using System.Security.Cryptography; namespace MyNes.Core { public class Crc32 : HashAlgorithm { public const uint DefaultPolynomial = 3988292384u; public const uint DefaultSeed = uint.MaxValue; private uint hash; private uint seed; private uint[] table; private static uint[] defaultTable; public override int HashSize => 32; public Crc32() { table = InitializeTable(3988292384u); seed = uint.MaxValue; Initialize(); } public Crc32(uint polynomial, uint seed) { table = InitializeTable(polynomial); this.seed = seed; Initialize(); } public override void Initialize() { hash = seed; } protected override void HashCore(byte[] buffer, int start, int length) { hash = CalculateHash(table, hash, buffer, start, length); } protected override byte[] HashFinal() { return HashValue = UInt32ToBigEndianBytes(~hash); } public static uint Compute(byte[] buffer) { return ~CalculateHash(InitializeTable(3988292384u), uint.MaxValue, buffer, 0, buffer.Length); } public static uint Compute(uint seed, byte[] buffer) { return ~CalculateHash(InitializeTable(3988292384u), seed, buffer, 0, buffer.Length); } public static uint Compute(uint polynomial, uint seed, byte[] buffer) { return ~CalculateHash(InitializeTable(polynomial), seed, buffer, 0, buffer.Length); } private static uint[] InitializeTable(uint polynomial) { if (polynomial == 3988292384u && defaultTable != null) { return defaultTable; } uint[] array = new uint[256]; for (int i = 0; i < 256; i++) { uint num = (uint)i; for (int j = 0; j < 8; j++) { num = (((num & 1) != 1) ? (num >> 1) : ((num >> 1) ^ polynomial)); } array[i] = num; } if (polynomial == 3988292384u) { defaultTable = array; } return array; } private static uint CalculateHash(uint[] table, uint seed, byte[] buffer, int start, int size) { uint num = seed; for (int i = start; i < size; i++) { num = (num >> 8) ^ table[buffer[i] ^ (num & 0xFF)]; } return num; } private byte[] UInt32ToBigEndianBytes(uint x) { return new byte[4] { (byte)((x >> 24) & 0xFFu), (byte)((x >> 16) & 0xFFu), (byte)((x >> 8) & 0xFFu), (byte)(x & 0xFFu) }; } } }