////////////////////////////////////////////////////////////////////////// // Mapper024 Konami VRC6 (Normal) // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.Core.CPU; using static VirtualNes.MMU; using BYTE = System.Byte; using INT = System.Int32; namespace VirtualNes.Core { public class Mapper024 : Mapper { BYTE irq_enable; BYTE irq_counter; BYTE irq_latch; INT irq_clock; public Mapper024(NES parent) : base(parent) { } public override void Reset() { irq_enable = 0; irq_counter = 0; irq_latch = 0; irq_clock = 0; SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); if (VROM_1K_SIZE != 0) { SetVROM_8K_Bank(0); } nes.SetRenderMethod(EnumRenderMethod.POST_RENDER); // nes.SetRenderMethod( NES::PRE_RENDER ); nes.apu.SelectExSound(1); } //void Mapper024::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { switch (addr & 0xF003) { case 0x8000: SetPROM_16K_Bank(4, data); break; case 0x9000: case 0x9001: case 0x9002: case 0xA000: case 0xA001: case 0xA002: case 0xB000: case 0xB001: case 0xB002: nes.apu.ExWrite(addr, data); break; case 0xB003: data = (byte)(data & 0x0C); if (data == 0x00) SetVRAM_Mirror(VRAM_VMIRROR); else if (data == 0x04) SetVRAM_Mirror(VRAM_HMIRROR); else if (data == 0x08) SetVRAM_Mirror(VRAM_MIRROR4L); else if (data == 0x0C) SetVRAM_Mirror(VRAM_MIRROR4H); break; case 0xC000: SetPROM_8K_Bank(6, data); break; case 0xD000: SetVROM_1K_Bank(0, data); break; case 0xD001: SetVROM_1K_Bank(1, data); break; case 0xD002: SetVROM_1K_Bank(2, data); break; case 0xD003: SetVROM_1K_Bank(3, data); break; case 0xE000: SetVROM_1K_Bank(4, data); break; case 0xE001: SetVROM_1K_Bank(5, data); break; case 0xE002: SetVROM_1K_Bank(6, data); break; case 0xE003: SetVROM_1K_Bank(7, data); break; case 0xF000: irq_latch = data; break; case 0xF001: irq_enable = (byte)(data & 0x03); if ((irq_enable & 0x02) != 0) { irq_counter = irq_latch; irq_clock = 0; } nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0xF002: irq_enable = (byte)((irq_enable & 0x01) * 3); nes.cpu.ClrIRQ(IRQ_MAPPER); break; } } //void Mapper024::Clock(INT cycles) public override void Clock(int cycles) { if ((irq_enable & 0x02) != 0) { if ((irq_clock += cycles) >= 0x72) { irq_clock -= 0x72; if (irq_counter == 0xFF) { irq_counter = irq_latch; // nes.cpu.IRQ_NotPending(); nes.cpu.SetIRQ(IRQ_MAPPER); } else { irq_counter++; } } } } //void Mapper024::SaveState(LPBYTE p) public override void SaveState(byte[] p) { //p[0] = irq_enable; //p[1] = irq_counter; //p[2] = irq_latch; //*(INT*)&p[3] = irq_clock; } //void Mapper024::LoadState(LPBYTE p) public override void LoadState(byte[] p) { //irq_enable = p[0]; //irq_counter = p[1]; //irq_latch = p[2]; //irq_clock = *(INT*)&p[3]; } public override bool IsStateSave() { return true; } } }