diff --git a/.vs/AkiraPixelWind/project-colors.json b/.vs/AkiraPixelWind/project-colors.json
new file mode 100644
index 0000000..63d04c3
--- /dev/null
+++ b/.vs/AkiraPixelWind/project-colors.json
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+ "ProjectMap": {
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+ "ProjectGuid": "1e25715c-cda3-48cd-b962-7142a7c4e9de",
+ "DisplayName": "Game",
+ "ColorIndex": 0
+ },
+ "98fbfc68-818b-0a9e-7472-d409d606c424": {
+ "ProjectGuid": "98fbfc68-818b-0a9e-7472-d409d606c424",
+ "DisplayName": "Game.Editor",
+ "ColorIndex": 1
+ },
+ "a2fe74e1-b743-11d0-ae1a-00a0c90fffc3": {
+ "ProjectGuid": "a2fe74e1-b743-11d0-ae1a-00a0c90fffc3",
+ "DisplayName": "杂项文件",
+ "ColorIndex": -1
+ }
+ },
+ "NextColorIndex": 2
+}
\ No newline at end of file
diff --git a/.vs/AkiraPixelWind/v16/.suo b/.vs/AkiraPixelWind/v16/.suo
index d9ae5bb..d9d420c 100644
Binary files a/.vs/AkiraPixelWind/v16/.suo and b/.vs/AkiraPixelWind/v16/.suo differ
diff --git a/.vs/AkiraPixelWind/v17/.suo b/.vs/AkiraPixelWind/v17/.suo
index 05ecf09..ca99273 100644
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diff --git a/.vs/AkiraPixelWind/v17/HierarchyCache.v1.txt b/.vs/AkiraPixelWind/v17/HierarchyCache.v1.txt
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diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 94de98a..5d0b480 100644
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - _EnableExternalAlpha: 0
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Flip: {r: 1, g: 1, b: 1, a: 1}
+ - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
diff --git a/Assets/GameAssets/Shader/RoleFastShadow.mat.meta b/Assets/GameAssets/Shader/RoleFastShadow.mat.meta
new file mode 100644
index 0000000..6122c74
--- /dev/null
+++ b/Assets/GameAssets/Shader/RoleFastShadow.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4154c2d5ededf2045b54c7941ba9efa6
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameAssets/Shader/SpriteHD.mat b/Assets/GameAssets/Shader/SpriteHD.mat
index e026efc..c89d868 100644
--- a/Assets/GameAssets/Shader/SpriteHD.mat
+++ b/Assets/GameAssets/Shader/SpriteHD.mat
@@ -23,10 +23,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _AlphaTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _MaskTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -39,6 +51,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Floats: []
- m_Colors: []
+ m_Floats:
+ - _EnableExternalAlpha: 0
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Flip: {r: 1, g: 1, b: 1, a: 1}
+ - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index 58a8847..7e87eaf 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -417,7 +417,7 @@ Light:
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
- m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_BoundingSphereOverride: {x: 5.203e-42, y: 6e-44, z: 1.3958747e+10, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
diff --git a/Assets/Scripts/Main/AnimeScript/InAttack.cs b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs
similarity index 72%
rename from Assets/Scripts/Main/AnimeScript/InAttack.cs
rename to Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs
index 1c4afe8..715243f 100644
--- a/Assets/Scripts/Main/AnimeScript/InAttack.cs
+++ b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs
@@ -3,24 +3,27 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class InAttack : StateMachineBehaviour
+public class anime_DeadAnimeEnd : StateMachineBehaviour
{
- public float CanSkipTime = 0.8f;
+ public int RoleID = 0;
+ public int NodeType = 0;
+
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
- AppEntry.Event.Fire(null, MainPlayerInAttackEventArgs.Create(true));
+ NodeType = animator.GetInteger("NodeType");
+ RoleID = animator.GetInteger("RoleID");
}
// OnState}Update is called on each Update frame between OnStateEnter and OnStateExit callbacks
- override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- }
+ //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ //}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
- AppEntry.Event.Fire(null, MainPlayerInAttackEventArgs.Create(false));
+ AppEntry.Event.Fire(null, RoleDeadAnimeEndEventArgs.Create((E_NODE_TYPE)NodeType,RoleID));
}
// OnStateMove is called right after Animator.OnAnimatorMove()
diff --git a/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta
new file mode 100644
index 0000000..e618179
--- /dev/null
+++ b/Assets/Scripts/Main/AnimeScript/anime_DeadAnimeEnd.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f6cad64ab48b41d43ae09d7eaa86a058
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs
new file mode 100644
index 0000000..65b716c
--- /dev/null
+++ b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs
@@ -0,0 +1,57 @@
+using Game;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum E_ONCEATTACK_STEP
+{
+ None,
+ InAttack,
+ InAttackCanToNext
+}
+
+public class anime_OnceAttack : StateMachineBehaviour
+{
+ public float CanSkipTime = 0.8f;
+ public bool SendCanToNext = false;
+ public long RoleID = 0;
+ public int NodeType = 0;
+
+ // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
+ override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ NodeType = animator.GetInteger("NodeType");
+ RoleID = animator.GetInteger("RoleID");
+ SendCanToNext = false;
+
+ AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID,(E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.InAttack));
+ }
+
+ // OnState}Update is called on each Update frame between OnStateEnter and OnStateExit callbacks
+ override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ if (!SendCanToNext && stateInfo.normalizedTime > 0.8f)
+ {
+ SendCanToNext = true;
+ AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID, (E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.InAttackCanToNext));
+ }
+ }
+
+ // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
+ override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ AppEntry.Event.Fire(null, MainPlayerOnceAttackEventArgs.Create(RoleID, (E_NODE_TYPE)NodeType, E_ONCEATTACK_STEP.None));
+ }
+
+ // OnStateMove is called right after Animator.OnAnimatorMove()
+ //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ // // Implement code that processes and affects root motion
+ //}
+
+ // OnStateIK is called right after Animator.OnAnimatorIK()
+ //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ // // Implement code that sets up animation IK (inverse kinematics)
+ //}
+}
diff --git a/Assets/Scripts/Main/AnimeScript/InAttack.cs.meta b/Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs.meta
similarity index 100%
rename from Assets/Scripts/Main/AnimeScript/InAttack.cs.meta
rename to Assets/Scripts/Main/AnimeScript/anime_OnceAttack.cs.meta
diff --git a/Assets/Scripts/Main/Base/GamePlayEntry.cs b/Assets/Scripts/Main/Base/GamePlayEntry.cs
index b5fa952..4db808e 100644
--- a/Assets/Scripts/Main/Base/GamePlayEntry.cs
+++ b/Assets/Scripts/Main/Base/GamePlayEntry.cs
@@ -65,11 +65,17 @@ namespace Game
// set;
//}
- //public static EffectMgrComponent EffectMgr
- //{
- // get;
- // set;
- //}
+ public static EffectMgrComponent EffectMgr
+ {
+ get;
+ set;
+ }
+
+ public static BattleMgrComponent Battle
+ {
+ get;
+ private set;
+ }
public static UIMgr UI
{
@@ -122,10 +128,11 @@ namespace Game
//DropMgr = parent.Find("DropMgr").gameObject.AddComponent();
//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent();
//ItemMgr.Init();
- //EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent();
+ EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent();
Tips = parent.Find("Tips").gameObject.AddComponent();
//Task = parent.Find("Logic").gameObject.AddComponent();
//FindWay = parent.Find("Logic").gameObject.AddComponent();
+ Battle = parent.Find("Logic").gameObject.AddComponent();
//Audio = parent.Find("Audio").gameObject.AddComponent();
GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent);
diff --git a/Assets/Scripts/Main/Battle/AttackBox.cs b/Assets/Scripts/Main/Battle/AttackBox.cs
index 863bbc5..7203e5a 100644
--- a/Assets/Scripts/Main/Battle/AttackBox.cs
+++ b/Assets/Scripts/Main/Battle/AttackBox.cs
@@ -8,7 +8,7 @@ namespace Game
public class AttackBox : MonoBehaviour
{
public E_NODE_TYPE selfNodeType;
- public long selfRoleId;
+ public int selfRoleId;
public void InitNode(RoleBase role)
{
@@ -21,9 +21,6 @@ namespace Game
//AxibugLog.Debug("OnTriggerEnter => tag" + other.tag);
Debug.Log("OnTriggerEnter => tag " + other.tag);
- //TODO
- AppEntry.Event.Fire(null, CameraShakeEventArgs.Create());
-
if (Common.CheckTagIsRole(other.tag, out E_NODE_TYPE Target_nodeType))
{
diff --git a/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs
new file mode 100644
index 0000000..7cc42b0
--- /dev/null
+++ b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs
@@ -0,0 +1,110 @@
+using Axibug;
+using Axibug.Event;
+using Axibug.Resources;
+using Axibug.Runtime;
+using Codice.CM.WorkspaceServer.DataStore;
+using Game.Config;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace Game
+{
+ public class BattleMgrComponent : GameComponent
+ {
+ private void Start()
+ {
+ AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs);
+ }
+
+ private void OnAttackHitEventArgs(object sender, LogicEventArgs e)
+ {
+ AttackHitEventArgs msg = (AttackHitEventArgs)e;
+ if (msg == null) throw new GameException("AttackHitEventArgs is null");
+
+ RoleBase Attacker = GamePlayEntry.RoleMgr.FindRole(msg.Attacker_Type, msg.Attacker_RoleID);
+ if (Attacker == null)
+ {
+ AxibugLog.Error("Attacker Ϊ");
+ return;
+ }
+
+ RoleBase UnderAttack = GamePlayEntry.RoleMgr.FindRole(msg.UnderAtk_Type, msg.UnderAtk_RoleID);
+ if (UnderAttack == null)
+ {
+ AxibugLog.Error("UnderAttack Ϊ");
+ return;
+ }
+
+ DoAttack(Attacker, UnderAttack);
+ }
+
+ private void DoAttack(RoleBase Attacker,RoleBase UnderAttack,int AttackId = 0)
+ {
+ bool CanAttack = false;
+ AxibugLog.Debug($"һι{Attacker.name} ܻ{UnderAttack.name}");
+
+ //˴
+ if (Attacker.RoleType == E_NODE_TYPE.N_MAINPLAYER && UnderAttack.RoleType == E_NODE_TYPE.N_MONSTER)
+ {
+ //TODO ܻ
+
+ //
+ AppEntry.Event.Fire(null, CameraShakeEventArgs.Create());
+
+ CanAttack = true;
+
+ int Damage = 40;
+
+ GamePlayEntry.Tips.ShowHint($"һι{Attacker.name} ܻ{UnderAttack.name},˺{Damage}", eHintType.Warn);
+ SetDamage(UnderAttack, Damage);
+ }
+ //ִ
+ else if (Attacker.RoleType == E_NODE_TYPE.N_MONSTER && UnderAttack.RoleType == E_NODE_TYPE.N_MAINPLAYER)
+ {
+ //TODO ܻ
+
+ //
+ AppEntry.Event.Fire(null, CameraShakeEventArgs.Create());
+
+ CanAttack = true;
+
+ int Damage = 40;
+ SetDamage(UnderAttack, Damage);
+ }
+
+ if (CanAttack)
+ {
+ //TODO
+ }
+ }
+
+
+ ///
+ /// ܻ
+ ///
+ ///
+ ///
+ private void SetDamage(RoleBase UnderAttack, int DamageHP)
+ {
+ //TODO Ҫ˺ɸݣ۳
+
+ UnderAttack.BaseData.life.curHP -= DamageHP;
+ UnderAttack.BaseData.life.curHP = Math.Max(UnderAttack.BaseData.life.curHP, 0);
+
+ if (UnderAttack.BaseData.life.curHP > 0)
+ UnderAttack.Anime.PlayHit();
+ else
+ {
+ //
+ UnderAttack.Anime.PlayDead();
+ AppEntry.Event.Fire(null, RoleDeadEventArgs.Create(UnderAttack.RoleType, UnderAttack.RoleID));
+ }
+ }
+
+ }
+}
+
diff --git a/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta
new file mode 100644
index 0000000..c7f6dfb
--- /dev/null
+++ b/Assets/Scripts/Main/CustomsComponent/BattleMgrComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 154c8621887d5224bb73535257501fcf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs
new file mode 100644
index 0000000..c0b14bf
--- /dev/null
+++ b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs
@@ -0,0 +1,20 @@
+using Axibug.Runtime;
+using UnityEngine;
+using UnityEditor;
+using Axibug.Resources;
+using System.Collections.Generic;
+using System.Diagnostics.SymbolStore;
+using System.Runtime.Remoting.Metadata.W3cXsd2001;
+
+namespace Game
+{
+ public class EffectMgrComponent : GameComponent
+ {
+ public PrefabPool rolegastEftPool;
+ private void OnEnable()
+ {
+ rolegastEftPool = new PrefabPool(this.transform, E_PREFAB_TYPE.EFFECT);
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta
new file mode 100644
index 0000000..6f4b651
--- /dev/null
+++ b/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 43d0fa769109bb44d91ac9baed483827
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
index fffc83a..9668d66 100644
--- a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
+++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
@@ -30,12 +30,12 @@ namespace Game
MainCamNode = transform.Find("MainCamNode");
CamPos = MainCamNode.Find("CamPos");
InGame = false;
- AppEntry.Event.Subscribe(MainPlayerInAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs);
+ AppEntry.Event.Subscribe(MainPlayerOnceAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs);
}
private void OnDisable()
{
- AppEntry.Event.Unsubscribe(MainPlayerInAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs);
+ AppEntry.Event.Unsubscribe(MainPlayerOnceAttackEventArgs.EventId, OnMainPlayerInAttackEventArgs);
}
public void ReSetMainPlayer()
@@ -83,7 +83,10 @@ namespace Game
Player.InputV2 = GamePlayEntry.Input.InputV2;
- if (GamePlayEntry.Input.Attack)
+ if (GamePlayEntry.Input.Attack
+ &&
+ Player.AttackStep != E_ONCEATTACK_STEP.InAttack
+ )
{
//AxibugLog.Debug("DoAttack");
DoNextMotionAnimeName();
@@ -122,12 +125,14 @@ namespace Game
#region ¼
- //ɫƶ
private void OnMainPlayerInAttackEventArgs(object sender, LogicEventArgs e)
{
- MainPlayerInAttackEventArgs msg = (MainPlayerInAttackEventArgs)e;
- if (msg == null) throw new GameException("MainPlayerInAttackEventArgs is null");
- Player.IsInAttack = msg.IsIn;
+ MainPlayerOnceAttackEventArgs msg = (MainPlayerOnceAttackEventArgs)e;
+ if (msg == null) throw new GameException("MainPlayerOnceAttackEventArgs is null");
+ if (msg.RoleID == Player.RoleID)
+ {
+ Player.AttackStep = msg.Step;
+ }
}
#endregion
diff --git a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs
index 59d9567..e2f5014 100644
--- a/Assets/Scripts/Main/CustomsComponent/MapComponent.cs
+++ b/Assets/Scripts/Main/CustomsComponent/MapComponent.cs
@@ -19,6 +19,8 @@ namespace Game
///
public Vector3 SpawnPos { get; private set; }
+ public Vector3 SpawnMonster { get; private set; }
+
// Start is called before the first frame update
void Start()
{
@@ -33,6 +35,7 @@ namespace Game
//TODO 첽
GameObject mapgo = CloneMap(MapId);
SpawnPos = mapgo.transform.Find("SpawnPos").transform.position;
+ SpawnMonster = mapgo.transform.Find("SpawnMonster").transform.position;
MapGoList.Add(mapgo);
bLoadFinish = true;
}
diff --git a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs
index af94657..8a0bbf6 100644
--- a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs
+++ b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs
@@ -18,12 +18,12 @@ namespace Game
private Dictionary> dictRoleList = new Dictionary>();
//key:ְҵ+Ա 磺ss_w
- private Dictionary> userPool = new Dictionary>();
+ //private Dictionary> userPool = new Dictionary>();
private float temp_CheckTime = 0;
private float temp_RequestTime = 0;
- private long mRoleIdSeed = 0;
+ private int mRoleIdSeed = 0;
private void Start()
{
@@ -36,14 +36,14 @@ namespace Game
//AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
}
- long GetNewRoleId()
+ int GetNewRoleId()
{
return ++mRoleIdSeed;
}
#region ɫ
- public void AddRole(RoleBase role)
+ void AddRole(RoleBase role)
{
if (!dictAllRole.ContainsKey(role.RoleID))
{
@@ -57,7 +57,7 @@ namespace Game
roleList[role.RoleID] = role;
}
}
- public void RemoveRole(RoleBase role)
+ void RemoveRole(RoleBase role)
{
if (dictAllRole.ContainsKey(role.RoleID))
{
@@ -72,6 +72,21 @@ namespace Game
}
}
+ public RoleBase FindRole(int RoleID)
+ {
+ if (dictAllRole.ContainsKey(RoleID))
+ return dictAllRole[RoleID];
+
+ return null;
+ }
+
+ public RoleBase FindRole(E_NODE_TYPE type , int RoleID)
+ {
+ if (dictRoleList.ContainsKey(type) && dictRoleList[type].ContainsKey(RoleID))
+ return dictRoleList[type][RoleID];
+ return null;
+ }
+
#endregion
public MainRole CreateMainRole()
@@ -94,8 +109,8 @@ namespace Game
data.status.mapid = 0;//TODO
//ħ
- data.life.maxMP = 100;
- data.life.curMP = 100;
+ data.life.maxHP = 100;
+ data.life.curHP = 100;
data.life.maxMP = 100;
data.life.curMP = 100;
@@ -121,7 +136,7 @@ namespace Game
AttackBoxGo.transform.localEulerAngles = Vector3.zero;
//Ӷ
- role.AttackBoxAnime = AttackBoxGo.GetComponent();
+ role.SetAttackBoxAnime(AttackBoxGo.GetComponent());
AddRole(role);
@@ -129,6 +144,64 @@ namespace Game
return role;
}
+ public MonsterRole CreateMonster()
+ {
+ //
+ S_ROLE_MONSTER data = new S_ROLE_MONSTER();
+
+ data.innate.roleid = GetNewRoleId();
+ data.innate.job = 0;//TODO
+ data.innate.nick = "";//dz
+ data.innate.sex = 0;//Ա
+
+ //
+ data.exp.exp = 0;
+ data.exp.level = 1;
+
+ //״̬
+ data.status.state = CharacterState.Living;
+ data.status.pos = GamePlayEntry.Map.SpawnMonster;
+ data.status.mapid = 0;//TODO
+
+ //ħ
+ data.life.maxHP = 100;
+ data.life.curHP = 100;
+ data.life.maxMP = 100;
+ data.life.curMP = 100;
+
+ string ModelName = "SlimeGreen";//ģ
+
+ //ʵɫ
+ GameObject playergo = CloneRole(ModelName, GamePlayEntry.RoleMgr.transform);
+ playergo.transform.localPosition = Vector3.zero;
+ GamePlayEntry.MainPlayer.transform.position = data.status.pos;
+
+ SetRigibody(playergo.transform);
+
+ //
+ MonsterRole role = playergo.gameObject.AddComponent();
+ role.Init(data);
+
+ //
+ GameObject AttackBoxGo = CloneAttackBox(role.BridgeTransfrom);
+ AttackBoxGo.transform.localPosition = Vector3.zero;
+ AttackBoxGo.transform.localEulerAngles = Vector3.zero;
+
+ //Ӷ
+ role.SetAttackBoxAnime(AttackBoxGo.GetComponent());
+
+ AddRole(role);
+
+ return role;
+ }
+
+ public void DestroyRole(RoleBase role)
+ {
+ role.enabled = false;
+ RemoveRole(role);
+ Destroy(role.gameObject);
+ }
+
private GameObject CloneRole(string RoleName,Transform parent)
{
string rootPath = "Assets/GameAssets";
@@ -164,8 +237,6 @@ namespace Game
}
return go;
}
-
-
private GameObject CloneAttackBox(Transform parent)
{
string rootPath = "Assets/GameAssets";
diff --git a/Assets/Scripts/Main/Definition/ConstClass.cs b/Assets/Scripts/Main/Definition/ConstClass.cs
new file mode 100644
index 0000000..26fb880
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/ConstClass.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConstClass
+{
+ static public Vector3 Angle_RightDir => Vector3.zero;
+ static public Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
+}
diff --git a/Assets/Scripts/Main/Definition/ConstClass.cs.meta b/Assets/Scripts/Main/Definition/ConstClass.cs.meta
new file mode 100644
index 0000000..75213ec
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/ConstClass.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 131af55ce89c3254592f2ef33d29ff39
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs
new file mode 100644
index 0000000..11f2f58
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using UnityEngine;
+
+namespace Game
+{
+
+ public class RoleSnapshotClass
+ {
+ public float time;
+ public Sprite mSprite;
+ public Vector3 BridgeDir;
+ public Vector3 Pos;
+ public void Reset()
+ {
+ time = 0;
+ mSprite = null;
+ BridgeDir = Vector3.zero;
+ Pos = Vector3.zero;
+ }
+ }
+
+ //ҽɫ
+ public class SnapshotData
+ {
+ ///
+ /// ͷųΪʷ
+ ///
+ List KeyHistory = new List();
+ static Queue tempHistoryQueue = new Queue();
+ const int HistoryLimit = 10;
+
+ public SnapshotData()
+ {
+ Init();
+ }
+
+ void Init()
+ {
+ ClearHistory();
+ }
+
+ RoleSnapshotClass EnqueueOneMotionHistory()
+ {
+ if (tempHistoryQueue.Count > 0)
+ return tempHistoryQueue.Dequeue();
+
+ return new RoleSnapshotClass();
+ }
+
+ public void AddSnap(Sprite sprite,Vector3 bridgeDir,Vector3 pos)
+ {
+ while (KeyHistory.Count > HistoryLimit)
+ {
+ KeyHistory[0].Reset();
+ tempHistoryQueue.Enqueue(KeyHistory[0]);
+ KeyHistory.RemoveAt(0);
+ }
+
+ RoleSnapshotClass snap = EnqueueOneMotionHistory();
+ snap.time = Time.time;
+ snap.mSprite = sprite;
+ snap.BridgeDir = bridgeDir;
+ snap.Pos = pos;
+ KeyHistory.Add(snap);
+ }
+
+ public void ClearHistory()
+ {
+ for (int i = 0; i < KeyHistory.Count; i++)
+ {
+ KeyHistory[i].Reset();
+ tempHistoryQueue.Enqueue(KeyHistory[i]);
+ }
+ KeyHistory.Clear();
+ }
+
+ ///
+ /// úǵȿ
+ ///
+ ///
+ public RoleSnapshotClass[] GetHistoryArray()
+ {
+ return KeyHistory.ToArray();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta
new file mode 100644
index 0000000..3de56a4
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/DataStruct/Input/SnapshotData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8f5cbe416c7bbd34aa7ca08bf07b4a2c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
index 0c14e58..b6e6106 100644
--- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
@@ -24,4 +24,21 @@ namespace Game
econ.Init();
}
}
+
+ //ҽɫ
+ public class S_ROLE_MONSTER : S_ROLE_DATA_BASE
+ {
+ public S_ROLE_MOVE move;
+ public S_ROLE_MONSTER()
+ {
+ RoleType = E_NODE_TYPE.N_MONSTER;
+ move = new S_ROLE_MOVE();
+ }
+ override public void Init()
+ {
+ base.Init();
+ exp.Init();
+ move.Init();
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs
index 81476ff..6e85b3f 100644
--- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs
@@ -71,7 +71,7 @@ namespace Game
//ɫ е
public class S_ROLE_INNATE
{
- public Int64 roleid;//ɫid
+ public int roleid;//ɫid
public int job;//ְҵ
public int sex;//Ա
public string nick;//dz
diff --git a/Assets/Scripts/Main/EffectObj.meta b/Assets/Scripts/Main/EffectObj.meta
new file mode 100644
index 0000000..b0dc530
--- /dev/null
+++ b/Assets/Scripts/Main/EffectObj.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 739ef744b94dc6048b3fc511e2225fd8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs
new file mode 100644
index 0000000..3c41aa8
--- /dev/null
+++ b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs
@@ -0,0 +1,159 @@
+using Game;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+public class PlayRoleSnapshotClass
+{
+ public float time;
+ public Sprite mSprite;
+ public Vector3 BridgeDir;
+ public Vector3 Pos;
+ public void Reset()
+ {
+ time = 0;
+ mSprite = null;
+ BridgeDir = Vector3.zero;
+ Pos = Vector3.zero;
+ }
+}
+
+public class RoleFastShadow : MonoBehaviour
+{
+ protected Transform mBridgeTransfrom;
+ protected Transform mModelTransfrom;
+ protected SpriteRenderer mSpriteRenderer;
+ Vector3 offset = new Vector3(0, 0, 0.1f);
+
+ public int CurrPlayIndex = -1;
+ public float NextPlayTime = 0;
+ public bool bCanPlay = false;
+ public float StartPlayTime;
+
+ #region
+ static Queue tempHistoryQueue = new Queue();
+ List KeyHistory = new List();
+ const int HistoryLimit = 30;
+
+ static PlayRoleSnapshotClass EnqueueOneHistory()
+ {
+ if (tempHistoryQueue.Count > 0)
+ return tempHistoryQueue.Dequeue();
+
+ return new PlayRoleSnapshotClass();
+ }
+
+ public void AddSnap(float _time,Sprite sprite, Vector3 bridgeDir, Vector3 pos)
+ {
+ while (KeyHistory.Count > HistoryLimit)
+ {
+ KeyHistory[0].Reset();
+ tempHistoryQueue.Enqueue(KeyHistory[0]);
+ KeyHistory.RemoveAt(0);
+ }
+
+ PlayRoleSnapshotClass snap = EnqueueOneHistory();
+ snap.time = _time;
+ snap.mSprite = sprite;
+ snap.BridgeDir = bridgeDir;
+ snap.Pos = pos;
+ KeyHistory.Add(snap);
+ }
+
+ public void ClearHistory()
+ {
+ for (int i = 0; i < KeyHistory.Count; i++)
+ {
+ KeyHistory[i].Reset();
+ tempHistoryQueue.Enqueue(KeyHistory[i]);
+ }
+ KeyHistory.Clear();
+ }
+ #endregion
+
+ void OnEnable()
+ {
+ mBridgeTransfrom = transform.Find("Bridge");
+ mModelTransfrom = mBridgeTransfrom.Find("Model");
+ mSpriteRenderer = mModelTransfrom.GetComponent();
+ mBridgeTransfrom.gameObject.SetActive(false);
+ LoadData();
+ }
+
+ public void LoadData()
+ {
+ RoleSnapshotClass[] srcData = GamePlayEntry.MainPlayer.Player.mRoleSnapshot.GetHistoryArray();
+ float time = 0;
+ Vector3 pos;
+ Vector3 dir = Vector3.zero;
+ for (int i = 0; i < srcData.Length; i++)
+ {
+ if (i > 0)
+ {
+ time = srcData[i].time - srcData[0].time;
+ time = time / 2f;
+ dir = srcData[i].Pos - srcData[i - 1].Pos;
+ //һλ
+ pos = srcData[i].Pos + (dir * 4f);
+ }
+ else
+ {
+ pos = srcData[i].Pos;
+ }
+ AddSnap(time, srcData[i].mSprite, srcData[i].BridgeDir, pos);
+ }
+
+ if (KeyHistory.Count > 0)
+ {
+ bCanPlay = true;
+ StartPlayTime = 0;
+ CurrPlayIndex = -1;
+ NextPlayTime = 0;
+ StartPlayTime = Time.time;
+ }
+ }
+
+ public void Update()
+ {
+ //δﲥһ֡¼
+ if (!bCanPlay || Time.time < NextPlayTime)
+ return;
+
+ CurrPlayIndex++;
+
+ PlayRoleSnapshotClass snap = KeyHistory[CurrPlayIndex];
+
+ //
+ mBridgeTransfrom.gameObject.SetActive(true);
+ mSpriteRenderer.sprite = snap.mSprite;
+ mBridgeTransfrom.localEulerAngles = snap.BridgeDir;
+ transform.position = snap.Pos + offset;
+
+ //ûк֡
+ if (KeyHistory.Count < CurrPlayIndex + 2)
+ {
+ bCanPlay = false;
+ Invoke("EndEff", 0.05f);
+ }
+ else//֡
+ {
+ NextPlayTime = StartPlayTime + KeyHistory[CurrPlayIndex + 1].time;
+ }
+ }
+
+ //public void SetData(Sprite sprite, Vector3 BridgelocalEulerAngles, Vector3 targetWorldPos)
+ //{
+ // mBridgeTransfrom.gameObject.SetActive(true);
+ // mSpriteRenderer.sprite = sprite;
+ // mBridgeTransfrom.localEulerAngles = BridgelocalEulerAngles;
+ // transform.position = targetWorldPos + offset;
+ // Invoke("EndEff", 0.3f);
+ //}
+
+ public void EndEff()
+ {
+ this.gameObject.SetActive(false);
+ ClearHistory();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta
new file mode 100644
index 0000000..f73dd42
--- /dev/null
+++ b/Assets/Scripts/Main/EffectObj/RoleFastShadow.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5c8da77e0d26d6b44a7617b48c8ff1be
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs b/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs
index 688ddc8..f89272f 100644
--- a/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs
+++ b/Assets/Scripts/Main/Event/BattleEvent/AttackHitEventArgs.cs
@@ -7,16 +7,19 @@ namespace Game
{
public static readonly int EventId = typeof(AttackHitEventArgs).GetHashCode();
public E_NODE_TYPE Attacker_Type = E_NODE_TYPE.N_FREE;
- public long Attacker_RoleID = 0;
+ public int Attacker_RoleID = 0;
public E_NODE_TYPE UnderAtk_Type = E_NODE_TYPE.N_FREE;
- public long UnderAtk_RoleID = 0;
+ public int UnderAtk_RoleID = 0;
+
+
+ public int AttackTypeId;//TODO
///
/// ȡݱɹ¼š
///
public override int Id { get { return EventId; } }
- public static AttackHitEventArgs Create(E_NODE_TYPE attacker_Type, long attacker_RoleID, E_NODE_TYPE underAtk_Type, long underAtk_RoleID)
+ public static AttackHitEventArgs Create(E_NODE_TYPE attacker_Type, int attacker_RoleID, E_NODE_TYPE underAtk_Type, int underAtk_RoleID)
{
AttackHitEventArgs s = ReferencePool.Acquire();
s.Attacker_Type = attacker_Type;
diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs
deleted file mode 100644
index 5171493..0000000
--- a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using Axibug;
-using Axibug.Event;
-
-namespace Game
-{
- public class MainPlayerInAttackEventArgs : LogicEventArgs
- {
- public static readonly int EventId = typeof(MainPlayerInAttackEventArgs).GetHashCode();
- public bool IsIn = false;
-
- ///
- /// ȡݱɹ¼š
- ///
- public override int Id { get { return EventId; } }
-
- public static MainPlayerInAttackEventArgs Create(bool isIn)
- {
- MainPlayerInAttackEventArgs s = ReferencePool.Acquire();
- s.IsIn = isIn;
- return s;
- }
-
- public override void Clear()
- {
- IsIn = false;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs
new file mode 100644
index 0000000..753f1aa
--- /dev/null
+++ b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs
@@ -0,0 +1,34 @@
+using Axibug;
+using Axibug.Event;
+
+namespace Game
+{
+ public class MainPlayerOnceAttackEventArgs : LogicEventArgs
+ {
+ public static readonly int EventId = typeof(MainPlayerOnceAttackEventArgs).GetHashCode();
+ public long RoleID = 0;
+ public E_NODE_TYPE NodeType = E_NODE_TYPE.N_FREE;
+ public E_ONCEATTACK_STEP Step = E_ONCEATTACK_STEP.None;
+
+ ///
+ /// ȡݱɹ¼š
+ ///
+ public override int Id { get { return EventId; } }
+
+ public static MainPlayerOnceAttackEventArgs Create(long roleID, E_NODE_TYPE nodetype, E_ONCEATTACK_STEP step)
+ {
+ MainPlayerOnceAttackEventArgs s = ReferencePool.Acquire();
+ s.Step = step;
+ s.NodeType = nodetype;
+ s.RoleID = roleID;
+ return s;
+ }
+
+ public override void Clear()
+ {
+ RoleID = 0;
+ NodeType = E_NODE_TYPE.N_FREE;
+ Step = E_ONCEATTACK_STEP.None;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs.meta b/Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs.meta
similarity index 100%
rename from Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerInAttackEventArgs.cs.meta
rename to Assets/Scripts/Main/Event/MainPlayerInput/MainPlayerOnceAttackEventArgs.cs.meta
diff --git a/Assets/Scripts/Main/Event/RoleEvent.meta b/Assets/Scripts/Main/Event/RoleEvent.meta
new file mode 100644
index 0000000..f401442
--- /dev/null
+++ b/Assets/Scripts/Main/Event/RoleEvent.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eea142782d292a44695def9a3679e62c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs
new file mode 100644
index 0000000..4ee475f
--- /dev/null
+++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs
@@ -0,0 +1,34 @@
+using Axibug;
+using Axibug.Event;
+
+namespace Game
+{
+ public class RoleDeadAnimeEndEventArgs : LogicEventArgs
+ {
+ public static readonly int EventId = typeof(RoleDeadAnimeEndEventArgs).GetHashCode();
+ public E_NODE_TYPE Type = E_NODE_TYPE.N_FREE;
+ public int RoleID = 0;
+
+
+ public int AttackTypeId;//TODO
+
+ ///
+ /// ȡݱɹ¼š
+ ///
+ public override int Id { get { return EventId; } }
+
+ public static RoleDeadAnimeEndEventArgs Create(E_NODE_TYPE type, int roleID)
+ {
+ RoleDeadAnimeEndEventArgs s = ReferencePool.Acquire();
+ s.Type = type;
+ s.RoleID = roleID;
+ return s;
+ }
+
+ public override void Clear()
+ {
+ Type = E_NODE_TYPE.N_FREE;
+ RoleID = 0;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta
new file mode 100644
index 0000000..ed04042
--- /dev/null
+++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadAnimeEndEventArgs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6644d3cffb15f5c42b7325819b9b9119
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs
new file mode 100644
index 0000000..1cddc8b
--- /dev/null
+++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs
@@ -0,0 +1,34 @@
+using Axibug;
+using Axibug.Event;
+
+namespace Game
+{
+ public class RoleDeadEventArgs : LogicEventArgs
+ {
+ public static readonly int EventId = typeof(RoleDeadEventArgs).GetHashCode();
+ public E_NODE_TYPE Type = E_NODE_TYPE.N_FREE;
+ public int RoleID = 0;
+
+
+ public int AttackTypeId;//TODO
+
+ ///
+ /// ȡݱɹ¼š
+ ///
+ public override int Id { get { return EventId; } }
+
+ public static RoleDeadEventArgs Create(E_NODE_TYPE type, int roleID)
+ {
+ RoleDeadEventArgs s = ReferencePool.Acquire();
+ s.Type = type;
+ s.RoleID = roleID;
+ return s;
+ }
+
+ public override void Clear()
+ {
+ Type = E_NODE_TYPE.N_FREE;
+ RoleID = 0;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta
new file mode 100644
index 0000000..2337200
--- /dev/null
+++ b/Assets/Scripts/Main/Event/RoleEvent/RoleDeadEventArgs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a34fd0de1e45a040b28409f56411ad0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/ObjPool.meta b/Assets/Scripts/Main/ObjPool.meta
new file mode 100644
index 0000000..5365489
--- /dev/null
+++ b/Assets/Scripts/Main/ObjPool.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 124e7ee575b564d4ba18c9acda30e3d6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/ObjPool/PrefabPool.cs b/Assets/Scripts/Main/ObjPool/PrefabPool.cs
new file mode 100644
index 0000000..ef8ba90
--- /dev/null
+++ b/Assets/Scripts/Main/ObjPool/PrefabPool.cs
@@ -0,0 +1,202 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using Game;
+using UnityEditor;
+using Axibug.Resources;
+
+public enum E_PREFAB_TYPE
+{
+ NONE,
+ EFFECT,
+}
+
+// 局部对象池模板
+public class PrefabPool where T : MonoBehaviour
+{
+ private Transform mb_vParentTf; // 创建对象时的父节点
+ private List mb_vObjList; // 对象列表
+ private string mb_vPrefabPath; // 对象预制名称
+ private E_PREFAB_TYPE mb_vPrefabType;
+
+ public int iActivityCount
+ {
+ get
+ {
+ int retCount = 0;
+
+ if (mb_vObjList != null)
+ {
+ for (int i = 0; i < mb_vObjList.Count; i++)
+ {
+ if (mb_vObjList[i].gameObject.activeSelf)
+ retCount++;
+ }
+ }
+
+ return retCount;
+ }
+ }
+
+
+ public List vObjList
+ {
+ get
+ {
+ if (mb_vObjList == null)
+ mb_vObjList = new List();
+
+ return mb_vObjList;
+ }
+ }
+
+ // 默认构造 需要配合 Init()使用
+ public PrefabPool() { }
+
+ // 构造 并 Init()
+ public PrefabPool(Transform tfParent, E_PREFAB_TYPE type)
+ {
+ string vPrefabName = typeof(T).FullName;
+ mb_vPrefabType = type;
+ this.Init(tfParent, vPrefabName);
+ }
+
+ // 初始化
+ void Init(Transform tfParent, string vPrefabName)
+ {
+ mb_vParentTf = tfParent;
+ switch (mb_vPrefabType)
+ {
+ case E_PREFAB_TYPE.EFFECT:
+ mb_vPrefabPath = $"Assets/GameAssets/Prefabs/Effect/{vPrefabName}/{vPrefabName}.prefab";
+ break;
+ }
+ }
+
+ // 隐藏
+ public void Hide()
+ {
+ for (int i = 0; i < vObjList.Count; i++)
+ {
+ vObjList[i].gameObject.SetActive(false);
+ }
+ }
+
+ // 隐藏父节点
+ public void HideNode()
+ {
+ mb_vParentTf.gameObject.SetActive(false);
+ }
+
+ // 显示父节点
+ public void ShowNode()
+ {
+ mb_vParentTf.gameObject.SetActive(true);
+
+ }
+ // 获取
+ public T GetObj(int index)
+ {
+ if (index < vObjList.Count)
+ {
+ vObjList[index].gameObject.SetActive(true);
+ return vObjList[index];
+ }
+
+ GameObject go = ClonePrefab(mb_vPrefabPath, mb_vParentTf);
+ T vObj = go.GetComponent();
+ if (vObj == null)
+ vObj = go.AddComponent();
+
+ vObjList.Add(vObj);
+ return vObj;
+ }
+
+ // 获取
+ public T GetAnyHide()
+ {
+ int count = vObjList.Count;
+ for (int i = 0; i < count; i++)
+ {
+ if (!vObjList[i].gameObject.activeSelf)
+ {
+ vObjList[i].gameObject.SetActive(true);
+ return vObjList[i];
+ }
+ }
+
+ return GetObj(count);
+ }
+
+
+ public void Remove(int index)
+ {
+ if (index >= vObjList.Count)
+ return;
+
+ T vObj = vObjList[index];
+ GameObject.Destroy(vObj.gameObject);
+ vObjList.RemoveAt(index);
+ }
+
+ public void Remove(T obj)
+ {
+ for (int i = 0; i < vObjList.Count; i++)
+ {
+ if (vObjList[i] == obj)
+ {
+ GameObject.Destroy(obj.gameObject);
+ vObjList.RemoveAt(i);
+ return;
+ }
+ }
+ }
+
+ // 销毁
+ public void Destory()
+ {
+ for (int i = 0; i < vObjList.Count; i++)
+ {
+ T vObj = vObjList[i];
+ GameObject.Destroy(vObj.gameObject);
+ }
+ vObjList.Clear();
+ }
+
+
+ private GameObject ClonePrefab(string path, Transform parent)
+ {
+ string rootPath = "Assets/GameAssets";
+ string MapName = path;
+ string tmp = MapName.Remove(0, rootPath.Length + 1);
+ int idx = tmp.LastIndexOf('/');
+ string bundleName = tmp.Substring(0, idx);
+
+ UnityEngine.Object asset = null;
+ if (AppEntry.Base.EditorResourceMode)
+ {
+#if UNITY_EDITOR
+ asset = AssetDatabase.LoadAssetAtPath(MapName);
+#endif
+ }
+ else
+ {
+ int id = MapName.GetHashCode();
+ asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, parent);
+ }
+
+ if (asset == null)
+ {
+ Debug.LogError($"asset加载失败,path={MapName}");
+ return null;
+ }
+
+ GameObject go = GameObject.Instantiate(asset, parent) as GameObject;
+ if (go == null)
+ {
+ Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
+
+ }
+ return go;
+ }
+}
diff --git a/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta b/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta
new file mode 100644
index 0000000..5ea303a
--- /dev/null
+++ b/Assets/Scripts/Main/ObjPool/PrefabPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e50bac6e535ab69488856c2e419d7660
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
index ed16690..86636cb 100644
--- a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
+++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
@@ -17,6 +17,11 @@ public class ProcedureInitRole : ProcedureBase
GamePlayEntry.MainPlayer.LoadPlayer();
+ //ɹ
+ GamePlayEntry.RoleMgr.CreateMonster();
+ //GamePlayEntry.RoleMgr.CreateMonster();
+ //GamePlayEntry.RoleMgr.CreateMonster();
+
//TODO һЩʼ ȵ
m_IsInitSuccessful = true;
}
diff --git a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
index 002ddae..7371149 100644
--- a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
+++ b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
@@ -26,10 +26,17 @@ namespace Game
return true;
}
+
#region 麯ʵ
- public void InitMachine(Transform trans)
+ public void InitMachine(Transform trans, S_ROLE_DATA_BASE data = null)
{
_animator = trans.GetComponent();
+
+ if (data != null)
+ {
+ _animator.SetInteger("RoleID", (int)data.innate.roleid);
+ _animator.SetInteger("NodeType", (int)data.RoleType);
+ }
}
public void ReleazeMachine()
@@ -70,12 +77,17 @@ namespace Game
public void PlayDead()
{
- _animator.SetBool("Dead", true);
+ _animator.Play("Dead");
}
- public void StartHit()
+ public void PlayHit()
{
- _animator.SetBool("Hit", true);
+ _animator.Play("Hurt");
+ }
+
+ public void SetAnimatorSpeed(float speed)
+ {
+ _animator.speed = speed;
}
#endregion
diff --git a/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs b/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs
index 63eb1f6..d6726c8 100644
--- a/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs
+++ b/Assets/Scripts/Main/Role/CharacterMachine/ICharMachineBase.cs
@@ -10,15 +10,16 @@ namespace Game
/// жIJ㼶
///
///
- public abstract void InitMachine(Transform trans);
+ public abstract void InitMachine(Transform trans, S_ROLE_DATA_BASE data = null);
public abstract void ReleazeMachine();
public abstract void Update_Logic();
public abstract void SetAttack(string anim);
public abstract void SetOtherAnime(string anim);
public abstract void PlayDead();
- public abstract void StartHit();
+ public abstract void PlayHit();
public abstract void StartRun();
public abstract void BackToIdle();
public abstract void DeadToIdle();
+ public abstract void SetAnimatorSpeed(float speed);
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Role/MainRole.cs b/Assets/Scripts/Main/Role/MainRole.cs
index 0722251..b143cbb 100644
--- a/Assets/Scripts/Main/Role/MainRole.cs
+++ b/Assets/Scripts/Main/Role/MainRole.cs
@@ -7,6 +7,9 @@ namespace Game
{
public class MainRole : RoleBase
{
+ protected SpriteRenderer mSpriteRenderer;
+ public SnapshotData mRoleSnapshot;
+
///
/// ʼ
///
@@ -14,6 +17,13 @@ namespace Game
public void Init(S_ROLE_SELF data)
{
base.Init(data);
+ mRoleSnapshot = new SnapshotData();
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+ mSpriteRenderer = mModelTransfrom.GetComponent();
}
protected override void OnEnable()
@@ -26,6 +36,54 @@ namespace Game
base.OnDisable();
}
+
+ const int SnapInterval = 3;
+ int SnapIntervalIndex = 0;
+
+ protected override void Update()
+ {
+ base.Update();
+
+ SnapIntervalIndex++;
+ if (SnapIntervalIndex >= SnapInterval)
+ {
+ mRoleSnapshot.AddSnap(mSpriteRenderer.sprite, mBridgeTransfrom.localEulerAngles, transform.position);
+ SnapIntervalIndex = 0;
+ }
+
+ if (Input.GetKeyDown(KeyCode.T))
+ {
+ RoleFastShadow fastshadow = GamePlayEntry.EffectMgr.rolegastEftPool.GetAnyHide();
+ //Ӱ
+ //fastshadow.SetData(mSpriteRenderer.sprite, mBridgeTransfrom.localEulerAngles, transform.position);
+ }
+
+ if (Input.GetKeyDown(KeyCode.G))
+ {
+ Anime.SetAnimatorSpeed(1f);
+ Move_Speed = 3.5f * 1f;
+ }
+
+ if (Input.GetKeyDown(KeyCode.Y))
+ {
+ Anime.SetAnimatorSpeed(1.5f);
+ Move_Speed = 3.5f * 1.5f;
+ }
+
+ if (Input.GetKeyDown(KeyCode.U))
+ {
+ Anime.SetAnimatorSpeed(2f);
+ Move_Speed = 3.5f * 2f;
+ }
+
+ if (Input.GetKeyDown(KeyCode.I))
+ {
+ Anime.SetAnimatorSpeed(2.6f);
+ Move_Speed = 3.5f * 2.6f;
+ }
+
+ }
+
public override void MeshChangeMoveState(bool ToMoveState)
{
if (ToMoveState)
diff --git a/Assets/Scripts/Main/Role/MonsterRole.cs b/Assets/Scripts/Main/Role/MonsterRole.cs
new file mode 100644
index 0000000..8b56d1c
--- /dev/null
+++ b/Assets/Scripts/Main/Role/MonsterRole.cs
@@ -0,0 +1,76 @@
+using Axibug;
+using Axibug.Event;
+using Axibug.Runtime;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Game
+{
+ public class MonsterRole : RoleBase
+ {
+ ///
+ /// ʼ
+ ///
+ ///
+ public void Init(S_ROLE_MONSTER data)
+ {
+ base.Init(data);
+ }
+
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDeadEventArgs);
+
+ AppEntry.Event.Subscribe(RoleDeadAnimeEndEventArgs.EventId, OnRoleDeadAnimeEndEventArgs);
+ }
+
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ AppEntry.Event.Unsubscribe(RoleDeadEventArgs.EventId, OnRoleDeadEventArgs);
+ AppEntry.Event.Unsubscribe(RoleDeadAnimeEndEventArgs.EventId, OnRoleDeadAnimeEndEventArgs);
+ }
+
+ public override void MeshChangeMoveState(bool ToMoveState)
+ {
+ if (ToMoveState)
+ {
+ Anime.StartRun();
+ }
+ else
+ {
+ Anime.BackToIdle();
+ }
+ }
+
+ public override void Release()
+ {
+
+ }
+
+
+ private void OnRoleDeadEventArgs(object sender, LogicEventArgs e)
+ {
+ RoleDeadEventArgs msg = (RoleDeadEventArgs)e;
+ if (msg == null) throw new GameException("RoleDeadEventArgs is null");
+ if (msg.RoleID == RoleID)
+ {
+ //رײ
+ mselfCollider.enabled = false;
+ //ر
+ mRigidbody.useGravity = false;
+ }
+ }
+
+ private void OnRoleDeadAnimeEndEventArgs(object sender, LogicEventArgs e)
+ {
+ RoleDeadAnimeEndEventArgs msg = (RoleDeadAnimeEndEventArgs)e;
+ if (msg == null) throw new GameException("RoleDeadAnimeEndEventArgs");
+ if (msg.RoleID == RoleID)
+ {
+ GamePlayEntry.RoleMgr.DestroyRole(this);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Main/Role/MonsterRole.cs.meta b/Assets/Scripts/Main/Role/MonsterRole.cs.meta
new file mode 100644
index 0000000..e81bdad
--- /dev/null
+++ b/Assets/Scripts/Main/Role/MonsterRole.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b9d50ee3d1354244fbcac9492c5f097c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Main/Role/RoleBase.cs b/Assets/Scripts/Main/Role/RoleBase.cs
index e4e42fe..870510a 100644
--- a/Assets/Scripts/Main/Role/RoleBase.cs
+++ b/Assets/Scripts/Main/Role/RoleBase.cs
@@ -10,7 +10,9 @@ namespace Game
public abstract class RoleBase : MonoBehaviour
{
public E_NODE_TYPE RoleType => mBaseData.RoleType;
- public long RoleID => mBaseData.innate.roleid;
+ public int RoleID => mBaseData.innate.roleid;
+ public S_ROLE_DATA_BASE BaseData => mBaseData;
+
public ICharMachineBase Anime => mAnime;
public Animator AttackBoxAnime;
@@ -19,7 +21,7 @@ namespace Game
public Vector2 InputV2;
public bool mIsMove = false;
public bool mIsLeft = false;
- public bool IsInAttack = false;
+ public E_ONCEATTACK_STEP AttackStep = E_ONCEATTACK_STEP.None;
bool LastIsMove = false;
bool LastIsLeft = false;
@@ -36,14 +38,14 @@ namespace Game
protected Transform mBridgeTransfrom;
protected Transform mModelTransfrom;
protected Rigidbody mRigidbody;
+ protected Collider mselfCollider;
- Vector3 Angle_RightDir => Vector3.zero;
- Vector3 Angle_LeftDir = new Vector3(0,180,0);
protected virtual void Awake()
{
mBridgeTransfrom = transform.Find("Bridge");
mModelTransfrom = mBridgeTransfrom.Find("Model");
+ mselfCollider = transform.GetComponent();
mRigidbody = transform.GetComponent();
}
@@ -55,7 +57,7 @@ namespace Game
mIsLeft = false;
LastIsLeft = false;
- IsInAttack = false;
+ AttackStep = E_ONCEATTACK_STEP.None;
MeshChangeDir(mIsLeft);
}
@@ -74,11 +76,12 @@ namespace Game
if (RoleType == E_NODE_TYPE.N_MAINPLAYER)
{
mAnime = new CharacterMachine();
- mAnime.InitMachine(mModelTransfrom);
+ mAnime.InitMachine(mModelTransfrom,data);
}
else if (RoleType == E_NODE_TYPE.N_MONSTER)
{
-
+ mAnime = new CharacterMachine();
+ mAnime.InitMachine(mModelTransfrom, data);
}
else if (RoleType == E_NODE_TYPE.N_NPC)
{
@@ -97,7 +100,7 @@ namespace Game
{
#region ƶ
- if (IsInAttack)
+ if (AttackStep != E_ONCEATTACK_STEP.None)
{
LastIsMove = false;
Move_currentVector = Vector3.zero;
@@ -153,7 +156,7 @@ namespace Game
public void MeshChangeDir(bool ToLeftDir)
{
- mBridgeTransfrom.localEulerAngles = ToLeftDir ? Angle_LeftDir : Angle_RightDir;
+ mBridgeTransfrom.localEulerAngles = ToLeftDir ? ConstClass.Angle_LeftDir : ConstClass.Angle_RightDir;
}
public abstract void Release();
diff --git a/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs b/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs
index ce21e7e..f84574d 100644
--- a/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs
+++ b/Assets/Scripts/Main/UI/UIMgr/UnitPool.cs
@@ -93,6 +93,7 @@ public class UnitPool where T : MonoBehaviour
vObjList[index].gameObject.SetActive(true);
return vObjList[index];
}
+
string uiName = typeof(T).FullName;
var strNameAry = uiName.Split('.');
uiName = strNameAry[strNameAry.Length - 1];
diff --git a/Assets/War.meta b/Assets/War.meta
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diff --git a/Assets/War/Slime Enemy - Pixel Art.meta b/Assets/War/Slime Enemy - Pixel Art.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/War/Slime Enemy - Pixel Art/Animation/Death.meta b/Assets/War/Slime Enemy - Pixel Art/Animation/Death.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Animation.anim b/Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Animation.anim
new file mode 100644
index 0000000..709dce6
--- /dev/null
+++ b/Assets/War/Slime Enemy - Pixel Art/Animation/Death/Blue/Blue Death (No flash) - Animation.anim
@@ -0,0 +1,107 @@
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Library\ScriptAssemblies\UnityEditor.UI.dll
diff --git a/Axibug.Runtime.csproj b/Axibug.Runtime.csproj
index 3e354a3..315eb26 100644
--- a/Axibug.Runtime.csproj
+++ b/Axibug.Runtime.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
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prompt
4
0169
@@ -53,7 +53,7 @@
2020.3.33f1c2
-
+
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-
-
- D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -372,359 +372,353 @@
Assets\Plugins\likedll.dll
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diff --git a/Axibug.csproj b/Axibug.csproj
index d81ea01..35e3e99 100644
--- a/Axibug.csproj
+++ b/Axibug.csproj
@@ -22,7 +22,7 @@
full
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Library\ScriptAssemblies\UnityEditor.UI.dll
diff --git a/Game.Editor.csproj b/Game.Editor.csproj
index 070b8da..223eb49 100644
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Library\ScriptAssemblies\Unity.TextMeshPro.dll
diff --git a/Game.csproj b/Game.csproj
index 07f463e..3331d0a 100644
--- a/Game.csproj
+++ b/Game.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
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prompt
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -406,359 +425,353 @@
Assets\Plugins\likedll.dll
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diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 222ac95..2f445a8 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -18,8 +18,14 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c6f1c170e1f38233d2834633c133af6f9
flags: 0
RecentlyUsedScenePath-4:
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+ flags: 0
+ RecentlyUsedScenePath-5:
value: 22424703114646680e0b0227036c72111f192b292926237e38271427fb
flags: 0
+ RecentlyUsedScenePath-6:
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+ flags: 0
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value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4baf5e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1bf968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7
flags: 0