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AllenDevs - -Shader "Sprites/Custom/SpriteShadow" -{ - Properties - { - [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} - _Color("Tint", Color) = (1,1,1,1) - [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 - [HideInInspector] _RendererColor("RendererColor", Color) = (1,1,1,1) - [HideInInspector] _Flip("Flip", Vector) = (1,1,1,1) - [PerRendererData] _AlphaTex("External Alpha", 2D) = "white" {} - [PerRendererData] _EnableExternalAlpha("Enable External Alpha", Float) = 0 - _Cutoff("Alpha Cutoff", Range(0,1)) = 0.5 - } - - SubShader - { - Tags - { - "Queue" = "Transparent" - "IgnoreProjector" = "True" - "RenderType" = "Transparent" - "PreviewType" = "Plane" - "CanUseSpriteAtlas" = "True" - } - - Cull Off - Lighting Off - ZWrite Off - Blend One OneMinusSrcAlpha - - CGPROGRAM -#pragma surface surf Lambert vertex:vert alphatest:_Cutoff addshadow nofog nolightmap nodynlightmap keepalpha noinstancing -#pragma multi_compile_local _ PIXELSNAP_ON -#pragma multi_compile _ ETC1_EXTERNAL_ALPHA -#include "UnitySprites.cginc" - - struct Input - { - float2 uv_MainTex; - fixed4 color; - }; - - void vert(inout appdata_full v, out Input o) - { - v.vertex = UnityFlipSprite(v.vertex, _Flip); - -#if defined(PIXELSNAP_ON) - v.vertex = UnityPixelSnap(v.vertex); -#endif - - UNITY_INITIALIZE_OUTPUT(Input, o); - o.color = v.color * _Color * _RendererColor; - } - - void surf(Input IN, inout SurfaceOutput o) - { - fixed4 c = SampleSpriteTexture(IN.uv_MainTex) * IN.color; - o.Albedo = c.rgb * c.a; - o.Alpha = c.a; - } - ENDCG - } - - Fallback "Transparent/VertexLit" -} \ No newline at end of file diff --git a/Assets/Shader/TestShader1.shader.meta b/Assets/Shader/TestShader1.shader.meta deleted file mode 100644 index 0e814c3..0000000 --- a/Assets/Shader/TestShader1.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 07e4675a4cebc5f41b1d43116ec28802 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - 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