// Created on: 1997-02-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_SpotLight_HeaderFile #define _Vrml_SpotLight_HeaderFile #include "Standard.hxx" #include "Standard_DefineAlloc.hxx" #include "Standard_Handle.hxx" #include "Quantity_Color.hxx" #include "gp_Vec.hxx" #include "Standard_OStream.hxx" //! specifies a spot light node of VRML nodes specifying //! properties of lights. //! This node defines a spotlight light source. //! A spotlight is placed at a fixed location in 3D-space //! and illuminates in a cone along a particular direction. //! The intensity of the illumination drops off exponentially //! as a ray of light diverges from this direction toward //! the edges of cone. //! The rate of drop-off and agle of the cone are controlled //! by the dropOfRate and cutOffAngle //! Color is written as an RGB triple. //! Light intensity must be in the range 0.0 to 1.0, inclusive. class Vrml_SpotLight { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_SpotLight(); Standard_EXPORT Vrml_SpotLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation, const gp_Vec& aDirection, const Standard_Real aDropOffRate, const Standard_Real aCutOffAngle); Standard_EXPORT void SetOnOff(const Standard_Boolean anOnOff); Standard_EXPORT Standard_Boolean OnOff() const; Standard_EXPORT void SetIntensity(const Standard_Real aIntensity); Standard_EXPORT Standard_Real Intensity() const; Standard_EXPORT void SetColor(const Quantity_Color& aColor); Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetLocation(const gp_Vec& aLocation); Standard_EXPORT gp_Vec Location() const; Standard_EXPORT void SetDirection(const gp_Vec& aDirection); Standard_EXPORT gp_Vec Direction() const; Standard_EXPORT void SetDropOffRate(const Standard_Real aDropOffRate); Standard_EXPORT Standard_Real DropOffRate() const; Standard_EXPORT void SetCutOffAngle(const Standard_Real aCutOffAngle); Standard_EXPORT Standard_Real CutOffAngle() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Standard_Boolean myOnOff; Standard_Real myIntensity; Quantity_Color myColor; gp_Vec myLocation; gp_Vec myDirection; Standard_Real myDropOffRate; Standard_Real myCutOffAngle; }; #endif // _Vrml_SpotLight_HeaderFile