using Unity.IL2CPP.CompilerServices; namespace MyNes.Core { [Il2CppSetOption(Option.NullChecks, false)] [Il2CppSetOption(Option.ArrayBoundsChecks, false)] [Il2CppSetOption(Option.DivideByZeroChecks, false)] public abstract class IJoypadConnecter { protected byte DATA; public abstract void Update(); public virtual void Destroy() { } public virtual byte GetData() { return DATA; } } }