using System; using Unity.IL2CPP.CompilerServices; namespace MyNes.Core { [Il2CppSetOption(Option.NullChecks, false)] [Il2CppSetOption(Option.ArrayBoundsChecks, false)] [Il2CppSetOption(Option.DivideByZeroChecks, false)] public class TracerEventArgs : EventArgs { public string Message { get; private set; } public TracerStatus Status { get; private set; } public TracerEventArgs(string message, TracerStatus status) { Message = message; Status = status; } } }