using AxibugEmuOnline.Server.Common; using AxibugEmuOnline.Server.Manager; using AxibugEmuOnline.Server.NetWork; using AxibugProtobuf; using System; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Xml; namespace AxibugEmuOnline.Server { public class RoomManager { Dictionary mDictRoom = new Dictionary(); List mKeyRoomList = new List(); AutoResetEvent roomTickARE; Thread threadRoomTick; int RoomIDSeed = 1; public RoomManager() { NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, OnCmdRoomList); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, OnCmdRoomCreate); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, OnCmdRoomJoin); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, OnCmdRoomLeave); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput); roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS); threadRoomTick = new Thread(UpdateLoopTick); threadRoomTick.Start(); } #region 房间管理 int GetNewRoomID() { return RoomIDSeed++; } void AddRoom(Data_RoomData data) { lock (mDictRoom) { if (!mDictRoom.ContainsKey(data.RoomID)) { mDictRoom.Add(data.RoomID, data); mKeyRoomList.Remove(data.RoomID); } } } void RemoveRoom(int RoomID) { lock (mDictRoom) { if (mDictRoom.ContainsKey(RoomID)) { mDictRoom.Remove(RoomID); mKeyRoomList.Remove(RoomID); } } } public Data_RoomData GetRoomData(int RoomID) { if (!mDictRoom.TryGetValue(RoomID,out Data_RoomData data)) return null; return data; } List GetRoomList() { lock (mDictRoom) { List temp = new List(); foreach (var room in mDictRoom) { temp.AddRange(mDictRoom.Values); } return temp; } } #endregion private Protobuf_Room_MiniInfo GetProtoDataRoom(Data_RoomData room) { Protobuf_Room_MiniInfo result = new Protobuf_Room_MiniInfo() { GameRomID = room.GameRomID, RoomID = room.RoomID, GameRomHash = room.RomHash, GameState = room.GameState, PlayerState = room.PlayerState, ObsUserCount = 0,//TODO Player1UID = room.Player1_UID, Player2UID = room.Player2_UID, }; if (result.Player1UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player1UID, out ClientInfo _c1)) result.Player1NickName = _c1.NickName; if (result.Player2UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player2UID, out ClientInfo _c2)) result.Player2NickName = _c2.NickName; return result; } public void OnCmdRoomList(Socket sk, byte[] reqData) { AppSrv.g_Log.Debug($"OnCmdRoomList "); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Room_List msg = ProtoBufHelper.DeSerizlize(reqData); Protobuf_Room_List_RESP resp = new Protobuf_Room_List_RESP(); List temp = GetRoomList(); foreach (var room in temp) resp.RoomMiniInfoList.Add(GetProtoDataRoom(room)); AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdChatmsg, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } /// /// /// /// /// //[0] 更新或新增 [1] 删除 public void SendRoomUpdateToAll(int RoomID, int type) { Data_RoomData room = GetRoomData(RoomID); if (room == null) return; Protobuf_Room_Update_RESP resp = new Protobuf_Room_Update_RESP() { UpdateType = type, RoomMiniInfo = GetProtoDataRoom(room) }; AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomListUpdate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } public void OnCmdRoomCreate(Socket sk, byte[] reqData) { AppSrv.g_Log.Debug($"OnCmdRoomCreate "); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Room_Create msg = ProtoBufHelper.DeSerizlize(reqData); Data_RoomData newRoom = new Data_RoomData(); newRoom.Init(GetNewRoomID(), msg.GameRomID, msg.GameRomHash); AddRoom(newRoom); //加入 if (!Join(newRoom.GameRomID, 0, _c, out ErrorCode joinErrcode)) { AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, new byte[1]); return; } //创建成功下行 Protobuf_Room_Create_RESP resp = new Protobuf_Room_Create_RESP() { RoomMiniInfo = GetProtoDataRoom(newRoom) }; AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } public void OnCmdRoomJoin(Socket sk, byte[] reqData) { AppSrv.g_Log.Debug($"OnCmdRoomJoin "); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Room_Join msg = ProtoBufHelper.DeSerizlize(reqData); //加入 if (!Join(msg.RoomID, msg.PlayerNum, _c, out ErrorCode joinErrcode)) { AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, new byte[1]); return; } Data_RoomData roomData = GetRoomData(msg.RoomID); //创建成功下行 Protobuf_Room_Join_RESP resp = new Protobuf_Room_Join_RESP() { RoomMiniInfo = GetProtoDataRoom(roomData) }; AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); Protobuf_Room_MyRoom_State_Change(msg.RoomID); } public void OnCmdRoomLeave(Socket sk, byte[] reqData) { AppSrv.g_Log.Debug($"OnCmdRoomJoin "); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Room_Leave msg = ProtoBufHelper.DeSerizlize(reqData); //加入 if (!Leave(msg.RoomID, _c, out ErrorCode joinErrcode)) { AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)joinErrcode, new byte[1]); return; } //创建成功下行 Protobuf_Room_Leave_RESP resp = new Protobuf_Room_Leave_RESP() { RoomID = msg.RoomID, }; AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); Protobuf_Room_MyRoom_State_Change(msg.RoomID); } public void OnSingelPlayerInput(Socket sk, byte[] reqData) { ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize(reqData); Data_RoomData room = GetRoomData(_c.RoomState.RoomID); if (room == null) return; room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, (ushort)msg.InputData); } /// /// 广播房间状态变化 /// /// public void Protobuf_Room_MyRoom_State_Change(int RoomID) { Data_RoomData room = GetRoomData(RoomID); if (room == null) return; Protobuf_Room_MyRoom_State_Change resp = new Protobuf_Room_MyRoom_State_Change() { RoomMiniInfo = GetProtoDataRoom(room) }; List userlist = room.GetAllPlayerClientList(); foreach (ClientInfo _c in userlist) { AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } } #region 房间内逻辑 /// /// 进入房间 /// /// /// /// /// /// bool Join(int RoomID, int PlayerNum, ClientInfo _c, out ErrorCode errcode) { Data_RoomData room = GetRoomData(RoomID); if (room == null) { errcode = ErrorCode.ErrorRoomNotFound; return false; } //玩家1 if (PlayerNum == 0) { if (room.PlayerState != RoomPlayerState.NonePlayerState) { errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer; return false; } room.SetPlayerUID(0,_c); } //其他玩家 else { if (room.PlayerState != RoomPlayerState.OnlyP1) { errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer; return false; } room.SetPlayerUID(1, _c); } //广播房间 SendRoomUpdateToAll(RoomID, 0); errcode = ErrorCode.ErrorOk; return true; } /// /// 离开房间 /// /// /// /// /// bool Leave(int RoomID, ClientInfo _c, out ErrorCode errcode) { Data_RoomData room = GetRoomData(RoomID); if (room == null) { errcode = ErrorCode.ErrorRoomNotFound; return false; } room.RemovePlayer(_c); if (room.PlayerState == RoomPlayerState.NonePlayerState) { SendRoomUpdateToAll(RoomID, 1); RemoveRoom(RoomID); } else { //广播房间变化 SendRoomUpdateToAll(RoomID, 0); } errcode = ErrorCode.ErrorOk; return true; } #endregion #region 房间帧循环 void UpdateLoopTick() { while (true) { roomTickARE.WaitOne(); UpdateAllRoomLogic(); } } void UpdateAllRoomLogic() { for (int i = 0; i < mKeyRoomList.Count; i++) { int roomid = mKeyRoomList[i]; if (!mDictRoom.TryGetValue(roomid,out Data_RoomData room)) continue; if (room.GameState > RoomGameState.InGame) continue; //更新帧 room.TakeFrame(); //广播 room.SynInputData(); } } #endregion } public class Data_RoomData { public int RoomID { get; private set; } public int GameRomID { get; private set; } public string RomHash { get; private set; } public bool bNeedLoadState { get; private set; } public int LoadStateFrame { get; private set; } public Google.Protobuf.ByteString LoadStateRaw { get; set; } public long Player1_UID { get; private set; } public long Player2_UID { get; private set; } public long Player3_UID { get; private set; } public long Player4_UID { get; private set; } public bool[] PlayerReadyState { get; private set; } public List SynUIDs; public RoomPlayerState PlayerState => getPlayerState(); public RoomGameState GameState; public uint mCurrFrameId = 0; public ServerInputSnapShot mCurrInputData; public Queue<(uint, ServerInputSnapShot)> mInputQueue; //TODO public Dictionary> mDictPlayerIdx2SendQueue; public void Init(int roomID, int gameRomID, string roomHash, bool bloadState = false) { RoomID = roomID; GameRomID = gameRomID; RomHash = roomHash; Player1_UID = -1; Player2_UID = -1; Player3_UID = -1; Player4_UID = -1; SynUIDs = new List();//广播角色列表 GameState = RoomGameState.NoneGameState; mCurrInputData = new ServerInputSnapShot(); mInputQueue = new Queue<(uint, ServerInputSnapShot)>(); } public void SetPlayerUID(int PlayerIdx,ClientInfo _c) { long oldUID = -1; switch (PlayerIdx) { case 0: oldUID = Player1_UID; Player1_UID = _c.UID; break; case 1: oldUID = Player2_UID; Player2_UID = _c.UID; break; case 2: oldUID = Player3_UID; Player3_UID = _c.UID; break; case 3: oldUID = Player4_UID; Player4_UID = _c.UID; break; } if(oldUID <= 0) SynUIDs.Remove(oldUID); SynUIDs.Add(_c.UID); _c.RoomState.SetRoomData(this.RoomID, PlayerIdx); } public void RemovePlayer(ClientInfo _c) { int PlayerIdx = GetPlayerIdx(_c); switch (PlayerIdx) { case 0: Player1_UID = -1; SynUIDs.Remove(_c.UID);break; case 1: Player2_UID = -1; SynUIDs.Remove(_c.UID);break; case 2: Player3_UID = -1; SynUIDs.Remove(_c.UID);break; case 3: Player4_UID = -1; SynUIDs.Remove(_c.UID);break; } _c.RoomState.ClearRoomData(); } int GetPlayerIdx(ClientInfo _c) { if (Player1_UID == _c.UID) return 0; if (Player2_UID == _c.UID) return 1; if (Player3_UID == _c.UID) return 2; if (Player4_UID == _c.UID) return 3; return -1; } RoomPlayerState getPlayerState() { if (Player1_UID < 0 && Player2_UID < 0) return RoomPlayerState.NonePlayerState; if (Player1_UID < 0) return RoomPlayerState.OnlyP2; if (Player2_UID < 0) return RoomPlayerState.OnlyP1; return RoomPlayerState.BothOnline; } public List GetAllPlayerUIDs() { List list = new List(); if (Player1_UID > 0) list.Add(Player1_UID); if (Player2_UID > 0) list.Add(Player2_UID); return list; } public List GetAllPlayerClientList() { List list = new List(); List Uids = GetAllPlayerUIDs(); foreach (long uid in Uids) { if (!AppSrv.g_ClientMgr.GetClientByUID(uid, out ClientInfo _c, true)) continue; list.Add(_c); } return list; } public void SetPlayerInput(int PlayerIdx,long mFrameID,ushort input) { switch (PlayerIdx) { case 0: mCurrInputData.p1 = input; break; case 1: mCurrInputData.p2 = input; break; case 2: mCurrInputData.p3 = input; break; case 3: mCurrInputData.p4 = input; break; } } public void ClearPlayerInput(int PlayerIdx) { switch (PlayerIdx) { case 0: mCurrInputData.p1 = 0; break; case 1: mCurrInputData.p2 = 0; break; case 2: mCurrInputData.p3 = 0; break; case 3: mCurrInputData.p4 = 0; break; } } public void TakeFrame() { mInputQueue.Enqueue((mCurrFrameId, mCurrInputData)); mCurrFrameId++; } /// /// 广播数据 /// public void SynInputData() { while (mInputQueue.Count > 0) { (uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue(); Protobuf_Room_Syn_RoomFrameAllInput resp = new Protobuf_Room_Syn_RoomFrameAllInput() { FrameID = data.frameId, InputData = data.inputdata.all }; AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomSyn, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } } } [StructLayout(LayoutKind.Explicit)] public struct ServerInputSnapShot { [FieldOffset(0)] public UInt64 all; [FieldOffset(0)] public ushort p1; [FieldOffset(2)] public ushort p2; [FieldOffset(4)] public ushort p3; [FieldOffset(6)] public ushort p4; } }