using AxibugEmuOnline.Client.ClientCore; using UnityEngine; namespace AxibugEmuOnline.Client.Manager { public class AppEmu { public void BeginGame(RomFile romFile) { if (InGameUI.Instance.Enable) return; switch (romFile.Platform) { case EnumPlatform.NES: App.SceneLoader.BeginLoad("Scene/Emu_NES", () => { var nesEmu = GameObject.FindObjectOfType(); nesEmu.StartGame(romFile); LaunchUI.Instance.HideMainMenu(); InGameUI.Instance.Show(romFile, nesEmu); }); break; } } public void StopGame() { if (!InGameUI.Instance.enabled) return; App.SceneLoader.BeginLoad("Scene/AxibugEmuOnline.Client", () => { InGameUI.Instance.Hide(); LaunchUI.Instance.ShowMainMenu(); }); } } }