using UnityEngine; namespace AxibugEmuOnline.Client { public interface IEmuCore { GameObject gameObject { get; } object GetState(); byte[] GetStateBytes(); void LoadState(object state); void LoadStateFromBytes(byte[] data); void Pause(); void Resume(); void SetupScheme(); void StartGame(RomFile romFile); void DoReset(); EnumPlatform Platform { get; } uint Frame { get; } } public static class IEnumCoreTool { public static bool IsNull(this IEmuCore core) { if (core == null) return true; return core.Equals(null); } } }