using UnityEngine;

namespace AxibugEmuOnline.Client.Common
{
    public static class PC_XBOXKEY
    {
        public static KeyCode A => KeyCode.Joystick1Button0;
        public static KeyCode B => KeyCode.Joystick1Button1;
        public static KeyCode X => KeyCode.Joystick1Button2;
        public static KeyCode Y => KeyCode.Joystick1Button3;
        public static KeyCode LB => KeyCode.Joystick1Button4;
        public static KeyCode RR => KeyCode.Joystick1Button5;
        public static KeyCode ViewBtn => KeyCode.Joystick1Button6;
        public static KeyCode MenuBtn => KeyCode.Joystick1Button7;
        public static KeyCode L3 => KeyCode.Joystick1Button8;
        public static KeyCode R3 => KeyCode.Joystick1Button9;
        public static KeyCode L => KeyCode.Joystick1Button10;
    }
}