156 +++
.../Knight2/Knight2_Axe.prefab.meta | 8 +
.../Knight2/Knight2_Disarmed.prefab | 156 +++
.../Knight2/Knight2_Disarmed.prefab.meta | 8 +
.../Knight2/Knight2_Sword.prefab | 156 +++
.../Knight2/Knight2_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight2/Sword.meta | 8 +
.../Knight2/Sword/Animations.meta | 8 +
.../Knight2/Sword/Animations/Attack.anim | 74 ++
.../Knight2/Sword/Animations/Attack.anim.meta | 8 +
.../Knight2/Sword/Animations/Idle.anim | 80 ++
.../Knight2/Sword/Animations/Idle.anim.meta | 8 +
.../Knight2/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight2/Sword/Animations/Shield.anim | 71 ++
.../Knight2/Sword/Animations/Shield.anim.meta | 8 +
.../Knight2/Sword/Animations/Stop.anim | 68 ++
.../Knight2/Sword/Animations/Stop.anim.meta | 8 +
.../Knight2/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight2/Sword/Attack.meta | 8 +
.../Knight2/Sword/Attack/1.png | Bin 0 -> 715 bytes
.../Knight2/Sword/Attack/1.png.meta | 108 ++
.../Knight2/Sword/Attack/2.png | Bin 0 -> 636 bytes
.../Knight2/Sword/Attack/2.png.meta | 108 ++
.../Knight2/Sword/Attack/3.png | Bin 0 -> 656 bytes
.../Knight2/Sword/Attack/3.png.meta | 108 ++
.../Knight2/Sword/Idle.meta | 8 +
.../Knight2/Sword/Idle/1.png | Bin 0 -> 734 bytes
.../Knight2/Sword/Idle/1.png.meta | 108 ++
.../Knight2/Sword/Idle/2.png | Bin 0 -> 720 bytes
.../Knight2/Sword/Idle/2.png.meta | 108 ++
.../Knight2/Sword/Idle/3.png | Bin 0 -> 722 bytes
.../Knight2/Sword/Idle/3.png.meta | 108 ++
.../Knight2/Sword/Idle/4.png | Bin 0 -> 740 bytes
.../Knight2/Sword/Idle/4.png.meta | 108 ++
.../Knight2/Sword/Idle/5.png | Bin 0 -> 734 bytes
.../Knight2/Sword/Idle/5.png.meta | 108 ++
.../Knight2/Sword/Shield_Mode.meta | 8 +
.../Knight2/Sword/Shield_Mode/0.png | Bin 0 -> 734 bytes
.../Knight2/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight2/Sword/Shield_Mode/1.png | Bin 0 -> 639 bytes
.../Knight2/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight2/Sword/Walking.meta | 8 +
.../Knight2/Sword/Walking/1.png | Bin 0 -> 699 bytes
.../Knight2/Sword/Walking/1.png.meta | 108 ++
.../Knight2/Sword/Walking/2.png | Bin 0 -> 693 bytes
.../Knight2/Sword/Walking/2.png.meta | 108 ++
.../Knight2/Sword/Walking/3.png | Bin 0 -> 699 bytes
.../Knight2/Sword/Walking/3.png.meta | 108 ++
.../Knight2/Sword/Walking/4.png | Bin 0 -> 630 bytes
.../Knight2/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight3.meta | 8 +
.../Medieval_Warriors_Pack/Knight3/Axe.meta | 8 +
.../Knight3/Axe/Animations.meta | 8 +
.../Knight3/Axe/Animations/Attack.anim | 74 ++
.../Knight3/Axe/Animations/Attack.anim.meta | 8 +
.../Knight3/Axe/Animations/Idle.anim | 80 ++
.../Knight3/Axe/Animations/Idle.anim.meta | 8 +
.../Knight3/Axe/Animations/Jumping.anim | 68 ++
.../Knight3/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight3/Axe/Animations/Shield.anim | 71 ++
.../Knight3/Axe/Animations/Shield.anim.meta | 8 +
.../Knight3/Axe/Animations/Stop.anim | 68 ++
.../Knight3/Axe/Animations/Stop.anim.meta | 8 +
.../Knight3/Axe/Animations/Walking.anim | 77 ++
.../Knight3/Axe/Animations/Walking.anim.meta | 8 +
.../Knight3/Axe/Attack.meta | 8 +
.../Knight3/Axe/Attack/1.png | Bin 0 -> 658 bytes
.../Knight3/Axe/Attack/1.png.meta | 108 ++
.../Knight3/Axe/Attack/2.png | Bin 0 -> 582 bytes
.../Knight3/Axe/Attack/2.png.meta | 108 ++
.../Knight3/Axe/Attack/3.png | Bin 0 -> 570 bytes
.../Knight3/Axe/Attack/3.png.meta | 108 ++
.../Knight3/Axe/Idle.meta | 8 +
.../Knight3/Axe/Idle/1.png | Bin 0 -> 658 bytes
.../Knight3/Axe/Idle/1.png.meta | 108 ++
.../Knight3/Axe/Idle/2.png | Bin 0 -> 659 bytes
.../Knight3/Axe/Idle/2.png.meta | 108 ++
.../Knight3/Axe/Idle/3.png | Bin 0 -> 643 bytes
.../Knight3/Axe/Idle/3.png.meta | 108 ++
.../Knight3/Axe/Idle/4.png | Bin 0 -> 667 bytes
.../Knight3/Axe/Idle/4.png.meta | 108 ++
.../Knight3/Axe/Idle/5.png | Bin 0 -> 658 bytes
.../Knight3/Axe/Idle/5.png.meta | 108 ++
.../Knight3/Axe/Shield_Mode.meta | 8 +
.../Knight3/Axe/Shield_Mode/0.png | Bin 0 -> 658 bytes
.../Knight3/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight3/Axe/Shield_Mode/1.png | Bin 0 -> 728 bytes
.../Knight3/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight3/Axe/Walking.meta | 8 +
.../Knight3/Axe/Walking/1.png | Bin 0 -> 642 bytes
.../Knight3/Axe/Walking/1.png.meta | 108 ++
.../Knight3/Axe/Walking/2.png | Bin 0 -> 670 bytes
.../Knight3/Axe/Walking/2.png.meta | 108 ++
.../Knight3/Axe/Walking/3.png | Bin 0 -> 642 bytes
.../Knight3/Axe/Walking/3.png.meta | 108 ++
.../Knight3/Axe/Walking/4.png | Bin 0 -> 580 bytes
.../Knight3/Axe/Walking/4.png.meta | 108 ++
.../Knight3/Controllers.meta | 8 +
.../Controllers/Knight3_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight3_Axe.controller.meta | 8 +
.../Controllers/Knight3_Disarmed.controller | 556 +++++++++
.../Knight3_Disarmed.controller.meta | 8 +
.../Controllers/Knight3_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight3_Sword.controller.meta | 8 +
.../Knight3/Disarmed.meta | 8 +
.../Knight3/Disarmed/Animations.meta | 8 +
.../Knight3/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight3/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight3/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight3/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight3/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight3/Disarmed/Idle.meta | 8 +
.../Knight3/Disarmed/Idle/1.png | Bin 0 -> 599 bytes
.../Knight3/Disarmed/Idle/1.png.meta | 108 ++
.../Knight3/Disarmed/Idle/2.png | Bin 0 -> 572 bytes
.../Knight3/Disarmed/Idle/2.png.meta | 108 ++
.../Knight3/Disarmed/Idle/3.png | Bin 0 -> 585 bytes
.../Knight3/Disarmed/Idle/3.png.meta | 108 ++
.../Knight3/Disarmed/Idle/4.png | Bin 0 -> 602 bytes
.../Knight3/Disarmed/Idle/4.png.meta | 108 ++
.../Knight3/Disarmed/Idle/5.png | Bin 0 -> 599 bytes
.../Knight3/Disarmed/Idle/5.png.meta | 108 ++
.../Knight3/Disarmed/Walking.meta | 8 +
.../Knight3/Disarmed/Walking/1.png | Bin 0 -> 585 bytes
.../Knight3/Disarmed/Walking/1.png.meta | 108 ++
.../Knight3/Disarmed/Walking/2.png | Bin 0 -> 595 bytes
.../Knight3/Disarmed/Walking/2.png.meta | 108 ++
.../Knight3/Disarmed/Walking/3.png | Bin 0 -> 585 bytes
.../Knight3/Disarmed/Walking/3.png.meta | 108 ++
.../Knight3/Disarmed/Walking/4.png | Bin 0 -> 521 bytes
.../Knight3/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight3/Dying.meta | 8 +
.../Knight3/Dying/1.png | Bin 0 -> 362 bytes
.../Knight3/Dying/1.png.meta | 108 ++
.../Knight3/Dying/2.png | Bin 0 -> 362 bytes
.../Knight3/Dying/2.png.meta | 108 ++
.../Knight3/Dying/3.png | Bin 0 -> 363 bytes
.../Knight3/Dying/3.png.meta | 108 ++
.../Knight3/Dying/4.png | Bin 0 -> 362 bytes
.../Knight3/Dying/4.png.meta | 108 ++
.../Knight3/Dying/5.png | Bin 0 -> 362 bytes
.../Knight3/Dying/5.png.meta | 108 ++
.../Knight3/Knight3_Axe.prefab | 156 +++
.../Knight3/Knight3_Axe.prefab.meta | 8 +
.../Knight3/Knight3_Disarmed.prefab | 156 +++
.../Knight3/Knight3_Disarmed.prefab.meta | 8 +
.../Knight3/Knight3_Sword.prefab | 156 +++
.../Knight3/Knight3_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight3/Sword.meta | 8 +
.../Knight3/Sword/Animations.meta | 8 +
.../Knight3/Sword/Animations/Attack.anim | 74 ++
.../Knight3/Sword/Animations/Attack.anim.meta | 8 +
.../Knight3/Sword/Animations/Idle.anim | 80 ++
.../Knight3/Sword/Animations/Idle.anim.meta | 8 +
.../Knight3/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight3/Sword/Animations/Shield.anim | 71 ++
.../Knight3/Sword/Animations/Shield.anim.meta | 8 +
.../Knight3/Sword/Animations/Stop.anim | 68 ++
.../Knight3/Sword/Animations/Stop.anim.meta | 8 +
.../Knight3/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight3/Sword/Attack.meta | 8 +
.../Knight3/Sword/Attack/1.png | Bin 0 -> 662 bytes
.../Knight3/Sword/Attack/1.png.meta | 108 ++
.../Knight3/Sword/Attack/2.png | Bin 0 -> 603 bytes
.../Knight3/Sword/Attack/2.png.meta | 108 ++
.../Knight3/Sword/Attack/3.png | Bin 0 -> 614 bytes
.../Knight3/Sword/Attack/3.png.meta | 108 ++
.../Knight3/Sword/Idle.meta | 8 +
.../Knight3/Sword/Idle/1.png | Bin 0 -> 716 bytes
.../Knight3/Sword/Idle/1.png.meta | 108 ++
.../Knight3/Sword/Idle/2.png | Bin 0 -> 703 bytes
.../Knight3/Sword/Idle/2.png.meta | 108 ++
.../Knight3/Sword/Idle/3.png | Bin 0 -> 702 bytes
.../Knight3/Sword/Idle/3.png.meta | 108 ++
.../Knight3/Sword/Idle/4.png | Bin 0 -> 711 bytes
.../Knight3/Sword/Idle/4.png.meta | 108 ++
.../Knight3/Sword/Idle/5.png | Bin 0 -> 716 bytes
.../Knight3/Sword/Idle/5.png.meta | 108 ++
.../Knight3/Sword/Shield_Mode.meta | 8 +
.../Knight3/Sword/Shield_Mode/0.png | Bin 0 -> 716 bytes
.../Knight3/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight3/Sword/Shield_Mode/1.png | Bin 0 -> 592 bytes
.../Knight3/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight3/Sword/Walking.meta | 8 +
.../Knight3/Sword/Walking/1.png | Bin 0 -> 674 bytes
.../Knight3/Sword/Walking/1.png.meta | 108 ++
.../Knight3/Sword/Walking/2.png | Bin 0 -> 700 bytes
.../Knight3/Sword/Walking/2.png.meta | 108 ++
.../Knight3/Sword/Walking/3.png | Bin 0 -> 674 bytes
.../Knight3/Sword/Walking/3.png.meta | 108 ++
.../Knight3/Sword/Walking/4.png | Bin 0 -> 588 bytes
.../Knight3/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight4.meta | 8 +
.../Medieval_Warriors_Pack/Knight4/Axe.meta | 8 +
.../Knight4/Axe/Animations.meta | 8 +
.../Knight4/Axe/Animations/Attack.anim | 74 ++
.../Knight4/Axe/Animations/Attack.anim.meta | 8 +
.../Knight4/Axe/Animations/Idle.anim | 80 ++
.../Knight4/Axe/Animations/Idle.anim.meta | 8 +
.../Knight4/Axe/Animations/Jumping.anim | 68 ++
.../Knight4/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight4/Axe/Animations/Shield.anim | 71 ++
.../Knight4/Axe/Animations/Shield.anim.meta | 8 +
.../Knight4/Axe/Animations/Stop.anim | 68 ++
.../Knight4/Axe/Animations/Stop.anim.meta | 8 +
.../Knight4/Axe/Animations/Walking.anim | 77 ++
.../Knight4/Axe/Animations/Walking.anim.meta | 8 +
.../Knight4/Axe/Attack.meta | 8 +
.../Knight4/Axe/Attack/1.png | Bin 0 -> 669 bytes
.../Knight4/Axe/Attack/1.png.meta | 108 ++
.../Knight4/Axe/Attack/2.png | Bin 0 -> 593 bytes
.../Knight4/Axe/Attack/2.png.meta | 108 ++
.../Knight4/Axe/Attack/3.png | Bin 0 -> 580 bytes
.../Knight4/Axe/Attack/3.png.meta | 108 ++
.../Knight4/Axe/Idle.meta | 8 +
.../Knight4/Axe/Idle/1.png | Bin 0 -> 673 bytes
.../Knight4/Axe/Idle/1.png.meta | 108 ++
.../Knight4/Axe/Idle/2.png | Bin 0 -> 666 bytes
.../Knight4/Axe/Idle/2.png.meta | 108 ++
.../Knight4/Axe/Idle/3.png | Bin 0 -> 658 bytes
.../Knight4/Axe/Idle/3.png.meta | 108 ++
.../Knight4/Axe/Idle/4.png | Bin 0 -> 683 bytes
.../Knight4/Axe/Idle/4.png.meta | 108 ++
.../Knight4/Axe/Idle/5.png | Bin 0 -> 673 bytes
.../Knight4/Axe/Idle/5.png.meta | 108 ++
.../Knight4/Axe/Shield_Mode.meta | 8 +
.../Knight4/Axe/Shield_Mode/0.png | Bin 0 -> 673 bytes
.../Knight4/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight4/Axe/Shield_Mode/1.png | Bin 0 -> 741 bytes
.../Knight4/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight4/Axe/Walking.meta | 8 +
.../Knight4/Axe/Walking/1.png | Bin 0 -> 651 bytes
.../Knight4/Axe/Walking/1.png.meta | 108 ++
.../Knight4/Axe/Walking/2.png | Bin 0 -> 673 bytes
.../Knight4/Axe/Walking/2.png.meta | 108 ++
.../Knight4/Axe/Walking/3.png | Bin 0 -> 651 bytes
.../Knight4/Axe/Walking/3.png.meta | 108 ++
.../Knight4/Axe/Walking/4.png | Bin 0 -> 583 bytes
.../Knight4/Axe/Walking/4.png.meta | 108 ++
.../Knight4/Controllers.meta | 8 +
.../Controllers/Knight4_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight4_Axe.controller.meta | 8 +
.../Controllers/Knight4_Disarmed.controller | 556 +++++++++
.../Knight4_Disarmed.controller.meta | 8 +
.../Controllers/Knight4_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight4_Sword.controller.meta | 8 +
.../Knight4/Disarmed.meta | 8 +
.../Knight4/Disarmed/Animations.meta | 8 +
.../Knight4/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight4/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight4/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight4/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight4/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight4/Disarmed/Idle.meta | 8 +
.../Knight4/Disarmed/Idle/1.png | Bin 0 -> 610 bytes
.../Knight4/Disarmed/Idle/1.png.meta | 108 ++
.../Knight4/Disarmed/Idle/2.png | Bin 0 -> 581 bytes
.../Knight4/Disarmed/Idle/2.png.meta | 108 ++
.../Knight4/Disarmed/Idle/3.png | Bin 0 -> 596 bytes
.../Knight4/Disarmed/Idle/3.png.meta | 108 ++
.../Knight4/Disarmed/Idle/4.png | Bin 0 -> 613 bytes
.../Knight4/Disarmed/Idle/4.png.meta | 108 ++
.../Knight4/Disarmed/Idle/5.png | Bin 0 -> 610 bytes
.../Knight4/Disarmed/Idle/5.png.meta | 108 ++
.../Knight4/Disarmed/Walking.meta | 8 +
.../Knight4/Disarmed/Walking/1.png | Bin 0 -> 593 bytes
.../Knight4/Disarmed/Walking/1.png.meta | 108 ++
.../Knight4/Disarmed/Walking/2.png | Bin 0 -> 591 bytes
.../Knight4/Disarmed/Walking/2.png.meta | 108 ++
.../Knight4/Disarmed/Walking/3.png | Bin 0 -> 593 bytes
.../Knight4/Disarmed/Walking/3.png.meta | 108 ++
.../Knight4/Disarmed/Walking/4.png | Bin 0 -> 529 bytes
.../Knight4/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight4/Dying.meta | 8 +
.../Knight4/Dying/1.png | Bin 0 -> 378 bytes
.../Knight4/Dying/1.png.meta | 108 ++
.../Knight4/Dying/2.png | Bin 0 -> 377 bytes
.../Knight4/Dying/2.png.meta | 108 ++
.../Knight4/Dying/3.png | Bin 0 -> 378 bytes
.../Knight4/Dying/3.png.meta | 108 ++
.../Knight4/Dying/4.png | Bin 0 -> 378 bytes
.../Knight4/Dying/4.png.meta | 108 ++
.../Knight4/Dying/5.png | Bin 0 -> 377 bytes
.../Knight4/Dying/5.png.meta | 108 ++
.../Knight4/Knight4_Axe.prefab | 156 +++
.../Knight4/Knight4_Axe.prefab.meta | 8 +
.../Knight4/Knight4_Disarmed.prefab | 156 +++
.../Knight4/Knight4_Disarmed.prefab.meta | 8 +
.../Knight4/Knight4_Sword.prefab | 156 +++
.../Knight4/Knight4_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight4/Sword.meta | 8 +
.../Knight4/Sword/Animations.meta | 8 +
.../Knight4/Sword/Animations/Attack.anim | 74 ++
.../Knight4/Sword/Animations/Attack.anim.meta | 8 +
.../Knight4/Sword/Animations/Idle.anim | 80 ++
.../Knight4/Sword/Animations/Idle.anim.meta | 8 +
.../Knight4/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight4/Sword/Animations/Shield.anim | 71 ++
.../Knight4/Sword/Animations/Shield.anim.meta | 8 +
.../Knight4/Sword/Animations/Stop.anim | 68 ++
.../Knight4/Sword/Animations/Stop.anim.meta | 8 +
.../Knight4/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight4/Sword/Attack.meta | 8 +
.../Knight4/Sword/Attack/1.png | Bin 0 -> 664 bytes
.../Knight4/Sword/Attack/1.png.meta | 108 ++
.../Knight4/Sword/Attack/2.png | Bin 0 -> 614 bytes
.../Knight4/Sword/Attack/2.png.meta | 108 ++
.../Knight4/Sword/Attack/3.png | Bin 0 -> 623 bytes
.../Knight4/Sword/Attack/3.png.meta | 108 ++
.../Knight4/Sword/Idle.meta | 8 +
.../Knight4/Sword/Idle/1.png | Bin 0 -> 723 bytes
.../Knight4/Sword/Idle/1.png.meta | 108 ++
.../Knight4/Sword/Idle/2.png | Bin 0 -> 706 bytes
.../Knight4/Sword/Idle/2.png.meta | 108 ++
.../Knight4/Sword/Idle/3.png | Bin 0 -> 708 bytes
.../Knight4/Sword/Idle/3.png.meta | 108 ++
.../Knight4/Sword/Idle/4.png | Bin 0 -> 723 bytes
.../Knight4/Sword/Idle/4.png.meta | 108 ++
.../Knight4/Sword/Idle/5.png | Bin 0 -> 723 bytes
.../Knight4/Sword/Idle/5.png.meta | 108 ++
.../Knight4/Sword/Shield_Mode.meta | 8 +
.../Knight4/Sword/Shield_Mode/0.png | Bin 0 -> 723 bytes
.../Knight4/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight4/Sword/Shield_Mode/1.png | Bin 0 -> 601 bytes
.../Knight4/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight4/Sword/Walking.meta | 8 +
.../Knight4/Sword/Walking/1.png | Bin 0 -> 672 bytes
.../Knight4/Sword/Walking/1.png.meta | 108 ++
.../Knight4/Sword/Walking/2.png | Bin 0 -> 702 bytes
.../Knight4/Sword/Walking/2.png.meta | 108 ++
.../Knight4/Sword/Walking/3.png | Bin 0 -> 672 bytes
.../Knight4/Sword/Walking/3.png.meta | 108 ++
.../Knight4/Sword/Walking/4.png | Bin 0 -> 589 bytes
.../Knight4/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight5.meta | 8 +
.../Medieval_Warriors_Pack/Knight5/Axe.meta | 8 +
.../Knight5/Axe/Animations.meta | 8 +
.../Knight5/Axe/Animations/Attack.anim | 74 ++
.../Knight5/Axe/Animations/Attack.anim.meta | 8 +
.../Knight5/Axe/Animations/Idle.anim | 80 ++
.../Knight5/Axe/Animations/Idle.anim.meta | 8 +
.../Knight5/Axe/Animations/Jumping.anim | 68 ++
.../Knight5/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight5/Axe/Animations/Shield.anim | 71 ++
.../Knight5/Axe/Animations/Shield.anim.meta | 8 +
.../Knight5/Axe/Animations/Stop.anim | 68 ++
.../Knight5/Axe/Animations/Stop.anim.meta | 8 +
.../Knight5/Axe/Animations/Walking.anim | 77 ++
.../Knight5/Axe/Animations/Walking.anim.meta | 8 +
.../Knight5/Axe/Attack.meta | 8 +
.../Knight5/Axe/Attack/1.png | Bin 0 -> 660 bytes
.../Knight5/Axe/Attack/1.png.meta | 108 ++
.../Knight5/Axe/Attack/2.png | Bin 0 -> 570 bytes
.../Knight5/Axe/Attack/2.png.meta | 108 ++
.../Knight5/Axe/Attack/3.png | Bin 0 -> 567 bytes
.../Knight5/Axe/Attack/3.png.meta | 108 ++
.../Knight5/Axe/Idle.meta | 8 +
.../Knight5/Axe/Idle/1.png | Bin 0 -> 642 bytes
.../Knight5/Axe/Idle/1.png.meta | 108 ++
.../Knight5/Axe/Idle/2.png | Bin 0 -> 633 bytes
.../Knight5/Axe/Idle/2.png.meta | 108 ++
.../Knight5/Axe/Idle/3.png | Bin 0 -> 628 bytes
.../Knight5/Axe/Idle/3.png.meta | 108 ++
.../Knight5/Axe/Idle/4.png | Bin 0 -> 650 bytes
.../Knight5/Axe/Idle/4.png.meta | 108 ++
.../Knight5/Axe/Idle/5.png | Bin 0 -> 642 bytes
.../Knight5/Axe/Idle/5.png.meta | 108 ++
.../Knight5/Axe/Shield_Mode.meta | 8 +
.../Knight5/Axe/Shield_Mode/0.png | Bin 0 -> 642 bytes
.../Knight5/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight5/Axe/Shield_Mode/1.png | Bin 0 -> 722 bytes
.../Knight5/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight5/Axe/Walking.meta | 8 +
.../Knight5/Axe/Walking/1.png | Bin 0 -> 641 bytes
.../Knight5/Axe/Walking/1.png.meta | 108 ++
.../Knight5/Axe/Walking/2.png | Bin 0 -> 636 bytes
.../Knight5/Axe/Walking/2.png.meta | 108 ++
.../Knight5/Axe/Walking/3.png | Bin 0 -> 641 bytes
.../Knight5/Axe/Walking/3.png.meta | 108 ++
.../Knight5/Axe/Walking/4.png | Bin 0 -> 582 bytes
.../Knight5/Axe/Walking/4.png.meta | 108 ++
.../Knight5/Controllers.meta | 8 +
.../Controllers/Knight5_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight5_Axe.controller.meta | 8 +
.../Controllers/Knight5_Disarmed.controller | 556 +++++++++
.../Knight5_Disarmed.controller.meta | 8 +
.../Controllers/Knight5_Sword.controller | 962 ++++++++++++++++
.../Controllers/Knight5_Sword.controller.meta | 8 +
.../Knight5/Disarmed.meta | 8 +
.../Knight5/Disarmed/Animations.meta | 8 +
.../Knight5/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight5/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight5/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight5/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight5/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight5/Disarmed/Idle.meta | 8 +
.../Knight5/Disarmed/Idle/1.png | Bin 0 -> 579 bytes
.../Knight5/Disarmed/Idle/1.png.meta | 108 ++
.../Knight5/Disarmed/Idle/2.png | Bin 0 -> 540 bytes
.../Knight5/Disarmed/Idle/2.png.meta | 108 ++
.../Knight5/Disarmed/Idle/3.png | Bin 0 -> 567 bytes
.../Knight5/Disarmed/Idle/3.png.meta | 108 ++
.../Knight5/Disarmed/Idle/4.png | Bin 0 -> 585 bytes
.../Knight5/Disarmed/Idle/4.png.meta | 108 ++
.../Knight5/Disarmed/Idle/5.png | Bin 0 -> 579 bytes
.../Knight5/Disarmed/Idle/5.png.meta | 108 ++
.../Knight5/Disarmed/Walking.meta | 8 +
.../Knight5/Disarmed/Walking/1.png | Bin 0 -> 579 bytes
.../Knight5/Disarmed/Walking/1.png.meta | 108 ++
.../Knight5/Disarmed/Walking/2.png | Bin 0 -> 549 bytes
.../Knight5/Disarmed/Walking/2.png.meta | 108 ++
.../Knight5/Disarmed/Walking/3.png | Bin 0 -> 579 bytes
.../Knight5/Disarmed/Walking/3.png.meta | 108 ++
.../Knight5/Disarmed/Walking/4.png | Bin 0 -> 512 bytes
.../Knight5/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight5/Dying.meta | 8 +
.../Knight5/Dying/1.png | Bin 0 -> 340 bytes
.../Knight5/Dying/1.png.meta | 108 ++
.../Knight5/Dying/2.png | Bin 0 -> 340 bytes
.../Knight5/Dying/2.png.meta | 108 ++
.../Knight5/Dying/3.png | Bin 0 -> 340 bytes
.../Knight5/Dying/3.png.meta | 108 ++
.../Knight5/Dying/4.png | Bin 0 -> 338 bytes
.../Knight5/Dying/4.png.meta | 108 ++
.../Knight5/Dying/5.png | Bin 0 -> 340 bytes
.../Knight5/Dying/5.png.meta | 108 ++
.../Knight5/Knight5_Axe.prefab | 156 +++
.../Knight5/Knight5_Axe.prefab.meta | 8 +
.../Knight5/Knight5_Disarmed.prefab | 156 +++
.../Knight5/Knight5_Disarmed.prefab.meta | 8 +
.../Knight5/Knight5_Sword.prefab | 156 +++
.../Knight5/Knight5_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight5/Sword.meta | 8 +
.../Knight5/Sword/Animations.meta | 8 +
.../Knight5/Sword/Animations/Attack.anim | 74 ++
.../Knight5/Sword/Animations/Attack.anim.meta | 8 +
.../Knight5/Sword/Animations/Idle.anim | 80 ++
.../Knight5/Sword/Animations/Idle.anim.meta | 8 +
.../Knight5/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight5/Sword/Animations/Shield.anim | 71 ++
.../Knight5/Sword/Animations/Shield.anim.meta | 8 +
.../Knight5/Sword/Animations/Stop.anim | 68 ++
.../Knight5/Sword/Animations/Stop.anim.meta | 8 +
.../Knight5/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight5/Sword/Attack.meta | 8 +
.../Knight5/Sword/Attack/1.png | Bin 0 -> 671 bytes
.../Knight5/Sword/Attack/1.png.meta | 108 ++
.../Knight5/Sword/Attack/2.png | Bin 0 -> 598 bytes
.../Knight5/Sword/Attack/2.png.meta | 108 ++
.../Knight5/Sword/Attack/3.png | Bin 0 -> 591 bytes
.../Knight5/Sword/Attack/3.png.meta | 108 ++
.../Knight5/Sword/Idle.meta | 8 +
.../Knight5/Sword/Idle/1.png | Bin 0 -> 690 bytes
.../Knight5/Sword/Idle/1.png.meta | 108 ++
.../Knight5/Sword/Idle/2.png | Bin 0 -> 680 bytes
.../Knight5/Sword/Idle/2.png.meta | 108 ++
.../Knight5/Sword/Idle/3.png | Bin 0 -> 675 bytes
.../Knight5/Sword/Idle/3.png.meta | 108 ++
.../Knight5/Sword/Idle/4.png | Bin 0 -> 688 bytes
.../Knight5/Sword/Idle/4.png.meta | 108 ++
.../Knight5/Sword/Idle/5.png | Bin 0 -> 690 bytes
.../Knight5/Sword/Idle/5.png.meta | 108 ++
.../Knight5/Sword/Shield_Mode.meta | 8 +
.../Knight5/Sword/Shield_Mode/0.png | Bin 0 -> 690 bytes
.../Knight5/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight5/Sword/Shield_Mode/1.png | Bin 0 -> 579 bytes
.../Knight5/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight5/Sword/Walking.meta | 8 +
.../Knight5/Sword/Walking/1.png | Bin 0 -> 690 bytes
.../Knight5/Sword/Walking/1.png.meta | 108 ++
.../Knight5/Sword/Walking/2.png | Bin 0 -> 679 bytes
.../Knight5/Sword/Walking/2.png.meta | 108 ++
.../Knight5/Sword/Walking/3.png | Bin 0 -> 690 bytes
.../Knight5/Sword/Walking/3.png.meta | 108 ++
.../Knight5/Sword/Walking/4.png | Bin 0 -> 591 bytes
.../Knight5/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight6.meta | 8 +
.../Medieval_Warriors_Pack/Knight6/Axe.meta | 8 +
.../Knight6/Axe/Animations.meta | 8 +
.../Knight6/Axe/Animations/Attack.anim | 74 ++
.../Knight6/Axe/Animations/Attack.anim.meta | 8 +
.../Knight6/Axe/Animations/Idle.anim | 80 ++
.../Knight6/Axe/Animations/Idle.anim.meta | 8 +
.../Knight6/Axe/Animations/Jumping.anim | 68 ++
.../Knight6/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight6/Axe/Animations/Shield.anim | 71 ++
.../Knight6/Axe/Animations/Shield.anim.meta | 8 +
.../Knight6/Axe/Animations/Stop.anim | 68 ++
.../Knight6/Axe/Animations/Stop.anim.meta | 8 +
.../Knight6/Axe/Animations/Walking.anim | 77 ++
.../Knight6/Axe/Animations/Walking.anim.meta | 8 +
.../Knight6/Axe/Attack.meta | 8 +
.../Knight6/Axe/Attack/1.png | Bin 0 -> 627 bytes
.../Knight6/Axe/Attack/1.png.meta | 108 ++
.../Knight6/Axe/Attack/2.png | Bin 0 -> 535 bytes
.../Knight6/Axe/Attack/2.png.meta | 108 ++
.../Knight6/Axe/Attack/3.png | Bin 0 -> 514 bytes
.../Knight6/Axe/Attack/3.png.meta | 108 ++
.../Knight6/Axe/Idle.meta | 8 +
.../Knight6/Axe/Idle/1.png | Bin 0 -> 630 bytes
.../Knight6/Axe/Idle/1.png.meta | 108 ++
.../Knight6/Axe/Idle/2.png | Bin 0 -> 624 bytes
.../Knight6/Axe/Idle/2.png.meta | 108 ++
.../Knight6/Axe/Idle/3.png | Bin 0 -> 613 bytes
.../Knight6/Axe/Idle/3.png.meta | 108 ++
.../Knight6/Axe/Idle/4.png | Bin 0 -> 630 bytes
.../Knight6/Axe/Idle/4.png.meta | 108 ++
.../Knight6/Axe/Idle/5.png | Bin 0 -> 630 bytes
.../Knight6/Axe/Idle/5.png.meta | 108 ++
.../Knight6/Axe/Shield_Mode.meta | 8 +
.../Knight6/Axe/Shield_Mode/0.png | Bin 0 -> 630 bytes
.../Knight6/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight6/Axe/Shield_Mode/1.png | Bin 0 -> 682 bytes
.../Knight6/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight6/Axe/Walking.meta | 8 +
.../Knight6/Axe/Walking/1.png | Bin 0 -> 604 bytes
.../Knight6/Axe/Walking/1.png.meta | 108 ++
.../Knight6/Axe/Walking/2.png | Bin 0 -> 614 bytes
.../Knight6/Axe/Walking/2.png.meta | 108 ++
.../Knight6/Axe/Walking/3.png | Bin 0 -> 604 bytes
.../Knight6/Axe/Walking/3.png.meta | 108 ++
.../Knight6/Axe/Walking/4.png | Bin 0 -> 522 bytes
.../Knight6/Axe/Walking/4.png.meta | 108 ++
.../Knight6/Controllers.meta | 8 +
.../Controllers/Knight6_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight6_Axe.controller.meta | 8 +
.../Controllers/Knight6_Disarmed.controller | 581 ++++++++++
.../Knight6_Disarmed.controller.meta | 8 +
.../Controllers/Knight6_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight6_Sword.controller.meta | 8 +
.../Knight6/Disarmed.meta | 8 +
.../Knight6/Disarmed/Animations.meta | 8 +
.../Knight6/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight6/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight6/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight6/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight6/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight6/Disarmed/Idle.meta | 8 +
.../Knight6/Disarmed/Idle/1.png | Bin 0 -> 543 bytes
.../Knight6/Disarmed/Idle/1.png.meta | 108 ++
.../Knight6/Disarmed/Idle/2.png | Bin 0 -> 517 bytes
.../Knight6/Disarmed/Idle/2.png.meta | 108 ++
.../Knight6/Disarmed/Idle/3.png | Bin 0 -> 531 bytes
.../Knight6/Disarmed/Idle/3.png.meta | 108 ++
.../Knight6/Disarmed/Idle/4.png | Bin 0 -> 549 bytes
.../Knight6/Disarmed/Idle/4.png.meta | 108 ++
.../Knight6/Disarmed/Idle/5.png | Bin 0 -> 543 bytes
.../Knight6/Disarmed/Idle/5.png.meta | 108 ++
.../Knight6/Disarmed/Walking.meta | 8 +
.../Knight6/Disarmed/Walking/1.png | Bin 0 -> 527 bytes
.../Knight6/Disarmed/Walking/1.png.meta | 108 ++
.../Knight6/Disarmed/Walking/2.png | Bin 0 -> 504 bytes
.../Knight6/Disarmed/Walking/2.png.meta | 108 ++
.../Knight6/Disarmed/Walking/3.png | Bin 0 -> 527 bytes
.../Knight6/Disarmed/Walking/3.png.meta | 108 ++
.../Knight6/Disarmed/Walking/4.png | Bin 0 -> 477 bytes
.../Knight6/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight6/Dying.meta | 8 +
.../Knight6/Dying/1.png | Bin 0 -> 304 bytes
.../Knight6/Dying/1.png.meta | 108 ++
.../Knight6/Dying/2.png | Bin 0 -> 303 bytes
.../Knight6/Dying/2.png.meta | 108 ++
.../Knight6/Dying/3.png | Bin 0 -> 303 bytes
.../Knight6/Dying/3.png.meta | 108 ++
.../Knight6/Dying/4.png | Bin 0 -> 304 bytes
.../Knight6/Dying/4.png.meta | 108 ++
.../Knight6/Dying/5.png | Bin 0 -> 303 bytes
.../Knight6/Dying/5.png.meta | 108 ++
.../Knight6/Knight6_Axe.prefab | 156 +++
.../Knight6/Knight6_Axe.prefab.meta | 8 +
.../Knight6/Knight6_Disarmed.prefab | 156 +++
.../Knight6/Knight6_Disarmed.prefab.meta | 8 +
.../Knight6/Knight6_Sword.prefab | 156 +++
.../Knight6/Knight6_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight6/Sword.meta | 8 +
.../Knight6/Sword/Animations.meta | 8 +
.../Knight6/Sword/Animations/Attack.anim | 74 ++
.../Knight6/Sword/Animations/Attack.anim.meta | 8 +
.../Knight6/Sword/Animations/Idle.anim | 80 ++
.../Knight6/Sword/Animations/Idle.anim.meta | 8 +
.../Knight6/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight6/Sword/Animations/Shield.anim | 71 ++
.../Knight6/Sword/Animations/Shield.anim.meta | 8 +
.../Knight6/Sword/Animations/Stop.anim | 68 ++
.../Knight6/Sword/Animations/Stop.anim.meta | 8 +
.../Knight6/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight6/Sword/Attack.meta | 8 +
.../Knight6/Sword/Attack/1.png | Bin 0 -> 638 bytes
.../Knight6/Sword/Attack/1.png.meta | 108 ++
.../Knight6/Sword/Attack/2.png | Bin 0 -> 566 bytes
.../Knight6/Sword/Attack/2.png.meta | 108 ++
.../Knight6/Sword/Attack/3.png | Bin 0 -> 563 bytes
.../Knight6/Sword/Attack/3.png.meta | 108 ++
.../Knight6/Sword/Idle.meta | 8 +
.../Knight6/Sword/Idle/1.png | Bin 0 -> 665 bytes
.../Knight6/Sword/Idle/1.png.meta | 108 ++
.../Knight6/Sword/Idle/2.png | Bin 0 -> 661 bytes
.../Knight6/Sword/Idle/2.png.meta | 108 ++
.../Knight6/Sword/Idle/3.png | Bin 0 -> 651 bytes
.../Knight6/Sword/Idle/3.png.meta | 108 ++
.../Knight6/Sword/Idle/4.png | Bin 0 -> 673 bytes
.../Knight6/Sword/Idle/4.png.meta | 108 ++
.../Knight6/Sword/Idle/5.png | Bin 0 -> 665 bytes
.../Knight6/Sword/Idle/5.png.meta | 108 ++
.../Knight6/Sword/Shield_Mode.meta | 8 +
.../Knight6/Sword/Shield_Mode/0.png | Bin 0 -> 665 bytes
.../Knight6/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight6/Sword/Shield_Mode/1.png | Bin 0 -> 545 bytes
.../Knight6/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight6/Sword/Walking.meta | 8 +
.../Knight6/Sword/Walking/1.png | Bin 0 -> 632 bytes
.../Knight6/Sword/Walking/1.png.meta | 108 ++
.../Knight6/Sword/Walking/2.png | Bin 0 -> 636 bytes
.../Knight6/Sword/Walking/2.png.meta | 108 ++
.../Knight6/Sword/Walking/3.png | Bin 0 -> 632 bytes
.../Knight6/Sword/Walking/3.png.meta | 108 ++
.../Knight6/Sword/Walking/4.png | Bin 0 -> 560 bytes
.../Knight6/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight7.meta | 8 +
.../Medieval_Warriors_Pack/Knight7/Axe.meta | 8 +
.../Knight7/Axe/Animations.meta | 8 +
.../Knight7/Axe/Animations/Attack.anim | 74 ++
.../Knight7/Axe/Animations/Attack.anim.meta | 8 +
.../Knight7/Axe/Animations/Idle.anim | 80 ++
.../Knight7/Axe/Animations/Idle.anim.meta | 8 +
.../Knight7/Axe/Animations/Jumping.anim | 68 ++
.../Knight7/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight7/Axe/Animations/Shield.anim | 71 ++
.../Knight7/Axe/Animations/Shield.anim.meta | 8 +
.../Knight7/Axe/Animations/Stop.anim | 68 ++
.../Knight7/Axe/Animations/Stop.anim.meta | 8 +
.../Knight7/Axe/Animations/Walking.anim | 77 ++
.../Knight7/Axe/Animations/Walking.anim.meta | 8 +
.../Knight7/Axe/Attack.meta | 8 +
.../Knight7/Axe/Attack/1.png | Bin 0 -> 696 bytes
.../Knight7/Axe/Attack/1.png.meta | 108 ++
.../Knight7/Axe/Attack/2.png | Bin 0 -> 589 bytes
.../Knight7/Axe/Attack/2.png.meta | 108 ++
.../Knight7/Axe/Attack/3.png | Bin 0 -> 586 bytes
.../Knight7/Axe/Attack/3.png.meta | 108 ++
.../Knight7/Axe/Idle.meta | 8 +
.../Knight7/Axe/Idle/1.png | Bin 0 -> 702 bytes
.../Knight7/Axe/Idle/1.png.meta | 108 ++
.../Knight7/Axe/Idle/2.png | Bin 0 -> 685 bytes
.../Knight7/Axe/Idle/2.png.meta | 108 ++
.../Knight7/Axe/Idle/3.png | Bin 0 -> 682 bytes
.../Knight7/Axe/Idle/3.png.meta | 108 ++
.../Knight7/Axe/Idle/4.png | Bin 0 -> 695 bytes
.../Knight7/Axe/Idle/4.png.meta | 108 ++
.../Knight7/Axe/Idle/5.png | Bin 0 -> 702 bytes
.../Knight7/Axe/Idle/5.png.meta | 108 ++
.../Knight7/Axe/Shield_Mode.meta | 8 +
.../Knight7/Axe/Shield_Mode/0.png | Bin 0 -> 702 bytes
.../Knight7/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight7/Axe/Shield_Mode/1.png | Bin 0 -> 752 bytes
.../Knight7/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight7/Axe/Walking.meta | 8 +
.../Knight7/Axe/Walking/1.png | Bin 0 -> 655 bytes
.../Knight7/Axe/Walking/1.png.meta | 108 ++
.../Knight7/Axe/Walking/2.png | Bin 0 -> 686 bytes
.../Knight7/Axe/Walking/2.png.meta | 108 ++
.../Knight7/Axe/Walking/3.png | Bin 0 -> 655 bytes
.../Knight7/Axe/Walking/3.png.meta | 108 ++
.../Knight7/Axe/Walking/4.png | Bin 0 -> 565 bytes
.../Knight7/Axe/Walking/4.png.meta | 108 ++
.../Knight7/Controllers.meta | 8 +
.../Controllers/Knight7_Axe.controller | 915 +++++++++++++++
.../Controllers/Knight7_Axe.controller.meta | 8 +
.../Controllers/Knight7_Disarmed.controller | 556 +++++++++
.../Knight7_Disarmed.controller.meta | 8 +
.../Controllers/Knight7_Sword.controller | 918 +++++++++++++++
.../Controllers/Knight7_Sword.controller.meta | 8 +
.../Knight7/Disarmed.meta | 8 +
.../Knight7/Disarmed/Animations.meta | 8 +
.../Knight7/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight7/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight7/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight7/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight7/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight7/Disarmed/Idle.meta | 8 +
.../Knight7/Disarmed/Idle/1.png | Bin 0 -> 617 bytes
.../Knight7/Disarmed/Idle/1.png.meta | 108 ++
.../Knight7/Disarmed/Idle/2.png | Bin 0 -> 583 bytes
.../Knight7/Disarmed/Idle/2.png.meta | 108 ++
.../Knight7/Disarmed/Idle/3.png | Bin 0 -> 602 bytes
.../Knight7/Disarmed/Idle/3.png.meta | 108 ++
.../Knight7/Disarmed/Idle/4.png | Bin 0 -> 621 bytes
.../Knight7/Disarmed/Idle/4.png.meta | 108 ++
.../Knight7/Disarmed/Idle/5.png | Bin 0 -> 617 bytes
.../Knight7/Disarmed/Idle/5.png.meta | 108 ++
.../Knight7/Disarmed/Walking.meta | 8 +
.../Knight7/Disarmed/Walking/1.png | Bin 0 -> 596 bytes
.../Knight7/Disarmed/Walking/1.png.meta | 108 ++
.../Knight7/Disarmed/Walking/2.png | Bin 0 -> 597 bytes
.../Knight7/Disarmed/Walking/2.png.meta | 108 ++
.../Knight7/Disarmed/Walking/3.png | Bin 0 -> 596 bytes
.../Knight7/Disarmed/Walking/3.png.meta | 108 ++
.../Knight7/Disarmed/Walking/4.png | Bin 0 -> 519 bytes
.../Knight7/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight7/Dying.meta | 8 +
.../Knight7/Dying/1.png | Bin 0 -> 368 bytes
.../Knight7/Dying/1.png.meta | 108 ++
.../Knight7/Dying/2.png | Bin 0 -> 367 bytes
.../Knight7/Dying/2.png.meta | 108 ++
.../Knight7/Dying/3.png | Bin 0 -> 367 bytes
.../Knight7/Dying/3.png.meta | 108 ++
.../Knight7/Dying/4.png | Bin 0 -> 368 bytes
.../Knight7/Dying/4.png.meta | 108 ++
.../Knight7/Dying/5.png | Bin 0 -> 367 bytes
.../Knight7/Dying/5.png.meta | 108 ++
.../Knight7/Knight7_Axe.prefab | 156 +++
.../Knight7/Knight7_Axe.prefab.meta | 8 +
.../Knight7/Knight7_Disarmed.prefab | 156 +++
.../Knight7/Knight7_Disarmed.prefab.meta | 8 +
.../Knight7/Knight7_Sword.prefab | 156 +++
.../Knight7/Knight7_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight7/Sword.meta | 8 +
.../Knight7/Sword/Animations.meta | 8 +
.../Knight7/Sword/Animations/Attack.anim | 74 ++
.../Knight7/Sword/Animations/Attack.anim.meta | 8 +
.../Knight7/Sword/Animations/Idle.anim | 80 ++
.../Knight7/Sword/Animations/Idle.anim.meta | 8 +
.../Knight7/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight7/Sword/Animations/Shield.anim | 71 ++
.../Knight7/Sword/Animations/Shield.anim.meta | 8 +
.../Knight7/Sword/Animations/Stop.anim | 68 ++
.../Knight7/Sword/Animations/Stop.anim.meta | 8 +
.../Knight7/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight7/Sword/Attack.meta | 8 +
.../Knight7/Sword/Attack/1.png | Bin 0 -> 699 bytes
.../Knight7/Sword/Attack/1.png.meta | 108 ++
.../Knight7/Sword/Attack/2.png | Bin 0 -> 608 bytes
.../Knight7/Sword/Attack/2.png.meta | 108 ++
.../Knight7/Sword/Attack/3.png | Bin 0 -> 620 bytes
.../Knight7/Sword/Attack/3.png.meta | 108 ++
.../Knight7/Sword/Idle.meta | 8 +
.../Knight7/Sword/Idle/1.png | Bin 0 -> 736 bytes
.../Knight7/Sword/Idle/1.png.meta | 108 ++
.../Knight7/Sword/Idle/2.png | Bin 0 -> 724 bytes
.../Knight7/Sword/Idle/2.png.meta | 108 ++
.../Knight7/Sword/Idle/3.png | Bin 0 -> 723 bytes
.../Knight7/Sword/Idle/3.png.meta | 108 ++
.../Knight7/Sword/Idle/4.png | Bin 0 -> 740 bytes
.../Knight7/Sword/Idle/4.png.meta | 108 ++
.../Knight7/Sword/Idle/5.png | Bin 0 -> 736 bytes
.../Knight7/Sword/Idle/5.png.meta | 108 ++
.../Knight7/Sword/Shield_Mode.meta | 8 +
.../Knight7/Sword/Shield_Mode/0.png | Bin 0 -> 736 bytes
.../Knight7/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight7/Sword/Shield_Mode/1.png | Bin 0 -> 609 bytes
.../Knight7/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight7/Sword/Walking.meta | 8 +
.../Knight7/Sword/Walking/1.png | Bin 0 -> 702 bytes
.../Knight7/Sword/Walking/1.png.meta | 108 ++
.../Knight7/Sword/Walking/2.png | Bin 0 -> 717 bytes
.../Knight7/Sword/Walking/2.png.meta | 108 ++
.../Knight7/Sword/Walking/3.png | Bin 0 -> 702 bytes
.../Knight7/Sword/Walking/3.png.meta | 108 ++
.../Knight7/Sword/Walking/4.png | Bin 0 -> 598 bytes
.../Knight7/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Knight8.meta | 8 +
.../Medieval_Warriors_Pack/Knight8/Axe.meta | 8 +
.../Knight8/Axe/Animations.meta | 8 +
.../Knight8/Axe/Animations/Attack.anim | 74 ++
.../Knight8/Axe/Animations/Attack.anim.meta | 8 +
.../Knight8/Axe/Animations/Idle.anim | 80 ++
.../Knight8/Axe/Animations/Idle.anim.meta | 8 +
.../Knight8/Axe/Animations/Jumping.anim | 68 ++
.../Knight8/Axe/Animations/Jumping.anim.meta | 8 +
.../Knight8/Axe/Animations/Shield.anim | 71 ++
.../Knight8/Axe/Animations/Shield.anim.meta | 8 +
.../Knight8/Axe/Animations/Stop.anim | 68 ++
.../Knight8/Axe/Animations/Stop.anim.meta | 8 +
.../Knight8/Axe/Animations/Walking.anim | 77 ++
.../Knight8/Axe/Animations/Walking.anim.meta | 8 +
.../Knight8/Axe/Attack.meta | 8 +
.../Knight8/Axe/Attack/1.png | Bin 0 -> 666 bytes
.../Knight8/Axe/Attack/1.png.meta | 108 ++
.../Knight8/Axe/Attack/2.png | Bin 0 -> 585 bytes
.../Knight8/Axe/Attack/2.png.meta | 108 ++
.../Knight8/Axe/Attack/3.png | Bin 0 -> 565 bytes
.../Knight8/Axe/Attack/3.png.meta | 108 ++
.../Knight8/Axe/Idle.meta | 8 +
.../Knight8/Axe/Idle/1.png | Bin 0 -> 674 bytes
.../Knight8/Axe/Idle/1.png.meta | 108 ++
.../Knight8/Axe/Idle/2.png | Bin 0 -> 670 bytes
.../Knight8/Axe/Idle/2.png.meta | 108 ++
.../Knight8/Axe/Idle/3.png | Bin 0 -> 655 bytes
.../Knight8/Axe/Idle/3.png.meta | 108 ++
.../Knight8/Axe/Idle/4.png | Bin 0 -> 674 bytes
.../Knight8/Axe/Idle/4.png.meta | 108 ++
.../Knight8/Axe/Idle/5.png | Bin 0 -> 674 bytes
.../Knight8/Axe/Idle/5.png.meta | 108 ++
.../Knight8/Axe/Shield_Mode.meta | 8 +
.../Knight8/Axe/Shield_Mode/0.png | Bin 0 -> 674 bytes
.../Knight8/Axe/Shield_Mode/0.png.meta | 108 ++
.../Knight8/Axe/Shield_Mode/1.png | Bin 0 -> 722 bytes
.../Knight8/Axe/Shield_Mode/1.png.meta | 108 ++
.../Knight8/Axe/Walking.meta | 8 +
.../Knight8/Axe/Walking/1.png | Bin 0 -> 641 bytes
.../Knight8/Axe/Walking/1.png.meta | 108 ++
.../Knight8/Axe/Walking/2.png | Bin 0 -> 656 bytes
.../Knight8/Axe/Walking/2.png.meta | 108 ++
.../Knight8/Axe/Walking/3.png | Bin 0 -> 641 bytes
.../Knight8/Axe/Walking/3.png.meta | 108 ++
.../Knight8/Axe/Walking/4.png | Bin 0 -> 561 bytes
.../Knight8/Axe/Walking/4.png.meta | 108 ++
.../Knight8/Controllers.meta | 8 +
.../Controllers/Knight8_Axe.controller | 918 +++++++++++++++
.../Controllers/Knight8_Axe.controller.meta | 8 +
.../Controllers/Knight8_Disarmed.controller | 556 +++++++++
.../Knight8_Disarmed.controller.meta | 8 +
.../Controllers/Knight8_Sword.controller | 915 +++++++++++++++
.../Controllers/Knight8_Sword.controller.meta | 8 +
.../Knight8/Disarmed.meta | 8 +
.../Knight8/Disarmed/Animations.meta | 8 +
.../Knight8/Disarmed/Animations/Dying.anim | 80 ++
.../Disarmed/Animations/Dying.anim.meta | 8 +
.../Knight8/Disarmed/Animations/Idle.anim | 80 ++
.../Disarmed/Animations/Idle.anim.meta | 8 +
.../Knight8/Disarmed/Animations/Jumping.anim | 68 ++
.../Disarmed/Animations/Jumping.anim.meta | 8 +
.../Knight8/Disarmed/Animations/Stop.anim | 68 ++
.../Disarmed/Animations/Stop.anim.meta | 8 +
.../Knight8/Disarmed/Animations/Walking.anim | 77 ++
.../Disarmed/Animations/Walking.anim.meta | 8 +
.../Knight8/Disarmed/Idle.meta | 8 +
.../Knight8/Disarmed/Idle/1.png | Bin 0 -> 588 bytes
.../Knight8/Disarmed/Idle/1.png.meta | 108 ++
.../Knight8/Disarmed/Idle/2.png | Bin 0 -> 560 bytes
.../Knight8/Disarmed/Idle/2.png.meta | 108 ++
.../Knight8/Disarmed/Idle/3.png | Bin 0 -> 574 bytes
.../Knight8/Disarmed/Idle/3.png.meta | 108 ++
.../Knight8/Disarmed/Idle/4.png | Bin 0 -> 592 bytes
.../Knight8/Disarmed/Idle/4.png.meta | 108 ++
.../Knight8/Disarmed/Idle/5.png | Bin 0 -> 588 bytes
.../Knight8/Disarmed/Idle/5.png.meta | 108 ++
.../Knight8/Disarmed/Walking.meta | 8 +
.../Knight8/Disarmed/Walking/1.png | Bin 0 -> 570 bytes
.../Knight8/Disarmed/Walking/1.png.meta | 108 ++
.../Knight8/Disarmed/Walking/2.png | Bin 0 -> 554 bytes
.../Knight8/Disarmed/Walking/2.png.meta | 108 ++
.../Knight8/Disarmed/Walking/3.png | Bin 0 -> 570 bytes
.../Knight8/Disarmed/Walking/3.png.meta | 108 ++
.../Knight8/Disarmed/Walking/4.png | Bin 0 -> 518 bytes
.../Knight8/Disarmed/Walking/4.png.meta | 108 ++
.../Medieval_Warriors_Pack/Knight8/Dying.meta | 8 +
.../Knight8/Dying/1.png | Bin 0 -> 348 bytes
.../Knight8/Dying/1.png.meta | 108 ++
.../Knight8/Dying/2.png | Bin 0 -> 346 bytes
.../Knight8/Dying/2.png.meta | 108 ++
.../Knight8/Dying/3.png | Bin 0 -> 347 bytes
.../Knight8/Dying/3.png.meta | 108 ++
.../Knight8/Dying/4.png | Bin 0 -> 348 bytes
.../Knight8/Dying/4.png.meta | 108 ++
.../Knight8/Dying/5.png | Bin 0 -> 347 bytes
.../Knight8/Dying/5.png.meta | 108 ++
.../Knight8/Knight8_Axe.prefab | 156 +++
.../Knight8/Knight8_Axe.prefab.meta | 8 +
.../Knight8/Knight8_Disarmed.prefab | 156 +++
.../Knight8/Knight8_Disarmed.prefab.meta | 8 +
.../Knight8/Knight8_Sword.prefab | 156 +++
.../Knight8/Knight8_Sword.prefab.meta | 8 +
.../Medieval_Warriors_Pack/Knight8/Sword.meta | 8 +
.../Knight8/Sword/Animations.meta | 8 +
.../Knight8/Sword/Animations/Attack.anim | 74 ++
.../Knight8/Sword/Animations/Attack.anim.meta | 8 +
.../Knight8/Sword/Animations/Idle.anim | 80 ++
.../Knight8/Sword/Animations/Idle.anim.meta | 8 +
.../Knight8/Sword/Animations/Jumping.anim | 68 ++
.../Sword/Animations/Jumping.anim.meta | 8 +
.../Knight8/Sword/Animations/Shield.anim | 71 ++
.../Knight8/Sword/Animations/Shield.anim.meta | 8 +
.../Knight8/Sword/Animations/Stop.anim | 68 ++
.../Knight8/Sword/Animations/Stop.anim.meta | 8 +
.../Knight8/Sword/Animations/Walking.anim | 77 ++
.../Sword/Animations/Walking.anim.meta | 8 +
.../Knight8/Sword/Attack.meta | 8 +
.../Knight8/Sword/Attack/1.png | Bin 0 -> 674 bytes
.../Knight8/Sword/Attack/1.png.meta | 108 ++
.../Knight8/Sword/Attack/2.png | Bin 0 -> 605 bytes
.../Knight8/Sword/Attack/2.png.meta | 108 ++
.../Knight8/Sword/Attack/3.png | Bin 0 -> 595 bytes
.../Knight8/Sword/Attack/3.png.meta | 108 ++
.../Knight8/Sword/Idle.meta | 8 +
.../Knight8/Sword/Idle/1.png | Bin 0 -> 709 bytes
.../Knight8/Sword/Idle/1.png.meta | 108 ++
.../Knight8/Sword/Idle/2.png | Bin 0 -> 703 bytes
.../Knight8/Sword/Idle/2.png.meta | 108 ++
.../Knight8/Sword/Idle/3.png | Bin 0 -> 696 bytes
.../Knight8/Sword/Idle/3.png.meta | 108 ++
.../Knight8/Sword/Idle/4.png | Bin 0 -> 714 bytes
.../Knight8/Sword/Idle/4.png.meta | 108 ++
.../Knight8/Sword/Idle/5.png | Bin 0 -> 709 bytes
.../Knight8/Sword/Idle/5.png.meta | 108 ++
.../Knight8/Sword/Shield_Mode.meta | 8 +
.../Knight8/Sword/Shield_Mode/0.png | Bin 0 -> 709 bytes
.../Knight8/Sword/Shield_Mode/0.png.meta | 108 ++
.../Knight8/Sword/Shield_Mode/1.png | Bin 0 -> 580 bytes
.../Knight8/Sword/Shield_Mode/1.png.meta | 108 ++
.../Knight8/Sword/Walking.meta | 8 +
.../Knight8/Sword/Walking/1.png | Bin 0 -> 672 bytes
.../Knight8/Sword/Walking/1.png.meta | 108 ++
.../Knight8/Sword/Walking/2.png | Bin 0 -> 678 bytes
.../Knight8/Sword/Walking/2.png.meta | 108 ++
.../Knight8/Sword/Walking/3.png | Bin 0 -> 672 bytes
.../Knight8/Sword/Walking/3.png.meta | 108 ++
.../Knight8/Sword/Walking/4.png | Bin 0 -> 587 bytes
.../Knight8/Sword/Walking/4.png.meta | 108 ++
Assets/Medieval_Warriors_Pack/Plataform.meta | 8 +
.../Plataform/Basic.png | Bin 0 -> 1367 bytes
.../Plataform/Basic.png.meta | 108 ++
.../Plataform/Basic.prefab | 194 ++++
.../Plataform/Basic.prefab.meta | 8 +
.../Plataform/Plataform.png | Bin 0 -> 404 bytes
.../Plataform/Plataform.png.meta | 108 ++
.../Medieval_Warriors_Pack/Plataform/dark.png | Bin 0 -> 1762 bytes
.../Plataform/dark.png.meta | 108 ++
.../Plataform/dark.prefab | 84 ++
.../Plataform/dark.prefab.meta | 8 +
Assets/Medieval_Warriors_Pack/Scripts.meta | 8 +
.../Scripts/Camera16x9.cs | 57 +
.../Scripts/Camera16x9.cs.meta | 11 +
...Example_Motion_Attack_Shield_Controller.cs | 138 +++
...le_Motion_Attack_Shield_Controller.cs.meta | 11 +
.../Scripts/Example_Motion_Controller.cs | 77 ++
.../Scripts/Example_Motion_Controller.cs.meta | 11 +
Assets/Scenes/MainScene.unity | 253 ++--
Assets/Scripts/Main/Base/GamePlayEntry.cs | 24 +-
.../CustomsComponent/MainPlayerComponent.cs | 88 ++
.../MainPlayerComponent.cs.meta | 11 +
.../Main/CustomsComponent/MapComponent.cs | 68 ++
.../CustomsComponent/MapComponent.cs.meta | 11 +
.../Main/Procedure/ProcedureInitRole.cs | 35 +
.../Main/Procedure/ProcedureInitRole.cs.meta | 11 +
.../Main/Procedure/ProcedureInitSystem.cs | 2 +-
.../Main/Procedure/ProcedureScenesLoad.cs | 33 +
.../Procedure/ProcedureScenesLoad.cs.meta | 11 +
Axibug.Editor.csproj | 2 +-
Axibug.Runtime.csproj | 2 +-
Axibug.csproj | 2 +-
Game.Editor.csproj | 2 +-
Game.csproj | 6 +-
ProjectSettings/ProjectSettings.asset | 15 +-
ProjectSettings/TagManager.asset | 10 +-
ProjectSettings/UnityConnectSettings.asset | 2 +-
Unity.AssetBundleBrowser.Editor.csproj | 2 +-
UserSettings/EditorUserSettings.asset | 3 +
1261 files changed, 75423 insertions(+), 187 deletions(-)
create mode 100644 Assets/GameAssets/Map.meta
create mode 100644 Assets/GameAssets/Map/1.meta
create mode 100644 Assets/GameAssets/Map/1/1.prefab
create mode 100644 Assets/GameAssets/Map/1/1.prefab.meta
create mode 100644 Assets/GameAssets/Map/1/New Terrain.asset
create mode 100644 Assets/GameAssets/Map/1/New Terrain.asset.meta
create mode 100644 Assets/GameAssets/Prefabs/Role.meta
create mode 100644 Assets/GameAssets/Prefabs/Role/MyKnight.prefab
create mode 100644 Assets/GameAssets/Prefabs/Role/MyKnight.prefab.meta
create mode 100644 Assets/HDRP/URPVolumeProfile.asset
create mode 100644 Assets/HDRP/URPVolumeProfile.asset.meta
create mode 100644 Assets/Medieval_Warriors_Pack.meta
create mode 100644 Assets/Medieval_Warriors_Pack/About_Shield_Mode.txt
create mode 100644 Assets/Medieval_Warriors_Pack/About_Shield_Mode.txt.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Contact_Info.txt
create mode 100644 Assets/Medieval_Warriors_Pack/Contact_Info.txt.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Attack.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Attack.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Idle.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Idle.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Jumping.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Jumping.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Shield.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Shield.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Stop.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Stop.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Walking.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Animations/Walking.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Attack/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/4.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/4.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/5.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Idle/5.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Shield_Mode.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Shield_Mode/0.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Shield_Mode/0.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Shield_Mode/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Shield_Mode/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/4.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Axe/Walking/4.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Axe.controller
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Axe.controller.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Disarmed.controller
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Disarmed.controller.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Sword.controller
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Controllers/Knight1_Sword.controller.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Dying.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Dying.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Idle.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Idle.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Jumping.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Jumping.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Stop.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Stop.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Walking.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Animations/Walking.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/4.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/4.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/5.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/5.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/Dying.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Idle/Dying.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/4.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Disarmed/Walking/4.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/4.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/4.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/5.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Dying/5.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Axe 1.controller
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Axe 1.controller.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Axe.prefab
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Axe.prefab.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Disarmed.prefab
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Disarmed.prefab.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Sword.prefab
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Knight1_Sword.prefab.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Attack.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Attack.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Idle.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Idle.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Jumping.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Jumping.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Shield.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Shield.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Stop.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Stop.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Walking.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Animations/Walking.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/1.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/2.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/2.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Attack/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle.meta
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create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle/1.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle/2.png
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create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle/3.png
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle/3.png.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Idle/4.png
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create mode 100644 Assets/Medieval_Warriors_Pack/Knight1/Sword/Shield_Mode/0.png.meta
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create mode 100644 Assets/Medieval_Warriors_Pack/Knight2.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight2/Axe.meta
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create mode 100644 Assets/Medieval_Warriors_Pack/Knight2/Axe/Animations/Attack.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight2/Axe/Animations/Attack.anim.meta
create mode 100644 Assets/Medieval_Warriors_Pack/Knight2/Axe/Animations/Idle.anim
create mode 100644 Assets/Medieval_Warriors_Pack/Knight2/Axe/Animations/Idle.anim.meta
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+|_ _|_ __ / _| ___
+ | || '_ \| |_ / _ \
+ | || | | | _| (_) |
+|___|_| |_|_| \___/
+
+If you need help with the pack, please contact:
+
+#### go to my blog
+
+http://pixelartnation.blogspot.com.es
+
+#### or email
+
+freetheplayerongame@gmail.com / freethedoctoronwindows@hotmail.com
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