using Unity.IL2CPP.CompilerServices; namespace MyNes.Core { [Il2CppSetOption(Option.NullChecks, false)] [Il2CppSetOption(Option.ArrayBoundsChecks, false)] [Il2CppSetOption(Option.DivideByZeroChecks, false)] public abstract class IVSUnisystemDIPConnecter { public abstract void Update(); public virtual void OnEmuShutdown() { } public virtual byte GetData4016() { return 0; } public virtual byte GetData4017() { return 0; } public virtual void Write4020(ref byte data) { } } }