using System; namespace VirtualNes.Core { public class APU_FME7 : APU_INTERFACE { // Envelope tables byte[] envelope_pulse0 = { 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00 }; byte[] envelope_pulse1 = { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x00 }; byte[] envelope_pulse2 = { 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x1F }; byte[] envelope_pulse3 = { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x1F }; sbyte[] envstep_pulse = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }; byte[] envelope_sawtooth0 = { 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00 }; byte[] envelope_sawtooth1 = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F }; sbyte[] envstep_sawtooth = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -15 }; byte[] envelope_triangle0 = { 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F }; byte[] envelope_triangle1 = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00 }; sbyte[] envstep_triangle = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -31 }; byte[][] envelope_table; sbyte[][] envstep_table; ENVELOPE envelope; NOISE noise = new NOISE(); CHANNEL[] op = new CHANNEL[3] { new CHANNEL(), new CHANNEL(), new CHANNEL() }; byte address; int[] vol_table = new int[0x20]; int cycle_rate; float cpu_clock; public APU_FME7() { envelope_table = new byte[16][] { envelope_pulse0, envelope_pulse0, envelope_pulse0, envelope_pulse0, envelope_pulse1, envelope_pulse1, envelope_pulse1, envelope_pulse1, envelope_sawtooth0, envelope_pulse0, envelope_triangle0, envelope_pulse2, envelope_sawtooth1, envelope_pulse3, envelope_triangle1, envelope_pulse1 }; envstep_table = new sbyte[16][] { envstep_pulse, envstep_pulse, envstep_pulse, envstep_pulse, envstep_pulse, envstep_pulse, envstep_pulse, envstep_pulse, envstep_sawtooth, envstep_pulse, envstep_triangle, envstep_pulse, envstep_sawtooth, envstep_pulse, envstep_triangle, envstep_pulse }; envelope = new ENVELOPE(envelope_table, envstep_table); Reset(APU_CLOCK, 22050); } public override void Reset(float fClock, int nRate) { int i; envelope.ZeroMemory(); noise.ZeroMemory(); foreach (var item in op) { item.ZeroMemory(); } envelope.envtbl_index = 0; envelope.envstep_index = 0; noise.noiserange = 1; noise.noiseout = 0xFF; address = 0; // Volume to voltage double @out = 0x1FFF; for (i = 31; i > 1; i--) { vol_table[i] = (int)(@out + 0.5); @out /= 1.188502227; /* = 10 ^ (1.5/20) = 1.5dB */ } vol_table[1] = 0; vol_table[0] = 0; Setup(fClock, nRate); } public override void Setup(float fClock, int nRate) { cpu_clock = fClock; cycle_rate = (int)((fClock / 16.0f) * (1 << 16) / nRate); } public override void Write(ushort addr, byte data) { if (addr == 0xC000) { address = data; } else if (addr == 0xE000) { byte chaddr = address; switch (chaddr) { case 0x00: case 0x01: case 0x02: case 0x03: case 0x04: case 0x05: { CHANNEL ch = op[chaddr >> 1]; ch.reg[chaddr & 0x01] = data; ch.freq = INT2FIX(((ch.reg[1] & 0x0F) << 8) + ch.reg[0] + 1); } break; case 0x06: noise.freq = INT2FIX((data & 0x1F) + 1); break; case 0x07: { for (byte i = 0; i < 3; i++) { op[i].enable = (byte)(data & (1 << i)); op[i].noise_on = (byte)(data & (8 << i)); } } break; case 0x08: case 0x09: case 0x0A: { CHANNEL ch = op[chaddr & 3]; ch.reg[2] = data; ch.env_on = (byte)(data & 0x10); ch.volume = (byte)((data & 0x0F) * 2); } break; case 0x0B: case 0x0C: envelope.reg[chaddr - 0x0B] = data; envelope.freq = INT2FIX(((envelope.reg[1] & 0x0F) << 8) + envelope.reg[0] + 1); break; case 0x0D: envelope.envtbl_index = (byte)(data & 0x0F); envelope.envstep_index = (byte)(data & 0x0F); envelope.envadr = 0; break; } } } public override int Process(int channel) { if (channel < 3) { return ChannelRender(op[channel]); } else if (channel == 3) { // 必ずch3を1回呼んでからch0-2を呼ぶ事 EnvelopeRender(); NoiseRender(); } return 0; } public override int GetFreq(int channel) { if (channel < 3) { CHANNEL ch = op[channel]; if (ch.enable != 0 || ch.freq == 0) return 0; if (ch.env_on != 0) { if (envelope.volume == 0) return 0; } else { if (ch.volume == 0) return 0; } return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f)); } return 0; } void EnvelopeRender() { if (envelope.freq == 0) return; envelope.phaseacc -= cycle_rate; if (envelope.phaseacc >= 0) return; while (envelope.phaseacc < 0) { envelope.phaseacc += envelope.freq; envelope.envadr += envelope.envstep[envelope.envadr]; } envelope.volume = envelope.envtbl[envelope.envadr]; } void NoiseRender() { if (noise.freq == 0) return; noise.phaseacc -= cycle_rate; if (noise.phaseacc >= 0) return; while (noise.phaseacc < 0) { noise.phaseacc += noise.freq; if (((noise.noiserange + 1) & 0x02) != 0) noise.noiseout = (byte)(~noise.noiseout); if ((noise.noiserange & 0x01) != 0) noise.noiserange ^= 0x28000; noise.noiserange >>= 1; } } int ChannelRender(CHANNEL ch) { int output, volume; if (ch.enable != 0) return 0; if (ch.freq == 0) return 0; ch.phaseacc -= cycle_rate; while (ch.phaseacc < 0) { ch.phaseacc += ch.freq; ch.adder++; } output = volume = 0; volume = ch.env_on != 0 ? vol_table[envelope.volume] : vol_table[ch.volume + 1]; if ((ch.adder & 0x01) != 0) { output += volume; } else { output -= volume; } if (ch.noise_on == 0) { if (noise.noiseout != 0) output += volume; else output -= volume; } ch.output_vol = output; return ch.output_vol; } public override uint GetSize() { return (uint)(1 + envelope.GetSize() + noise.GetSize() + op[0].GetSize() * op.Length); } public override void SaveState(StateBuffer buffer) { buffer.Write(address); envelope.SaveState(buffer); noise.SaveState(buffer); foreach (var oneOp in op) oneOp.SaveState(buffer); } public class ENVELOPE : IStateBufferObject { public byte[] reg = new byte[3]; public byte volume; public int freq; public int phaseacc; public int envadr; public byte envtbl_index; public byte envstep_index; byte[][] ref_envtbl; sbyte[][] ref_envstep; public byte[] envtbl => ref_envtbl[envtbl_index]; public sbyte[] envstep => ref_envstep[envstep_index]; public ENVELOPE(byte[][] envtbl, sbyte[][] envstep) { ref_envtbl = envtbl; ref_envstep = envstep; } public void ZeroMemory() { Array.Clear(reg, 0, 3); volume = 0; freq = 0; phaseacc = 0; envadr = 0; envtbl_index = 0; envstep_index = 0; } public uint GetSize() { return 18; } public void SaveState(StateBuffer buffer) { buffer.Write(reg); buffer.Write(volume); buffer.Write(freq); buffer.Write(phaseacc); buffer.Write(envadr); buffer.Write(envtbl_index); buffer.Write(envstep_index); } public void LoadState(StateReader buffer) { reg = buffer.Read_bytes(3); volume = buffer.Read_byte(); freq = buffer.Read_int(); phaseacc = buffer.Read_int(); envadr = buffer.Read_int(); envtbl_index = buffer.Read_byte(); envstep_index = buffer.Read_byte(); } } public class NOISE : IStateBufferObject { public int freq; public int phaseacc; public int noiserange; public byte noiseout; public void ZeroMemory() { freq = 0; phaseacc = 0; noiserange = 0; noiseout = 0; } public uint GetSize() { return 13; } public void SaveState(StateBuffer buffer) { buffer.Write(freq); buffer.Write(phaseacc); buffer.Write(noiserange); buffer.Write(noiseout); } public void LoadState(StateReader buffer) { freq = buffer.Read_int(); phaseacc = buffer.Read_int(); noiserange = buffer.Read_int(); noiseout = buffer.Read_byte(); } } public class CHANNEL : IStateBufferObject { public byte[] reg = new byte[3]; public byte enable; public byte env_on; public byte noise_on; public byte adder; public byte volume; public int freq; public int phaseacc; public int output_vol; public void ZeroMemory() { Array.Clear(reg, 0, reg.Length); enable = 0; env_on = 0; noise_on = 0; adder = 0; volume = 0; freq = 0; phaseacc = 0; output_vol = 0; } public uint GetSize() { return 20; } public void SaveState(StateBuffer buffer) { buffer.Write(reg); buffer.Write(enable); buffer.Write(env_on); buffer.Write(noise_on); buffer.Write(adder); buffer.Write(volume); buffer.Write(freq); buffer.Write(phaseacc); buffer.Write(output_vol); } public void LoadState(StateReader buffer) { reg = buffer.Read_bytes(3); enable = buffer.Read_byte(); env_on = buffer.Read_byte(); noise_on = buffer.Read_byte(); adder = buffer.Read_byte(); volume = buffer.Read_byte(); freq = buffer.Read_int(); phaseacc = buffer.Read_int(); output_vol = buffer.Read_int(); } } } }