using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { internal static class VolumeFactory { [MenuItem("GameObject/3D Object/Post-process Volume")] static void CreateVolume() { var gameObject = new GameObject("Post-process Volume"); var collider = gameObject.AddComponent(); collider.size = Vector3.one; collider.isTrigger = true; gameObject.AddComponent(); Selection.objects = new [] { gameObject }; EditorApplication.ExecuteMenuItem("GameObject/Move To View"); } } }