using UnityEngine; public class AxiPlayerPrefsForUnity : IAxiPlayerPrefs { public string GetString(string key, string defaultValue) { return PlayerPrefs.GetString(key, defaultValue); } public void SetString(string key, string value) { PlayerPrefs.SetString(key, value); } public int GetInt(string key, int defaultValue) { return PlayerPrefs.GetInt(key, defaultValue); } public void SetInt(string key, int value) { PlayerPrefs.SetInt(key, value); } public float GetFloat(string key, float defaultValue) { return PlayerPrefs.GetFloat(key, defaultValue); } public float GetFloat(string key) { return PlayerPrefs.GetFloat(key); } public int GetInt(string key) { return PlayerPrefs.GetInt(key); } public string GetString(string key) { return PlayerPrefs.GetString(key); } public void SetFloat(string key, float value) { PlayerPrefs.SetFloat(key,value); } public void DeleteAll() { PlayerPrefs.DeleteAll(); } }