using UnityEngine; namespace AxibugEmuOnline.Client.Common { public static class PSVitaKey { /// /// × /// public static KeyCode Cross => KeyCode.Joystick1Button0; /// /// ⭕ /// public static KeyCode Circle => KeyCode.Joystick1Button1; /// /// □ /// public static KeyCode Block => KeyCode.Joystick1Button2; /// /// 🔺 /// public static KeyCode Triangle => KeyCode.Joystick1Button3; public static KeyCode L => KeyCode.Joystick1Button4; public static KeyCode R => KeyCode.Joystick1Button5; public static KeyCode Select => KeyCode.Joystick1Button6; public static KeyCode Start => KeyCode.Joystick1Button7; public static KeyCode Up => KeyCode.Joystick1Button8; public static KeyCode Right => KeyCode.Joystick1Button9; public static KeyCode Down => KeyCode.Joystick1Button10; public static KeyCode Left => KeyCode.Joystick1Button11 } }