using System; using UnityEngine; namespace AxibugEmuOnline.Client { public class OverlayManager : MonoBehaviour { static OverlayManager s_ins; [SerializeField] InputUI m_InputUI; private void Awake() { s_ins = this; m_InputUI.gameObject.SetActive(false); } public static InputUI Input(Action callback, string placeHolder, string defaultText) { s_ins.m_InputUI.Show((callback, placeHolder, defaultText)); return s_ins.m_InputUI; } public static void PopMsg(string msg) { } } }