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diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
index 1a79dd7..572fcfc 100644
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll
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+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
Library\ScriptAssemblies\UnityEngine.TestRunner.dll
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 61ce4b6..54c8b0f 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
- UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -53,7 +53,7 @@
2020.3.33f1c2
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@@ -66,232 +66,232 @@
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Assets\Plugins\Google.Protobuf\System.Memory.dll
@@ -308,353 +308,359 @@
Assets\Plugins\likedll.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
Library\ScriptAssemblies\Unity.VSCode.Editor.dll
diff --git a/Assets/Axibug/Axibug.prefab b/Assets/Axibug/Axibug.prefab
index d2a25e8..61ff1fc 100644
--- a/Assets/Axibug/Axibug.prefab
+++ b/Assets/Axibug/Axibug.prefab
@@ -317,7 +317,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 787698569}
m_LocalRotation: {x: 0.03760297, y: 0, z: 0, w: 0.9992928}
- m_LocalPosition: {x: 0, y: 1.99, z: -9.23}
+ m_LocalPosition: {x: 0, y: 1.87, z: -7.65}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7918943641728165702}
@@ -939,6 +939,7 @@ MonoBehaviour:
- Game.ProcedureLaunch
- Game.ProcedureSplash
- Game.ProcedureUpdateVersion
+ - ProcedureInGame
- ProcedureInitRole
- ProcedureInitSystem
- ProcedureScenesLoad
diff --git a/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller b/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller
index e1f5f61..914409d 100644
--- a/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller
+++ b/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller
@@ -26,6 +26,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &-4629465009851174522
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 3
+ m_ConditionEvent: Speed
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 7852368639546613177}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0.25
+ m_TransitionOffset: 0
+ m_ExitTime: 0.5833334
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1107 &-4318224155033396118
AnimatorStateMachine:
serializedVersion: 6
@@ -40,13 +65,13 @@ AnimatorStateMachine:
m_Position: {x: 200, y: 0, z: 0}
- serializedVersion: 1
m_State: {fileID: 7852368639546613177}
- m_Position: {x: 235, y: 65, z: 0}
+ m_Position: {x: 290, y: 70, z: 0}
- serializedVersion: 1
m_State: {fileID: -2654552166376096974}
m_Position: {x: 270, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: -3802118723531622627}
- m_Position: {x: 305, y: 195, z: 0}
+ m_Position: {x: 300, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: 4164821889480732602}
m_Position: {x: 340, y: 260, z: 0}
@@ -134,6 +159,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &-3299496346932648763
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 6
+ m_ConditionEvent: Speed
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 4054845936075069209}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0.25
+ m_TransitionOffset: 0
+ m_ExitTime: 0.6875
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1102 &-2654552166376096974
AnimatorState:
serializedVersion: 6
@@ -220,7 +270,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: Warrior
serializedVersion: 5
- m_AnimatorParameters: []
+ m_AnimatorParameters:
+ - m_Name: Speed
+ m_Type: 3
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -400,7 +456,8 @@ AnimatorState:
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
- m_Transitions: []
+ m_Transitions:
+ - {fileID: -4629465009851174522}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -556,7 +613,8 @@ AnimatorState:
m_Name: Run
m_Speed: 1
m_CycleOffset: 0
- m_Transitions: []
+ m_Transitions:
+ - {fileID: -3299496346932648763}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index e90ae3b..fb81b1f 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -176,22 +176,6 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- - target: {fileID: 787698570, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3}
- propertyPath: m_LocalPosition.y
- value: 1.87
- objectReference: {fileID: 0}
- - target: {fileID: 787698570, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3}
- propertyPath: m_LocalPosition.z
- value: -7.65
- objectReference: {fileID: 0}
- - target: {fileID: 1377482920413753345, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3}
- propertyPath: m_IsActive
- value: 0
- objectReference: {fileID: 0}
- - target: {fileID: 1760303496401699052, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3}
- propertyPath: m_LocalPosition.z
- value: -3.04
- objectReference: {fileID: 0}
- target: {fileID: 7219867924276195500, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3}
propertyPath: m_Name
value: Axibug
@@ -446,7 +430,7 @@ Light:
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
- m_BoundingSphereOverride: {x: 0, y: 8.9445606e+26, z: 4.5905e-41, w: 0}
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
diff --git a/Assets/Scripts/Main/Base/GamePlayEntry.cs b/Assets/Scripts/Main/Base/GamePlayEntry.cs
index 032f32d..b5fa952 100644
--- a/Assets/Scripts/Main/Base/GamePlayEntry.cs
+++ b/Assets/Scripts/Main/Base/GamePlayEntry.cs
@@ -23,11 +23,11 @@ namespace Game
private set;
}
- // public static UserMgrComponent UserMgr
- // {
- // get;
- // private set;
- // }
+ public static RoleMgrComponent RoleMgr
+ {
+ get;
+ private set;
+ }
public static LubanComponent Luban
{
@@ -117,7 +117,7 @@ namespace Game
Map = parent.Find("Map").gameObject.AddComponent();
MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent();
Luban = parent.Find("Luban").gameObject.AddComponent();
- //RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent();
+ RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent();
//Network = parent.Find("Network").gameObject.AddComponent();
//DropMgr = parent.Find("DropMgr").gameObject.AddComponent();
//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent();
diff --git a/Assets/Scripts/Main/CustomsComponent/InputComponent.cs b/Assets/Scripts/Main/CustomsComponent/InputComponent.cs
index 0d1095d..7b7738e 100644
--- a/Assets/Scripts/Main/CustomsComponent/InputComponent.cs
+++ b/Assets/Scripts/Main/CustomsComponent/InputComponent.cs
@@ -11,9 +11,10 @@ namespace Game
{
public class InputComponent : GameComponent
{
- private Vector2 _clickPoint; //Êó±êµã»÷uiλÖÃ
+ public Vector2 InputV2 { get { return _InputV2; } }
- private int RoleID;
+ private Vector2 _clickPoint; //Êó±êµã»÷uiλÖÃ
+ private Vector2 _InputV2;
private void Start()
{
@@ -21,6 +22,12 @@ namespace Game
//AppEntry.Event.Subscribe(A123EventArgs.EventId, OnA123EventArgs);
}
+ public void ReSetInput()
+ {
+ _InputV2 = Vector2.zero;
+ _clickPoint = Vector2.zero;
+ }
+
///
/// ¼ì²âÊÇ·ñµã»÷UI
@@ -117,6 +124,18 @@ namespace Game
// Update is called once per frame
void Update()
+ {
+ if (!GamePlayEntry.MainPlayer.InGame)
+ return;
+
+ Update_Touch();
+ Update_Input();
+ }
+
+ ///
+ /// µã»÷
+ ///
+ void Update_Touch()
{
//Ë«Ö¸²Ù×÷
if (Update_DoubleTouch())
@@ -136,7 +155,7 @@ namespace Game
GameObject obj = GetPointerOverGameObject(clickPos, out bool hasUI);
//ÏÔʾµã»÷ÌØЧ
- if(GamePlayEntry.UI.IsOpen()) GamePlayEntry.UI.Hide();
+ if (GamePlayEntry.UI.IsOpen()) GamePlayEntry.UI.Hide();
GamePlayEntry.UI.OpenUI();
if (hasUI)
@@ -172,6 +191,16 @@ namespace Game
}
}
+ void Update_Input()
+ {
+ //AD·½Ïò¿ØÖÆ
+ _InputV2.x = Input.GetAxis("Horizontal");
+ //WS·½Ïò¿ØÖÆ
+ _InputV2.y = Input.GetAxis("Vertical");
+
+ //AxibugLog.Debug("InputV2 =>" + InputV2);
+ }
+
#region Ë«Ö¸ÊÖÊÆ
protected readonly Transform m_zoom = null;
@@ -180,7 +209,6 @@ namespace Game
protected static float current = 0;
private float last = -1;
-
public bool Update_DoubleTouch()
{
if (false)//ÓÐÆäËûºÍË«Ö¸»¥³âµÄ²Ù×÷ÔòÌø³ö£¬¿É²¹³ä
diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
index 58f4bbe..8fae933 100644
--- a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
+++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs
@@ -15,74 +15,58 @@ namespace Game
{
public Transform CamPos;
- public Transform Player;
- Rigidbody mRigidbody;
+ public MainRole Player;
+
+ //Rigidbody mRigidbody;
public bool bLoadFinish { get; private set; } = false;
+ public bool InGame = false;
+
private void OnEnable()
{
CamPos = transform.Find("CamPos");
+ InGame = false;
}
+
+ public void ReSetMainPlayer()
+ {
+ Player = null;
+ }
+
void Start()
{
}
+ void Update()
+ {
+ Update_MoveForInput();
+ }
+
public void LoadPlayer()
{
bLoadFinish = false;
- //TODO Òì²½
- GameObject playergo = Clone("Warrior");
- playergo.transform.localPosition = Vector3.zero;
- this.transform.position = GamePlayEntry.Map.SpawnPos;
- mRigidbody = this.gameObject.AddComponent();
- mRigidbody.isKinematic = false;
- mRigidbody.useGravity = true;
+ Player = GamePlayEntry.RoleMgr.CreateMainRole();
- ////ÉãÏñ»ú
- Camera.main.transform.parent = CamPos;
- Camera.main.transform.localPosition = Vector3.zero;
- Camera.main.transform.localEulerAngles = Vector3.zero;
+ //ÉãÏñ»ú
+ SetMainCamera();
bLoadFinish = true;
}
-
- private GameObject Clone(string RoleName)
+ public void SetMainCamera()
{
- string rootPath = "Assets/GameAssets";
- string MapName = $"Assets/GameAssets/Prefabs/Role/{RoleName}/{RoleName}.prefab";
- string tmp = MapName.Remove(0, rootPath.Length + 1);
- int idx = tmp.LastIndexOf('/');
- string bundleName = tmp.Substring(0, idx);
-
- UnityEngine.Object asset = null;
- if (AppEntry.Base.EditorResourceMode)
- {
-#if UNITY_EDITOR
- asset = AssetDatabase.LoadAssetAtPath(MapName);
-#endif
- }
- else
- {
- int id = MapName.GetHashCode();
- asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, this.transform);
- }
-
- if (asset == null)
- {
- Debug.LogError($"asset¼ÓÔØʧ°Ü£¬path={MapName}");
- return null;
- }
-
- GameObject go = Instantiate(asset, this.transform) as GameObject;
- if (go == null)
- {
- Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
-
- }
- return go;
+ Camera.main.transform.parent = CamPos;
+ Camera.main.transform.localPosition = Vector3.zero;
+ Camera.main.transform.localEulerAngles = Vector3.zero;
}
+
+ public void Update_MoveForInput()
+ {
+ if (!Player) return;
+ Player.InputV2 = GamePlayEntry.Input.InputV2;
+ }
+
}
}
diff --git a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs
new file mode 100644
index 0000000..4261e43
--- /dev/null
+++ b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs
@@ -0,0 +1,174 @@
+using Axibug.Resources;
+using Axibug.Runtime;
+using Codice.CM.WorkspaceServer.DataStore;
+using Game.Config;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace Game
+{
+ public class RoleMgrComponent : GameComponent
+ {
+ private Queue temp_RemoveUser = new Queue();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí
+ private Queue temp_RemoveRequest = new Queue();//ÇëÇóÊý¾ÝÁбí
+ private Dictionary dictAllRole = new Dictionary();
+ private Dictionary> dictRoleList = new Dictionary>();
+
+ //key:Ö°Òµ+ÐÔ±ð ±ÈÈ磺ss_w
+ private Dictionary> userPool = new Dictionary>();
+
+ private float temp_CheckTime = 0;
+ private float temp_RequestTime = 0;
+
+ private long mRoleIdSeed = 0;
+
+ private void Start()
+ {
+ //AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent);
+ //AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill);
+ //AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDead);
+ //AppEntry.Event.Subscribe(RoleReviveEventArgs.EventId, OnRoleRevive);
+ //AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp);
+ //AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer);
+ //AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
+ }
+
+ long GetNewRoleId()
+ {
+ return ++mRoleIdSeed;
+ }
+
+ #region ½ÇÉ«¹ÜÀí
+
+ public void AddRole(RoleBase role)
+ {
+ if (!dictAllRole.ContainsKey(role.RoleID))
+ {
+ dictAllRole[role.RoleID] = role;
+
+ Dictionary roleList;
+ if (!dictRoleList.ContainsKey(role.RoleType))
+ roleList = dictRoleList[role.RoleType] = new Dictionary();
+ else
+ roleList = dictRoleList[role.RoleType];
+ roleList[role.RoleID] = role;
+ }
+ }
+ public void RemoveRole(RoleBase role)
+ {
+ if (dictAllRole.ContainsKey(role.RoleID))
+ {
+ dictAllRole.Remove(role.RoleID);
+
+ Dictionary roleList;
+ if (!dictRoleList.ContainsKey(role.RoleType))
+ roleList = dictRoleList[role.RoleType] = new Dictionary();
+ else
+ roleList = dictRoleList[role.RoleType];
+ roleList.Remove(role.RoleID);
+ }
+ }
+
+ #endregion
+
+ public MainRole CreateMainRole()
+ {
+ //Êý¾Ý
+ S_ROLE_SELF data = new S_ROLE_SELF();
+
+ data.innate.roleid = GetNewRoleId();
+ data.innate.job = 0;//TODO
+ data.innate.nick = "";//êdzÆ
+ data.innate.sex = 0;//ÐÔ±ð
+
+ //¾Ñé
+ data.exp.exp = 0;
+ data.exp.level = 1;
+
+ //״̬µÈ
+ data.status.state = CharacterState.Living;
+ data.status.pos = GamePlayEntry.Map.SpawnPos;
+ data.status.mapid = 0;//TODO
+
+ //ÉúÃüħ·¨µÈ
+ data.life.maxMP = 100;
+ data.life.curMP = 100;
+ data.life.maxMP = 100;
+ data.life.curMP = 100;
+
+ //»õ±Ò
+ data.econ.gold = 0;
+
+ string ModelName = "Warrior";//Ä£ÐÍÃû³Æ
+
+ //ʵÀý»¯½ÇÉ«
+ GameObject playergo = CloneRole(ModelName, GamePlayEntry.MainPlayer.transform);
+ playergo.transform.localPosition = Vector3.zero;
+ GamePlayEntry.MainPlayer.transform.position = data.status.pos;
+
+ //×é¼þ
+ Rigidbody mRigidbody = this.gameObject.AddComponent();
+ mRigidbody.isKinematic = false;
+ mRigidbody.useGravity = true;
+
+ MainRole role = playergo.AddComponent();
+ role.Init(data);
+
+ //¹Ò×é¼þ
+ SetRigibody(GamePlayEntry.MainPlayer.transform);
+
+ AddRole(role);
+
+ return role;
+ }
+
+ private GameObject CloneRole(string RoleName,Transform parent)
+ {
+ string rootPath = "Assets/GameAssets";
+ string MapName = $"Assets/GameAssets/Prefabs/Role/{RoleName}/{RoleName}.prefab";
+ string tmp = MapName.Remove(0, rootPath.Length + 1);
+ int idx = tmp.LastIndexOf('/');
+ string bundleName = tmp.Substring(0, idx);
+
+ UnityEngine.Object asset = null;
+ if (AppEntry.Base.EditorResourceMode)
+ {
+#if UNITY_EDITOR
+ asset = AssetDatabase.LoadAssetAtPath(MapName);
+#endif
+ }
+ else
+ {
+ int id = MapName.GetHashCode();
+ asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, parent);
+ }
+
+ if (asset == null)
+ {
+ Debug.LogError($"asset¼ÓÔØʧ°Ü£¬path={MapName}");
+ return null;
+ }
+
+ GameObject go = Instantiate(asset, parent) as GameObject;
+ if (go == null)
+ {
+ Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset);
+
+ }
+ return go;
+ }
+
+ void SetRigibody(Transform trans)
+ {
+ Rigidbody mRigidbody = trans.gameObject.AddComponent();
+ mRigidbody.isKinematic = false;
+ mRigidbody.useGravity = true;
+ }
+
+ }
+}
+
diff --git a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs.meta
similarity index 100%
rename from Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs.meta
rename to Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs.meta
diff --git a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs
deleted file mode 100644
index 18dff1c..0000000
--- a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs
+++ /dev/null
@@ -1,859 +0,0 @@
-//using Axibug;
-//using Axibug.Event;
-//using Axibug.Resources;
-//using Axibug.Runtime;
-//using Game.Config;
-//using System;
-//using System.Collections;
-//using System.Collections.Generic;
-//using System.Linq;
-//using UnityEngine;
-
-//namespace Game
-//{
-// public class UserMgrComponent : GameComponent
-// {
-// private Queue temp_RemoveUser = new Queue();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí
-// private Queue temp_RemoveRequest = new Queue();//ÇëÇóÊý¾ÝÁбí
-
-// //key:Ö°Òµ+ÐÔ±ð ±ÈÈ磺ss_w
-// private Dictionary> userPool = new Dictionary>();
-
-// private float temp_CheckTime = 0;
-// private float temp_RequestTime = 0;
-
-// private S_ROLE_SELF myrole { get { return UserData.role; } }
-
-
-// private void Start()
-// {
-// //AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent);
-// //AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill);
-// //AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDead);
-// //AppEntry.Event.Subscribe(RoleReviveEventArgs.EventId, OnRoleRevive);
-// //AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp);
-// //AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer);
-// //AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer);
-// }
-
-// public GameObject Accquire(string myKey, S_ROLE_BASE role)
-// {
-// if (!userPool.ContainsKey(myKey))
-// return null;
-
-// Queue gos = userPool[myKey];
-// if (gos.Count == 0)
-// return null;
-
-// GameObject go = gos.Dequeue();
-// go.SetActive(true);
-// //role.userview.go = go;
-// role.userview.rolePrefabGo = go;
-// return go;
-// }
-
-// public void Release(S_ROLE_BASE role)
-// {
-// string strJob = Common.GetStrJob((byte)role.innate.job);
-// string strSex = Common.GetStrSex(role.innate.sex);
-// string myKey = $"{strJob}_{strSex}";
-
-
-// // ÇåÀíÍæ¼ÒÐÅÏ¢Ìõ
-// BattleEntitysInfoCtrl.Instance.DisposeUserInfo(role.mem.userindex);
-
-// Queue gos = null;
-// if (userPool.ContainsKey(myKey))
-// gos = userPool[myKey];
-// else
-// {
-// gos = new Queue();
-// userPool.Add(myKey, gos);
-// }
-
-// if(role.userview.go != null)
-// {
-// /*
-// gos.Enqueue(role.userview.go);
-// role.userview.go.SetActive(false);
-// role.userview.go = null;
-// */
-
-// gos.Enqueue(role.userview.rolePrefabGo);
-// role.userview.go.SetActive(false);
-// }
-
-// role.userview.Release();
-// AppEntry.Event.FireNow(null, CharReleaseEventArgs.Create(role.dataSet.GetCharIndex(), E_NODE_TYPE.N_ROLE));
-
-
-// }
-
-// public void CreateMainPlayer(S_ROLE_SELF myrole)
-// {
-// if (myrole == null)
-// return;
-
-// //³õʼ»¯±ã½ÝÊý¾ÝÀà
-// MainPlayerDataSet mainDataSet = new MainPlayerDataSet();
-// mainDataSet.Init(myrole);
-// myrole.dataSet = mainDataSet;
-
-// CreateRole((byte)myrole.innate.job, myrole, true);
-// }
-
-// public void CreateRole(byte job, S_ROLE_BASE role, bool isMainPlayer=false)
-// {
-// if (!isMainPlayer)
-// {
-// //²úÉúʱ£¬±ê¼Ç½ÇÉ«¸ñ×ÓÕ¼¾Ý
-// HotfixEntry.Map.SetRoleCell(role.mem.userindex, (int)role.status.pos.x, (int)role.status.pos.z, E_NODE_TYPE.N_ROLE);
-// }
-
-// //RoleTop.transform.localRotation = Quaternion.EulerRotation(60, 0, 0);
-
-// string strJob = Common.GetStrJob(job);
-// string strSex = Common.GetStrSex(role.innate.sex);
-
-// string myKey = $"{strJob}_{strSex}";
-// //@Test ²âÊÔÄ£ÐÍÓÃ
-// string path = Utility.Path.GetPlayerPath(myKey, myKey+"_Test");
-
-// //»¹Ã»Ð´Íê, ´ý²âÊÔ
-// GameObject go = Accquire(myKey, role);
-// if(go == null)
-// {
-// //ch
-// GameObject RoleTop = new GameObject();
-// if (isMainPlayer)
-// {
-// RoleTop.transform.parent = HotfixEntry.MainPlayer.transform;
-// RoleTop.transform.localPosition = Vector3.zero;
-// }
-// else
-// RoleTop.transform.parent = HotfixEntry.UserMgr.transform;
-
-// HotfixEntry.Resources.Clone(path, CreateCallback, RoleTop.transform, role, myKey.ToLower());
-// return;
-// }
-
-// role.userview.go = go;
-// role.userview.ResetGameObject(go);
-// }
-
-
-// protected void CreateCallback(UnityEngine.Object obj, CallbackType err, object userData)
-// {
-// if (err != CallbackType.Success)
-// {
-// Log.Error("´´½¨½Çɫʧ°Ü");
-// return;
-// }
-
-// if (userData == null)
-// return;
-
-// S_ROLE_BASE role = (S_ROLE_BASE)userData;
-// if (role as S_ROLE_SELF != null)
-// HotfixEntry.MainPlayer.myView.InitGameObject(obj as GameObject);
-// else
-// {
-// role.userview.InitGameObject(obj as GameObject);
-// }
-// }
-
-// ///
-// /// Ö÷½ÇÉ«»»×°
-// ///
-// ///
-// ///
-// /// ¶þ¼¶Ö°Òµ,ÈçDZ_M_DDµ¶¶ÜÄ£ÐÍÖУ¬Ä©Î²µÄ"DD"
-// public void MainPlayerChangeEquipment(byte job,string SubJob)
-// {
-// MyView myview = HotfixEntry.MainPlayer.myView;
-// ChangeEquipment(myview, myview.myrole,job,SubJob);
-// }
-
-// protected void ChangeEquipmentCallback(UnityEngine.Object obj, CallbackType err, object userData)
-// {
-// if (err != CallbackType.Success)
-// {
-// Log.Error("´´½¨½Çɫʧ°Ü");
-// return;
-// }
-// if (userData == null)
-// return;
-
-// S_ROLE_BASE role = (S_ROLE_BASE)userData;
-
-// GameObject Oldobj = role.characterview.rolePrefabGo.gameObject;
-// GameObject Newobj = (obj as GameObject);
-// role.characterview.rolePrefabGo = Newobj;
-
-// //ÖØÖÃMovement£¬¶ø²»ÊÇ´´½¨
-// if (role as S_ROLE_SELF != null)
-// {
-// HotfixEntry.MainPlayer.myView.InitMovement(obj as GameObject);
-// }
-// else
-// role.userview.InitMovement(obj as GameObject);
-
-// Newobj.transform.localPosition = Oldobj.transform.localPosition;
-// Newobj.transform.localRotation = Oldobj.transform.localRotation;
-
-// //ÍêÈ«Ìæ»»ºóÔÙÏú»ÙÔ½ÇÉ«£¬±£Ö¤Ê±Ðò¿¿ºó
-// Destroy(Oldobj);
-// }
-
-// //½ÇÉ«Òƶ¯
-// private void OnUserMoveEvent(object sender, LogicEventArgs e)
-// {
-// UserMoveEventArgs move = (UserMoveEventArgs)e;
-// if (move == null)
-// throw new GameException("UserMoveEventArgs is null");
-
-// var role = UserData.findRoleData(move.userIndex);
-// if(role == null)
-// throw new GameException("the role is null");
-
-// role.userview.StartMove(move.speed, role.status.face);
-
-// //¸üÐÂÏÂÍæ¼ÒµÄ´ó¸ñ×Ó
-// HotfixEntry.Map.UpdateUserBC(role);
-// }
-
-// //½ÇÉ«²¥·Å¼¼ÄÜ
-// private void OnUserPlayerSkill(object sender, LogicEventArgs e)
-// {
-// UserPlayerSkillEventArgs skill = (UserPlayerSkillEventArgs)e;
-// if (skill == null)
-// throw new GameException("UserPlayerSkillEventArgs is null");
-
-// int clientId = ConstClass.GetClientSkillID(skill.skillid, skill.skilllevel);
-// SkillData script = HotfixEntry.Luban.GetSkill(clientId);
-// if (script == null)
-// throw new GameException($"the skillid:[{clientId}] is null");
-
-// Transform source = null;
-// Transform target = null;
-// Vector3 targetPos = Vector3.zero;
-
-
-// CellNode cell = null;
-
-// switch (skill.lock_type)
-// {
-// case (byte)Lock_Type.LOCK_PLAYER:
-// {
-// var role = UserData.findRoleData(skill.lockIndex);
-// if (role == null || role.userview == null)
-// throw new GameException($"the lockIndex:{skill.lockIndex} is null");
-
-// cell = role.userview.CurCell;
-// target = role.userview.rolePrefabGo.transform;
-// targetPos = role.userview.rolePrefabGo.transform.position;
-// }
-// break;
-// case (byte)Lock_Type.LOCK_MONSTER:
-// {
-// var robot = RobotData.findRobotData(skill.lockIndex);
-// if (robot == null || robot.data == null)
-// throw new GameException($"the lockIndex:{skill.lockIndex} is null");
-
-// cell = robot.view.CurCell;
-// target = robot.view.rolePrefabGo.transform;
-// targetPos = robot.view.rolePrefabGo.transform.position;
-// }
-// break;
-// }
-
-// if (cell == null)
-// return;
-
-// //ÐÞ¸ÄÌØЧ·¢ËÍsourceºÍtagetµÄλÖÃ
-// if (skill.userIndex == myrole.mem.userindex)
-// {
-// HotfixEntry.MainPlayer.myView.Attack(cell, script.Motion);
-// myrole.move.state = 1;
-// source = HotfixEntry.MainPlayer.myView.rolePrefabGo.transform;
-// }
-// else
-// {
-// S_ROLE_BASE role = UserData.findRoleData(skill.userIndex);
-// if (role == null)
-// throw new GameException("the role is null");
-
-// role.userview.Attack(role.userview.CurCell, script.Motion, false);
-// source = role.userview.rolePrefabGo.transform;
-// }
-
-
-// //²¥·Å¼¼ÄÜÌØЧ
-// string path = string.Empty;
-// //Èç¹ûÓм¼Äܶ¯×÷£¬Ôò²¥·Å
-// if (!string.IsNullOrEmpty(script.BindEffect) && script.BindEffect != "0")
-// {
-// path = Utility.Path.GetPrefabPath("Effects", script.BindEffect);
-// HotfixEntry.EffectMgr.PlayAttackEffect(path, source);
-// }
-
-// if (!string.IsNullOrEmpty(script.WorldEffect) && script.WorldEffect != "0")
-// {
-// path = Utility.Path.GetPrefabPath("Effects", script.WorldEffect);
-// HotfixEntry.EffectMgr.PlayWorldEffect(path, targetPos);
-// }
-
-// if (!string.IsNullOrEmpty(script.BallisticEffect) && script.BallisticEffect != "0")
-// {
-// path = Utility.Path.GetPrefabPath("Effects", script.BallisticEffect);
-// StartCoroutine(DelayPlayerEffect(script.EffectDelayTime, path, source, target));
-
-// }
-
-// Log.Debug($"²¥·Å¼¼ÄÜ£ºID={clientId}£¬ ¶¯×÷={script.Motion}, °ó¶¨ÌØЧ={script.BindEffect}, ÊÀ½çÌØЧ={script.WorldEffect}, µ¯µÀÌØЧ={script.BallisticEffect}, ±»»÷ÌØЧ={script.HitEffect}");
-// }
-
-// IEnumerator DelayPlayerEffect(int delay, string path, Transform source, Transform target)
-// {
-// yield return new WaitForSeconds(delay / 1000.0f);
-
-// HotfixEntry.EffectMgr.PlayBallisticEffect(path, source, target);
-// }
-
-// //½ÇÉ«ËÀÍö
-// public void OnRoleDead(object sender, LogicEventArgs e)
-// {
-// RoleDeadEventArgs dead = (RoleDeadEventArgs)e;
-// if (dead == null)
-// throw new GameException("RoleDeadEventArgs is null");
-
-// S_ROLE_BASE role = null;
-
-// if (dead.roleIndex == myrole.mem.userindex)
-// {
-// role = myrole;
-
-// //HotfixEntry.MainPlayer.myView.SetAnimation("Dead", true);
-// myrole.myView.movement.characterAnimator.PlayDead();
-
-// HotfixEntry.UI.OpenUI();
-// }
-// else
-// {
-// role = UserData.findRoleData(dead.roleIndex);
-
-// if (role == null)
-// throw new GameException("the role is null");
-
-// //role.userview.SetAnimation("Dead", true);
-// role.userview.movement.characterAnimator.PlayDead();
-// HotfixEntry.Map.ClearRoleCellData(dead.roleIndex, E_NODE_TYPE.N_ROLE);
-// }
-
-// switch ((Lock_Type)role.tmp.lockData.lock_type)
-// {
-// case Lock_Type.LOCK_PLAYER://Íæ¼Ò
-// {
-// var lockRole = UserData.findRoleData(role.tmp.lockData.lock_index);
-// if (lockRole == null || lockRole.userview == null || lockRole.userview.go == null)
-// return;
-
-// lockRole.userview.SetSublightOff();
-// }
-// break;
-// case Lock_Type.LOCK_MONSTER://¹ÖÎï
-// {
-// var lockRobot = RobotData.findRobotData(role.tmp.lockData.lock_index);
-// if (lockRobot == null || lockRobot.view == null || lockRobot.view.go == null)
-// return;
-
-// lockRobot.view.SetSublightOff();
-// }
-// break;
-// }
-
-// role.tmp.lockData.lock_state = 0;
-// role.tmp.lockData.lock_index = -1;
-
-// }
-
-// //½ÇÉ«¸´»î
-// public void OnRoleRevive(object sender, LogicEventArgs e)
-// {
-// RoleReviveEventArgs revive = (RoleReviveEventArgs)e;
-// if (revive == null)
-// throw new GameException("RoleReviveEventArgs is null");
-
-// //´«ËÍ
-// if (revive.userIndex == myrole.mem.userindex)
-// {
-// myrole.myView.movement.characterAnimator.DeadToIdle();
-
-// AppEntry.Event.Fire(null, BattleRoleMovingEventArgs.Create(myrole.myDataSet.GetCharIndex(),E_NODE_TYPE.N_MAINPLAYER));
-
-// HotfixEntry.MainPlayer.myView.TeleportingToPos(revive.pos);
-// myrole.status.state = (int)CharacterState.Living;
-// return;
-// }
-
-// S_ROLE_BASE role = UserData.findRoleData(revive.userIndex);
-
-// if (role == null)
-// throw new GameException("the role is null");
-
-// role.userview.movement.characterAnimator.DeadToIdle();
-// role.userview.TeleportingToPos(revive.pos);
-// role.status.state = (int)CharacterState.Living;
-// }
-
-// //½ÇÉ«Éý¼¶
-// public void OnRoleLevelUp(object sender, LogicEventArgs e)
-// {
-// RoleLevelupEventArgs msg = (RoleLevelupEventArgs)e;
-// if (msg == null)
-// throw new GameException("RoleLevelupEventArgs is null");
-
-// S_ROLE_BASE role = null;
-// if (msg.roleIndex == myrole.mem.userindex)
-// {
-// //Èç¹ûÉý¼¶µÄÊÇ×Ô¼º
-// role = myrole;
-// }
-// else
-// {
-// role = UserData.findRoleData(msg.roleIndex);
-
-// if (role == null)
-// throw new GameException("the role is null");
-// }
-
-// role.exp.level = msg.currentLevel;
-// Log.Warning($"½ÇÉ«ÌáÉýµ½{role.exp.level}¼¶");
-// }
-
-// //½ÇÉ«²¥·Åbuff
-// public void AddBuffer(object sender, LogicEventArgs e)
-// {
-// //²¥·ÅÌØЧ
-// AddRoleBufferEvent msg = (AddRoleBufferEvent)e;
-// if (msg == null)
-// throw new GameException("AddRoleBufferEvent is null");
-
-// if (msg.roleIndex != myrole.mem.userindex)
-// return;
-
-// AppEntry.Event.Fire(this, AddBufferIconEvent.Create(msg.buffId));
-// }
-
-// //½Çɫɾ³ýbuff
-// public void RemoveBuffer(object sender, LogicEventArgs e)
-// {
-// //ɾ³ýÌØЧ
-// RemoveRoleBufferEvent msg = (RemoveRoleBufferEvent)e;
-// if (msg == null)
-// throw new GameException("AddRoleBufferEvent is null");
-
-// if (msg.roleIndex != myrole.mem.userindex)
-// return;
-
-// AppEntry.Event.Fire(this, RemoveBufferIconEvent.Create(msg.buffId));
-// }
-
-// // Update is called once per frame
-// void Update()
-// {
-// #region
-// if (Input.GetKeyDown(KeyCode.O))
-// {
-// CaoCaoLog.Debug("²âÊÔ»»×°µ½,DD");
-// MainPlayerChangeEquipment((byte)eJob.Warrior, "DD");
-// }
-// if (Input.GetKeyDown(KeyCode.P))
-// {
-// CaoCaoLog.Debug("²âÊÔ»»×°µ½,KD");
-// MainPlayerChangeEquipment((byte)eJob.Warrior, "KD");
-// }
-// if (Input.GetKeyDown(KeyCode.U))
-// {
-// CaoCaoLog.Debug("²âÊÔÉý¼¶");
-// UIMgr.Instance.OpenUI();
-// }
-// if (Input.GetKeyDown(KeyCode.Y))
-// {
-// HotfixEntry.UI.OpenUI();
-// }
-// if (Input.GetKeyDown(KeyCode.T))
-// {
-// HotfixEntry.UI.OpenUI();
-// }
-// //if (Input.GetKeyDown(KeyCode.M))
-// //{
-// // if (!HotfixEntry.UI.IsOpen())
-// // HotfixEntry.UI.OpenUI();
-// //}
-// #endregion
-
-// if (HotfixEntry.MainPlayer.myView == null)
-// return;
-
-// if (!UserData.role.isEntryWorld)
-// return;
-
-
-// //1¡¢Í¬²½×Ô¼ºµÄÒƶ¯ Èý´ó²ßÂÔ·¢ËÍÒƶ¯Êý¾Ý
-// SyncMove();
-// UserBuffManager.renderBuff();
-
-// UpdateUserCell();
-
-// //2¡¢¸üÐÂÆäËûÍæ¼ÒÏÔʾ 200ºÁÃë¼ì²éÒ»´Î
-// float ftime = Time.time - temp_CheckTime;
-// if (ftime > 0.2f)
-// {
-// temp_CheckTime = Time.time;
-// UpdateUserRect();
-// return;
-// }
-
-// //3¡¢¸üÐÂÆäËûÍæ¼ÒÐÅÏ¢
-// foreach (var r in UserData.onlines)
-// {
-// var role = r.Value;
-// if (role.userview == null)
-// continue;
-
-// if (role.userview.go == null)
-// continue;
-
-// if (role.status.state == (int)CharacterState.Dead)
-// continue;
-
-// role.userview.Update();
-// }
-
-// //4¡¢ÅŶÓÉêÇëÆäËûÍæ¼ÒºÍ¹ÖÎïÊý¾Ý ½ÚÔ¼·þÎñÆ÷ÐÔÄÜ °Ñ·åֵƽ̯ÔÚÖðÖ¡
-// float ftime2 = Time.time - temp_RequestTime;
-// if (ftime2 > 0.05f)
-// {
-// temp_RequestTime = Time.time;
-// UpdateRequestRoleData();
-// UpdateRequestRobotData();
-// }
-// }
-
-
-// private void UpdateUserCell()
-// {
-// int[] keys = UserData.onlines.Keys.ToArray();
-
-// for (int i = 0; i < keys.Length; i++)
-// {
-// S_ROLE_BASE user = UserData.onlines[keys[i]];
-// if (user.mem.userindex != HotfixEntry.MainPlayer.myDataSet.GetCharIndex() && user.status.state < (byte)CharacterState.Dead && user.life.curHP > 0)
-// {
-// //²úÉúʱ£¬±ê¼Ç½ÇÉ«¸ñ×ÓÕ¼¾Ý
-// HotfixEntry.Map.SetRoleCell(keys[i], user.userview.go.transform.position, E_NODE_TYPE.N_ROLE);
-// }
-// }
-// }
-
-// //¸üÐÂÇëÇóÍæ¼ÒÊý¾ÝÁбí»òÕß¹ÖÎïÊý¾ÝÁбí
-// private void UpdateRequestRoleData()
-// {
-// if (UserData.requestRoleDatas.Count == 0)
-// return;
-
-// Int32 count = 0;
-// foreach (var r in UserData.requestRoleDatas)
-// {
-// int index = r.Value;
-// temp_RemoveRequest.Enqueue(index);
-// ++count;
-// if (count >= UserData.MAX_REQUEST_ROLE_COUNT)
-// break;
-// }
-
-// //ÇåÀíÍæ¼Ò
-// while (temp_RemoveRequest.Count > 0)
-// {
-// Int32 userindex = temp_RemoveRequest.Dequeue();
-// //ÒƳýÆäËûÍæ¼Ò
-// UserData.removeRequestRoledata(userindex);
-// //·¢ËÍÇëÇóÆäËûÍæ¼ÒÏêϸÊý¾Ý
-// AppEntryWorld.send_700(userindex);
-// //var entryWorld = HotfixEntry.Resources.m_Assembly.GetType("Game.HotFix.AppEntryWorld");
-// //var start = entryWorld.GetMethod("send_700");
-// //start?.Invoke(null, new object[] { userindex });
-
-
-// //AppEntryWorld.send_700(userindex);
-// }
-
-// temp_RemoveRequest.Clear();
-// }
-
-// //¸üÐÂÇëÇóÍæ¼ÒÊý¾ÝÁбí»òÕß¹ÖÎïÊý¾ÝÁбí
-// private void UpdateRequestRobotData()
-// {
-// if (UserData.requestRobotDatas.Count == 0)
-// return;
-
-// Int32 count = 0;
-// foreach (var r in UserData.requestRobotDatas)
-// {
-// int index = r.Value;
-// temp_RemoveRequest.Enqueue(index);
-// ++count;
-// if (count >= UserData.MAX_REQUEST_ROBOT_COUNT)
-// break;
-// }
-// //ÇåÀíÍæ¼Ò
-// while (temp_RemoveRequest.Count > 0)
-// {
-// Int32 robotindex = temp_RemoveRequest.Dequeue();
-// //ÒƳýÆäËûÍæ¼Ò
-// UserData.removeRequestRobotdata(robotindex);
-
-// //var app = HotfixEntry.Resources.m_Assembly.GetType("Game.HotFix.AppRobot");
-// //var method = app.GetMethod("send_8000");
-// //method?.Invoke(null, new object[] { robotindex });
-
-// //·¢ËÍÇëÇó¹ÖÎïÏêϸÊý¾Ý
-// AppRobot.send_8000(robotindex);
-// }
-
-// temp_RemoveRequest.Clear();
-// }
-
-// //Íæ¼ÒÀ뿪ÊÀ½ç
-// public void LeaveWorld(S_ROLE_BASE role)
-// {
-// if (role == null)
-// return;
-
-// //ÊͷŽÇÉ«£¬Çå³þ½ÇÉ«¸ñ×ÓÕ¼¾ÝÊý¾Ý
-// HotfixEntry.Map.ClearRoleCellData(role.mem.userindex, E_NODE_TYPE.N_ROLE);
-
-// //0¡¢ÇåÀíËø¶¨
-// ClearLock(role, null);
-
-// //1¡¢ÊÍ·ÅÏÔʾ×ÊÔ´
-// if (role.userview != null)
-// {
-// //role.userview.Release();
-// Release(role);
-// UserData.pushUserView(role.userview);
-// role.userview = null;
-
-// //Çå³ý±ã½ÝÊý¾ÝÀà
-// UserData.pushRoleDataSet(role.dataSet);
-// role.dataSet = null;
-// }
-
-// //2¡¢ÊÍ·ÅÊý¾Ý
-// UserData.removeRoleData(role.mem.userindex);//´ÓÍæ¼ÒÊý¾ÝÖÐÒƳý
-// UserData.pushRoleData(role);//·Å»Ø¶ÔÏó»ØÊÕ³Ø Öظ´ÀûÓÃ
-
-// }
-
-// public void ClearLock(S_ROLE_BASE role, S_ROBOT_BASE robot)
-// {
-// bool islock = false;
-// if (role == null && robot == null)
-// {
-// islock = true;
-// }
-// else
-// {
-// switch ((Lock_Type)UserData.role.tmp.lockData.lock_type)
-// {
-// case Lock_Type.LOCK_PLAYER:
-// if (role != null)
-// if (role.mem.userindex == UserData.role.tmp.lockData.lock_index)
-// islock = true;
-// break;
-// case Lock_Type.LOCK_MONSTER:
-// if (robot != null)
-// if (robot.data.robotindex == UserData.role.tmp.lockData.lock_index)
-// islock = true;
-// break;
-// }
-// }
-
-// if (!islock)
-// return;
-
-// if (UserData.role.tmp.lockData.lock_type > 0)
-// {
-// //FGUIManager.GetFUI(FGUIType.BattlePanel).GetComponent().HideSelectObjInfo();
-// //GameObject.Destroy(MyUserData.lockeffect);
-// }
-
-// UserData.role.tmp.lockData.Init();
-// }
-
-// //ͬ²½Òƶ¯ ״̬ͬ²½
-// //ÈýÖÖ²ßÂÔ 1¡¢×´Ì¬·¢Ëͱ仯 2¡¢·½Ïò·¢ÉúÁ˱仯 3¡¢¾àÀë·¢ÉúÁ˱仯
-// public void SyncMove()
-// {
-// float face = HotfixEntry.MainPlayer.myView.movement.CurRotate;
-
-// //1¡¢×´Ì¬·¢Éú±ä»¯
-// if (myrole.move.state != myrole.move.oldstate)
-// {
-// myrole.move.oldstate = myrole.move.state;
-// SendMove();
-// return;
-// }
-
-// if (myrole.move.state == 0)
-// return;
-
-// //2¡¢ÑéÖ¤¾àÀë
-// float ftime = Time.time - myrole.move.syncTime;
-// if (ftime > 0.2f)
-// {
-// //¾àÀë¸ñ×ÓÖÐÐĵã0.2²ÅËã
-// Vector3 centerPos = HotfixEntry.Map.GetPosByCell(HotfixEntry.MainPlayer.myView.movement.CurCell.X, HotfixEntry.MainPlayer.myView.movement.CurCell.Y);
-// float centerDis = Vector3.Distance(HotfixEntry.MainPlayer.myView.Pos, centerPos);
-// if (centerDis >= 0.2f)
-// return;
-
-
-// Vector3 tPos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y);
-// float distance = Vector3.Distance(myrole.move.pos, tPos);
-// if (distance >= 0.8f)
-// {
-// SendMove();
-// return;
-// }
-// }
-// else if (ftime > 0.1f)
-// {
-// //3¡¢½Ç¶È·¢ÉúÁ˱仯
-// float angle = Math.Abs(myrole.move.face - face);
-// if (angle >= 5)
-// {
-// SendMove();
-// return;
-// }
-// }
-// }
-
-// public void SendMove()
-// {
-// float face = HotfixEntry.MainPlayer.myView.movement.CurRotate;
-
-// myrole.move.syncTime = Time.time;
-// myrole.move.face = face;
-
-// //·¢ËÍÊý¾Ý
-// if (myrole.move.state == 0)
-// AppMove.send_1000(face, 0, myrole.status.pos, myrole.status.pos);
-// else
-// {
-// myrole.move.pos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y);
-// //Log.Debug($"·¢ËÍ·¾¶£ºÆðʼµã£º[{myrole.status.pos}], ½áÊøµã:[{myrole.move.pos}]");
-// AppMove.send_1000(face, HotfixEntry.MainPlayer.myView.movement.speed, myrole.status.pos, myrole.move.pos);
-// myrole.status.pos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y);
-
-// }
-
-// HotfixEntry.Map.UpdateUserBC(myrole);
-
-// }
-
-
-// //¸üÐÂɾ³ýÍæ¼ÒÏÔʾ
-// //Íæ¼ÒÈý´ó²ßÂÔ 1¡¢ÊÕµ½·þÎñÆ÷Íæ¼ÒÀ뿪ÐÅϢɾ³ýok 2¡¢²»ÔÚÖ÷¿ØÍæ¼Ò¾Å¹¬¸ñ·¶Î§É¾³ý 3¡¢ÐÄÌø°üʱ¼ä³¬Ê±É¾³ý
-// private void UpdateUserRect()
-// {
-// foreach (var r in UserData.onlines)
-// {
-// var role = r.Value;
-// if (role.userview == null)
-// continue;
-
-// if (role.userview.go == null)
-// continue;
-
-// role.userview.Update();
-
-// //1¡¢ÑéÖ¤´ó¸ñ×ÓÊDz»ÊÇÔÚÖ÷¿ØÍæ¼Ò¾Å¹¬¸ñÇøÓòÄÚ
-// if (!myrole.bc.edge.IsRect(role.bc.grid_big.row, role.bc.grid_big.col))
-// {
-// //ÐèҪɾ³ý
-// temp_RemoveUser.Enqueue(role);
-
-// Debug.Log("Íæ¼Ò²»ÔھŹ¬¸ñ·¶Î§..." + role.mem.userId);
-// continue;
-// }
-// //2¡¢ÐÄÌøʱ¼äÑéÖ¤ ³¬¹ý60Ãë ÈÏΪÕâ¸öÍæ¼ÒÊǸöËÀÁ´½Ó ɾ³ý
-// float ftime = Time.time - role.tmp.heartTime;
-// if (ftime > 60)
-// {
-// //ÐèҪɾ³ý
-// temp_RemoveUser.Enqueue(role);
-// Debug.Log("Íæ¼Òhearttime...ɾ³ý" + role.mem.userId);
-// continue;
-// }
-// }
-
-// //ÇåÀíÍæ¼Ò
-// while (temp_RemoveUser.Count > 0)
-// {
-// var role = temp_RemoveUser.Dequeue();
-// //ÒƳýÆäËûÍæ¼Ò
-// if (UserData.onlines.ContainsKey(role.mem.userindex))
-// {
-// UserData.onlines.Remove(role.mem.userindex);
-// }
-// //Íæ¼ÒÀ뿪ÊÀ½ç
-// LeaveWorld(role);
-// }
-// temp_RemoveUser.Clear();
-// }
-
-// public List GetRoleListInRadius(int cellNum, int curRobotIndex = -1)
-// {
-// CellNode cur = HotfixEntry.MainPlayer.myView.CurCell;
-// List roles = new List();
-
-// foreach (var r in UserData.onlines)
-// {
-// var role = r.Value;
-// if (role.userview == null)
-// continue;
-
-// var roleCell = role.userview.CurCell;
-
-// float count = Vector2Int.Distance(new Vector2Int(cur.X, cur.Y), new Vector2Int(roleCell.X, roleCell.Y));
-// //³¬¹ý¾àÀ룬¹ýÂË
-// if (count > cellNum)
-// continue;
-
-
-// //µ±Ç°ÒÑÑ¡Öй֣¬¹ýÂË, ²¢ÇÒÈ¡ÏûÑ¡ÖÐ״̬
-// if (role.mem.userindex == curRobotIndex)
-// continue;
-
-// roles.Add(role);
-// }
-
-// return roles;
-// }
-
-// public void SetAllSublightOff()
-// {
-// foreach (var r in UserData.onlines)
-// {
-// var role = r.Value;
-// if (role.userview == null)
-// continue;
-
-// role.userview.SetSublightOff();
-// }
-// }
-// }
-//}
-
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
index cef1c1e..0c14e58 100644
--- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
@@ -3,14 +3,13 @@ using UnityEngine;
namespace Game
{
-
//Ö÷¿ØÍæ¼Ò½ÇÉ«Êý¾Ý
public class S_ROLE_SELF : S_ROLE_DATA_BASE
{
public S_ROLE_ECON econ;//¾¼Ã
public S_ROLE_MOVE move;
- public S_ROLE_SELF(int RoleID)
+ public S_ROLE_SELF()
{
RoleType = E_NODE_TYPE.N_MAINPLAYER;
move = new S_ROLE_MOVE();
@@ -25,171 +24,4 @@ namespace Game
econ.Init();
}
}
-
- //½ÇÉ«¾Ñé
- public class S_ROLE_EXP
- {
- public int level;//µÈ¼¶
- public int exp;//¾Ñé
-
- public void Init()
- {
- level = 0;
- exp = 0;
- }
- }
-
- //½ÇÉ«¾¼Ã
- public class S_ROLE_ECON
- {
- public long gold;//½ð±Ò
- public void Init()
- {
- gold = 0;
- }
- }
-
- //½ÇÉ«ÉúÃüÐÅÏ¢
- public class S_ROLE_LIFE
- {
- public int curHP;
- public int curMP;
- public int maxHP;
- public int maxMP;
- public void Init()
- {
- curHP = 0;
- curMP = 0;
- maxHP = 0;
- maxMP = 0;
- }
- }
-
- //½Çɫ״̬ÐÅÏ¢
- public class S_ROLE_STATUS
- {
- public int state;//״̬
- public int face;//³¯Ïò
- public int mapid;//µØͼID
-
- public Vector3 rot;//Ðýת
- public Vector3 pos;
- public Vector3 targetpos;//Ä¿±êλÖÃ
- public void Init()
- {
- state = 0;
- face = 0;
- mapid = 0;
- pos.x = 0;
- pos.y = 0;
- pos.z = 0;
- targetpos.x = 0;
- targetpos.y = 0;
- targetpos.z = 0;
-
- rot.x = 0; rot.y = 0; rot.z = 0;
- }
- }
-
- //½ÇÉ«ÏÈÌìÊôÐÔ ³öÉí¼´ÓеÄ
- public class S_ROLE_INNATE
- {
- public Int64 roleid;//½ÇÉ«id
- public int job;//Ö°Òµ
- public int sex;//ÐÔ±ð
- public string nick;//êdzÆ
- public void Init()
- {
- roleid = 0;
- job = 0;
- sex = 0;
- nick = "";
- }
- }
-
-
- //1¼¶Õ½¶·ÊôÐÔ
- public class S_ROLE_BATTLEATTR_1ST
- {
- public uint Strength;//Á¦Á¿
- public uint Agility;//Ãô½Ý
- public uint Intellect;//ÖÇÁ¦
- public uint Constitution;//ÌåÖÊ
-
- public void Init()
- {
- Strength = 0;
- Agility = 0;
- Intellect = 0;
- Constitution = 0;
- }
- }
-
- //Õ½¶·ÊôÐÔ
- public class S_ROLE_BATTLEATTR
- {
- public int pAtkMin; //×îСÎïÀí¹¥»÷
- public int pAtkMax; //×î´óÎïÀí¹¥»÷
-
- public int PDef; //ÎïÀí·ÀÓù
- public int Hit; //ÃüÖÐÖµ
- public int Dodge; //ÉÁ±ÜÖµ
- public int CritRate; //±©»÷ÂÊ£¨°Ù·Ö±È£©
- public int Speed; //Òƶ¯ËÙ¶È
- public int StiffnessRes; //½©Ö±ÄÍÐÔ
-
- public void Init()
- {
- pAtkMin = 0;
- pAtkMax = 0;
- PDef = 0;
- Hit = 0;
- Dodge = 0;
- CritRate = 0;
- Speed = 0;
- StiffnessRes = 0;
- }
- }
-
-
- //¹¥»÷Ëø¶¨
- public class S_LOCK_DATA
- {
- public byte lock_state;
- public byte lock_type;
- public Vector3 lock_targetpos;
- public int lock_distance;
-
- public void Init()
- {
- lock_state = 0;
- lock_type = 0;
- lock_targetpos.x = 0;
- lock_targetpos.y = 0;
- lock_targetpos.z = 0;
- lock_distance = 0;
- }
- }
-
-
- //Òƶ¯¿ØÖÆÊý¾Ý
- public class S_ROLE_MOVE
- {
- public int state;//״̬
- public int oldstate;//Àúʷ״̬
- public float speed;//ËÙ¶È
- public float face;//·½Ïò = yÖá
- public Vector3 pos;//×ø±ê
- public float syncTime;//ͬ²½Ê±¼ä
-
- public void Init()
- {
- state = 0;
- oldstate = 0;
- speed = 0;
- face = 0;
- syncTime = 0;
- pos.x = 0; pos.y = 0; pos.z = 0;
- }
- }
}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta
index 72035fd..8416be4 100644
--- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 47a26fe725f76f84689fa8e3fc60c2df
+guid: f1b616a5541e4a543a27ecd589ba9496
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs
new file mode 100644
index 0000000..81476ff
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs
@@ -0,0 +1,172 @@
+using System;
+using UnityEngine;
+
+namespace Game
+{
+ //½ÇÉ«¾Ñé
+ public class S_ROLE_EXP
+ {
+ public int level;//µÈ¼¶
+ public int exp;//¾Ñé
+
+ public void Init()
+ {
+ level = 0;
+ exp = 0;
+ }
+ }
+
+ //½ÇÉ«¾¼Ã
+ public class S_ROLE_ECON
+ {
+ public long gold;//½ð±Ò
+ public void Init()
+ {
+ gold = 0;
+ }
+ }
+
+ //½ÇÉ«ÉúÃüÐÅÏ¢
+ public class S_ROLE_LIFE
+ {
+ public int curHP;
+ public int curMP;
+ public int maxHP;
+ public int maxMP;
+ public void Init()
+ {
+ curHP = 0;
+ curMP = 0;
+ maxHP = 0;
+ maxMP = 0;
+ }
+ }
+
+ //½Çɫ״̬ÐÅÏ¢
+ public class S_ROLE_STATUS
+ {
+ public CharacterState state;//״̬
+ public int face;//³¯Ïò
+ public int mapid;//µØͼID
+
+ public Vector3 rot;//Ðýת
+ public Vector3 pos;
+ //public Vector3 targetpos;//Ä¿±êλÖÃ
+ public void Init()
+ {
+ state = CharacterState.Free;
+ face = 0;
+ mapid = 0;
+ pos.x = 0;
+ pos.y = 0;
+ pos.z = 0;
+ //targetpos.x = 0;
+ //targetpos.y = 0;
+ //targetpos.z = 0;
+
+ rot.x = 0; rot.y = 0; rot.z = 0;
+ }
+ }
+
+ //½ÇÉ«ÏÈÌìÊôÐÔ ³öÉí¼´ÓеÄ
+ public class S_ROLE_INNATE
+ {
+ public Int64 roleid;//½ÇÉ«id
+ public int job;//Ö°Òµ
+ public int sex;//ÐÔ±ð
+ public string nick;//êdzÆ
+ public void Init()
+ {
+ roleid = 0;
+ job = 0;
+ sex = 0;
+ nick = "";
+ }
+ }
+
+
+ //1¼¶Õ½¶·ÊôÐÔ
+ public class S_ROLE_BATTLEATTR_1ST
+ {
+ public uint Strength;//Á¦Á¿
+ public uint Agility;//Ãô½Ý
+ public uint Intellect;//ÖÇÁ¦
+ public uint Constitution;//ÌåÖÊ
+
+ public void Init()
+ {
+ Strength = 0;
+ Agility = 0;
+ Intellect = 0;
+ Constitution = 0;
+ }
+ }
+
+ //Õ½¶·ÊôÐÔ
+ public class S_ROLE_BATTLEATTR
+ {
+ public int pAtkMin; //×îСÎïÀí¹¥»÷
+ public int pAtkMax; //×î´óÎïÀí¹¥»÷
+
+ public int PDef; //ÎïÀí·ÀÓù
+ public int Hit; //ÃüÖÐÖµ
+ public int Dodge; //ÉÁ±ÜÖµ
+ public int CritRate; //±©»÷ÂÊ£¨°Ù·Ö±È£©
+ public int Speed; //Òƶ¯ËÙ¶È
+ public int StiffnessRes; //½©Ö±ÄÍÐÔ
+
+ public void Init()
+ {
+ pAtkMin = 0;
+ pAtkMax = 0;
+ PDef = 0;
+ Hit = 0;
+ Dodge = 0;
+ CritRate = 0;
+ Speed = 0;
+ StiffnessRes = 0;
+ }
+ }
+
+
+ //¹¥»÷Ëø¶¨
+ public class S_LOCK_DATA
+ {
+ public byte lock_state;
+ public byte lock_type;
+ public Vector3 lock_targetpos;
+ public int lock_distance;
+
+ public void Init()
+ {
+ lock_state = 0;
+ lock_type = 0;
+ lock_targetpos.x = 0;
+ lock_targetpos.y = 0;
+ lock_targetpos.z = 0;
+ lock_distance = 0;
+ }
+ }
+
+
+ //Òƶ¯¿ØÖÆÊý¾Ý
+ public class S_ROLE_MOVE
+ {
+ public int state;//״̬
+ public int oldstate;//Àúʷ״̬
+ public float speed;//ËÙ¶È
+ public float face;//·½Ïò = yÖá
+ public Vector3 pos;//×ø±ê
+ public float syncTime;//ͬ²½Ê±¼ä
+
+ public void Init()
+ {
+ state = 0;
+ oldstate = 0;
+ speed = 0;
+ face = 0;
+ syncTime = 0;
+ pos.x = 0; pos.y = 0; pos.z = 0;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta
new file mode 100644
index 0000000..72035fd
--- /dev/null
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 47a26fe725f76f84689fa8e3fc60c2df
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs
index a83a3b6..dd670ce 100644
--- a/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs
+++ b/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs
@@ -3,7 +3,7 @@ namespace Game
//Íæ¼Ò½ÇÉ«Êý¾Ý
public class S_ROLE_DATA_BASE
{
- public E_NODE_TYPE RoleType;
+ public E_NODE_TYPE RoleType { get; protected set; }
//Íæ¼ÒÊý¾Ý
public S_ROLE_INNATE innate;//ÏÈÌìÊôÐÔ
@@ -13,8 +13,6 @@ namespace Game
//public S_ROLE_BATTLEATTR_1ST battleattr1st;//1¼¶Õ½¶·ÊôÐÔ
//public S_ROLE_BATTLEATTR battleattr;
- public bool isEntryWorld;
-
public S_ROLE_DATA_BASE()
{
innate = new S_ROLE_INNATE();
@@ -25,7 +23,6 @@ namespace Game
//battleattr1st = new S_ROLE_BATTLEATTR_1ST();
//battleattr = new S_ROLE_BATTLEATTR();
- isEntryWorld = false;
}
virtual public void Init()
diff --git a/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs b/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs
index 248d796..3c40e10 100644
--- a/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs
+++ b/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs
@@ -87,7 +87,6 @@ namespace Game
}
HotData.curHot.local.Add(d.filename, d);
}
-
HotData.curHot.load_ab_fail = 0;
}
diff --git a/Assets/Scripts/Main/Procedure/ProcedureInGame.cs b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs
new file mode 100644
index 0000000..c044478
--- /dev/null
+++ b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs
@@ -0,0 +1,31 @@
+using Axibug.Fsm;
+using Axibug.Procedure;
+using Axibug.Runtime;
+using Game;
+using ProcedureBase = Axibug.Procedure.ProcedureBase;
+
+public class ProcedureInGame : ProcedureBase
+{
+
+ //½¨ÒéһЩÈȸü³õʼ»¯Ïà¹ØµÄ²Ù×÷¶ªÔÚÕâÀï
+ protected override void OnEnter(IFsm procedureOwner)
+ {
+ base.OnEnter(procedureOwner);
+
+ Log.Debug("ProcedureInGame::OnEnter");
+
+ GamePlayEntry.MainPlayer.InGame = true;
+ }
+
+ protected override void OnLeave(IFsm procedureOwner, bool isShutdown)
+ {
+ base.OnLeave(procedureOwner, isShutdown);
+ }
+
+ protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds)
+ {
+ base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
+ //ChangeState(procedureOwner);
+ //TODO
+ }
+}
diff --git a/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta
new file mode 100644
index 0000000..c0e3e8e
--- /dev/null
+++ b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6c7d01ec40cf65b40b4d3a4f7e8cd038
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
index 97a0ece..ed16690 100644
--- a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
+++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs
@@ -29,7 +29,11 @@ public class ProcedureInitRole : ProcedureBase
protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- //ChangeState(procedureOwner);
- //TODO
+ if (m_IsInitSuccessful)
+ {
+ ChangeState(procedureOwner);
+
+ //TODO
+ }
}
}
diff --git a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs
index 033f668..3199028 100644
--- a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs
+++ b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs
@@ -16,6 +16,10 @@ public class ProcedureScenesLoad : ProcedureBase
GamePlayEntry.Map.LoadMap(1);
+ GamePlayEntry.MainPlayer.InGame = false;
+ GamePlayEntry.Input.ReSetInput();
+ GamePlayEntry.MainPlayer.ReSetMainPlayer();
+
m_IsLoadSuccessful = true;
}
diff --git a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
index 520df1a..b646cf0 100644
--- a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
+++ b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs
@@ -8,14 +8,13 @@ namespace Game
{
public class CharacterMachine : ICharMachineBase //ÊÇ·ñʹÓÃÆäËû»ùÀà»òÊÇ·ñʹÓÃMonoBehaviour ¿¿ÍⲿÇý¶¯,°´ÐèÐÞ¸Ä
{
-
private Animator _animator;
public bool IsAttacking()
{
AnimatorStateInfo stateInfo = _animator.GetCurrentAnimatorStateInfo(0);
- if (stateInfo.IsName("Idle01"))
+ if (stateInfo.IsName("Idle"))
return false;
if (stateInfo.IsName("Run"))
diff --git a/Assets/Scripts/Main/Role/MainRole.cs b/Assets/Scripts/Main/Role/MainRole.cs
index 68cf61e..26c018e 100644
--- a/Assets/Scripts/Main/Role/MainRole.cs
+++ b/Assets/Scripts/Main/Role/MainRole.cs
@@ -5,7 +5,7 @@ using UnityEngine;
namespace Game
{
- public abstract class MainRole : RoleBase
+ public class MainRole : RoleBase
{
///
/// ³õʼ»¯
@@ -16,6 +16,18 @@ namespace Game
base.Init(data);
}
+ public override void MeshChangeState(bool ToMoveState)
+ {
+ if (ToMoveState)
+ {
+ Anime.StartRun();
+ }
+ else
+ {
+ Anime.BackToIdle();
+ }
+ }
+
public override void Release()
{
diff --git a/Assets/Scripts/Main/Role/RoleBase.cs b/Assets/Scripts/Main/Role/RoleBase.cs
index 7433b82..2b8a92d 100644
--- a/Assets/Scripts/Main/Role/RoleBase.cs
+++ b/Assets/Scripts/Main/Role/RoleBase.cs
@@ -3,20 +3,43 @@ using Axibug.Runtime;
using System;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.XR;
namespace Game
{
public abstract class RoleBase : MonoBehaviour
{
- protected E_NODE_TYPE mRoleType => mData.RoleType;
- protected Int64 mRoleID => mData.innate.roleid;
+ public E_NODE_TYPE RoleType => mBaseData.RoleType;
+ public long RoleID => mBaseData.innate.roleid;
+ public ICharMachineBase Anime => mAnime;
+ public Vector2 InputV2;
+ public bool mIsMove = false;
///
/// ¶¯»¿ØÖÆÆ÷
///
- protected ICharMachineBase Anime;
+ protected ICharMachineBase mAnime;
- protected S_ROLE_DATA_BASE mData;
+ protected S_ROLE_DATA_BASE mBaseData;
+
+ bool LastIsMove = false;
+
+ public void Update()
+ {
+ bool ToMoveState = false;
+ if (InputV2 != Vector2.zero)
+ ToMoveState = true;
+
+ if (LastIsMove != ToMoveState)
+ {
+ AxibugLog.Debug("MeshChangeState =>" + ToMoveState);
+ MeshChangeState(ToMoveState);
+ }
+
+ LastIsMove = ToMoveState;
+ }
+
+ public abstract void MeshChangeState(bool ToMoveState);
///
/// ³õʼ»¯
@@ -24,17 +47,17 @@ namespace Game
///
public virtual void Init(S_ROLE_DATA_BASE data)
{
- mData = data;
- if (mRoleType == E_NODE_TYPE.N_MAINPLAYER)
+ mBaseData = data;
+ if (RoleType == E_NODE_TYPE.N_MAINPLAYER)
{
- Anime = new CharacterMachine();
- Anime.InitMachine(transform.Find("Model"));
+ mAnime = new CharacterMachine();
+ mAnime.InitMachine(transform.Find("Model"));
}
- else if (mRoleType == E_NODE_TYPE.N_MONSTER)
+ else if (RoleType == E_NODE_TYPE.N_MONSTER)
{
}
- else if (mRoleType == E_NODE_TYPE.N_NPC)
+ else if (RoleType == E_NODE_TYPE.N_NPC)
{
}
diff --git a/Axibug.Editor.csproj b/Axibug.Editor.csproj
index 4d90969..a79d972 100644
--- a/Axibug.Editor.csproj
+++ b/Axibug.Editor.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
- UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -53,7 +53,7 @@
2020.3.33f1c2
-
+
@@ -75,244 +75,244 @@
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+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
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+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll
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+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll
+ D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll
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Library\ScriptAssemblies\UnityEditor.UI.dll
diff --git a/Axibug.Runtime.csproj b/Axibug.Runtime.csproj
index 12c7998..3e354a3 100644
--- a/Axibug.Runtime.csproj
+++ b/Axibug.Runtime.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
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prompt
4
0169
@@ -53,7 +53,7 @@
2020.3.33f1c2
-
+
@@ -103,244 +103,244 @@
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- F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll
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+
+
+ D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll
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-
-
- C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
@@ -372,353 +372,359 @@
Assets\Plugins\likedll.dll
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diff --git a/Axibug.csproj b/Axibug.csproj
index 6e3b2aa..d81ea01 100644
--- a/Axibug.csproj
+++ b/Axibug.csproj
@@ -22,7 +22,7 @@
full
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diff --git a/Game.csproj b/Game.csproj
index c64714b..03c079b 100644
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