using UnityEngine;

namespace AxibugEmuOnline.Client.Common
{
    public static class PSVitaKey
    {
        /// <summary>
        /// ×
        /// </summary>
        public static KeyCode Cross => KeyCode.Joystick1Button0;
        /// <summary>
        /// ⭕
        /// </summary>
        public static KeyCode Circle => KeyCode.Joystick1Button1;
        /// <summary>
        /// □
        /// </summary>
        public static KeyCode Block => KeyCode.Joystick1Button2;
        /// <summary>
        /// 🔺
        /// </summary>
        public static KeyCode Triangle => KeyCode.Joystick1Button3;
        public static KeyCode L => KeyCode.Joystick1Button4;
        public static KeyCode R => KeyCode.Joystick1Button5;
        public static KeyCode Select => KeyCode.Joystick1Button6;
        public static KeyCode Start => KeyCode.Joystick1Button7;
        public static KeyCode Up => KeyCode.Joystick1Button8;
        public static KeyCode Right => KeyCode.Joystick1Button9;
        public static KeyCode Down => KeyCode.Joystick1Button10;
        public static KeyCode Left => KeyCode.Joystick1Button11;
    }
}