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D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll - F:\Program 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Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll - F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll + D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll Library\ScriptAssemblies\Unity.VSCode.Editor.dll diff --git a/Assets/Axibug/Axibug.prefab b/Assets/Axibug/Axibug.prefab index d2a25e8..61ff1fc 100644 --- a/Assets/Axibug/Axibug.prefab +++ b/Assets/Axibug/Axibug.prefab @@ -317,7 +317,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 787698569} m_LocalRotation: {x: 0.03760297, y: 0, z: 0, w: 0.9992928} - m_LocalPosition: {x: 0, y: 1.99, z: -9.23} + m_LocalPosition: {x: 0, y: 1.87, z: -7.65} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 7918943641728165702} @@ -939,6 +939,7 @@ MonoBehaviour: - Game.ProcedureLaunch - Game.ProcedureSplash - Game.ProcedureUpdateVersion + - ProcedureInGame - ProcedureInitRole - ProcedureInitSystem - ProcedureScenesLoad diff --git a/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller b/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller index e1f5f61..914409d 100644 --- a/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller +++ b/Assets/GameAssets/Prefabs/Role/Warrior/Aniamtion/Warrior.controller @@ -26,6 +26,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-4629465009851174522 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Speed + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7852368639546613177} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5833334 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &-4318224155033396118 AnimatorStateMachine: serializedVersion: 6 @@ -40,13 +65,13 @@ AnimatorStateMachine: m_Position: {x: 200, y: 0, z: 0} - serializedVersion: 1 m_State: {fileID: 7852368639546613177} - m_Position: {x: 235, y: 65, z: 0} + m_Position: {x: 290, y: 70, z: 0} - serializedVersion: 1 m_State: {fileID: -2654552166376096974} m_Position: {x: 270, y: 130, z: 0} - serializedVersion: 1 m_State: {fileID: -3802118723531622627} - m_Position: {x: 305, y: 195, z: 0} + m_Position: {x: 300, y: 200, z: 0} - serializedVersion: 1 m_State: {fileID: 4164821889480732602} m_Position: {x: 340, y: 260, z: 0} @@ -134,6 +159,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-3299496346932648763 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: Speed + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4054845936075069209} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.6875 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-2654552166376096974 AnimatorState: serializedVersion: 6 @@ -220,7 +270,13 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: Warrior serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: Speed + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -400,7 +456,8 @@ AnimatorState: m_Name: Idle m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: -4629465009851174522} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -556,7 +613,8 @@ AnimatorState: m_Name: Run m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: -3299496346932648763} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index e90ae3b..fb81b1f 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -176,22 +176,6 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 787698570, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3} - propertyPath: m_LocalPosition.y - value: 1.87 - objectReference: {fileID: 0} - - target: {fileID: 787698570, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3} - propertyPath: m_LocalPosition.z - value: -7.65 - objectReference: {fileID: 0} - - target: {fileID: 1377482920413753345, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3} - propertyPath: m_IsActive - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1760303496401699052, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3} - propertyPath: m_LocalPosition.z - value: -3.04 - objectReference: {fileID: 0} - target: {fileID: 7219867924276195500, guid: c2b00befcb5658541b1e5a6850840fd3, type: 3} propertyPath: m_Name value: Axibug @@ -446,7 +430,7 @@ Light: m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 - m_BoundingSphereOverride: {x: 0, y: 8.9445606e+26, z: 4.5905e-41, w: 0} + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 diff --git a/Assets/Scripts/Main/Base/GamePlayEntry.cs b/Assets/Scripts/Main/Base/GamePlayEntry.cs index 032f32d..b5fa952 100644 --- a/Assets/Scripts/Main/Base/GamePlayEntry.cs +++ b/Assets/Scripts/Main/Base/GamePlayEntry.cs @@ -23,11 +23,11 @@ namespace Game private set; } - // public static UserMgrComponent UserMgr - // { - // get; - // private set; - // } + public static RoleMgrComponent RoleMgr + { + get; + private set; + } public static LubanComponent Luban { @@ -117,7 +117,7 @@ namespace Game Map = parent.Find("Map").gameObject.AddComponent(); MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent(); Luban = parent.Find("Luban").gameObject.AddComponent(); - //RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent(); + RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent(); //Network = parent.Find("Network").gameObject.AddComponent(); //DropMgr = parent.Find("DropMgr").gameObject.AddComponent(); //ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent(); diff --git a/Assets/Scripts/Main/CustomsComponent/InputComponent.cs b/Assets/Scripts/Main/CustomsComponent/InputComponent.cs index 0d1095d..7b7738e 100644 --- a/Assets/Scripts/Main/CustomsComponent/InputComponent.cs +++ b/Assets/Scripts/Main/CustomsComponent/InputComponent.cs @@ -11,9 +11,10 @@ namespace Game { public class InputComponent : GameComponent { - private Vector2 _clickPoint; //Êó±êµã»÷uiλÖà + public Vector2 InputV2 { get { return _InputV2; } } - private int RoleID; + private Vector2 _clickPoint; //Êó±êµã»÷uiλÖà + private Vector2 _InputV2; private void Start() { @@ -21,6 +22,12 @@ namespace Game //AppEntry.Event.Subscribe(A123EventArgs.EventId, OnA123EventArgs); } + public void ReSetInput() + { + _InputV2 = Vector2.zero; + _clickPoint = Vector2.zero; + } + /// /// ¼ì²âÊÇ·ñµã»÷UI @@ -117,6 +124,18 @@ namespace Game // Update is called once per frame void Update() + { + if (!GamePlayEntry.MainPlayer.InGame) + return; + + Update_Touch(); + Update_Input(); + } + + /// + /// µã»÷ + /// + void Update_Touch() { //Ë«Ö¸²Ù×÷ if (Update_DoubleTouch()) @@ -136,7 +155,7 @@ namespace Game GameObject obj = GetPointerOverGameObject(clickPos, out bool hasUI); //ÏÔʾµã»÷ÌØЧ - if(GamePlayEntry.UI.IsOpen()) GamePlayEntry.UI.Hide(); + if (GamePlayEntry.UI.IsOpen()) GamePlayEntry.UI.Hide(); GamePlayEntry.UI.OpenUI(); if (hasUI) @@ -172,6 +191,16 @@ namespace Game } } + void Update_Input() + { + //AD·½Ïò¿ØÖÆ + _InputV2.x = Input.GetAxis("Horizontal"); + //WS·½Ïò¿ØÖÆ + _InputV2.y = Input.GetAxis("Vertical"); + + //AxibugLog.Debug("InputV2 =>" + InputV2); + } + #region Ë«Ö¸ÊÖÊÆ protected readonly Transform m_zoom = null; @@ -180,7 +209,6 @@ namespace Game protected static float current = 0; private float last = -1; - public bool Update_DoubleTouch() { if (false)//ÓÐÆäËûºÍË«Ö¸»¥³âµÄ²Ù×÷ÔòÌø³ö£¬¿É²¹³ä diff --git a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs index 58f4bbe..8fae933 100644 --- a/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs +++ b/Assets/Scripts/Main/CustomsComponent/MainPlayerComponent.cs @@ -15,74 +15,58 @@ namespace Game { public Transform CamPos; - public Transform Player; - Rigidbody mRigidbody; + public MainRole Player; + + //Rigidbody mRigidbody; public bool bLoadFinish { get; private set; } = false; + public bool InGame = false; + private void OnEnable() { CamPos = transform.Find("CamPos"); + InGame = false; } + + public void ReSetMainPlayer() + { + Player = null; + } + void Start() { } + void Update() + { + Update_MoveForInput(); + } + public void LoadPlayer() { bLoadFinish = false; - //TODO Òì²½ - GameObject playergo = Clone("Warrior"); - playergo.transform.localPosition = Vector3.zero; - this.transform.position = GamePlayEntry.Map.SpawnPos; - mRigidbody = this.gameObject.AddComponent(); - mRigidbody.isKinematic = false; - mRigidbody.useGravity = true; + Player = GamePlayEntry.RoleMgr.CreateMainRole(); - ////ÉãÏñ»ú - Camera.main.transform.parent = CamPos; - Camera.main.transform.localPosition = Vector3.zero; - Camera.main.transform.localEulerAngles = Vector3.zero; + //ÉãÏñ»ú + SetMainCamera(); bLoadFinish = true; } - - private GameObject Clone(string RoleName) + public void SetMainCamera() { - string rootPath = "Assets/GameAssets"; - string MapName = $"Assets/GameAssets/Prefabs/Role/{RoleName}/{RoleName}.prefab"; - string tmp = MapName.Remove(0, rootPath.Length + 1); - int idx = tmp.LastIndexOf('/'); - string bundleName = tmp.Substring(0, idx); - - UnityEngine.Object asset = null; - if (AppEntry.Base.EditorResourceMode) - { -#if UNITY_EDITOR - asset = AssetDatabase.LoadAssetAtPath(MapName); -#endif - } - else - { - int id = MapName.GetHashCode(); - asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, this.transform); - } - - if (asset == null) - { - Debug.LogError($"asset¼ÓÔØʧ°Ü£¬path={MapName}"); - return null; - } - - GameObject go = Instantiate(asset, this.transform) as GameObject; - if (go == null) - { - Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset); - - } - return go; + Camera.main.transform.parent = CamPos; + Camera.main.transform.localPosition = Vector3.zero; + Camera.main.transform.localEulerAngles = Vector3.zero; } + + public void Update_MoveForInput() + { + if (!Player) return; + Player.InputV2 = GamePlayEntry.Input.InputV2; + } + } } diff --git a/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs new file mode 100644 index 0000000..4261e43 --- /dev/null +++ b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs @@ -0,0 +1,174 @@ +using Axibug.Resources; +using Axibug.Runtime; +using Codice.CM.WorkspaceServer.DataStore; +using Game.Config; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace Game +{ + public class RoleMgrComponent : GameComponent + { + private Queue temp_RemoveUser = new Queue();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí + private Queue temp_RemoveRequest = new Queue();//ÇëÇóÊý¾ÝÁбí + private Dictionary dictAllRole = new Dictionary(); + private Dictionary> dictRoleList = new Dictionary>(); + + //key:Ö°Òµ+ÐÔ±ð ±ÈÈ磺ss_w + private Dictionary> userPool = new Dictionary>(); + + private float temp_CheckTime = 0; + private float temp_RequestTime = 0; + + private long mRoleIdSeed = 0; + + private void Start() + { + //AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent); + //AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill); + //AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDead); + //AppEntry.Event.Subscribe(RoleReviveEventArgs.EventId, OnRoleRevive); + //AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp); + //AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer); + //AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer); + } + + long GetNewRoleId() + { + return ++mRoleIdSeed; + } + + #region ½ÇÉ«¹ÜÀí + + public void AddRole(RoleBase role) + { + if (!dictAllRole.ContainsKey(role.RoleID)) + { + dictAllRole[role.RoleID] = role; + + Dictionary roleList; + if (!dictRoleList.ContainsKey(role.RoleType)) + roleList = dictRoleList[role.RoleType] = new Dictionary(); + else + roleList = dictRoleList[role.RoleType]; + roleList[role.RoleID] = role; + } + } + public void RemoveRole(RoleBase role) + { + if (dictAllRole.ContainsKey(role.RoleID)) + { + dictAllRole.Remove(role.RoleID); + + Dictionary roleList; + if (!dictRoleList.ContainsKey(role.RoleType)) + roleList = dictRoleList[role.RoleType] = new Dictionary(); + else + roleList = dictRoleList[role.RoleType]; + roleList.Remove(role.RoleID); + } + } + + #endregion + + public MainRole CreateMainRole() + { + //Êý¾Ý + S_ROLE_SELF data = new S_ROLE_SELF(); + + data.innate.roleid = GetNewRoleId(); + data.innate.job = 0;//TODO + data.innate.nick = "";//êÇ³Æ + data.innate.sex = 0;//ÐÔ±ð + + //¾­Ñé + data.exp.exp = 0; + data.exp.level = 1; + + //״̬µÈ + data.status.state = CharacterState.Living; + data.status.pos = GamePlayEntry.Map.SpawnPos; + data.status.mapid = 0;//TODO + + //ÉúÃüħ·¨µÈ + data.life.maxMP = 100; + data.life.curMP = 100; + data.life.maxMP = 100; + data.life.curMP = 100; + + //»õ±Ò + data.econ.gold = 0; + + string ModelName = "Warrior";//Ä£ÐÍÃû³Æ + + //ʵÀý»¯½ÇÉ« + GameObject playergo = CloneRole(ModelName, GamePlayEntry.MainPlayer.transform); + playergo.transform.localPosition = Vector3.zero; + GamePlayEntry.MainPlayer.transform.position = data.status.pos; + + //×é¼þ + Rigidbody mRigidbody = this.gameObject.AddComponent(); + mRigidbody.isKinematic = false; + mRigidbody.useGravity = true; + + MainRole role = playergo.AddComponent(); + role.Init(data); + + //¹Ò×é¼þ + SetRigibody(GamePlayEntry.MainPlayer.transform); + + AddRole(role); + + return role; + } + + private GameObject CloneRole(string RoleName,Transform parent) + { + string rootPath = "Assets/GameAssets"; + string MapName = $"Assets/GameAssets/Prefabs/Role/{RoleName}/{RoleName}.prefab"; + string tmp = MapName.Remove(0, rootPath.Length + 1); + int idx = tmp.LastIndexOf('/'); + string bundleName = tmp.Substring(0, idx); + + UnityEngine.Object asset = null; + if (AppEntry.Base.EditorResourceMode) + { +#if UNITY_EDITOR + asset = AssetDatabase.LoadAssetAtPath(MapName); +#endif + } + else + { + int id = MapName.GetHashCode(); + asset = PrefabManager.LoadPrefab(bundleName.ToLower(), MapName, id, parent); + } + + if (asset == null) + { + Debug.LogError($"asset¼ÓÔØʧ°Ü£¬path={MapName}"); + return null; + } + + GameObject go = Instantiate(asset, parent) as GameObject; + if (go == null) + { + Debug.LogError("LoadPrefabByEditor2. go == null. asset:" + asset); + + } + return go; + } + + void SetRigibody(Transform trans) + { + Rigidbody mRigidbody = trans.gameObject.AddComponent(); + mRigidbody.isKinematic = false; + mRigidbody.useGravity = true; + } + + } +} + diff --git a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs.meta b/Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs.meta similarity index 100% rename from Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs.meta rename to Assets/Scripts/Main/CustomsComponent/RoleMgrComponent.cs.meta diff --git a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs b/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs deleted file mode 100644 index 18dff1c..0000000 --- a/Assets/Scripts/Main/CustomsComponent/UserMgrComponent.cs +++ /dev/null @@ -1,859 +0,0 @@ -//using Axibug; -//using Axibug.Event; -//using Axibug.Resources; -//using Axibug.Runtime; -//using Game.Config; -//using System; -//using System.Collections; -//using System.Collections.Generic; -//using System.Linq; -//using UnityEngine; - -//namespace Game -//{ -// public class UserMgrComponent : GameComponent -// { -// private Queue temp_RemoveUser = new Queue();//ÐèÒªÒƳýµÄÍæ¼ÒÁбí -// private Queue temp_RemoveRequest = new Queue();//ÇëÇóÊý¾ÝÁбí - -// //key:Ö°Òµ+ÐÔ±ð ±ÈÈ磺ss_w -// private Dictionary> userPool = new Dictionary>(); - -// private float temp_CheckTime = 0; -// private float temp_RequestTime = 0; - -// private S_ROLE_SELF myrole { get { return UserData.role; } } - - -// private void Start() -// { -// //AppEntry.Event.Subscribe(UserMoveEventArgs.EventId, OnUserMoveEvent); -// //AppEntry.Event.Subscribe(UserPlayerSkillEventArgs.EventId, OnUserPlayerSkill); -// //AppEntry.Event.Subscribe(RoleDeadEventArgs.EventId, OnRoleDead); -// //AppEntry.Event.Subscribe(RoleReviveEventArgs.EventId, OnRoleRevive); -// //AppEntry.Event.Subscribe(RoleLevelupEventArgs.EventId, OnRoleLevelUp); -// //AppEntry.Event.Subscribe(AddRoleBufferEvent.EventId, AddBuffer); -// //AppEntry.Event.Subscribe(RemoveRoleBufferEvent.EventId, RemoveBuffer); -// } - -// public GameObject Accquire(string myKey, S_ROLE_BASE role) -// { -// if (!userPool.ContainsKey(myKey)) -// return null; - -// Queue gos = userPool[myKey]; -// if (gos.Count == 0) -// return null; - -// GameObject go = gos.Dequeue(); -// go.SetActive(true); -// //role.userview.go = go; -// role.userview.rolePrefabGo = go; -// return go; -// } - -// public void Release(S_ROLE_BASE role) -// { -// string strJob = Common.GetStrJob((byte)role.innate.job); -// string strSex = Common.GetStrSex(role.innate.sex); -// string myKey = $"{strJob}_{strSex}"; - - -// // ÇåÀíÍæ¼ÒÐÅÏ¢Ìõ -// BattleEntitysInfoCtrl.Instance.DisposeUserInfo(role.mem.userindex); - -// Queue gos = null; -// if (userPool.ContainsKey(myKey)) -// gos = userPool[myKey]; -// else -// { -// gos = new Queue(); -// userPool.Add(myKey, gos); -// } - -// if(role.userview.go != null) -// { -// /* -// gos.Enqueue(role.userview.go); -// role.userview.go.SetActive(false); -// role.userview.go = null; -// */ - -// gos.Enqueue(role.userview.rolePrefabGo); -// role.userview.go.SetActive(false); -// } - -// role.userview.Release(); -// AppEntry.Event.FireNow(null, CharReleaseEventArgs.Create(role.dataSet.GetCharIndex(), E_NODE_TYPE.N_ROLE)); - - -// } - -// public void CreateMainPlayer(S_ROLE_SELF myrole) -// { -// if (myrole == null) -// return; - -// //³õʼ»¯±ã½ÝÊý¾ÝÀà -// MainPlayerDataSet mainDataSet = new MainPlayerDataSet(); -// mainDataSet.Init(myrole); -// myrole.dataSet = mainDataSet; - -// CreateRole((byte)myrole.innate.job, myrole, true); -// } - -// public void CreateRole(byte job, S_ROLE_BASE role, bool isMainPlayer=false) -// { -// if (!isMainPlayer) -// { -// //²úÉúʱ£¬±ê¼Ç½ÇÉ«¸ñ×ÓÕ¼¾Ý -// HotfixEntry.Map.SetRoleCell(role.mem.userindex, (int)role.status.pos.x, (int)role.status.pos.z, E_NODE_TYPE.N_ROLE); -// } - -// //RoleTop.transform.localRotation = Quaternion.EulerRotation(60, 0, 0); - -// string strJob = Common.GetStrJob(job); -// string strSex = Common.GetStrSex(role.innate.sex); - -// string myKey = $"{strJob}_{strSex}"; -// //@Test ²âÊÔÄ£ÐÍÓà -// string path = Utility.Path.GetPlayerPath(myKey, myKey+"_Test"); - -// //»¹Ã»Ð´Íê, ´ý²âÊÔ -// GameObject go = Accquire(myKey, role); -// if(go == null) -// { -// //ch -// GameObject RoleTop = new GameObject(); -// if (isMainPlayer) -// { -// RoleTop.transform.parent = HotfixEntry.MainPlayer.transform; -// RoleTop.transform.localPosition = Vector3.zero; -// } -// else -// RoleTop.transform.parent = HotfixEntry.UserMgr.transform; - -// HotfixEntry.Resources.Clone(path, CreateCallback, RoleTop.transform, role, myKey.ToLower()); -// return; -// } - -// role.userview.go = go; -// role.userview.ResetGameObject(go); -// } - - -// protected void CreateCallback(UnityEngine.Object obj, CallbackType err, object userData) -// { -// if (err != CallbackType.Success) -// { -// Log.Error("´´½¨½Çɫʧ°Ü"); -// return; -// } - -// if (userData == null) -// return; - -// S_ROLE_BASE role = (S_ROLE_BASE)userData; -// if (role as S_ROLE_SELF != null) -// HotfixEntry.MainPlayer.myView.InitGameObject(obj as GameObject); -// else -// { -// role.userview.InitGameObject(obj as GameObject); -// } -// } - -// /// -// /// Ö÷½ÇÉ«»»×° -// /// -// /// -// /// -// /// ¶þ¼¶Ö°Òµ,ÈçDZ_M_DDµ¶¶ÜÄ£ÐÍÖУ¬Ä©Î²µÄ"DD" -// public void MainPlayerChangeEquipment(byte job,string SubJob) -// { -// MyView myview = HotfixEntry.MainPlayer.myView; -// ChangeEquipment(myview, myview.myrole,job,SubJob); -// } - -// protected void ChangeEquipmentCallback(UnityEngine.Object obj, CallbackType err, object userData) -// { -// if (err != CallbackType.Success) -// { -// Log.Error("´´½¨½Çɫʧ°Ü"); -// return; -// } -// if (userData == null) -// return; - -// S_ROLE_BASE role = (S_ROLE_BASE)userData; - -// GameObject Oldobj = role.characterview.rolePrefabGo.gameObject; -// GameObject Newobj = (obj as GameObject); -// role.characterview.rolePrefabGo = Newobj; - -// //ÖØÖÃMovement£¬¶ø²»ÊÇ´´½¨ -// if (role as S_ROLE_SELF != null) -// { -// HotfixEntry.MainPlayer.myView.InitMovement(obj as GameObject); -// } -// else -// role.userview.InitMovement(obj as GameObject); - -// Newobj.transform.localPosition = Oldobj.transform.localPosition; -// Newobj.transform.localRotation = Oldobj.transform.localRotation; - -// //ÍêÈ«Ìæ»»ºóÔÙÏú»ÙÔ­½ÇÉ«£¬±£Ö¤Ê±Ðò¿¿ºó -// Destroy(Oldobj); -// } - -// //½ÇÉ«Òƶ¯ -// private void OnUserMoveEvent(object sender, LogicEventArgs e) -// { -// UserMoveEventArgs move = (UserMoveEventArgs)e; -// if (move == null) -// throw new GameException("UserMoveEventArgs is null"); - -// var role = UserData.findRoleData(move.userIndex); -// if(role == null) -// throw new GameException("the role is null"); - -// role.userview.StartMove(move.speed, role.status.face); - -// //¸üÐÂÏÂÍæ¼ÒµÄ´ó¸ñ×Ó -// HotfixEntry.Map.UpdateUserBC(role); -// } - -// //½ÇÉ«²¥·Å¼¼ÄÜ -// private void OnUserPlayerSkill(object sender, LogicEventArgs e) -// { -// UserPlayerSkillEventArgs skill = (UserPlayerSkillEventArgs)e; -// if (skill == null) -// throw new GameException("UserPlayerSkillEventArgs is null"); - -// int clientId = ConstClass.GetClientSkillID(skill.skillid, skill.skilllevel); -// SkillData script = HotfixEntry.Luban.GetSkill(clientId); -// if (script == null) -// throw new GameException($"the skillid:[{clientId}] is null"); - -// Transform source = null; -// Transform target = null; -// Vector3 targetPos = Vector3.zero; - - -// CellNode cell = null; - -// switch (skill.lock_type) -// { -// case (byte)Lock_Type.LOCK_PLAYER: -// { -// var role = UserData.findRoleData(skill.lockIndex); -// if (role == null || role.userview == null) -// throw new GameException($"the lockIndex:{skill.lockIndex} is null"); - -// cell = role.userview.CurCell; -// target = role.userview.rolePrefabGo.transform; -// targetPos = role.userview.rolePrefabGo.transform.position; -// } -// break; -// case (byte)Lock_Type.LOCK_MONSTER: -// { -// var robot = RobotData.findRobotData(skill.lockIndex); -// if (robot == null || robot.data == null) -// throw new GameException($"the lockIndex:{skill.lockIndex} is null"); - -// cell = robot.view.CurCell; -// target = robot.view.rolePrefabGo.transform; -// targetPos = robot.view.rolePrefabGo.transform.position; -// } -// break; -// } - -// if (cell == null) -// return; - -// //ÐÞ¸ÄÌØЧ·¢ËÍsourceºÍtagetµÄλÖà -// if (skill.userIndex == myrole.mem.userindex) -// { -// HotfixEntry.MainPlayer.myView.Attack(cell, script.Motion); -// myrole.move.state = 1; -// source = HotfixEntry.MainPlayer.myView.rolePrefabGo.transform; -// } -// else -// { -// S_ROLE_BASE role = UserData.findRoleData(skill.userIndex); -// if (role == null) -// throw new GameException("the role is null"); - -// role.userview.Attack(role.userview.CurCell, script.Motion, false); -// source = role.userview.rolePrefabGo.transform; -// } - - -// //²¥·Å¼¼ÄÜÌØЧ -// string path = string.Empty; -// //Èç¹ûÓм¼Äܶ¯×÷£¬Ôò²¥·Å -// if (!string.IsNullOrEmpty(script.BindEffect) && script.BindEffect != "0") -// { -// path = Utility.Path.GetPrefabPath("Effects", script.BindEffect); -// HotfixEntry.EffectMgr.PlayAttackEffect(path, source); -// } - -// if (!string.IsNullOrEmpty(script.WorldEffect) && script.WorldEffect != "0") -// { -// path = Utility.Path.GetPrefabPath("Effects", script.WorldEffect); -// HotfixEntry.EffectMgr.PlayWorldEffect(path, targetPos); -// } - -// if (!string.IsNullOrEmpty(script.BallisticEffect) && script.BallisticEffect != "0") -// { -// path = Utility.Path.GetPrefabPath("Effects", script.BallisticEffect); -// StartCoroutine(DelayPlayerEffect(script.EffectDelayTime, path, source, target)); - -// } - -// Log.Debug($"²¥·Å¼¼ÄÜ£ºID={clientId}£¬ ¶¯×÷={script.Motion}, °ó¶¨ÌØЧ={script.BindEffect}, ÊÀ½çÌØЧ={script.WorldEffect}, µ¯µÀÌØЧ={script.BallisticEffect}, ±»»÷ÌØЧ={script.HitEffect}"); -// } - -// IEnumerator DelayPlayerEffect(int delay, string path, Transform source, Transform target) -// { -// yield return new WaitForSeconds(delay / 1000.0f); - -// HotfixEntry.EffectMgr.PlayBallisticEffect(path, source, target); -// } - -// //½ÇÉ«ËÀÍö -// public void OnRoleDead(object sender, LogicEventArgs e) -// { -// RoleDeadEventArgs dead = (RoleDeadEventArgs)e; -// if (dead == null) -// throw new GameException("RoleDeadEventArgs is null"); - -// S_ROLE_BASE role = null; - -// if (dead.roleIndex == myrole.mem.userindex) -// { -// role = myrole; - -// //HotfixEntry.MainPlayer.myView.SetAnimation("Dead", true); -// myrole.myView.movement.characterAnimator.PlayDead(); - -// HotfixEntry.UI.OpenUI(); -// } -// else -// { -// role = UserData.findRoleData(dead.roleIndex); - -// if (role == null) -// throw new GameException("the role is null"); - -// //role.userview.SetAnimation("Dead", true); -// role.userview.movement.characterAnimator.PlayDead(); -// HotfixEntry.Map.ClearRoleCellData(dead.roleIndex, E_NODE_TYPE.N_ROLE); -// } - -// switch ((Lock_Type)role.tmp.lockData.lock_type) -// { -// case Lock_Type.LOCK_PLAYER://Íæ¼Ò -// { -// var lockRole = UserData.findRoleData(role.tmp.lockData.lock_index); -// if (lockRole == null || lockRole.userview == null || lockRole.userview.go == null) -// return; - -// lockRole.userview.SetSublightOff(); -// } -// break; -// case Lock_Type.LOCK_MONSTER://¹ÖÎï -// { -// var lockRobot = RobotData.findRobotData(role.tmp.lockData.lock_index); -// if (lockRobot == null || lockRobot.view == null || lockRobot.view.go == null) -// return; - -// lockRobot.view.SetSublightOff(); -// } -// break; -// } - -// role.tmp.lockData.lock_state = 0; -// role.tmp.lockData.lock_index = -1; - -// } - -// //½ÇÉ«¸´»î -// public void OnRoleRevive(object sender, LogicEventArgs e) -// { -// RoleReviveEventArgs revive = (RoleReviveEventArgs)e; -// if (revive == null) -// throw new GameException("RoleReviveEventArgs is null"); - -// //´«ËÍ -// if (revive.userIndex == myrole.mem.userindex) -// { -// myrole.myView.movement.characterAnimator.DeadToIdle(); - -// AppEntry.Event.Fire(null, BattleRoleMovingEventArgs.Create(myrole.myDataSet.GetCharIndex(),E_NODE_TYPE.N_MAINPLAYER)); - -// HotfixEntry.MainPlayer.myView.TeleportingToPos(revive.pos); -// myrole.status.state = (int)CharacterState.Living; -// return; -// } - -// S_ROLE_BASE role = UserData.findRoleData(revive.userIndex); - -// if (role == null) -// throw new GameException("the role is null"); - -// role.userview.movement.characterAnimator.DeadToIdle(); -// role.userview.TeleportingToPos(revive.pos); -// role.status.state = (int)CharacterState.Living; -// } - -// //½ÇÉ«Éý¼¶ -// public void OnRoleLevelUp(object sender, LogicEventArgs e) -// { -// RoleLevelupEventArgs msg = (RoleLevelupEventArgs)e; -// if (msg == null) -// throw new GameException("RoleLevelupEventArgs is null"); - -// S_ROLE_BASE role = null; -// if (msg.roleIndex == myrole.mem.userindex) -// { -// //Èç¹ûÉý¼¶µÄÊÇ×Ô¼º -// role = myrole; -// } -// else -// { -// role = UserData.findRoleData(msg.roleIndex); - -// if (role == null) -// throw new GameException("the role is null"); -// } - -// role.exp.level = msg.currentLevel; -// Log.Warning($"½ÇÉ«ÌáÉýµ½{role.exp.level}¼¶"); -// } - -// //½ÇÉ«²¥·Åbuff -// public void AddBuffer(object sender, LogicEventArgs e) -// { -// //²¥·ÅÌØЧ -// AddRoleBufferEvent msg = (AddRoleBufferEvent)e; -// if (msg == null) -// throw new GameException("AddRoleBufferEvent is null"); - -// if (msg.roleIndex != myrole.mem.userindex) -// return; - -// AppEntry.Event.Fire(this, AddBufferIconEvent.Create(msg.buffId)); -// } - -// //½Çɫɾ³ýbuff -// public void RemoveBuffer(object sender, LogicEventArgs e) -// { -// //ɾ³ýÌØЧ -// RemoveRoleBufferEvent msg = (RemoveRoleBufferEvent)e; -// if (msg == null) -// throw new GameException("AddRoleBufferEvent is null"); - -// if (msg.roleIndex != myrole.mem.userindex) -// return; - -// AppEntry.Event.Fire(this, RemoveBufferIconEvent.Create(msg.buffId)); -// } - -// // Update is called once per frame -// void Update() -// { -// #region -// if (Input.GetKeyDown(KeyCode.O)) -// { -// CaoCaoLog.Debug("²âÊÔ»»×°µ½,DD"); -// MainPlayerChangeEquipment((byte)eJob.Warrior, "DD"); -// } -// if (Input.GetKeyDown(KeyCode.P)) -// { -// CaoCaoLog.Debug("²âÊÔ»»×°µ½,KD"); -// MainPlayerChangeEquipment((byte)eJob.Warrior, "KD"); -// } -// if (Input.GetKeyDown(KeyCode.U)) -// { -// CaoCaoLog.Debug("²âÊÔÉý¼¶"); -// UIMgr.Instance.OpenUI(); -// } -// if (Input.GetKeyDown(KeyCode.Y)) -// { -// HotfixEntry.UI.OpenUI(); -// } -// if (Input.GetKeyDown(KeyCode.T)) -// { -// HotfixEntry.UI.OpenUI(); -// } -// //if (Input.GetKeyDown(KeyCode.M)) -// //{ -// // if (!HotfixEntry.UI.IsOpen()) -// // HotfixEntry.UI.OpenUI(); -// //} -// #endregion - -// if (HotfixEntry.MainPlayer.myView == null) -// return; - -// if (!UserData.role.isEntryWorld) -// return; - - -// //1¡¢Í¬²½×Ô¼ºµÄÒƶ¯ Èý´ó²ßÂÔ·¢ËÍÒƶ¯Êý¾Ý -// SyncMove(); -// UserBuffManager.renderBuff(); - -// UpdateUserCell(); - -// //2¡¢¸üÐÂÆäËûÍæ¼ÒÏÔʾ 200ºÁÃë¼ì²éÒ»´Î -// float ftime = Time.time - temp_CheckTime; -// if (ftime > 0.2f) -// { -// temp_CheckTime = Time.time; -// UpdateUserRect(); -// return; -// } - -// //3¡¢¸üÐÂÆäËûÍæ¼ÒÐÅÏ¢ -// foreach (var r in UserData.onlines) -// { -// var role = r.Value; -// if (role.userview == null) -// continue; - -// if (role.userview.go == null) -// continue; - -// if (role.status.state == (int)CharacterState.Dead) -// continue; - -// role.userview.Update(); -// } - -// //4¡¢ÅŶÓÉêÇëÆäËûÍæ¼ÒºÍ¹ÖÎïÊý¾Ý ½ÚÔ¼·þÎñÆ÷ÐÔÄÜ °Ñ·åֵƽ̯ÔÚÖðÖ¡ -// float ftime2 = Time.time - temp_RequestTime; -// if (ftime2 > 0.05f) -// { -// temp_RequestTime = Time.time; -// UpdateRequestRoleData(); -// UpdateRequestRobotData(); -// } -// } - - -// private void UpdateUserCell() -// { -// int[] keys = UserData.onlines.Keys.ToArray(); - -// for (int i = 0; i < keys.Length; i++) -// { -// S_ROLE_BASE user = UserData.onlines[keys[i]]; -// if (user.mem.userindex != HotfixEntry.MainPlayer.myDataSet.GetCharIndex() && user.status.state < (byte)CharacterState.Dead && user.life.curHP > 0) -// { -// //²úÉúʱ£¬±ê¼Ç½ÇÉ«¸ñ×ÓÕ¼¾Ý -// HotfixEntry.Map.SetRoleCell(keys[i], user.userview.go.transform.position, E_NODE_TYPE.N_ROLE); -// } -// } -// } - -// //¸üÐÂÇëÇóÍæ¼ÒÊý¾ÝÁбí»òÕß¹ÖÎïÊý¾ÝÁбí -// private void UpdateRequestRoleData() -// { -// if (UserData.requestRoleDatas.Count == 0) -// return; - -// Int32 count = 0; -// foreach (var r in UserData.requestRoleDatas) -// { -// int index = r.Value; -// temp_RemoveRequest.Enqueue(index); -// ++count; -// if (count >= UserData.MAX_REQUEST_ROLE_COUNT) -// break; -// } - -// //ÇåÀíÍæ¼Ò -// while (temp_RemoveRequest.Count > 0) -// { -// Int32 userindex = temp_RemoveRequest.Dequeue(); -// //ÒƳýÆäËûÍæ¼Ò -// UserData.removeRequestRoledata(userindex); -// //·¢ËÍÇëÇóÆäËûÍæ¼ÒÏêϸÊý¾Ý -// AppEntryWorld.send_700(userindex); -// //var entryWorld = HotfixEntry.Resources.m_Assembly.GetType("Game.HotFix.AppEntryWorld"); -// //var start = entryWorld.GetMethod("send_700"); -// //start?.Invoke(null, new object[] { userindex }); - - -// //AppEntryWorld.send_700(userindex); -// } - -// temp_RemoveRequest.Clear(); -// } - -// //¸üÐÂÇëÇóÍæ¼ÒÊý¾ÝÁбí»òÕß¹ÖÎïÊý¾ÝÁбí -// private void UpdateRequestRobotData() -// { -// if (UserData.requestRobotDatas.Count == 0) -// return; - -// Int32 count = 0; -// foreach (var r in UserData.requestRobotDatas) -// { -// int index = r.Value; -// temp_RemoveRequest.Enqueue(index); -// ++count; -// if (count >= UserData.MAX_REQUEST_ROBOT_COUNT) -// break; -// } -// //ÇåÀíÍæ¼Ò -// while (temp_RemoveRequest.Count > 0) -// { -// Int32 robotindex = temp_RemoveRequest.Dequeue(); -// //ÒƳýÆäËûÍæ¼Ò -// UserData.removeRequestRobotdata(robotindex); - -// //var app = HotfixEntry.Resources.m_Assembly.GetType("Game.HotFix.AppRobot"); -// //var method = app.GetMethod("send_8000"); -// //method?.Invoke(null, new object[] { robotindex }); - -// //·¢ËÍÇëÇó¹ÖÎïÏêϸÊý¾Ý -// AppRobot.send_8000(robotindex); -// } - -// temp_RemoveRequest.Clear(); -// } - -// //Íæ¼ÒÀ뿪ÊÀ½ç -// public void LeaveWorld(S_ROLE_BASE role) -// { -// if (role == null) -// return; - -// //ÊͷŽÇÉ«£¬Çå³þ½ÇÉ«¸ñ×ÓÕ¼¾ÝÊý¾Ý -// HotfixEntry.Map.ClearRoleCellData(role.mem.userindex, E_NODE_TYPE.N_ROLE); - -// //0¡¢ÇåÀíËø¶¨ -// ClearLock(role, null); - -// //1¡¢ÊÍ·ÅÏÔʾ×ÊÔ´ -// if (role.userview != null) -// { -// //role.userview.Release(); -// Release(role); -// UserData.pushUserView(role.userview); -// role.userview = null; - -// //Çå³ý±ã½ÝÊý¾ÝÀà -// UserData.pushRoleDataSet(role.dataSet); -// role.dataSet = null; -// } - -// //2¡¢ÊÍ·ÅÊý¾Ý -// UserData.removeRoleData(role.mem.userindex);//´ÓÍæ¼ÒÊý¾ÝÖÐÒƳý -// UserData.pushRoleData(role);//·Å»Ø¶ÔÏó»ØÊÕ³Ø Öظ´ÀûÓà - -// } - -// public void ClearLock(S_ROLE_BASE role, S_ROBOT_BASE robot) -// { -// bool islock = false; -// if (role == null && robot == null) -// { -// islock = true; -// } -// else -// { -// switch ((Lock_Type)UserData.role.tmp.lockData.lock_type) -// { -// case Lock_Type.LOCK_PLAYER: -// if (role != null) -// if (role.mem.userindex == UserData.role.tmp.lockData.lock_index) -// islock = true; -// break; -// case Lock_Type.LOCK_MONSTER: -// if (robot != null) -// if (robot.data.robotindex == UserData.role.tmp.lockData.lock_index) -// islock = true; -// break; -// } -// } - -// if (!islock) -// return; - -// if (UserData.role.tmp.lockData.lock_type > 0) -// { -// //FGUIManager.GetFUI(FGUIType.BattlePanel).GetComponent().HideSelectObjInfo(); -// //GameObject.Destroy(MyUserData.lockeffect); -// } - -// UserData.role.tmp.lockData.Init(); -// } - -// //ͬ²½Òƶ¯ ״̬ͬ²½ -// //ÈýÖÖ²ßÂÔ 1¡¢×´Ì¬·¢Ëͱ仯 2¡¢·½Ïò·¢ÉúÁ˱仯 3¡¢¾àÀë·¢ÉúÁ˱仯 -// public void SyncMove() -// { -// float face = HotfixEntry.MainPlayer.myView.movement.CurRotate; - -// //1¡¢×´Ì¬·¢Éú±ä»¯ -// if (myrole.move.state != myrole.move.oldstate) -// { -// myrole.move.oldstate = myrole.move.state; -// SendMove(); -// return; -// } - -// if (myrole.move.state == 0) -// return; - -// //2¡¢ÑéÖ¤¾àÀë -// float ftime = Time.time - myrole.move.syncTime; -// if (ftime > 0.2f) -// { -// //¾àÀë¸ñ×ÓÖÐÐĵã0.2²ÅËã -// Vector3 centerPos = HotfixEntry.Map.GetPosByCell(HotfixEntry.MainPlayer.myView.movement.CurCell.X, HotfixEntry.MainPlayer.myView.movement.CurCell.Y); -// float centerDis = Vector3.Distance(HotfixEntry.MainPlayer.myView.Pos, centerPos); -// if (centerDis >= 0.2f) -// return; - - -// Vector3 tPos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y); -// float distance = Vector3.Distance(myrole.move.pos, tPos); -// if (distance >= 0.8f) -// { -// SendMove(); -// return; -// } -// } -// else if (ftime > 0.1f) -// { -// //3¡¢½Ç¶È·¢ÉúÁ˱仯 -// float angle = Math.Abs(myrole.move.face - face); -// if (angle >= 5) -// { -// SendMove(); -// return; -// } -// } -// } - -// public void SendMove() -// { -// float face = HotfixEntry.MainPlayer.myView.movement.CurRotate; - -// myrole.move.syncTime = Time.time; -// myrole.move.face = face; - -// //·¢ËÍÊý¾Ý -// if (myrole.move.state == 0) -// AppMove.send_1000(face, 0, myrole.status.pos, myrole.status.pos); -// else -// { -// myrole.move.pos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y); -// //Log.Debug($"·¢ËÍ·¾¶£ºÆðʼµã£º[{myrole.status.pos}], ½áÊøµã:[{myrole.move.pos}]"); -// AppMove.send_1000(face, HotfixEntry.MainPlayer.myView.movement.speed, myrole.status.pos, myrole.move.pos); -// myrole.status.pos = new Vector3(HotfixEntry.MainPlayer.myView.movement.CurCell.X, 0, HotfixEntry.MainPlayer.myView.movement.CurCell.Y); - -// } - -// HotfixEntry.Map.UpdateUserBC(myrole); - -// } - - -// //¸üÐÂɾ³ýÍæ¼ÒÏÔʾ -// //Íæ¼ÒÈý´ó²ßÂÔ 1¡¢ÊÕµ½·þÎñÆ÷Íæ¼ÒÀ뿪ÐÅϢɾ³ýok 2¡¢²»ÔÚÖ÷¿ØÍæ¼Ò¾Å¹¬¸ñ·¶Î§É¾³ý 3¡¢ÐÄÌø°üʱ¼ä³¬Ê±É¾³ý -// private void UpdateUserRect() -// { -// foreach (var r in UserData.onlines) -// { -// var role = r.Value; -// if (role.userview == null) -// continue; - -// if (role.userview.go == null) -// continue; - -// role.userview.Update(); - -// //1¡¢ÑéÖ¤´ó¸ñ×ÓÊDz»ÊÇÔÚÖ÷¿ØÍæ¼Ò¾Å¹¬¸ñÇøÓòÄÚ -// if (!myrole.bc.edge.IsRect(role.bc.grid_big.row, role.bc.grid_big.col)) -// { -// //ÐèҪɾ³ý -// temp_RemoveUser.Enqueue(role); - -// Debug.Log("Íæ¼Ò²»ÔھŹ¬¸ñ·¶Î§..." + role.mem.userId); -// continue; -// } -// //2¡¢ÐÄÌøʱ¼äÑéÖ¤ ³¬¹ý60Ãë ÈÏΪÕâ¸öÍæ¼ÒÊǸöËÀÁ´½Ó ɾ³ý -// float ftime = Time.time - role.tmp.heartTime; -// if (ftime > 60) -// { -// //ÐèҪɾ³ý -// temp_RemoveUser.Enqueue(role); -// Debug.Log("Íæ¼Òhearttime...ɾ³ý" + role.mem.userId); -// continue; -// } -// } - -// //ÇåÀíÍæ¼Ò -// while (temp_RemoveUser.Count > 0) -// { -// var role = temp_RemoveUser.Dequeue(); -// //ÒƳýÆäËûÍæ¼Ò -// if (UserData.onlines.ContainsKey(role.mem.userindex)) -// { -// UserData.onlines.Remove(role.mem.userindex); -// } -// //Íæ¼ÒÀ뿪ÊÀ½ç -// LeaveWorld(role); -// } -// temp_RemoveUser.Clear(); -// } - -// public List GetRoleListInRadius(int cellNum, int curRobotIndex = -1) -// { -// CellNode cur = HotfixEntry.MainPlayer.myView.CurCell; -// List roles = new List(); - -// foreach (var r in UserData.onlines) -// { -// var role = r.Value; -// if (role.userview == null) -// continue; - -// var roleCell = role.userview.CurCell; - -// float count = Vector2Int.Distance(new Vector2Int(cur.X, cur.Y), new Vector2Int(roleCell.X, roleCell.Y)); -// //³¬¹ý¾àÀ룬¹ýÂË -// if (count > cellNum) -// continue; - - -// //µ±Ç°ÒÑÑ¡Öй֣¬¹ýÂË, ²¢ÇÒÈ¡ÏûÑ¡ÖÐ״̬ -// if (role.mem.userindex == curRobotIndex) -// continue; - -// roles.Add(role); -// } - -// return roles; -// } - -// public void SetAllSublightOff() -// { -// foreach (var r in UserData.onlines) -// { -// var role = r.Value; -// if (role.userview == null) -// continue; - -// role.userview.SetSublightOff(); -// } -// } -// } -//} - diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs index cef1c1e..0c14e58 100644 --- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs @@ -3,14 +3,13 @@ using UnityEngine; namespace Game { - //Ö÷¿ØÍæ¼Ò½ÇÉ«Êý¾Ý public class S_ROLE_SELF : S_ROLE_DATA_BASE { public S_ROLE_ECON econ;//¾­¼Ã public S_ROLE_MOVE move; - public S_ROLE_SELF(int RoleID) + public S_ROLE_SELF() { RoleType = E_NODE_TYPE.N_MAINPLAYER; move = new S_ROLE_MOVE(); @@ -25,171 +24,4 @@ namespace Game econ.Init(); } } - - //½ÇÉ«¾­Ñé - public class S_ROLE_EXP - { - public int level;//µÈ¼¶ - public int exp;//¾­Ñé - - public void Init() - { - level = 0; - exp = 0; - } - } - - //½ÇÉ«¾­¼Ã - public class S_ROLE_ECON - { - public long gold;//½ð±Ò - public void Init() - { - gold = 0; - } - } - - //½ÇÉ«ÉúÃüÐÅÏ¢ - public class S_ROLE_LIFE - { - public int curHP; - public int curMP; - public int maxHP; - public int maxMP; - public void Init() - { - curHP = 0; - curMP = 0; - maxHP = 0; - maxMP = 0; - } - } - - //½Çɫ״̬ÐÅÏ¢ - public class S_ROLE_STATUS - { - public int state;//״̬ - public int face;//³¯Ïò - public int mapid;//µØͼID - - public Vector3 rot;//Ðýת - public Vector3 pos; - public Vector3 targetpos;//Ä¿±êλÖà - public void Init() - { - state = 0; - face = 0; - mapid = 0; - pos.x = 0; - pos.y = 0; - pos.z = 0; - targetpos.x = 0; - targetpos.y = 0; - targetpos.z = 0; - - rot.x = 0; rot.y = 0; rot.z = 0; - } - } - - //½ÇÉ«ÏÈÌìÊôÐÔ ³öÉí¼´ÓÐµÄ - public class S_ROLE_INNATE - { - public Int64 roleid;//½ÇÉ«id - public int job;//Ö°Òµ - public int sex;//ÐÔ±ð - public string nick;//êÇ³Æ - public void Init() - { - roleid = 0; - job = 0; - sex = 0; - nick = ""; - } - } - - - //1¼¶Õ½¶·ÊôÐÔ - public class S_ROLE_BATTLEATTR_1ST - { - public uint Strength;//Á¦Á¿ - public uint Agility;//Ãô½Ý - public uint Intellect;//ÖÇÁ¦ - public uint Constitution;//ÌåÖÊ - - public void Init() - { - Strength = 0; - Agility = 0; - Intellect = 0; - Constitution = 0; - } - } - - //Õ½¶·ÊôÐÔ - public class S_ROLE_BATTLEATTR - { - public int pAtkMin; //×îСÎïÀí¹¥»÷ - public int pAtkMax; //×î´óÎïÀí¹¥»÷ - - public int PDef; //ÎïÀí·ÀÓù - public int Hit; //ÃüÖÐÖµ - public int Dodge; //ÉÁ±ÜÖµ - public int CritRate; //±©»÷ÂÊ£¨°Ù·Ö±È£© - public int Speed; //Òƶ¯ËÙ¶È - public int StiffnessRes; //½©Ö±ÄÍÐÔ - - public void Init() - { - pAtkMin = 0; - pAtkMax = 0; - PDef = 0; - Hit = 0; - Dodge = 0; - CritRate = 0; - Speed = 0; - StiffnessRes = 0; - } - } - - - //¹¥»÷Ëø¶¨ - public class S_LOCK_DATA - { - public byte lock_state; - public byte lock_type; - public Vector3 lock_targetpos; - public int lock_distance; - - public void Init() - { - lock_state = 0; - lock_type = 0; - lock_targetpos.x = 0; - lock_targetpos.y = 0; - lock_targetpos.z = 0; - lock_distance = 0; - } - } - - - //Òƶ¯¿ØÖÆÊý¾Ý - public class S_ROLE_MOVE - { - public int state;//״̬ - public int oldstate;//Àúʷ״̬ - public float speed;//ËÙ¶È - public float face;//·½Ïò = yÖá - public Vector3 pos;//×ø±ê - public float syncTime;//ͬ²½Ê±¼ä - - public void Init() - { - state = 0; - oldstate = 0; - speed = 0; - face = 0; - syncTime = 0; - pos.x = 0; pos.y = 0; pos.z = 0; - } - } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta index 72035fd..8416be4 100644 --- a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 47a26fe725f76f84689fa8e3fc60c2df +guid: f1b616a5541e4a543a27ecd589ba9496 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs new file mode 100644 index 0000000..81476ff --- /dev/null +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs @@ -0,0 +1,172 @@ +using System; +using UnityEngine; + +namespace Game +{ + //½ÇÉ«¾­Ñé + public class S_ROLE_EXP + { + public int level;//µÈ¼¶ + public int exp;//¾­Ñé + + public void Init() + { + level = 0; + exp = 0; + } + } + + //½ÇÉ«¾­¼Ã + public class S_ROLE_ECON + { + public long gold;//½ð±Ò + public void Init() + { + gold = 0; + } + } + + //½ÇÉ«ÉúÃüÐÅÏ¢ + public class S_ROLE_LIFE + { + public int curHP; + public int curMP; + public int maxHP; + public int maxMP; + public void Init() + { + curHP = 0; + curMP = 0; + maxHP = 0; + maxMP = 0; + } + } + + //½Çɫ״̬ÐÅÏ¢ + public class S_ROLE_STATUS + { + public CharacterState state;//״̬ + public int face;//³¯Ïò + public int mapid;//µØͼID + + public Vector3 rot;//Ðýת + public Vector3 pos; + //public Vector3 targetpos;//Ä¿±êλÖà + public void Init() + { + state = CharacterState.Free; + face = 0; + mapid = 0; + pos.x = 0; + pos.y = 0; + pos.z = 0; + //targetpos.x = 0; + //targetpos.y = 0; + //targetpos.z = 0; + + rot.x = 0; rot.y = 0; rot.z = 0; + } + } + + //½ÇÉ«ÏÈÌìÊôÐÔ ³öÉí¼´ÓÐµÄ + public class S_ROLE_INNATE + { + public Int64 roleid;//½ÇÉ«id + public int job;//Ö°Òµ + public int sex;//ÐÔ±ð + public string nick;//êÇ³Æ + public void Init() + { + roleid = 0; + job = 0; + sex = 0; + nick = ""; + } + } + + + //1¼¶Õ½¶·ÊôÐÔ + public class S_ROLE_BATTLEATTR_1ST + { + public uint Strength;//Á¦Á¿ + public uint Agility;//Ãô½Ý + public uint Intellect;//ÖÇÁ¦ + public uint Constitution;//ÌåÖÊ + + public void Init() + { + Strength = 0; + Agility = 0; + Intellect = 0; + Constitution = 0; + } + } + + //Õ½¶·ÊôÐÔ + public class S_ROLE_BATTLEATTR + { + public int pAtkMin; //×îСÎïÀí¹¥»÷ + public int pAtkMax; //×î´óÎïÀí¹¥»÷ + + public int PDef; //ÎïÀí·ÀÓù + public int Hit; //ÃüÖÐÖµ + public int Dodge; //ÉÁ±ÜÖµ + public int CritRate; //±©»÷ÂÊ£¨°Ù·Ö±È£© + public int Speed; //Òƶ¯ËÙ¶È + public int StiffnessRes; //½©Ö±ÄÍÐÔ + + public void Init() + { + pAtkMin = 0; + pAtkMax = 0; + PDef = 0; + Hit = 0; + Dodge = 0; + CritRate = 0; + Speed = 0; + StiffnessRes = 0; + } + } + + + //¹¥»÷Ëø¶¨ + public class S_LOCK_DATA + { + public byte lock_state; + public byte lock_type; + public Vector3 lock_targetpos; + public int lock_distance; + + public void Init() + { + lock_state = 0; + lock_type = 0; + lock_targetpos.x = 0; + lock_targetpos.y = 0; + lock_targetpos.z = 0; + lock_distance = 0; + } + } + + + //Òƶ¯¿ØÖÆÊý¾Ý + public class S_ROLE_MOVE + { + public int state;//״̬ + public int oldstate;//Àúʷ״̬ + public float speed;//ËÙ¶È + public float face;//·½Ïò = yÖá + public Vector3 pos;//×ø±ê + public float syncTime;//ͬ²½Ê±¼ä + + public void Init() + { + state = 0; + oldstate = 0; + speed = 0; + face = 0; + syncTime = 0; + pos.x = 0; pos.y = 0; pos.z = 0; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta new file mode 100644 index 0000000..72035fd --- /dev/null +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/RoleDataClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47a26fe725f76f84689fa8e3fc60c2df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs b/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs index a83a3b6..dd670ce 100644 --- a/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs +++ b/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_DATA_BASE.cs @@ -3,7 +3,7 @@ namespace Game //Íæ¼Ò½ÇÉ«Êý¾Ý public class S_ROLE_DATA_BASE { - public E_NODE_TYPE RoleType; + public E_NODE_TYPE RoleType { get; protected set; } //Íæ¼ÒÊý¾Ý public S_ROLE_INNATE innate;//ÏÈÌìÊôÐÔ @@ -13,8 +13,6 @@ namespace Game //public S_ROLE_BATTLEATTR_1ST battleattr1st;//1¼¶Õ½¶·ÊôÐÔ //public S_ROLE_BATTLEATTR battleattr; - public bool isEntryWorld; - public S_ROLE_DATA_BASE() { innate = new S_ROLE_INNATE(); @@ -25,7 +23,6 @@ namespace Game //battleattr1st = new S_ROLE_BATTLEATTR_1ST(); //battleattr = new S_ROLE_BATTLEATTR(); - isEntryWorld = false; } virtual public void Init() diff --git a/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs b/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs index 248d796..3c40e10 100644 --- a/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs +++ b/Assets/Scripts/Main/Procedure/ProcedureCheckVersion.cs @@ -87,7 +87,6 @@ namespace Game } HotData.curHot.local.Add(d.filename, d); } - HotData.curHot.load_ab_fail = 0; } diff --git a/Assets/Scripts/Main/Procedure/ProcedureInGame.cs b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs new file mode 100644 index 0000000..c044478 --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs @@ -0,0 +1,31 @@ +using Axibug.Fsm; +using Axibug.Procedure; +using Axibug.Runtime; +using Game; +using ProcedureBase = Axibug.Procedure.ProcedureBase; + +public class ProcedureInGame : ProcedureBase +{ + + //½¨ÒéһЩÈȸü³õʼ»¯Ïà¹ØµÄ²Ù×÷¶ªÔÚÕâÀï + protected override void OnEnter(IFsm procedureOwner) + { + base.OnEnter(procedureOwner); + + Log.Debug("ProcedureInGame::OnEnter"); + + GamePlayEntry.MainPlayer.InGame = true; + } + + protected override void OnLeave(IFsm procedureOwner, bool isShutdown) + { + base.OnLeave(procedureOwner, isShutdown); + } + + protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) + { + base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); + //ChangeState(procedureOwner); + //TODO + } +} diff --git a/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta new file mode 100644 index 0000000..c0e3e8e --- /dev/null +++ b/Assets/Scripts/Main/Procedure/ProcedureInGame.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6c7d01ec40cf65b40b4d3a4f7e8cd038 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs index 97a0ece..ed16690 100644 --- a/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs +++ b/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs @@ -29,7 +29,11 @@ public class ProcedureInitRole : ProcedureBase protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); - //ChangeState(procedureOwner); - //TODO + if (m_IsInitSuccessful) + { + ChangeState(procedureOwner); + + //TODO + } } } diff --git a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs index 033f668..3199028 100644 --- a/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs +++ b/Assets/Scripts/Main/Procedure/ProcedureScenesLoad.cs @@ -16,6 +16,10 @@ public class ProcedureScenesLoad : ProcedureBase GamePlayEntry.Map.LoadMap(1); + GamePlayEntry.MainPlayer.InGame = false; + GamePlayEntry.Input.ReSetInput(); + GamePlayEntry.MainPlayer.ReSetMainPlayer(); + m_IsLoadSuccessful = true; } diff --git a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs index 520df1a..b646cf0 100644 --- a/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs +++ b/Assets/Scripts/Main/Role/CharacterMachine/CharacterMachine.cs @@ -8,14 +8,13 @@ namespace Game { public class CharacterMachine : ICharMachineBase //ÊÇ·ñʹÓÃÆäËû»ùÀà»òÊÇ·ñʹÓÃMonoBehaviour ¿¿ÍⲿÇý¶¯,°´ÐèÐÞ¸Ä { - private Animator _animator; public bool IsAttacking() { AnimatorStateInfo stateInfo = _animator.GetCurrentAnimatorStateInfo(0); - if (stateInfo.IsName("Idle01")) + if (stateInfo.IsName("Idle")) return false; if (stateInfo.IsName("Run")) diff --git a/Assets/Scripts/Main/Role/MainRole.cs b/Assets/Scripts/Main/Role/MainRole.cs index 68cf61e..26c018e 100644 --- a/Assets/Scripts/Main/Role/MainRole.cs +++ b/Assets/Scripts/Main/Role/MainRole.cs @@ -5,7 +5,7 @@ using UnityEngine; namespace Game { - public abstract class MainRole : RoleBase + public class MainRole : RoleBase { /// /// ³õʼ»¯ @@ -16,6 +16,18 @@ namespace Game base.Init(data); } + public override void MeshChangeState(bool ToMoveState) + { + if (ToMoveState) + { + Anime.StartRun(); + } + else + { + Anime.BackToIdle(); + } + } + public override void Release() { diff --git a/Assets/Scripts/Main/Role/RoleBase.cs b/Assets/Scripts/Main/Role/RoleBase.cs index 7433b82..2b8a92d 100644 --- a/Assets/Scripts/Main/Role/RoleBase.cs +++ b/Assets/Scripts/Main/Role/RoleBase.cs @@ -3,20 +3,43 @@ using Axibug.Runtime; using System; using System.Collections.Generic; using UnityEngine; +using UnityEngine.XR; namespace Game { public abstract class RoleBase : MonoBehaviour { - protected E_NODE_TYPE mRoleType => mData.RoleType; - protected Int64 mRoleID => mData.innate.roleid; + public E_NODE_TYPE RoleType => mBaseData.RoleType; + public long RoleID => mBaseData.innate.roleid; + public ICharMachineBase Anime => mAnime; + public Vector2 InputV2; + public bool mIsMove = false; /// /// ¶¯»­¿ØÖÆÆ÷ /// - protected ICharMachineBase Anime; + protected ICharMachineBase mAnime; - protected S_ROLE_DATA_BASE mData; + protected S_ROLE_DATA_BASE mBaseData; + + bool LastIsMove = false; + + public void Update() + { + bool ToMoveState = false; + if (InputV2 != Vector2.zero) + ToMoveState = true; + + if (LastIsMove != ToMoveState) + { + AxibugLog.Debug("MeshChangeState =>" + ToMoveState); + MeshChangeState(ToMoveState); + } + + LastIsMove = ToMoveState; + } + + public abstract void MeshChangeState(bool ToMoveState); /// /// ³õʼ»¯ @@ -24,17 +47,17 @@ namespace Game /// public virtual void Init(S_ROLE_DATA_BASE data) { - mData = data; - if (mRoleType == E_NODE_TYPE.N_MAINPLAYER) + mBaseData = data; + if (RoleType == E_NODE_TYPE.N_MAINPLAYER) { - Anime = new CharacterMachine(); - Anime.InitMachine(transform.Find("Model")); + mAnime = new CharacterMachine(); + mAnime.InitMachine(transform.Find("Model")); } - else if (mRoleType == E_NODE_TYPE.N_MONSTER) + else if (RoleType == E_NODE_TYPE.N_MONSTER) { } - else if (mRoleType == E_NODE_TYPE.N_NPC) + else if (RoleType == E_NODE_TYPE.N_NPC) { } diff --git a/Axibug.Editor.csproj b/Axibug.Editor.csproj index 4d90969..a79d972 100644 --- a/Axibug.Editor.csproj +++ b/Axibug.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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