using AxibugEmuOnline.Client.InputDevices; using AxibugProtobuf; using StoicGooseUnity; namespace AxibugEmuOnline.Client.Settings { public abstract class StoicGooseBinding : EmuCoreBinder { public override void Bind(Keyboard_D device, ControllerBinder controller) { switch (controller.ControllerIndex) { case 0: controller.SetBinding(StoicGooseKey.Start, device.Return, 0); controller.SetBinding(StoicGooseKey.X1, device.W, 0); controller.SetBinding(StoicGooseKey.X2, device.S, 0); controller.SetBinding(StoicGooseKey.X3, device.A, 0); controller.SetBinding(StoicGooseKey.X4, device.D, 0); controller.SetBinding(StoicGooseKey.Y1, device.G, 0); controller.SetBinding(StoicGooseKey.Y2, device.V, 0); controller.SetBinding(StoicGooseKey.Y3, device.C, 0); controller.SetBinding(StoicGooseKey.Y4, device.B, 0); controller.SetBinding(StoicGooseKey.B, device.J, 0); controller.SetBinding(StoicGooseKey.A, device.K, 0); break; case 1: controller.SetBinding(StoicGooseKey.Start, device.KeypadEnter, 0); controller.SetBinding(StoicGooseKey.X1, device.UpArrow, 0); controller.SetBinding(StoicGooseKey.X2, device.DownArrow, 0); controller.SetBinding(StoicGooseKey.X3, device.LeftArrow, 0); controller.SetBinding(StoicGooseKey.X4, device.RightArrow, 0); controller.SetBinding(StoicGooseKey.Y1, device.Home, 0); controller.SetBinding(StoicGooseKey.Y2, device.End, 0); controller.SetBinding(StoicGooseKey.Y3, device.Delete, 0); controller.SetBinding(StoicGooseKey.Y4, device.PageDown, 0); controller.SetBinding(StoicGooseKey.B, device.Keypad1, 0); controller.SetBinding(StoicGooseKey.A, device.Keypad2, 0); break; } } public override void Bind(PSVController_D device, ControllerBinder controller) { switch (controller.ControllerIndex) { case 0: controller.SetBinding(StoicGooseKey.Start, device.Start, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.Cross, 0); controller.SetBinding(StoicGooseKey.A, device.Circle, 0); break; } } public override void Bind(DualShockController_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.Options, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.Cross, 0); controller.SetBinding(StoicGooseKey.A, device.Circle, 0); } public override void Bind(GamePad_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.Start, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.South, 0); controller.SetBinding(StoicGooseKey.A, device.East, 0); } public override void Bind(XboxController_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.Menu, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.A, 0); controller.SetBinding(StoicGooseKey.A, device.B, 0); } public override void Bind(ScreenGamepad_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.OPTION_1, 0); controller.SetBinding(StoicGooseKey.X1, device.UP, 0); controller.SetBinding(StoicGooseKey.X2, device.DOWN, 0); controller.SetBinding(StoicGooseKey.X3, device.LEFT, 0); controller.SetBinding(StoicGooseKey.X4, device.RIGHT, 0); controller.SetBinding(StoicGooseKey.X1, device.JOYSTICK.Left, 1); controller.SetBinding(StoicGooseKey.X2, device.JOYSTICK.Right, 1); controller.SetBinding(StoicGooseKey.X3, device.JOYSTICK.Up, 1); controller.SetBinding(StoicGooseKey.X4, device.JOYSTICK.Down, 1); //屏幕暂时没有第二个方向控制暂时用CDEF代替 controller.SetBinding(StoicGooseKey.Y1, device.BTN_C, 0); controller.SetBinding(StoicGooseKey.Y2, device.BTN_D, 0); controller.SetBinding(StoicGooseKey.Y3, device.BTN_E, 0); controller.SetBinding(StoicGooseKey.Y4, device.BTN_F, 0); controller.SetBinding(StoicGooseKey.B, device.BTN_A, 0); controller.SetBinding(StoicGooseKey.A, device.BTN_B, 0); } public override void Bind(StandaloneSwitchProController_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.Plus, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.A, 0); controller.SetBinding(StoicGooseKey.A, device.B, 0); } public override void Bind(SwitchJoyCon_D device, ControllerBinder controller) { controller.SetBinding(StoicGooseKey.Start, device.Plus, 0); controller.SetBinding(StoicGooseKey.X1, device.Up, 0); controller.SetBinding(StoicGooseKey.X2, device.Down, 0); controller.SetBinding(StoicGooseKey.X3, device.Left, 0); controller.SetBinding(StoicGooseKey.X4, device.Right, 0); controller.SetBinding(StoicGooseKey.Y1, device.RightStick.Up, 0); controller.SetBinding(StoicGooseKey.Y2, device.RightStick.Down, 0); controller.SetBinding(StoicGooseKey.Y3, device.RightStick.Left, 0); controller.SetBinding(StoicGooseKey.Y4, device.RightStick.Right, 0); controller.SetBinding(StoicGooseKey.B, device.A, 0); controller.SetBinding(StoicGooseKey.A, device.B, 0); } } public class WonderSwanColorKeyBinding : StoicGooseBinding { public override RomPlatformType Platform => RomPlatformType.WonderSwanColor; public override int ControllerCount => 1; } public class WonderSwanBinding : StoicGooseBinding { public override RomPlatformType Platform => RomPlatformType.WonderSwan; public override int ControllerCount => 1; } }