From 74d968ed94e1702b4cb41451a0877a6fab30058c Mon Sep 17 00:00:00 2001 From: sin365 <353374337@qq.com> Date: Mon, 9 Jan 2023 00:17:20 +0800 Subject: [PATCH] =?UTF-8?q?=E6=80=AA=E7=89=A9=E8=BF=9B=E7=AE=A1=E7=90=86?= =?UTF-8?q?=20|=20=E8=A7=92=E8=89=B2=E5=BF=AB=E7=85=A7=20|=20=E5=86=B2?= =?UTF-8?q?=E5=88=BA=E6=95=88=E6=9E=9C=20|=20=E5=9F=BA=E7=A1=80=E6=88=98?= =?UTF-8?q?=E6=96=97=E5=88=A4=E5=AE=9A=E5=85=A5=E5=8F=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .vs/AkiraPixelWind/project-colors.json | 21 + .vs/AkiraPixelWind/v16/.suo | Bin 1340928 -> 2118656 bytes .vs/AkiraPixelWind/v17/.suo | Bin 894976 -> 1753088 bytes .vs/AkiraPixelWind/v17/HierarchyCache.v1.txt | Bin 134627 -> 117881 bytes Assembly-CSharp.csproj | 394 ++++++++-------- Assets/GameAssets/Map/1/1.prefab | 221 +++++++-- .../Prefabs/AttackBox/NormalAttack.prefab | 4 +- Assets/GameAssets/Prefabs/Effect.meta | 8 + .../Prefabs/Effect/RoleFastShadow.meta | 8 + 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Assets/Scripts/Main/Event/RoleEvent.meta | 8 + .../RoleEvent/RoleDeadAnimeEndEventArgs.cs | 34 ++ .../RoleDeadAnimeEndEventArgs.cs.meta | 11 + .../Main/Event/RoleEvent/RoleDeadEventArgs.cs | 34 ++ .../Event/RoleEvent/RoleDeadEventArgs.cs.meta | 11 + Assets/Scripts/Main/ObjPool.meta | 8 + Assets/Scripts/Main/ObjPool/PrefabPool.cs | 202 ++++++++ .../Scripts/Main/ObjPool/PrefabPool.cs.meta | 11 + .../Main/Procedure/ProcedureInitRole.cs | 5 + .../Role/CharacterMachine/CharacterMachine.cs | 20 +- .../Role/CharacterMachine/ICharMachineBase.cs | 5 +- Assets/Scripts/Main/Role/MainRole.cs | 58 +++ Assets/Scripts/Main/Role/MonsterRole.cs | 76 +++ Assets/Scripts/Main/Role/MonsterRole.cs.meta | 11 + Assets/Scripts/Main/Role/RoleBase.cs | 21 +- Assets/Scripts/Main/UI/UIMgr/UnitPool.cs | 1 + Assets/War.meta | 8 + Assets/War/Slime Enemy - Pixel Art.meta | 8 + .../Slime Enemy - Pixel Art/Animation.meta | 8 + .../Animation/Death.meta | 8 + .../Animation/Death/Blue.meta | 8 + .../Blue Death (No flash) - 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.../Prefabs/Blue/Blue Idle.prefab | 104 ++++ .../Prefabs/Blue/Blue Idle.prefab.meta | 7 + .../Prefabs/Blue/Blue Jump.prefab | 104 ++++ .../Prefabs/Blue/Blue Jump.prefab.meta | 7 + .../Prefabs/Green.meta | 8 + .../Green/Green Death (No Flash).prefab | 104 ++++ .../Green/Green Death (No Flash).prefab.meta | 7 + .../Prefabs/Green/Green Death.prefab | 104 ++++ .../Prefabs/Green/Green Death.prefab.meta | 7 + .../Green/Green Hurt (No Flash).prefab | 104 ++++ .../Green/Green Hurt (No Flash).prefab.meta | 7 + .../Prefabs/Green/Green Hurt.prefab | 104 ++++ .../Prefabs/Green/Green Hurt.prefab.meta | 7 + .../Prefabs/Green/Green Idle.prefab | 104 ++++ .../Prefabs/Green/Green Idle.prefab.meta | 7 + .../Prefabs/Green/Green Jump.prefab | 104 ++++ .../Prefabs/Green/Green Jump.prefab.meta | 7 + .../Slime Enemy - Pixel Art/Prefabs/Red.meta | 8 + .../Prefabs/Red/Red Death (No Flash).prefab | 104 ++++ .../Red/Red Death (No Flash).prefab.meta | 7 + .../Prefabs/Red/Red Death.prefab | 104 ++++ .../Prefabs/Red/Red Death.prefab.meta | 7 + .../Prefabs/Red/Red Hurt (No Flash).prefab | 104 ++++ .../Red/Red Hurt (No Flash).prefab.meta | 7 + .../Prefabs/Red/Red Hurt.prefab | 104 ++++ .../Prefabs/Red/Red Hurt.prefab.meta | 7 + .../Prefabs/Red/Red Idle.prefab | 104 ++++ .../Prefabs/Red/Red Idle.prefab.meta | 7 + .../Prefabs/Red/Red Jump.prefab | 104 ++++ .../Prefabs/Red/Red Jump.prefab.meta | 7 + .../War/Slime Enemy - Pixel Art/Sprites.meta | 8 + .../Sprites/Death.meta | 8 + .../Sprites/Death/Blue.meta | 8 + .../Sprite Sheet - Blue Death - No Flash.png | Bin 0 -> 6518 bytes ...ite Sheet - Blue Death - No Flash.png.meta | 444 ++++++++++++++++++ .../Death/Blue/Sprite Sheet - Blue Death.png | Bin 0 -> 7253 bytes .../Blue/Sprite Sheet - Blue Death.png.meta | 444 ++++++++++++++++++ .../Sprites/Death/Green.meta | 8 + .../Sprite Sheet - Green Death - No Flash.png | Bin 0 -> 6134 bytes ...te Sheet - Green Death - No Flash.png.meta | 444 ++++++++++++++++++ .../Green/Sprite Sheet - Green Death.png | Bin 0 -> 6933 bytes .../Green/Sprite Sheet - Green Death.png.meta | 444 ++++++++++++++++++ .../Sprites/Death/Red.meta | 8 + .../Sprite Sheet - Red Death - No Flash.png | Bin 0 -> 6521 bytes ...rite Sheet - Red Death - No Flash.png.meta | 444 ++++++++++++++++++ .../Death/Red/Sprite Sheet - Red Death.png | Bin 0 -> 7296 bytes .../Red/Sprite Sheet - Red Death.png.meta | 444 ++++++++++++++++++ .../Slime Enemy - Pixel Art/Sprites/Hurt.meta | 8 + .../Sprites/Hurt/Blue.meta | 8 + .../Sprite Sheet - Blue Hurt - No Flash.png | Bin 0 -> 2727 bytes ...rite Sheet - Blue Hurt - No Flash.png.meta | 372 +++++++++++++++ .../Hurt/Blue/Sprite Sheet - Blue Hurt.png | Bin 0 -> 3694 bytes .../Blue/Sprite Sheet - Blue Hurt.png.meta | 372 +++++++++++++++ .../Sprites/Hurt/Green.meta | 8 + .../Sprite Sheet - Green Hurt - No Flash.png | Bin 0 -> 2613 bytes ...ite Sheet - Green Hurt - No Flash.png.meta | 372 +++++++++++++++ .../Hurt/Green/Sprite Sheet - Green Hurt.png | Bin 0 -> 3569 bytes .../Green/Sprite Sheet - Green Hurt.png.meta | 372 +++++++++++++++ .../Sprites/Hurt/Red.meta | 8 + .../Sprite Sheet - Red Hurt - No Flash.png | Bin 0 -> 2717 bytes ...prite Sheet - Red Hurt - No Flash.png.meta | 372 +++++++++++++++ .../Hurt/Red/Sprite Sheet - Red Hurt.png | Bin 0 -> 3682 bytes .../Hurt/Red/Sprite Sheet - Red Hurt.png.meta | 372 +++++++++++++++ .../Slime Enemy - Pixel Art/Sprites/Idle.meta | 8 + .../Sprites/Idle/Blue.meta | 8 + .../Idle/Blue/Sprite Sheet - Blue Idle.png | Bin 0 -> 1269 bytes .../Blue/Sprite Sheet - Blue Idle.png.meta | 276 +++++++++++ .../Sprites/Idle/Green.meta | 8 + .../Idle/Green/Sprite Sheet - Green Idle.png | Bin 0 -> 1236 bytes .../Green/Sprite Sheet - Green Idle.png.meta | 276 +++++++++++ .../Sprites/Idle/Red.meta | 8 + .../Idle/Red/Sprite Sheet - Red Idle.png | Bin 0 -> 1251 bytes .../Idle/Red/Sprite Sheet - Red Idle.png.meta | 276 +++++++++++ .../Slime Enemy - Pixel Art/Sprites/Jump.meta | 8 + .../Sprites/Jump/Blue.meta | 8 + .../Blue/Sprite Sheet - Blue Jump Down.png | Bin 0 -> 556 bytes .../Sprite Sheet - Blue Jump Down.png.meta | 108 +++++ .../Blue/Sprite Sheet - Blue Jump Land.png | Bin 0 -> 1584 bytes .../Sprite Sheet - Blue Jump Land.png.meta | 252 ++++++++++ .../Sprite Sheet - Blue Jump Start-up.png | Bin 0 -> 2309 bytes ...Sprite Sheet - Blue Jump Start-up.png.meta | 324 +++++++++++++ .../Jump/Blue/Sprite Sheet - Blue Jump Up.png | Bin 0 -> 556 bytes .../Blue/Sprite Sheet - Blue Jump Up.png.meta | 108 +++++ .../Blue/Sprite Sheet - Blue Jump to Fall.png | Bin 0 -> 1445 bytes .../Sprite Sheet - Blue Jump to Fall.png.meta | 228 +++++++++ .../Sprites/Jump/Green.meta | 8 + .../Green/Sprite Sheet - Green Jump Down.png | Bin 0 -> 530 bytes .../Sprite Sheet - Green Jump Down.png.meta | 108 +++++ .../Green/Sprite Sheet - Green Jump Land.png | Bin 0 -> 1497 bytes .../Sprite Sheet - Green Jump Land.png.meta | 252 ++++++++++ .../Sprite Sheet - Green Jump Start-up.png | Bin 0 -> 2256 bytes ...prite Sheet - Green Jump Start-up.png.meta | 324 +++++++++++++ .../Green/Sprite Sheet - Green Jump Up.png | Bin 0 -> 531 bytes .../Sprite Sheet - Green Jump Up.png.meta | 108 +++++ .../Sprite Sheet - Green Jump to Fall.png | Bin 0 -> 1360 bytes ...Sprite Sheet - Green Jump to Fall.png.meta | 228 +++++++++ .../Sprites/Jump/Red.meta | 8 + .../Jump/Red/Sprite Sheet - Red Jump Down.png | Bin 0 -> 552 bytes .../Red/Sprite Sheet - Red Jump Down.png.meta | 108 +++++ .../Jump/Red/Sprite Sheet - Red Jump Land.png | Bin 0 -> 1558 bytes .../Red/Sprite Sheet - Red Jump Land.png.meta | 252 ++++++++++ .../Red/Sprite Sheet - Red Jump Start-up.png | Bin 0 -> 2276 bytes .../Sprite Sheet - Red Jump Start-up.png.meta | 324 +++++++++++++ .../Jump/Red/Sprite Sheet - Red Jump Up.png | Bin 0 -> 546 bytes .../Red/Sprite Sheet - Red Jump Up.png.meta | 108 +++++ .../Red/Sprite Sheet - Red Jump to Fall.png | Bin 0 -> 1345 bytes .../Sprite Sheet - Red Jump to Fall.png.meta | 228 +++++++++ Axibug.Editor.csproj | 406 ++++++++-------- Axibug.Runtime.csproj | 406 ++++++++-------- Axibug.csproj | 406 ++++++++-------- Game.Editor.csproj | 406 ++++++++-------- Game.csproj | 425 +++++++++-------- UserSettings/EditorUserSettings.asset | 6 + 303 files changed, 19519 insertions(+), 1374 deletions(-) create mode 100644 .vs/AkiraPixelWind/project-colors.json create mode 100644 Assets/GameAssets/Prefabs/Effect.meta create mode 100644 Assets/GameAssets/Prefabs/Effect/RoleFastShadow.meta create mode 100644 Assets/GameAssets/Prefabs/Effect/RoleFastShadow/RoleFastShadow.prefab create mode 100644 Assets/GameAssets/Prefabs/Effect/RoleFastShadow/RoleFastShadow.prefab.meta create mode 100644 Assets/GameAssets/Prefabs/Role/SlimeGreen.meta create mode 100644 Assets/GameAssets/Prefabs/Role/SlimeGreen/SlimeGreen.controller create mode 100644 Assets/GameAssets/Prefabs/Role/SlimeGreen/SlimeGreen.controller.meta create mode 100644 Assets/GameAssets/Prefabs/Role/SlimeGreen/SlimeGreen.prefab create mode 100644 Assets/GameAssets/Prefabs/Role/SlimeGreen/SlimeGreen.prefab.meta rename Assets/GameAssets/Prefabs/Role/Warrior/{Aniamtion => }/myWarrior.controller (95%) rename Assets/GameAssets/Prefabs/Role/Warrior/{Aniamtion => }/myWarrior.controller.meta (100%) create mode 100644 Assets/GameAssets/Shader/RoleFastShadow.mat create mode 100644 Assets/GameAssets/Shader/RoleFastShadow.mat.meta rename Assets/Scripts/Main/AnimeScript/{InAttack.cs => anime_DeadAnimeEnd.cs} (72%) create mode 100644 Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta create mode 100644 Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs rename Assets/Scripts/Main/AnimeScript/{InAttack.cs.meta => anime_OnceAttack.cs.meta} (100%) create mode 100644 Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs create mode 100644 Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta create mode 100644 Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs create mode 100644 Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta create mode 100644 Assets/Scripts/Main/Definition/ConstClass.cs create mode 100644 Assets/Scripts/Main/Definition/ConstClass.cs.meta create mode 100644 Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs create mode 100644 Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta create mode 100644 Assets/Scripts/Main/EffectObj.meta create mode 100644 Assets/Scripts/Main/EffectObj/RoleFastShadow.cs create mode 100644 Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta delete mode 100644 Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs create mode 100644 Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs rename Assets/Scripts/Main/Event/MainPlayerInput/{MainPlayerInAttackEventArgs.cs.meta => MainPlayerOnceAttackEventArgs.cs.meta} (100%) create mode 100644 Assets/Scripts/Main/Event/RoleEvent.meta create mode 100644 Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs create mode 100644 Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta create mode 100644 Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs create mode 100644 Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta create mode 100644 Assets/Scripts/Main/ObjPool.meta create mode 100644 Assets/Scripts/Main/ObjPool/PrefabPool.cs create mode 100644 Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta create mode 100644 Assets/Scripts/Main/Role/MonsterRole.cs create mode 100644 Assets/Scripts/Main/Role/MonsterRole.cs.meta create mode 100644 Assets/War.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death (No flash) - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death (No flash) - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death (No flash) - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death (No flash) - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Green/Green Death - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death (No flash) - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death (No flash) - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death (No flash) - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death (No flash) - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death - Animation.anim create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death - Animation.anim.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death - Controller.controller create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Death/Red/Red Death - Controller.controller.meta create mode 100644 Assets/War/Slime Enemy - Pixel Art/Animation/Hurt.meta create mode 100644 Assets/War/Slime Enemy - Pixel 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a/Assets/Scripts/Main/AnimeScript/InAttack.cs +++ b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs @@ -3,24 +3,27 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class InAttack : StateMachineBehaviour +public class anime_DeadAnimeEnd : StateMachineBehaviour { - public float CanSkipTime = 0.8f; + public int RoleID = 0; + public int NodeType = 0; + // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { - AppEntry.Event.Fire(null, MainPlayerInAttackEventArgs.Create(true)); + NodeType = animator.GetInteger("NodeType"); + RoleID = animator.GetInteger("RoleID"); } // OnState}Update is called on each Update frame between OnStateEnter and OnStateExit callbacks - override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) - { - } + //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + //} // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { - AppEntry.Event.Fire(null, MainPlayerInAttackEventArgs.Create(false)); + AppEntry.Event.Fire(null, RoleDeadAnimeEndEventArgs.Create((E_NODE_TYPE)NodeType,RoleID)); } // OnStateMove is called right after Animator.OnAnimatorMove() diff --git a/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta new file mode 100644 index 0000000..e618179 --- /dev/null +++ b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6cad64ab48b41d43ae09d7eaa86a058 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs new file mode 100644 index 0000000..65b716c --- /dev/null +++ b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs @@ -0,0 +1,57 @@ +using Game; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum E_ONCEATTACK_STEP +{ + None, + InAttack, + InAttackCanToNext +} + +public class anime_OnceAttack : StateMachineBehaviour +{ + public float CanSkipTime = 0.8f; + public bool SendCanToNext = false; + public long RoleID = 0; + public int NodeType = 0; + + // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state + override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + NodeType = animator.GetInteger("NodeType"); + RoleID = animator.GetInteger("RoleID"); + SendCanToNext = false; + + AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID,(E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.InAttack)); + } + + // OnState}Update is called on each Update frame between OnStateEnter and OnStateExit callbacks + override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (!SendCanToNext && stateInfo.normalizedTime > 0.8f) + { + SendCanToNext = true; + AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID, (E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.InAttackCanToNext)); + } + } + + // OnStateExit is called when a transition ends and the state machine finishes evaluating this state + override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID, (E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.None)); + } + + // OnStateMove is called right after Animator.OnAnimatorMove() + //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + // // Implement code that processes and affects root motion + //} + + // OnStateIK is called right after Animator.OnAnimatorIK() + //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + // // Implement code that sets up animation IK (inverse kinematics) + //} +} diff --git a/Assets/Scripts/Main/AnimeScript/InAttack.cs.meta b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs.meta similarity index 100% rename from Assets/Scripts/Main/AnimeScript/InAttack.cs.meta rename to Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs.meta diff --git a/Assets/Scripts/Main/Base/GamePlayEntry.cs b/Assets/Scripts/Main/Base/GamePlayEntry.cs index b5fa952..4db808e 100644 --- a/Assets/Scripts/Main/Base/GamePlayEntry.cs +++ b/Assets/Scripts/Main/Base/GamePlayEntry.cs @@ -65,11 +65,17 @@ namespace Game // set; //} - //public static EffectMgrComponent EffectMgr - //{ - // get; - // set; - //} + public static EffectMgrComponent EffectMgr + { + get; + set; + } + + public static BattleMgrComponent Battle + { + get; + private set; + } public static UIMgr UI { @@ -122,10 +128,11 @@ namespace Game //DropMgr = parent.Find("DropMgr").gameObject.AddComponent(); //ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent(); //ItemMgr.Init(); - //EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent(); + EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent(); Tips = parent.Find("Tips").gameObject.AddComponent(); //Task = parent.Find("Logic").gameObject.AddComponent(); //FindWay = parent.Find("Logic").gameObject.AddComponent(); + Battle = parent.Find("Logic").gameObject.AddComponent(); //Audio = parent.Find("Audio").gameObject.AddComponent(); GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent); diff --git a/Assets/Scripts/Main/Battle/AttackBox.cs b/Assets/Scripts/Main/Battle/AttackBox.cs index 863bbc5..7203e5a 100644 --- a/Assets/Scripts/Main/Battle/AttackBox.cs +++ b/Assets/Scripts/Main/Battle/AttackBox.cs @@ -8,7 +8,7 @@ namespace Game public class AttackBox : MonoBehaviour { public E_NODE_TYPE selfNodeType; - public long selfRoleId; + public int selfRoleId; public void InitNode(RoleBase role) { @@ -21,9 +21,6 @@ namespace Game //AxibugLog.Debug("OnTriggerEnter => tag" + other.tag); Debug.Log("OnTriggerEnter => tag " + other.tag); - //TODO - AppEntry.Event.Fire(null, CameraShakeEventArgs.Create()); - if (Common.CheckTagIsRole(other.tag, out E_NODE_TYPE Target_nodeType)) { diff --git a/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs new file mode 100644 index 0000000..7cc42b0 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs @@ -0,0 +1,110 @@ +using Axibug; +using Axibug.Event; +using Axibug.Resources; +using Axibug.Runtime; +using Codice.CM.WorkspaceServer.DataStore; +using Game.Config; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace Game +{ + public class BattleMgrComponent : GameComponent + { + private void Start() + { + AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs); + } + + private void OnAttackHitEventArgs(object sender, LogicEventArgs e) + { + AttackHitEventArgs msg = (AttackHitEventArgs)e; + if (msg == null) throw new GameException("AttackHitEventArgs is null"); + + RoleBase Attacker = GamePlayEntry.RoleMgr.FindRole(msg.Attacker_Type, msg.Attacker_RoleID); + if (Attacker == null) + { + AxibugLog.Error("Attacker Ϊ"); + return; + } + + RoleBase UnderAttack = GamePlayEntry.RoleMgr.FindRole(msg.UnderAtk_Type, msg.UnderAtk_RoleID); + if (UnderAttack == null) + { + AxibugLog.Error("UnderAttack Ϊ"); + return; + } + + DoAttack(Attacker, UnderAttack); + } + + private void DoAttack(RoleBase Attacker,RoleBase UnderAttack,int AttackId = 0) + { + bool CanAttack = false; + AxibugLog.Debug($"һι{Attacker.name} ܻ{UnderAttack.name}"); + + //˴ + if (Attacker.RoleType == E_NODE_TYPE.N_MAINPLAYER && UnderAttack.RoleType == E_NODE_TYPE.N_MONSTER) + { + //TODO ܻ + + // + AppEntry.Event.Fire(null, CameraShakeEventArgs.Create()); + + CanAttack = true; + + int Damage = 40; + + GamePlayEntry.Tips.ShowHint($"һι{Attacker.name} ܻ{UnderAttack.name},˺{Damage}", eHintType.Warn); + SetDamage(UnderAttack, Damage); + } + //ִ + else if (Attacker.RoleType == E_NODE_TYPE.N_MONSTER && UnderAttack.RoleType == E_NODE_TYPE.N_MAINPLAYER) + { + //TODO ܻ + + // + AppEntry.Event.Fire(null, CameraShakeEventArgs.Create()); + + CanAttack = true; + + int Damage = 40; + SetDamage(UnderAttack, Damage); + } + + if (CanAttack) + { + //TODO + } + } + + + /// + /// ܻ + /// + /// + /// + private void SetDamage(RoleBase UnderAttack, int DamageHP) + { + //TODO Ҫ˺ɸݣ۳ + + UnderAttack.BaseData.life.curHP -= DamageHP; + UnderAttack.BaseData.life.curHP = Math.Max(UnderAttack.BaseData.life.curHP, 0); + + if (UnderAttack.BaseData.life.curHP > 0) + UnderAttack.Anime.PlayHit(); + else + { + // + UnderAttack.Anime.PlayDead(); + AppEntry.Event.Fire(null, RoleDeadEventArgs.Create(UnderAttack.RoleType, UnderAttack.RoleID)); + } + } + + } +} + diff --git a/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta new file mode 100644 index 0000000..c7f6dfb --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 154c8621887d5224bb73535257501fcf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs new file mode 100644 index 0000000..c0b14bf --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs @@ -0,0 +1,20 @@ +using Axibug.Runtime; +using UnityEngine; +using UnityEditor; +using Axibug.Resources; +using System.Collections.Generic; +using System.Diagnostics.SymbolStore; +using System.Runtime.Remoting.Metadata.W3cXsd2001; + +namespace Game +{ + public class EffectMgrComponent : GameComponent + { + public PrefabPool rolegastEftPool; + private void OnEnable() + { + rolegastEftPool = new PrefabPool(this.transform, E_PREFAB_TYPE.EFFECT); + } + } +} + diff --git a/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta new file mode 100644 index 0000000..6f4b651 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43d0fa769109bb44d91ac9baed483827 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs index fffc83a..9668d66 100644 --- a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs +++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs @@ -30,12 +30,12 @@ namespace Game MainCamNode = transform.Find("MainCamNode"); CamPos = MainCamNode.Find("CamPos"); InGame = false; - AppEntry.Event.Subscribe(MainPlayerInAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs); + AppEntry.Event.Subscribe(MainPlayerOnceAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs); } private void OnDisable() { - AppEntry.Event.Unsubscribe(MainPlayerInAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs); + AppEntry.Event.Unsubscribe(MainPlayerOnceAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs); } public void ReSetMainPlayer() @@ -83,7 +83,10 @@ namespace Game Player.InputV2 = GamePlayEntry.Input.InputV2; - if (GamePlayEntry.Input.Attack) + if (GamePlayEntry.Input.Attack + && + Player.AttackStep != E_ONCEATTACK_STEP.InAttack + ) { //AxibugLog.Debug("DoAttack"); DoNextMotionAnimeName(); @@ -122,12 +125,14 @@ namespace Game #region ¼ - //ɫƶ private void OnMainPlayerInAttackEventArgs(object sender, LogicEventArgs e) { - MainPlayerInAttackEventArgs msg = (MainPlayerInAttackEventArgs)e; - if (msg == null) throw new GameException("MainPlayerInAttackEventArgs is null"); - Player.IsInAttack = msg.IsIn; + MainPlayerOnceAttackEventArgs msg = (MainPlayerOnceAttackEventArgs)e; + if (msg == null) throw new GameException("MainPlayerOnceAttackEventArgs is null"); + if (msg.RoleID == Player.RoleID) + { + Player.AttackStep = msg.Step; + } } #endregion diff --git a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs index 59d9567..e2f5014 100644 --- a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs +++ b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs @@ -19,6 +19,8 @@ namespace Game /// public Vector3 SpawnPos { get; private set; } + public Vector3 SpawnMonster { get; private set; } + // Start is called before the first frame update void Start() { @@ -33,6 +35,7 @@ namespace Game //TODO 첽 GameObject mapgo = CloneMap(MapId); SpawnPos = mapgo.transform.Find("SpawnPos").transform.position; + SpawnMonster = mapgo.transform.Find("SpawnMonster").transform.position; MapGoList.Add(mapgo); bLoadFinish = true; } diff --git a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs index af94657..8a0bbf6 100644 --- a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs +++ b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs @@ -18,12 +18,12 @@ namespace Game private Dictionary> dictRoleList = new Dictionary>(); //key:ְҵ+Ա 磺ss_w - private Dictionary> userPool = new Dictionary>(); + //private Dictionary> userPool = new Dictionary>(); private float temp_CheckTime = 0; private float temp_RequestTime = 0; - private long mRoleIdSeed = 0; + private int mRoleIdSeed = 0; private void Start() { @@ -36,14 +36,14 @@ namespace Game //AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer); } - long GetNewRoleId() + int GetNewRoleId() { return ++mRoleIdSeed; } #region ɫ - public void AddRole(RoleBase role) + void AddRole(RoleBase role) { if (!dictAllRole.ContainsKey(role.RoleID)) { @@ -57,7 +57,7 @@ namespace Game roleList[role.RoleID] = role; } } - public void RemoveRole(RoleBase role) + void RemoveRole(RoleBase role) { if (dictAllRole.ContainsKey(role.RoleID)) { @@ -72,6 +72,21 @@ namespace Game } } + public RoleBase FindRole(int RoleID) + { + if (dictAllRole.ContainsKey(RoleID)) + return dictAllRole[RoleID]; + + return null; + } + + public RoleBase FindRole(E_NODE_TYPE type , int RoleID) + { + if (dictRoleList.ContainsKey(type) && dictRoleList[type].ContainsKey(RoleID)) + return dictRoleList[type][RoleID]; + return null; + } + #endregion public MainRole CreateMainRole() @@ -94,8 +109,8 @@ namespace Game data.status.mapid = 0;//TODO //ħ - data.life.maxMP = 100; - data.life.curMP = 100; + data.life.maxHP = 100; + data.life.curHP = 100; data.life.maxMP = 100; data.life.curMP = 100; @@ -121,7 +136,7 @@ namespace Game AttackBoxGo.transform.localEulerAngles = Vector3.zero; //Ӷ - role.AttackBoxAnime = AttackBoxGo.GetComponent(); + role.SetAttackBoxAnime(AttackBoxGo.GetComponent()); AddRole(role); @@ -129,6 +144,64 @@ namespace Game return role; } + public MonsterRole CreateMonster() + { + // + S_ROLE_MONSTER data = new S_ROLE_MONSTER(); + + data.innate.roleid = GetNewRoleId(); + data.innate.job = 0;//TODO + data.innate.nick = "";//dz + data.innate.sex = 0;//Ա + + // + data.exp.exp = 0; + data.exp.level = 1; + + //״̬ + data.status.state = CharacterState.Living; + data.status.pos = GamePlayEntry.Map.SpawnMonster; + data.status.mapid = 0;//TODO + + //ħ + data.life.maxHP = 100; + data.life.curHP = 100; + data.life.maxMP = 100; + data.life.curMP = 100; + + string ModelName = "SlimeGreen";//ģ + + //ʵɫ + GameObject playergo = CloneRole(ModelName, GamePlayEntry.RoleMgr.transform); + playergo.transform.localPosition = Vector3.zero; + GamePlayEntry.MainPlayer.transform.position = data.status.pos; + + SetRigibody(playergo.transform); + + // + MonsterRole role = playergo.gameObject.AddComponent(); + role.Init(data); + + // + GameObject AttackBoxGo = CloneAttackBox(role.BridgeTransfrom); + AttackBoxGo.transform.localPosition = Vector3.zero; + AttackBoxGo.transform.localEulerAngles = Vector3.zero; + + //Ӷ + role.SetAttackBoxAnime(AttackBoxGo.GetComponent()); + + AddRole(role); + + return role; + } + + public void DestroyRole(RoleBase role) + { + role.enabled = false; + RemoveRole(role); + Destroy(role.gameObject); + } + private GameObject CloneRole(string RoleName,Transform parent) { string rootPath = "Assets/GameAssets"; @@ -164,8 +237,6 @@ namespace Game } return go; } - - private GameObject CloneAttackBox(Transform parent) { string rootPath = "Assets/GameAssets"; diff --git a/Assets/Scripts/Main/Definition/ConstClass.cs b/Assets/Scripts/Main/Definition/ConstClass.cs new file mode 100644 index 0000000..26fb880 --- /dev/null +++ b/Assets/Scripts/Main/Definition/ConstClass.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConstClass +{ + static public Vector3 Angle_RightDir => Vector3.zero; + static public Vector3 Angle_LeftDir = new Vector3(0, 180, 0); +} diff --git a/Assets/Scripts/Main/Definition/ConstClass.cs.meta b/Assets/Scripts/Main/Definition/ConstClass.cs.meta new file mode 100644 index 0000000..75213ec --- /dev/null +++ b/Assets/Scripts/Main/Definition/ConstClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 131af55ce89c3254592f2ef33d29ff39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs new file mode 100644 index 0000000..11f2f58 --- /dev/null +++ b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections.Generic; +using System.Configuration; +using UnityEngine; + +namespace Game +{ + + public class RoleSnapshotClass + { + public float time; + public Sprite mSprite; + public Vector3 BridgeDir; + public Vector3 Pos; + public void Reset() + { + time = 0; + mSprite = null; + BridgeDir = Vector3.zero; + Pos = Vector3.zero; + } + } + + //ҽɫ + public class SnapshotData + { + /// + /// ͷųΪʷ + /// + List KeyHistory = new List(); + static Queue tempHistoryQueue = new Queue(); + const int HistoryLimit = 10; + + public SnapshotData() + { + Init(); + } + + void Init() + { + ClearHistory(); + } + + RoleSnapshotClass EnqueueOneMotionHistory() + { + if (tempHistoryQueue.Count > 0) + return tempHistoryQueue.Dequeue(); + + return new RoleSnapshotClass(); + } + + public void AddSnap(Sprite sprite,Vector3 bridgeDir,Vector3 pos) + { + while (KeyHistory.Count > HistoryLimit) + { + KeyHistory[0].Reset(); + tempHistoryQueue.Enqueue(KeyHistory[0]); + KeyHistory.RemoveAt(0); + } + + RoleSnapshotClass snap = EnqueueOneMotionHistory(); + snap.time = Time.time; + snap.mSprite = sprite; + snap.BridgeDir = bridgeDir; + snap.Pos = pos; + KeyHistory.Add(snap); + } + + public void ClearHistory() + { + for (int i = 0; i < KeyHistory.Count; i++) + { + KeyHistory[i].Reset(); + tempHistoryQueue.Enqueue(KeyHistory[i]); + } + KeyHistory.Clear(); + } + + /// + /// úǵȿ + /// + /// + public RoleSnapshotClass[] GetHistoryArray() + { + return KeyHistory.ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta new file mode 100644 index 0000000..3de56a4 --- /dev/null +++ b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f5cbe416c7bbd34aa7ca08bf07b4a2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs index 0c14e58..b6e6106 100644 --- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs @@ -24,4 +24,21 @@ namespace Game econ.Init(); } } + + //ҽɫ + public class S_ROLE_MONSTER : S_ROLE_DATA_BASE + { + public S_ROLE_MOVE move; + public S_ROLE_MONSTER() + { + RoleType = E_NODE_TYPE.N_MONSTER; + move = new S_ROLE_MOVE(); + } + override public void Init() + { + base.Init(); + exp.Init(); + move.Init(); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs index 81476ff..6e85b3f 100644 --- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs @@ -71,7 +71,7 @@ namespace Game //ɫ е public class S_ROLE_INNATE { - public Int64 roleid;//ɫid + public int roleid;//ɫid public int job;//ְҵ public int sex;//Ա public string nick;//dz diff --git a/Assets/Scripts/Main/EffectObj.meta b/Assets/Scripts/Main/EffectObj.meta new file mode 100644 index 0000000..b0dc530 --- /dev/null +++ b/Assets/Scripts/Main/EffectObj.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 739ef744b94dc6048b3fc511e2225fd8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs new file mode 100644 index 0000000..3c41aa8 --- /dev/null +++ b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs @@ -0,0 +1,159 @@ +using Game; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class PlayRoleSnapshotClass +{ + public float time; + public Sprite mSprite; + public Vector3 BridgeDir; + public Vector3 Pos; + public void Reset() + { + time = 0; + mSprite = null; + BridgeDir = Vector3.zero; + Pos = Vector3.zero; + } +} + +public class RoleFastShadow : MonoBehaviour +{ + protected Transform mBridgeTransfrom; + protected Transform mModelTransfrom; + protected SpriteRenderer mSpriteRenderer; + Vector3 offset = new Vector3(0, 0, 0.1f); + + public int CurrPlayIndex = -1; + public float NextPlayTime = 0; + public bool bCanPlay = false; + public float StartPlayTime; + + #region + static Queue tempHistoryQueue = new Queue(); + List KeyHistory = new List(); + const int HistoryLimit = 30; + + static PlayRoleSnapshotClass EnqueueOneHistory() + { + if (tempHistoryQueue.Count > 0) + return tempHistoryQueue.Dequeue(); + + return new PlayRoleSnapshotClass(); + } + + public void AddSnap(float _time,Sprite sprite, Vector3 bridgeDir, Vector3 pos) + { + while (KeyHistory.Count > HistoryLimit) + { + KeyHistory[0].Reset(); + tempHistoryQueue.Enqueue(KeyHistory[0]); + KeyHistory.RemoveAt(0); + } + + PlayRoleSnapshotClass snap = EnqueueOneHistory(); + snap.time = _time; + snap.mSprite = sprite; + snap.BridgeDir = bridgeDir; + snap.Pos = pos; + KeyHistory.Add(snap); + } + + public void ClearHistory() + { + for (int i = 0; i < KeyHistory.Count; i++) + { + KeyHistory[i].Reset(); + tempHistoryQueue.Enqueue(KeyHistory[i]); + } + KeyHistory.Clear(); + } + #endregion + + void OnEnable() + { + mBridgeTransfrom = transform.Find("Bridge"); + mModelTransfrom = mBridgeTransfrom.Find("Model"); + mSpriteRenderer = mModelTransfrom.GetComponent(); + mBridgeTransfrom.gameObject.SetActive(false); + LoadData(); + } + + public void LoadData() + { + RoleSnapshotClass[] srcData = GamePlayEntry.MainPlayer.Player.mRoleSnapshot.GetHistoryArray(); + float time = 0; + Vector3 pos; + Vector3 dir = Vector3.zero; + for (int i = 0; i < srcData.Length; i++) + { + if (i > 0) + { + time = srcData[i].time - srcData[0].time; + time = time / 2f; + dir = srcData[i].Pos - srcData[i - 1].Pos; + //һλ + pos = srcData[i].Pos + (dir * 4f); + } + else + { + pos = srcData[i].Pos; + } + AddSnap(time, srcData[i].mSprite, srcData[i].BridgeDir, pos); + } + + if (KeyHistory.Count > 0) + { + bCanPlay = true; + StartPlayTime = 0; + CurrPlayIndex = -1; + NextPlayTime = 0; + StartPlayTime = Time.time; + } + } + + public void Update() + { + //δﲥһ֡¼ + if (!bCanPlay || Time.time < NextPlayTime) + return; + + CurrPlayIndex++; + + PlayRoleSnapshotClass snap = KeyHistory[CurrPlayIndex]; + + // + mBridgeTransfrom.gameObject.SetActive(true); + mSpriteRenderer.sprite = snap.mSprite; + mBridgeTransfrom.localEulerAngles = snap.BridgeDir; + transform.position = snap.Pos + offset; + + //ûк֡ + if (KeyHistory.Count < CurrPlayIndex + 2) + { + bCanPlay = false; + Invoke("EndEff", 0.05f); + } + else//֡ + { + NextPlayTime = StartPlayTime + KeyHistory[CurrPlayIndex + 1].time; + } + } + + //public void SetData(Sprite sprite, Vector3 BridgelocalEulerAngles, Vector3 targetWorldPos) + //{ + // mBridgeTransfrom.gameObject.SetActive(true); + // mSpriteRenderer.sprite = sprite; + // mBridgeTransfrom.localEulerAngles = BridgelocalEulerAngles; + // transform.position = targetWorldPos + offset; + // Invoke("EndEff", 0.3f); + //} + + public void EndEff() + { + this.gameObject.SetActive(false); + ClearHistory(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta new file mode 100644 index 0000000..f73dd42 --- /dev/null +++ b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c8da77e0d26d6b44a7617b48c8ff1be +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs b/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs index 688ddc8..f89272f 100644 --- a/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs +++ b/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs @@ -7,16 +7,19 @@ namespace Game { public static readonly int EventId = typeof(AttackHitEventArgs).GetHashCode(); public E_NODE_TYPE Attacker_Type = E_NODE_TYPE.N_FREE; - public long Attacker_RoleID = 0; + public int Attacker_RoleID = 0; public E_NODE_TYPE UnderAtk_Type = E_NODE_TYPE.N_FREE; - public long UnderAtk_RoleID = 0; + public int UnderAtk_RoleID = 0; + + + public int AttackTypeId;//TODO /// /// ȡݱɹ¼š /// public override int Id { get { return EventId; } } - public static AttackHitEventArgs Create(E_NODE_TYPE attacker_Type, long attacker_RoleID, E_NODE_TYPE underAtk_Type, long underAtk_RoleID) + public static AttackHitEventArgs Create(E_NODE_TYPE attacker_Type, int attacker_RoleID, E_NODE_TYPE underAtk_Type, int underAtk_RoleID) { AttackHitEventArgs s = ReferencePool.Acquire(); s.Attacker_Type = attacker_Type; diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs deleted file mode 100644 index 5171493..0000000 --- a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs +++ /dev/null @@ -1,28 +0,0 @@ -using Axibug; -using Axibug.Event; - -namespace Game -{ - public class MainPlayerInAttackEventArgs : LogicEventArgs - { - public static readonly int EventId = typeof(MainPlayerInAttackEventArgs).GetHashCode(); - public bool IsIn = false; - - /// - /// ȡݱɹ¼š - /// - public override int Id { get { return EventId; } } - - public static MainPlayerInAttackEventArgs Create(bool isIn) - { - MainPlayerInAttackEventArgs s = ReferencePool.Acquire(); - s.IsIn = isIn; - return s; - } - - public override void Clear() - { - IsIn = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs new file mode 100644 index 0000000..753f1aa --- /dev/null +++ b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs @@ -0,0 +1,34 @@ +using Axibug; +using Axibug.Event; + +namespace Game +{ + public class MainPlayerOnceAttackEventArgs : LogicEventArgs + { + public static readonly int EventId = typeof(MainPlayerOnceAttackEventArgs).GetHashCode(); + public long RoleID = 0; + public E_NODE_TYPE NodeType = E_NODE_TYPE.N_FREE; + public E_ONCEATTACK_STEP Step = E_ONCEATTACK_STEP.None; + + /// + /// ȡݱɹ¼š + /// + public override int Id { get { return EventId; } } + + public static MainPlayerOnceAttackEventArgs Create(long roleID, E_NODE_TYPE nodetype, E_ONCEATTACK_STEP step) + { + MainPlayerOnceAttackEventArgs s = ReferencePool.Acquire(); + s.Step = step; + s.NodeType = nodetype; + s.RoleID = roleID; + return s; + } + + public override void Clear() + { + RoleID = 0; + NodeType = E_NODE_TYPE.N_FREE; + Step = E_ONCEATTACK_STEP.None; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs.meta b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs.meta similarity index 100% rename from Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs.meta rename to Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs.meta diff --git a/Assets/Scripts/Main/Event/RoleEvent.meta b/Assets/Scripts/Main/Event/RoleEvent.meta new file mode 100644 index 0000000..f401442 --- /dev/null +++ b/Assets/Scripts/Main/Event/RoleEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eea142782d292a44695def9a3679e62c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs new file mode 100644 index 0000000..4ee475f --- /dev/null +++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs @@ -0,0 +1,34 @@ +using Axibug; +using Axibug.Event; + +namespace Game +{ + public class RoleDeadAnimeEndEventArgs : LogicEventArgs + { + public static readonly int EventId = typeof(RoleDeadAnimeEndEventArgs).GetHashCode(); + public E_NODE_TYPE Type = E_NODE_TYPE.N_FREE; + public int RoleID = 0; + + + public int AttackTypeId;//TODO + + /// + /// ȡݱɹ¼š + /// + public override int Id { get { return EventId; } } + + public static RoleDeadAnimeEndEventArgs Create(E_NODE_TYPE type, int roleID) + { + RoleDeadAnimeEndEventArgs s = ReferencePool.Acquire(); + s.Type = type; + s.RoleID = roleID; + return s; + } + + public override void Clear() + { + Type = E_NODE_TYPE.N_FREE; + RoleID = 0; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta new file mode 100644 index 0000000..ed04042 --- /dev/null +++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6644d3cffb15f5c42b7325819b9b9119 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs new file mode 100644 index 0000000..1cddc8b --- /dev/null +++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs @@ -0,0 +1,34 @@ +using Axibug; +using Axibug.Event; + +namespace Game +{ + public class RoleDeadEventArgs : LogicEventArgs + { + public static readonly int EventId = typeof(RoleDeadEventArgs).GetHashCode(); + public E_NODE_TYPE Type = E_NODE_TYPE.N_FREE; + public int RoleID = 0; + + + public int AttackTypeId;//TODO + + /// + /// ȡݱɹ¼š + /// + public override int Id { get { return EventId; } } + + public static RoleDeadEventArgs Create(E_NODE_TYPE type, int roleID) + { + RoleDeadEventArgs s = ReferencePool.Acquire(); + s.Type = type; + s.RoleID = roleID; + return s; + } + + public override void Clear() + { + Type = E_NODE_TYPE.N_FREE; + RoleID = 0; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta new file mode 100644 index 0000000..2337200 --- /dev/null +++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a34fd0de1e45a040b28409f56411ad0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/ObjPool.meta b/Assets/Scripts/Main/ObjPool.meta new file mode 100644 index 0000000..5365489 --- /dev/null +++ b/Assets/Scripts/Main/ObjPool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 124e7ee575b564d4ba18c9acda30e3d6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/ObjPool/PrefabPool.cs b/Assets/Scripts/Main/ObjPool/PrefabPool.cs new file mode 100644 index 0000000..ef8ba90 --- /dev/null +++ b/Assets/Scripts/Main/ObjPool/PrefabPool.cs @@ -0,0 +1,202 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using Game; +using UnityEditor; +using Axibug.Resources; + +public enum E_PREFAB_TYPE +{ + NONE, + EFFECT, +} + +// 局部对象池模板 +public class PrefabPool where T : MonoBehaviour +{ + private Transform mb_vParentTf; // 创建对象时的父节点 + private List mb_vObjList; // 对象列表 + private string mb_vPrefabPath; // 对象预制名称 + private E_PREFAB_TYPE mb_vPrefabType; + + public int iActivityCount + { + get + { + int retCount = 0; + + if (mb_vObjList != null) + { + for (int i = 0; i < mb_vObjList.Count; i++) + { + if (mb_vObjList[i].gameObject.activeSelf) + retCount++; + } + } + + return retCount; + } + } + + + public List vObjList + { + get + { + if (mb_vObjList == null) + mb_vObjList = new List(); + + return mb_vObjList; + } + } + + // 默认构造 需要配合 Init()使用 + public PrefabPool() { } + + // 构造 并 Init() + public PrefabPool(Transform tfParent, E_PREFAB_TYPE type) + { + string vPrefabName = typeof(T).FullName; + mb_vPrefabType = type; + this.Init(tfParent, vPrefabName); + } + + // 初始化 + void Init(Transform tfParent, string vPrefabName) + { + mb_vParentTf = tfParent; + switch (mb_vPrefabType) + { + case E_PREFAB_TYPE.EFFECT: + mb_vPrefabPath = $"Assets/GameAssets/Prefabs/Effect/{vPrefabName}/{vPrefabName}.prefab"; + break; + } + } + + // 隐藏 + public void Hide() + { + for (int i = 0; i < vObjList.Count; i++) + { + vObjList[i].gameObject.SetActive(false); + } + } + + // 隐藏父节点 + public void HideNode() + { + mb_vParentTf.gameObject.SetActive(false); + } + + // 显示父节点 + public void ShowNode() + { + mb_vParentTf.gameObject.SetActive(true); + + } + // 获取 + public T GetObj(int index) + { + if (index < vObjList.Count) + { + vObjList[index].gameObject.SetActive(true); + return vObjList[index]; + } + + GameObject go = ClonePrefab(mb_vPrefabPath, mb_vParentTf); + T vObj = go.GetComponent(); + if (vObj == null) + vObj = go.AddComponent(); + + vObjList.Add(vObj); + return vObj; + } + + // 获取 + public T GetAnyHide() + { + int count = vObjList.Count; + for (int i = 0; i < count; i++) + { + if (!vObjList[i].gameObject.activeSelf) + { + vObjList[i].gameObject.SetActive(true); + return vObjList[i]; + } + } + + return GetObj(count); + } + + + public void Remove(int index) + { + if (index >= vObjList.Count) + return; + + T vObj = vObjList[index]; + GameObject.Destroy(vObj.gameObject); + vObjList.RemoveAt(index); + } + + public void Remove(T obj) + { + for (int i = 0; i < vObjList.Count; i++) + { + if (vObjList[i] == obj) + { + GameObject.Destroy(obj.gameObject); + vObjList.RemoveAt(i); + return; + } + } + } + + // 销毁 + public void Destory() + { + for (int i = 0; i < vObjList.Count; i++) + { + T vObj = vObjList[i]; + GameObject.Destroy(vObj.gameObject); + } + vObjList.Clear(); + } + + + private GameObject ClonePrefab(string path, Transform parent) + { + string rootPath = "Assets/GameAssets"; + string MapName = path; + string tmp = MapName.Remove(0, rootPath.Length + 1); + int idx = tmp.LastIndexOf('/'); + string bundleName = tmp.Substring(0, idx); + + UnityEngine.Object asset = null; + if (AppEntry.Base.EditorResourceMode) + { +#if UNITY_EDITOR + asset = AssetDatabase.LoadAssetAtPath(MapName); +#endif + } + else + { + int id = MapName.GetHashCode(); + asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, parent); + } + + if (asset == null) + { + Debug.LogError($"asset加载失败,path={MapName}"); + return null; + } + + GameObject go = GameObject.Instantiate(asset, parent) as GameObject; + if (go == null) + { + Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset); + + } + return go; + } +} diff --git a/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta b/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta new file mode 100644 index 0000000..5ea303a --- /dev/null +++ b/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e50bac6e535ab69488856c2e419d7660 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs index ed16690..86636cb 100644 --- a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs +++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs @@ -17,6 +17,11 @@ public class ProcedureInitRole : ProcedureBase GamePlayEntry.MainPlayer.LoadPlayer(); + //ɹ + GamePlayEntry.RoleMgr.CreateMonster(); + //GamePlayEntry.RoleMgr.CreateMonster(); + //GamePlayEntry.RoleMgr.CreateMonster(); + //TODO һЩʼ ȵ m_IsInitSuccessful = true; } diff --git a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs index 002ddae..7371149 100644 --- a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs +++ b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs @@ -26,10 +26,17 @@ namespace Game return true; } + #region 麯ʵ - public void InitMachine(Transform trans) + public void InitMachine(Transform trans, S_ROLE_DATA_BASE data = null) { _animator = trans.GetComponent(); + + if (data != null) + { + _animator.SetInteger("RoleID", (int)data.innate.roleid); + _animator.SetInteger("NodeType", (int)data.RoleType); + } } public void ReleazeMachine() @@ -70,12 +77,17 @@ namespace Game public void PlayDead() { - _animator.SetBool("Dead", true); + _animator.Play("Dead"); } - public void StartHit() + public void PlayHit() { - _animator.SetBool("Hit", true); + _animator.Play("Hurt"); + } + + public void SetAnimatorSpeed(float speed) + { + _animator.speed = speed; } #endregion diff --git a/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs b/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs index 63eb1f6..d6726c8 100644 --- a/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs +++ b/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs @@ -10,15 +10,16 @@ namespace Game /// жIJ㼶 /// /// - public abstract void InitMachine(Transform trans); + public abstract void InitMachine(Transform trans, S_ROLE_DATA_BASE data = null); public abstract void ReleazeMachine(); public abstract void Update_Logic(); public abstract void SetAttack(string anim); public abstract void SetOtherAnime(string anim); public abstract void PlayDead(); - public abstract void StartHit(); + public abstract void PlayHit(); public abstract void StartRun(); public abstract void BackToIdle(); public abstract void DeadToIdle(); + public abstract void SetAnimatorSpeed(float speed); } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Role/MainRole.cs b/Assets/Scripts/Main/Role/MainRole.cs index 0722251..b143cbb 100644 --- a/Assets/Scripts/Main/Role/MainRole.cs +++ b/Assets/Scripts/Main/Role/MainRole.cs @@ -7,6 +7,9 @@ namespace Game { public class MainRole : RoleBase { + protected SpriteRenderer mSpriteRenderer; + public SnapshotData mRoleSnapshot; + /// /// ʼ /// @@ -14,6 +17,13 @@ namespace Game public void Init(S_ROLE_SELF data) { base.Init(data); + mRoleSnapshot = new SnapshotData(); + } + + protected override void Awake() + { + base.Awake(); + mSpriteRenderer = mModelTransfrom.GetComponent(); } protected override void OnEnable() @@ -26,6 +36,54 @@ namespace Game base.OnDisable(); } + + const int SnapInterval = 3; + int SnapIntervalIndex = 0; + + protected override void Update() + { + base.Update(); + + SnapIntervalIndex++; + if (SnapIntervalIndex >= SnapInterval) + { + mRoleSnapshot.AddSnap(mSpriteRenderer.sprite, mBridgeTransfrom.localEulerAngles, transform.position); + SnapIntervalIndex = 0; + } + + if (Input.GetKeyDown(KeyCode.T)) + { + RoleFastShadow fastshadow = GamePlayEntry.EffectMgr.rolegastEftPool.GetAnyHide(); + //Ӱ + //fastshadow.SetData(mSpriteRenderer.sprite, mBridgeTransfrom.localEulerAngles, transform.position); + } + + if (Input.GetKeyDown(KeyCode.G)) + { + Anime.SetAnimatorSpeed(1f); + Move_Speed = 3.5f * 1f; + } + + if (Input.GetKeyDown(KeyCode.Y)) + { + Anime.SetAnimatorSpeed(1.5f); + Move_Speed = 3.5f * 1.5f; + } + + if (Input.GetKeyDown(KeyCode.U)) + { + Anime.SetAnimatorSpeed(2f); + Move_Speed = 3.5f * 2f; + } + + if (Input.GetKeyDown(KeyCode.I)) + { + Anime.SetAnimatorSpeed(2.6f); + Move_Speed = 3.5f * 2.6f; + } + + } + public override void MeshChangeMoveState(bool ToMoveState) { if (ToMoveState) diff --git a/Assets/Scripts/Main/Role/MonsterRole.cs b/Assets/Scripts/Main/Role/MonsterRole.cs new file mode 100644 index 0000000..8b56d1c --- /dev/null +++ b/Assets/Scripts/Main/Role/MonsterRole.cs @@ -0,0 +1,76 @@ +using Axibug; +using Axibug.Event; +using Axibug.Runtime; +using System.Collections.Generic; +using UnityEngine; + +namespace Game +{ + public class MonsterRole : RoleBase + { + /// + /// ʼ + /// + /// + public void Init(S_ROLE_MONSTER data) + { + base.Init(data); + } + + protected override void OnEnable() + { + base.OnEnable(); + AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDeadEventArgs); + + AppEntry.Event.Subscribe(RoleDeadAnimeEndEventArgs.EventId, OnRoleDeadAnimeEndEventArgs); + } + + protected override void OnDisable() + { + base.OnDisable(); + AppEntry.Event.Unsubscribe(RoleDeadEventArgs.EventId, OnRoleDeadEventArgs); + AppEntry.Event.Unsubscribe(RoleDeadAnimeEndEventArgs.EventId, OnRoleDeadAnimeEndEventArgs); + } + + public override void MeshChangeMoveState(bool ToMoveState) + { + if (ToMoveState) + { + Anime.StartRun(); + } + else + { + Anime.BackToIdle(); + } + } + + public override void Release() + { + + } + + + private void OnRoleDeadEventArgs(object sender, LogicEventArgs e) + { + RoleDeadEventArgs msg = (RoleDeadEventArgs)e; + if (msg == null) throw new GameException("RoleDeadEventArgs is null"); + if (msg.RoleID == RoleID) + { + //رײ + mselfCollider.enabled = false; + //ر + mRigidbody.useGravity = false; + } + } + + private void OnRoleDeadAnimeEndEventArgs(object sender, LogicEventArgs e) + { + RoleDeadAnimeEndEventArgs msg = (RoleDeadAnimeEndEventArgs)e; + if (msg == null) throw new GameException("RoleDeadAnimeEndEventArgs"); + if (msg.RoleID == RoleID) + { + GamePlayEntry.RoleMgr.DestroyRole(this); + } + } + } +} diff --git a/Assets/Scripts/Main/Role/MonsterRole.cs.meta b/Assets/Scripts/Main/Role/MonsterRole.cs.meta new file mode 100644 index 0000000..e81bdad --- /dev/null +++ b/Assets/Scripts/Main/Role/MonsterRole.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b9d50ee3d1354244fbcac9492c5f097c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Role/RoleBase.cs b/Assets/Scripts/Main/Role/RoleBase.cs index e4e42fe..870510a 100644 --- a/Assets/Scripts/Main/Role/RoleBase.cs +++ b/Assets/Scripts/Main/Role/RoleBase.cs @@ -10,7 +10,9 @@ namespace Game public abstract class RoleBase : MonoBehaviour { public E_NODE_TYPE RoleType => mBaseData.RoleType; - public long RoleID => mBaseData.innate.roleid; + public int RoleID => mBaseData.innate.roleid; + public S_ROLE_DATA_BASE BaseData => mBaseData; + public ICharMachineBase Anime => mAnime; public Animator AttackBoxAnime; @@ -19,7 +21,7 @@ namespace Game public Vector2 InputV2; public bool mIsMove = false; public bool mIsLeft = false; - public bool IsInAttack = false; + public E_ONCEATTACK_STEP AttackStep = E_ONCEATTACK_STEP.None; bool LastIsMove = false; bool LastIsLeft = false; @@ -36,14 +38,14 @@ namespace Game protected Transform mBridgeTransfrom; protected Transform mModelTransfrom; protected Rigidbody mRigidbody; + protected Collider mselfCollider; - Vector3 Angle_RightDir => Vector3.zero; - Vector3 Angle_LeftDir = new Vector3(0,180,0); protected virtual void Awake() { mBridgeTransfrom = transform.Find("Bridge"); mModelTransfrom = mBridgeTransfrom.Find("Model"); + mselfCollider = transform.GetComponent(); mRigidbody = transform.GetComponent(); } @@ -55,7 +57,7 @@ namespace Game mIsLeft = false; LastIsLeft = false; - IsInAttack = false; + AttackStep = E_ONCEATTACK_STEP.None; MeshChangeDir(mIsLeft); } @@ -74,11 +76,12 @@ namespace Game if (RoleType == E_NODE_TYPE.N_MAINPLAYER) { mAnime = new CharacterMachine(); - mAnime.InitMachine(mModelTransfrom); + mAnime.InitMachine(mModelTransfrom,data); } else if (RoleType == E_NODE_TYPE.N_MONSTER) { - + mAnime = new CharacterMachine(); + mAnime.InitMachine(mModelTransfrom, data); } else if (RoleType == E_NODE_TYPE.N_NPC) { @@ -97,7 +100,7 @@ namespace Game { #region ƶ - if (IsInAttack) + if (AttackStep != E_ONCEATTACK_STEP.None) { LastIsMove = false; Move_currentVector = Vector3.zero; @@ -153,7 +156,7 @@ namespace Game public void MeshChangeDir(bool ToLeftDir) { - mBridgeTransfrom.localEulerAngles = ToLeftDir ? Angle_LeftDir : Angle_RightDir; + mBridgeTransfrom.localEulerAngles = ToLeftDir ? ConstClass.Angle_LeftDir : ConstClass.Angle_RightDir; } public abstract void Release(); diff --git a/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs b/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs index ce21e7e..f84574d 100644 --- a/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs +++ b/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs @@ -93,6 +93,7 @@ public class UnitPool where T : MonoBehaviour vObjList[index].gameObject.SetActive(true); return vObjList[index]; } + string uiName = typeof(T).FullName; var strNameAry = uiName.Split('.'); uiName = strNameAry[strNameAry.Length - 1]; diff --git a/Assets/War.meta b/Assets/War.meta new file mode 100644 index 0000000..4670feb --- /dev/null +++ b/Assets/War.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a48128da0f885564fbaf33d1a522be94 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/War/Slime Enemy - Pixel Art.meta b/Assets/War/Slime Enemy - Pixel Art.meta new file mode 100644 index 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UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;ENABLE_LOG;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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