forked from sin365/AxibugEmuOnline
211 lines
5.4 KiB
C#
211 lines
5.4 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Xml.Linq;
|
|
using AxibugEmuOnline.Client.ClientCore;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using VirtualNes.Core;
|
|
using VirtualNes.Core.Debug;
|
|
using Debug = System.Diagnostics.Debug;
|
|
|
|
namespace AxibugEmuOnline.Client
|
|
{
|
|
public class NesEmulator : MonoBehaviour, IEmuCore
|
|
{
|
|
public VideoProvider VideoProvider;
|
|
public AudioProvider AudioProvider;
|
|
|
|
//模拟器核心实例化对象
|
|
public NES NesCore { get; private set; }
|
|
|
|
/// <summary> 是否暂停 </summary>
|
|
public bool IsPause { get; private set; }
|
|
|
|
private void Start()
|
|
{
|
|
//关闭垂直同步
|
|
QualitySettings.vSyncCount = 0;
|
|
//设为60帧
|
|
Application.targetFrameRate = 60;
|
|
VideoProvider.NesEmu = this;
|
|
AudioProvider.NesEmu = this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unity的逐帧驱动
|
|
/// </summary>
|
|
private unsafe void Update()
|
|
{
|
|
if (IsPause) return;
|
|
|
|
if (NesCore != null)
|
|
{
|
|
PushEmulatorFrame();
|
|
if (InGameUI.Instance.IsNetPlay)
|
|
FixEmulatorFrame();
|
|
|
|
var screenBuffer = NesCore.ppu.GetScreenPtr();
|
|
VideoProvider.SetDrawData(screenBuffer);
|
|
}
|
|
}
|
|
|
|
public EnumPlatform Platform => EnumPlatform.NES;
|
|
|
|
/// <summary>
|
|
/// 指定ROM开始游戏
|
|
/// </summary>
|
|
public void StartGame(RomFile rom)
|
|
{
|
|
StopGame();
|
|
|
|
Supporter.Setup(new CoreSupporter());
|
|
Debuger.Setup(new CoreDebuger());
|
|
|
|
App.nesRomLib.AddRomFile(rom);
|
|
|
|
try
|
|
{
|
|
NesCore = new NES(rom.FileName);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
NesCore = null;
|
|
App.log.Error(ex.ToString());
|
|
}
|
|
}
|
|
|
|
public void Pause()
|
|
{
|
|
IsPause = true;
|
|
}
|
|
|
|
public void Resume()
|
|
{
|
|
IsPause = false;
|
|
}
|
|
|
|
|
|
public void DoReset()
|
|
{
|
|
NesCore.Reset();
|
|
}
|
|
|
|
public void SetupScheme()
|
|
{
|
|
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Gaming;
|
|
}
|
|
|
|
public void LoadState(object state)
|
|
{
|
|
NesCore.LoadState((State)state);
|
|
}
|
|
|
|
public object GetState()
|
|
{
|
|
return NesCore.GetState();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取即时存档
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public byte[] GetStateBytes()
|
|
{
|
|
return NesCore.GetState().ToBytes();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 加载即时存档
|
|
/// </summary>
|
|
/// <param
|
|
/// name="data">
|
|
/// </param>
|
|
public void LoadStateFromBytes(byte[] data)
|
|
{
|
|
var st = new State();
|
|
st.FromByte(data);
|
|
NesCore.LoadState(st);
|
|
}
|
|
|
|
public uint Frame => NesCore.FrameCount;
|
|
|
|
/// <summary>
|
|
/// 停止游戏
|
|
/// </summary>
|
|
public void StopGame()
|
|
{
|
|
NesCore?.Dispose();
|
|
NesCore = null;
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
private ControllerState m_lastState;
|
|
#endif
|
|
//是否跳帧,单机无效
|
|
private void FixEmulatorFrame()
|
|
{
|
|
var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
|
|
|
|
if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
|
|
for (var i = 0; i < skipFrameCount; i++)
|
|
if (!PushEmulatorFrame())
|
|
break;
|
|
}
|
|
|
|
//推进帧
|
|
private bool PushEmulatorFrame()
|
|
{
|
|
Supporter.SampleInput(NesCore.FrameCount);
|
|
var controlState = Supporter.GetControllerState();
|
|
|
|
//如果未收到Input数据,核心帧不推进
|
|
if (!controlState.valid) return false;
|
|
|
|
#if UNITY_EDITOR
|
|
if (controlState != m_lastState) App.log.Info($"[LOCALDEBUG]{NesCore.FrameCount}-->{controlState}");
|
|
m_lastState = controlState;
|
|
#endif
|
|
|
|
NesCore.pad.Sync(controlState);
|
|
NesCore.EmulateFrame(true);
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// 编辑器用
|
|
/// </summary>
|
|
[Conditional("UNITY_EDITOR")]
|
|
[ContextMenu("ImportNesDB")]
|
|
public void ImportNesDB()
|
|
{
|
|
var db = Resources.Load<RomDB>("NES/ROMDB");
|
|
db.Clear();
|
|
|
|
var xmlStr = File.ReadAllText("nes20db.xml");
|
|
var xml = XDocument.Parse(xmlStr);
|
|
var games = xml.Element("nes20db")?.Elements("game");
|
|
Debug.Assert(games != null, nameof(games) + " != null");
|
|
foreach (var game in games)
|
|
{
|
|
var crcStr = game.Element("rom")?.Attribute("crc32")?.Value;
|
|
var crc = uint.Parse($"{crcStr}", NumberStyles.HexNumber);
|
|
|
|
var mapper = int.Parse($"{game.Element("pcb")?.Attribute("mapper")?.Value}");
|
|
|
|
if (mapper > 255) continue;
|
|
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
|
|
}
|
|
|
|
EditorUtility.SetDirty(db);
|
|
AssetDatabase.SaveAssets();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
} |