using System.Collections.Generic;
namespace AxibugEmuOnline.Client.InputDevices
{
public class PSVController_D : InputDevice_D
{
/// ×
public Button_C Cross { get; private set; }
/// ○
public Button_C Circle { get; private set; }
/// □
public Button_C Square { get; private set; }
/// △
public Button_C Triangle { get; private set; }
public Button_C L { get; private set; }
public Button_C R { get; private set; }
public Button_C Select { get; private set; }
public Button_C Start { get; private set; }
public Button_C Up { get; private set; }
public Button_C Right { get; private set; }
public Button_C Down { get; private set; }
public Button_C Left { get; private set; }
public Stick_C LeftStick { get; private set; }
public Stick_C RightStick { get; private set; }
public PSVController_D(InputResolver resolver) : base(resolver) { }
protected override List DefineControls()
{
List result = new List();
Cross = new Button_C(this, "X");
Circle = new Button_C(this, "⭕");
Square = new Button_C(this, "□");
Triangle = new Button_C(this, "△");
L = new Button_C(this, "L");
R = new Button_C(this, "R");
Select = new Button_C(this, "SELECT");
Start = new Button_C(this, "START");
Up = new Button_C(this, "UP");
Right = new Button_C(this, "RIGHT");
Down = new Button_C(this, "DOWN");
Left = new Button_C(this, "LEFT");
LeftStick = new Stick_C(this, nameof(LeftStick));
RightStick = new Stick_C(this, nameof(RightStick));
return result;
}
}
}