using Unity.IL2CPP.CompilerServices; namespace MyNes.Core { [Il2CppSetOption(Option.NullChecks, false)] [Il2CppSetOption(Option.ArrayBoundsChecks, false)] [Il2CppSetOption(Option.DivideByZeroChecks, false)] public class BoardInfoObject { public string Name { get; internal set; } public int MapperNumber { get; internal set; } public bool IsSupported { get; internal set; } public string Issues { get; internal set; } public bool HasIssues { get; internal set; } } }