using AxibugEmuOnline.Client.Manager; using AxibugEmuOnline.Client.Settings; using UnityEngine; namespace AxiInputSP.Setting { public class UMAMEMultiKeysSetting : MultiKeysSettingBase { public UMAMEMultiKeysSetting() { controllers = new UMAMEKSingleKeysSeting[4]; for (int i = 0; i < controllers.Length; i++) controllers[i] = new UMAMEKSingleKeysSeting(); } public override void LoadDefaultSetting() { ClearAll(); #if UNITY_PSP2 && !UNITY_EDITOR //PSV 摇杆 controllers[0].SetKey((ulong)MAMEKSingleKey.GAMESTART, AxiInputEx.ByKeyCode(PSVitaKey.Start)); controllers[0].SetKey((ulong)MAMEKSingleKey.INSERT_COIN, AxiInputEx.ByKeyCode(PSVitaKey.Select)); controllers[0].SetKey((ulong)MAMEKSingleKey.UP, AxiInputEx.ByKeyCode(PSVitaKey.Up)); controllers[0].SetKey((ulong)MAMEKSingleKey.DOWN, AxiInputEx.ByKeyCode(PSVitaKey.Down)); controllers[0].SetKey((ulong)MAMEKSingleKey.LEFT, AxiInputEx.ByKeyCode(PSVitaKey.Left)); controllers[0].SetKey((ulong)MAMEKSingleKey.RIGHT, AxiInputEx.ByKeyCode(PSVitaKey.Right)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_A, AxiInputEx.ByKeyCode(PSVitaKey.Block)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_B, AxiInputEx.ByKeyCode(PSVitaKey.Cross)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_C, AxiInputEx.ByKeyCode(PSVitaKey.Circle)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_D, AxiInputEx.ByKeyCode(PSVitaKey.Triangle)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_E, AxiInputEx.ByKeyCode(PSVitaKey.L)); controllers[0].SetKey((ulong)MAMEKSingleKey.BTN_F, AxiInputEx.ByKeyCode(PSVitaKey.R)); //PSV 摇杆 controllers[0].SetKey((ulong)MAMEKSingleKey.UP, AxiInputEx.ByAxis(AxiInputAxisType.UP)); controllers[0].SetKey((ulong)MAMEKSingleKey.DOWN, AxiInputEx.ByAxis(AxiInputAxisType.DOWN)); controllers[0].SetKey((ulong)MAMEKSingleKey.LEFT, AxiInputEx.ByAxis(AxiInputAxisType.LEFT)); controllers[0].SetKey((ulong)MAMEKSingleKey.RIGHT, AxiInputEx.ByAxis(AxiInputAxisType.RIGHT)); controllers[0].ColletAllKey(); return; #endif #region P1 //P1 键盘 controllers[0].SetKey((ulong)UMAMEKSingleKey.GAMESTART, AxiInputEx.ByKeyCode(KeyCode.Alpha1)); controllers[0].SetKey((ulong)UMAMEKSingleKey.INSERT_COIN, AxiInputEx.ByKeyCode(KeyCode.Alpha5)); controllers[0].SetKey((ulong)UMAMEKSingleKey.UP, AxiInputEx.ByKeyCode(KeyCode.W)); controllers[0].SetKey((ulong)UMAMEKSingleKey.DOWN, AxiInputEx.ByKeyCode(KeyCode.S)); controllers[0].SetKey((ulong)UMAMEKSingleKey.LEFT, AxiInputEx.ByKeyCode(KeyCode.A)); controllers[0].SetKey((ulong)UMAMEKSingleKey.RIGHT, AxiInputEx.ByKeyCode(KeyCode.D)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_A, AxiInputEx.ByKeyCode(KeyCode.J)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_B, AxiInputEx.ByKeyCode(KeyCode.K)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_C, AxiInputEx.ByKeyCode(KeyCode.L)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_D, AxiInputEx.ByKeyCode(KeyCode.U)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_E, AxiInputEx.ByKeyCode(KeyCode.I)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_F, AxiInputEx.ByKeyCode(KeyCode.O)); //Axis controllers[0].SetKey((ulong)UMAMEKSingleKey.UP, AxiInputEx.ByAxis(AxiInputAxisType.UP)); controllers[0].SetKey((ulong)UMAMEKSingleKey.DOWN, AxiInputEx.ByAxis(AxiInputAxisType.DOWN)); controllers[0].SetKey((ulong)UMAMEKSingleKey.LEFT, AxiInputEx.ByAxis(AxiInputAxisType.LEFT)); controllers[0].SetKey((ulong)UMAMEKSingleKey.RIGHT, AxiInputEx.ByAxis(AxiInputAxisType.RIGHT)); //P1 UGUI controllers[0].SetKey((ulong)UMAMEKSingleKey.GAMESTART, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_1)); controllers[0].SetKey((ulong)UMAMEKSingleKey.INSERT_COIN, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_2)); controllers[0].SetKey((ulong)UMAMEKSingleKey.UP, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.UP)); controllers[0].SetKey((ulong)UMAMEKSingleKey.DOWN, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.DOWN)); controllers[0].SetKey((ulong)UMAMEKSingleKey.LEFT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.LEFT)); controllers[0].SetKey((ulong)UMAMEKSingleKey.RIGHT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.RIGHT)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_A, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_A)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_B, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_B)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_C, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_C)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_D, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_D)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_E, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_E)); controllers[0].SetKey((ulong)UMAMEKSingleKey.BTN_F, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_F)); controllers[0].ColletAllKey(); #endregion } } public class UMAMEKSingleKeysSeting : SingleKeySettingBase { } }