using AxibugEmuOnline.Client.Tools; namespace AxibugEmuOnline.Client { public class UploadingState : SimpleFSM<SaveFile>.State { public override void OnEnter(SimpleFSM<SaveFile>.State preState) { Host.CloudAPI.OnUploadedSavData += Api_OnUploadedSavData; Host.GetSavData(out byte[] savData, out byte[] screenData); Host.CloudAPI.SendUpLoadGameSav(Host.RomID, Host.SlotIndex, Host.Sequecen, savData, screenData); } public override void OnExit(SimpleFSM<SaveFile>.State nextState) { Host.CloudAPI.OnUploadedSavData -= Api_OnUploadedSavData; } private void Api_OnUploadedSavData(int romID, int slotIndex, AxibugProtobuf.Protobuf_Mine_GameSavInfo savInfo) { if (Host.RomID != romID) return; if (Host.SlotIndex != slotIndex) return; FSM.ChangeState<SyncedState>(); } } }