using System.Collections.Generic;
namespace AxibugEmuOnline.Client.InputDevices
{
///
/// 通用游戏控制器
///
public class GamePad_D : InputDevice_D
{
public Button_C Up { get; private set; }
public Button_C Down { get; private set; }
public Button_C Left { get; private set; }
public Button_C Right { get; private set; }
public Button_C Option { get; private set; }
public Button_C Start { get; private set; }
public Button_C North { get; private set; }
public Button_C South { get; private set; }
public Button_C West { get; private set; }
public Button_C East { get; private set; }
public Button_C LeftShoulder { get; private set; }
public Button_C RightShoulder { get; private set; }
public Button_C LeftTrigger { get; private set; }
public Button_C RightTrigger { get; private set; }
public GamePad_D(InputResolver resolver) : base(resolver) { }
protected override List DefineControls()
{
throw new System.NotImplementedException();
}
}
}