using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(ChromaticAberration))] internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor { SerializedParameterOverride m_SpectralLut; SerializedParameterOverride m_Intensity; SerializedParameterOverride m_FastMode; public override void OnEnable() { m_SpectralLut = FindParameterOverride(x => x.spectralLut); m_Intensity = FindParameterOverride(x => x.intensity); m_FastMode = FindParameterOverride(x => x.fastMode); } public override void OnInspectorGUI() { base.OnInspectorGUI(); PropertyField(m_SpectralLut); PropertyField(m_Intensity); PropertyField(m_FastMode); if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); } } }