////////////////////////////////////////////////////////////////////////// // Mapper232 Quattro Games // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using BYTE = System.Byte; namespace VirtualNes.Core { public class Mapper232 : Mapper { BYTE[] reg = new byte[2]; public Mapper232(NES parent) : base(parent) { } public override void Reset() { SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); reg[0] = 0x0C; reg[1] = 0x00; } //void Mapper232::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (addr >= 0x6000) { Write(addr, data); } } //void Mapper232::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { // if( addr == 0x9000 ) { // reg[0] = (data & 0x18)>>1; // } else if( addr >= 0xA000 && addr <= 0xFFFF ) { // reg[1] = data & 0x03; // } if (addr <= 0x9FFF) { reg[0] = (byte)((data & 0x18) >> 1); } else { reg[1] = (byte)(data & 0x03); } SetPROM_8K_Bank(4, (reg[0] | reg[1]) * 2 + 0); SetPROM_8K_Bank(5, (reg[0] | reg[1]) * 2 + 1); SetPROM_8K_Bank(6, (reg[0] | 0x03) * 2 + 0); SetPROM_8K_Bank(7, (reg[0] | 0x03) * 2 + 1); } public override bool IsStateSave() { return true; } //void Mapper232::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = reg[0]; p[1] = reg[1]; } //void Mapper232::LoadState(LPBYTE p) public override void LoadState(byte[] p) { reg[0] = p[0]; reg[1] = p[1]; } } }