////////////////////////////////////////////////////////////////////////// // Mapper162 Pocket Monster Gold // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; using Codice.CM.Client.Differences; using VirtualNes.Core.Debug; namespace VirtualNes.Core { public class Mapper162 : Mapper { BYTE reg5000; BYTE reg5100; BYTE reg5200; BYTE reg5300; public Mapper162(NES parent) : base(parent) { } public override void Reset() { reg5000 = 0; reg5100 = 0; reg5200 = 0; reg5300 = 7; SetBank_CPU(); SetBank_PPU(); } //void Mapper162::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (addr == 0x5000) { reg5000 = data; SetBank_CPU(); SetBank_PPU(); } else if (addr == 0x5100) { reg5100 = data; SetBank_CPU(); SetBank_PPU(); } else if (addr == 0x5200) { reg5200 = data; SetBank_CPU(); SetBank_PPU(); } else if (addr == 0x5300) { reg5300 = data; } else if (addr >= 0x6000) { CPU_MEM_BANK[addr >> 13][addr & 0x1FFF] = data; } else { Debuger.Log($"write to {addr:X4}:{data:X2}"); } } void SetBank_CPU() { BYTE bank = 0; switch (reg5300) { case 4: bank = (byte)((((reg5000 & 0xF) + ((reg5100 & 3) >> 1)) | ((reg5200 & 1) << 4))); break; case 7: bank = (byte)(((reg5000 & 0xF) | ((reg5200 & 1) << 4))); break; } SetPROM_32K_Bank((byte)bank); } void SetBank_PPU() { SetCRAM_8K_Bank(0); } //void Mapper162::HSync(int scanline) public override void HSync(int scanline) { if ((reg5000 & 0x80) != 0 && nes.ppu.IsDispON()) { if (scanline < 127) { // SetCRAM_4K_Bank(0, 0); SetCRAM_4K_Bank(4, 0); } else if (scanline < 240) { // SetCRAM_4K_Bank(0, 1); SetCRAM_4K_Bank(4, 1); } } } //void Mapper162::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = reg5000; p[1] = reg5100; p[2] = reg5200; p[3] = reg5300; } //void Mapper162::LoadState(LPBYTE p) public override void LoadState(byte[] p) { reg5000 = p[0]; reg5100 = p[1]; reg5200 = p[2]; reg5300 = p[3]; } public override bool IsStateSave() { return true; } } }