using AxibugEmuOnline.Client.Manager; using AxibugEmuOnline.Client.Network; using System; using System.Collections; using UnityEngine; namespace AxibugEmuOnline.Client.ClientCore { public static class App { public static string TokenStr; public static string IP; public static int Port; public static LogManager log; public static NetworkHelper network; public static AppLogin login; public static AppChat chat; public static UserDataManager user; //public static AppNetGame netgame; public static AppEmu emu; public static RomLib nesRomLib; public static HttpAPI httpAPI; public static CacheManager CacheMgr; public static AppSceneLoader SceneLoader; public static AppRoom roomMgr; private static CoroutineRunner coRunner; public static string PersistentDataPath => Application.persistentDataPath; [RuntimeInitializeOnLoadMethod] static void Init() { log = new LogManager(); LogManager.OnLog += OnNoSugarNetLog; network = new NetworkHelper(); login = new AppLogin(); chat = new AppChat(); user = new UserDataManager(); emu = new AppEmu(); //netgame = new AppNetGame(); httpAPI = new HttpAPI(); nesRomLib = new RomLib(EnumPlatform.NES); CacheMgr = new CacheManager(); SceneLoader = new AppSceneLoader(); roomMgr = new AppRoom(); var go = new GameObject("[AppAxibugEmuOnline]"); GameObject.DontDestroyOnLoad(go); coRunner = go.AddComponent(); var importNode = GameObject.Find("IMPORTENT"); GameObject.DontDestroyOnLoad(importNode); StartCoroutine(AppTickFlow()); } private static IEnumerator AppTickFlow() { while (true) { Tick(); yield return null; } } private static void Tick() { nesRomLib.ExecuteFetchRomInfo(); } public static Coroutine StartCoroutine(IEnumerator itor) { return coRunner.StartCoroutine(itor); } public static void StopCoroutine(Coroutine cor) { coRunner.StopCoroutine(cor); } public static bool Connect(string IP, int port) { return network.Init(IP, port); } public static void Close() { App.log.Info("停止"); } static void OnNoSugarNetLog(int LogLevel, string msg) { Debug.Log("[AxibugEmuOnline]:" + msg); } private static RomFile m_currentGame; public static void BeginGame(RomFile romFile) { if (m_currentGame != null) return; m_currentGame = romFile; switch (romFile.Platform) { case EnumPlatform.NES: SceneLoader.BeginLoad("Scene/Emu_NES", () => { LaunchUI.Instance.HideMainMenu(); var nesEmu = GameObject.FindObjectOfType(); nesEmu.StartGame(romFile); }); break; } } public static void StopGame() { if (m_currentGame == null) return; SceneLoader.BeginLoad("Scene/AxibugEmuOnline.Client", () => { LaunchUI.Instance.ShowMainMenu(); }); } } }