// // ネットプレイダイアログクラス // #ifndef __CNETPLAYDLG_INCLUDED__ #define __CNETPLAYDLG_INCLUDED__ #define WIN32_LEAN_AND_MEAN #include #include #include using namespace std; #include "Wnd.h" class CNetPlayDlg : public CWnd { public: // Override from CWnd INT DoModal( HWND hWndParent ); protected: void SetStatusMessage( UINT uID ); void SetControlEnable( BOOL bEnable ); void AddRecentPort( LPCSTR lpszPort ); void AddRecentHost( LPCSTR lpszPort ); // Message map DLG_MESSAGE_MAP() DLGMSG OnInitDialog( DLGMSGPARAM ); DLGMSG OnNetwordHostByName( DLGMSGPARAM ); DLGMSG OnNetworkAccept( DLGMSGPARAM ); DLGMSG OnNetworkConnect( DLGMSGPARAM ); DLGMSG OnNetworkClose( DLGMSGPARAM ); DLGMSG OnNetworkError( DLGMSGPARAM ); DLGCMD OnServer( DLGCMDPARAM ); DLGCMD OnClient( DLGCMDPARAM ); DLGCMD OnConnect( DLGCMDPARAM ); DLGCMD OnCancel( DLGCMDPARAM ); // HWND m_hWndParent; UINT m_uPort; INT m_nNetLatency; private: }; #endif // !__CNETPLAYDLG_INCLUDED__