////////////////////////////////////////////////////////////////////////// // Mapper164 Pocket Monster Gold // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper164 : Mapper { BYTE reg5000; BYTE reg5100; BYTE a3, p_mode; public Mapper164(NES parent) : base(parent) { } public override void Reset() { reg5000 = 0; reg5100 = 0; SetBank_CPU(); SetBank_PPU(); nes.ppu.SetExtLatchMode(TRUE); } //void Mapper164::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (addr == 0x5000) { p_mode = (byte)(data >> 7); reg5000 = data; SetBank_CPU(); SetBank_PPU(); } else if (addr == 0x5100) { reg5100 = data; SetBank_CPU(); SetBank_PPU(); } else if (addr >= 0x6000) { CPU_MEM_BANK[addr >> 13][addr & 0x1FFF] = data; } else { DEBUGOUT("write to %04x:%02x\n", addr, data); } } void SetBank_CPU() { int mode, @base, bank; @base = (reg5100 & 1) << 5; mode = (reg5000 >> 4) & 0x07; switch (mode) { case 0: case 2: case 4: case 6: /* NORMAL MODE */ bank = (reg5000 & 0x0f); bank += (reg5000 & 0x20) >> 1; SetPROM_16K_Bank(4, bank + @base); SetPROM_16K_Bank(6, @base + 0x1f); DEBUGOUT("-- normal mode: mode=%d, bank=%d --\n", mode, bank); break; case 1: case 3: /* REG MODE */ DEBUGOUT("-- reg mode --\n"); break; case 5: /* 32K MODE */ bank = (reg5000 & 0x0f); SetPROM_32K_Bank(bank + (@base >> 1)); // DEBUGOUT("-- 32K MODE: bank=%02x --\n", bank); break; case 7: /* HALF MODE */ bank = (reg5000 & 0x0f); bank += (bank & 0x08) << 1; SetPROM_16K_Bank(4, bank + @base); bank = (bank & 0x10) + 0x0f; SetPROM_16K_Bank(6, @base + 0x1f); DEBUGOUT("-- half mode --\n"); break; default: break; }; } void SetBank_PPU() { SetCRAM_8K_Bank(0); } //void Mapper164::PPU_ExtLatchX(INT x) public override void PPU_ExtLatchX(int x) { a3 = (byte)((x & 1) << 3); } //void Mapper164::PPU_ExtLatch(WORD ntbladr, BYTE& chr_l, BYTE& chr_h, BYTE& attr ) public override void PPU_ExtLatch(ushort ntbladr, ref byte chr_l, ref byte chr_h, ref byte attr) { INT loopy_v = nes.ppu.GetPPUADDR(); INT loopy_y = nes.ppu.GetTILEY(); INT tileofs = (PPUREG[0] & PPU_BGTBL_BIT) << 8; INT attradr = 0x23C0 + (loopy_v & 0x0C00) + ((loopy_v & 0x0380) >> 4); INT attrsft = (ntbladr & 0x0040) >> 4; LPBYTE pNTBL = PPU_MEM_BANK[ntbladr >> 10]; INT ntbl_x = ntbladr & 0x001F; INT tileadr; attradr &= 0x3FF; attr = ((pNTBL[attradr + (ntbl_x >> 2)] >> ((ntbl_x & 2) + attrsft)) & 3) << 2; tileadr = tileofs + pNTBL[ntbladr & 0x03FF] * 0x10 + loopy_y; if (p_mode) { tileadr = (tileadr & 0xfff7) | a3; chr_l = chr_h = PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF]; } else { chr_l = PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF]; chr_h = PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8]; } } //void Mapper164::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = reg5000; p[1] = reg5100; p[2] = a3; p[3] = p_mode; } //void Mapper164::LoadState(LPBYTE p) public override void LoadState(byte[] p) { reg5000 = p[0]; reg5100 = p[1]; a3 = p[2]; p_mode = p[3]; } public override bool IsStateSave() { return true; } } }