From b13763ebeed518a5c61aa24ac6775a639d5f23ef Mon Sep 17 00:00:00 2001
From: sin365 <353374337@qq.com>
Date: Fri, 7 Mar 2025 15:32:47 +0800
Subject: [PATCH] =?UTF-8?q?Android=20=E6=89=93=E5=8C=85=20=E9=A1=BA?=
 =?UTF-8?q?=E5=B8=A6=E5=AE=8C=E5=96=84?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

---
 .../Assets/Scene/AxibugEmuOnline.Client.unity |  58 +++
 .../GamingMultiKeysSetting.cs                 |   1 +
 .../AxiInputSP/UGUI/AxiIptButtonEditor.cs     |   4 +-
 .../Assets/Script/AppMain/DebuggerByGUI.cs    | 436 ++++++++++++++++++
 .../Script/AppMain/DebuggerByGUI.cs.meta      |   2 +
 .../Emulator/NesEmulator/NesEmulator.cs       |  11 +-
 .../Assets/Script/AppMain/Initer.cs           |   8 +-
 7 files changed, 512 insertions(+), 8 deletions(-)
 create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs
 create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs.meta

diff --git a/AxibugEmuOnline.Client/Assets/Scene/AxibugEmuOnline.Client.unity b/AxibugEmuOnline.Client/Assets/Scene/AxibugEmuOnline.Client.unity
index a0cba087..eb2adf4c 100644
--- a/AxibugEmuOnline.Client/Assets/Scene/AxibugEmuOnline.Client.unity
+++ b/AxibugEmuOnline.Client/Assets/Scene/AxibugEmuOnline.Client.unity
@@ -119,6 +119,51 @@ NavMeshSettings:
     debug:
       m_Flags: 0
   m_NavMeshData: {fileID: 0}
+--- !u!1 &408101310
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 408101311}
+  - component: {fileID: 408101312}
+  m_Layer: 0
+  m_Name: debugger
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &408101311
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 408101310}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 1.5490109, y: -3.056903, z: -0.117817014}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &408101312
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 408101310}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: e96aeece13cf7354390e892fd61111b4, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  AllowDebugging: 1
 --- !u!1 &1335662458
 GameObject:
   m_ObjectHideFlags: 0
@@ -163,12 +208,24 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 980f937ad27ad8540afeb8b7f100997e, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  SHADER:
+  - {fileID: 4800000, guid: e44382c7b3957134cb4533224ff9eeaa, type: 3}
+  - {fileID: 4800000, guid: 57c38351364c92e45aef2dc17245b3ce, type: 3}
+  - {fileID: 4800000, guid: bab7d8f2e62367743930d118a37e824a, type: 3}
+  - {fileID: 4800000, guid: 5dd9160e7dde4dd4db07347ce4780217, type: 3}
+  - {fileID: 4800000, guid: 8e9191ac23b05c14fa2a62f037ce8261, type: 3}
+  - {fileID: 4800000, guid: fdf9f1937116ab84c97a58a4cf82fbf8, type: 3}
+  - {fileID: 4800000, guid: e36189d8343a744ff946d70df1adb684, type: 3}
+  - {fileID: 4800000, guid: 1fed85d45421d45a6ac770579285b756, type: 3}
+  - {fileID: 4800000, guid: d96e49db3173e49a4a0fcf6125cc7f4e, type: 3}
   IMPORTENT: {fileID: 4747871931704546037, guid: e6f56a07c0ec38946a0257a1e0b8926d, type: 3}
+  debugger: {fileID: 408101312}
   bTestSkipWebApiToConServer: 0
   mTestSrvIP: 192.168.0.47
   bUseLocalWebApi: 0
   mLocalWebApi: http://localhost:5051
   bEditorUUID: 0
+  bEditorOpenGUIJoyStick: 0
 --- !u!1 &1498586261
 GameObject:
   m_ObjectHideFlags: 3
@@ -219,3 +276,4 @@ SceneRoots:
   m_Roots:
   - {fileID: 1498586263}
   - {fileID: 1335662459}
+  - {fileID: 408101311}
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/GamingMultiKeysSetting.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/GamingMultiKeysSetting.cs
index a0f060ae..979c3a9e 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/GamingMultiKeysSetting.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/GamingMultiKeysSetting.cs
@@ -31,6 +31,7 @@ namespace AxiInputSP.Setting
             //TODO 待补全
             controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PC_XBOXKEY.L));
             controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PC_XBOXKEY.R));
+            controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.HOME));
 
             controllers[0].ColletAllKey();
         }
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP/UGUI/AxiIptButtonEditor.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP/UGUI/AxiIptButtonEditor.cs
index d8ee8a5e..a782a62c 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP/UGUI/AxiIptButtonEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP/UGUI/AxiIptButtonEditor.cs
@@ -1,3 +1,4 @@
+#if UNITY_EDITOR
 using AxiInputSP.UGUI;
 using UnityEditor;
 using UnityEditorInternal;
@@ -65,4 +66,5 @@ namespace AxibugEmuOnline.Editors
             }
         }
     }
-}
\ No newline at end of file
+}
+#endif
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs
new file mode 100644
index 00000000..9affce45
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs
@@ -0,0 +1,436 @@
+using UnityEngine;
+using System.Collections.Generic;
+using System;
+using UnityEngine.Profiling;
+
+public class DebuggerByGUI : MonoBehaviour
+{
+	/// <summary>
+	/// 是否允许调试
+	/// </summary>
+	public bool AllowDebugging = true;
+
+	private DebugType _debugType = DebugType.Console;
+	private List<LogData> _logInformations = new List<LogData>();
+	private int _currentLogIndex = -1;
+	private int _infoLogCount = 0;
+	private int _warningLogCount = 0;
+	private int _errorLogCount = 0;
+	private int _fatalLogCount = 0;
+	private bool _showInfoLog = true;
+	private bool _showWarningLog = true;
+	private bool _showErrorLog = true;
+	private bool _showFatalLog = true;
+	private Vector2 _scrollLogView = Vector2.zero;
+	private Vector2 _scrollCurrentLogView = Vector2.zero;
+	private Vector2 _scrollSystemView = Vector2.zero;
+	private bool _expansion = false;
+	private Rect _windowRect = new Rect(0, 0, 100, 60);
+
+	private int _fps = 0;
+	private Color _fpsColor = Color.white;
+	private int _frameNumber = 0;
+	private float _lastShowFPSTime = 0f;
+
+	private void Start()
+	{
+		DontDestroyOnLoad(this.gameObject);
+		if (AllowDebugging)
+		{
+			Application.logMessageReceived += LogHandler;
+		}
+	}
+	private void Update()
+	{
+		if (AllowDebugging)
+		{
+			_frameNumber += 1;
+			float time = Time.realtimeSinceStartup - _lastShowFPSTime;
+			if (time >= 1)
+			{
+				_fps = (int)(_frameNumber / time);
+				_frameNumber = 0;
+				_lastShowFPSTime = Time.realtimeSinceStartup;
+			}
+		}
+	}
+	private void OnDestory()
+	{
+		if (AllowDebugging)
+		{
+			Application.logMessageReceived -= LogHandler;
+		}
+	}
+
+	bool bUnityWaterFrist = false;
+	private void LogHandler(string condition, string stackTrace, LogType type)
+	{
+		if (condition.Contains("UnityWater") || stackTrace.Contains("UnityWater"))
+		{ 
+			if(bUnityWaterFrist)
+				return;
+
+			bUnityWaterFrist = true;
+		}
+
+		LogData log = new LogData();
+		log.time = DateTime.Now.ToString("HH:mm:ss");
+		log.message = condition;
+		log.stackTrace = stackTrace;
+
+		if (type == LogType.Assert)
+		{
+			log.type = "Fatal";
+			_fatalLogCount += 1;
+		}
+		else if (type == LogType.Exception || type == LogType.Error)
+		{
+			log.type = "Error";
+			_errorLogCount += 1;
+		}
+		else if (type == LogType.Warning)
+		{
+			log.type = "Warning";
+			_warningLogCount += 1;
+		}
+		else if (type == LogType.Log)
+		{
+			log.type = "Info";
+			_infoLogCount += 1;
+		}
+
+		_logInformations.Add(log);
+
+		if (_warningLogCount > 0)
+		{
+			_fpsColor = Color.yellow;
+		}
+		if (_errorLogCount > 0)
+		{
+			_fpsColor = Color.red;
+		}
+	}
+
+	private void OnGUI()
+	{
+		if (AllowDebugging)
+		{
+			if (_expansion)
+			{
+				_windowRect = GUI.Window(0, _windowRect, ExpansionGUIWindow, "DEBUGGER");
+			}
+			else
+			{
+				_windowRect = GUI.Window(0, _windowRect, ShrinkGUIWindow, "DEBUGGER");
+			}
+		}
+	}
+	private void ExpansionGUIWindow(int windowId)
+	{
+		GUI.DragWindow(new Rect(0, 0, 10000, 20));
+
+		#region title
+		GUILayout.BeginHorizontal();
+		GUI.contentColor = _fpsColor;
+		if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(30)))
+		{
+			_expansion = false;
+			_windowRect.width = 100;
+			_windowRect.height = 60;
+		}
+		GUI.contentColor = (_debugType == DebugType.Console ? Color.white : Color.gray);
+		if (GUILayout.Button("Console", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.Console;
+		}
+		GUI.contentColor = (_debugType == DebugType.Memory ? Color.white : Color.gray);
+		if (GUILayout.Button("Memory", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.Memory;
+		}
+		GUI.contentColor = (_debugType == DebugType.System ? Color.white : Color.gray);
+		if (GUILayout.Button("System", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.System;
+		}
+		GUI.contentColor = (_debugType == DebugType.Screen ? Color.white : Color.gray);
+		if (GUILayout.Button("Screen", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.Screen;
+		}
+		GUI.contentColor = (_debugType == DebugType.Quality ? Color.white : Color.gray);
+		if (GUILayout.Button("Quality", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.Quality;
+		}
+		GUI.contentColor = (_debugType == DebugType.Environment ? Color.white : Color.gray);
+		if (GUILayout.Button("Environment", GUILayout.Height(30)))
+		{
+			_debugType = DebugType.Environment;
+		}
+		GUI.contentColor = Color.white;
+		GUILayout.EndHorizontal();
+		#endregion
+
+		#region console
+		if (_debugType == DebugType.Console)
+		{
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("Clear"))
+			{
+				_logInformations.Clear();
+				_fatalLogCount = 0;
+				_warningLogCount = 0;
+				_errorLogCount = 0;
+				_infoLogCount = 0;
+				_currentLogIndex = -1;
+				_fpsColor = Color.white;
+			}
+			GUI.contentColor = (_showInfoLog ? Color.white : Color.gray);
+			_showInfoLog = GUILayout.Toggle(_showInfoLog, "Info [" + _infoLogCount + "]");
+			GUI.contentColor = (_showWarningLog ? Color.white : Color.gray);
+			_showWarningLog = GUILayout.Toggle(_showWarningLog, "Warning [" + _warningLogCount + "]");
+			GUI.contentColor = (_showErrorLog ? Color.white : Color.gray);
+			_showErrorLog = GUILayout.Toggle(_showErrorLog, "Error [" + _errorLogCount + "]");
+			GUI.contentColor = (_showFatalLog ? Color.white : Color.gray);
+			_showFatalLog = GUILayout.Toggle(_showFatalLog, "Fatal [" + _fatalLogCount + "]");
+			GUI.contentColor = Color.white;
+			GUILayout.EndHorizontal();
+
+			_scrollLogView = GUILayout.BeginScrollView(_scrollLogView, "Box", GUILayout.Height(165));
+			for (int i = 0; i < _logInformations.Count; i++)
+			{
+				bool show = false;
+				Color color = Color.white;
+				switch (_logInformations[i].type)
+				{
+					case "Fatal":
+						show = _showFatalLog;
+						color = Color.red;
+						break;
+					case "Error":
+						show = _showErrorLog;
+						color = Color.red;
+						break;
+					case "Info":
+						show = _showInfoLog;
+						color = Color.white;
+						break;
+					case "Warning":
+						show = _showWarningLog;
+						color = Color.yellow;
+						break;
+					default:
+						break;
+				}
+
+				if (show)
+				{
+					GUILayout.BeginHorizontal();
+					if (GUILayout.Toggle(_currentLogIndex == i, ""))
+					{
+						_currentLogIndex = i;
+					}
+					GUI.contentColor = color;
+					GUILayout.Label("[" + _logInformations[i].type + "] ");
+					GUILayout.Label("[" + _logInformations[i].time + "] ");
+					GUILayout.Label(_logInformations[i].message);
+					GUILayout.FlexibleSpace();
+					GUI.contentColor = Color.white;
+					GUILayout.EndHorizontal();
+				}
+			}
+			GUILayout.EndScrollView();
+
+			_scrollCurrentLogView = GUILayout.BeginScrollView(_scrollCurrentLogView, "Box", GUILayout.Height(100));
+			if (_currentLogIndex != -1)
+			{
+				GUILayout.Label(_logInformations[_currentLogIndex].message + "\r\n\r\n" + _logInformations[_currentLogIndex].stackTrace);
+			}
+			GUILayout.EndScrollView();
+		}
+		#endregion
+
+		#region memory
+		else if (_debugType == DebugType.Memory)
+		{
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Memory Information");
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginVertical("Box");
+#if UNITY_5
+            GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemory() / 1000000 + "MB");
+            GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemory() / 1000000 + "MB");
+            GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemory() / 1000000 + "MB");
+            GUILayout.Label("总Mono堆内存:" + Profiler.GetMonoHeapSize() / 1000000 + "MB");
+            GUILayout.Label("已占用Mono堆内存:" + Profiler.GetMonoUsedSize() / 1000000 + "MB");
+#endif
+#if UNITY_7
+            GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemoryLong() / 1000000 + "MB");
+            GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemoryLong() / 1000000 + "MB");
+            GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemoryLong() / 1000000 + "MB");
+            GUILayout.Label("总Mono堆内存:" + Profiler.GetMonoHeapSizeLong() / 1000000 + "MB");
+            GUILayout.Label("已占用Mono堆内存:" + Profiler.GetMonoUsedSizeLong() / 1000000 + "MB");
+#endif
+			GUILayout.EndVertical();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("卸载未使用的资源"))
+			{
+				Resources.UnloadUnusedAssets();
+			}
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("使用GC垃圾回收"))
+			{
+				GC.Collect();
+			}
+			GUILayout.EndHorizontal();
+		}
+		#endregion
+
+		#region system
+		else if (_debugType == DebugType.System)
+		{
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("System Information");
+			GUILayout.EndHorizontal();
+
+			_scrollSystemView = GUILayout.BeginScrollView(_scrollSystemView, "Box");
+			GUILayout.Label("操作系统:" + SystemInfo.operatingSystem);
+			GUILayout.Label("系统内存:" + SystemInfo.systemMemorySize + "MB");
+			GUILayout.Label("处理器:" + SystemInfo.processorType);
+			GUILayout.Label("处理器数量:" + SystemInfo.processorCount);
+			GUILayout.Label("显卡:" + SystemInfo.graphicsDeviceName);
+			GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType);
+			GUILayout.Label("显存:" + SystemInfo.graphicsMemorySize + "MB");
+			GUILayout.Label("显卡标识:" + SystemInfo.graphicsDeviceID);
+			GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
+			GUILayout.Label("显卡供应商标识码:" + SystemInfo.graphicsDeviceVendorID);
+			GUILayout.Label("设备模式:" + SystemInfo.deviceModel);
+			GUILayout.Label("设备名称:" + SystemInfo.deviceName);
+			GUILayout.Label("设备类型:" + SystemInfo.deviceType);
+			GUILayout.Label("设备标识:" + SystemInfo.deviceUniqueIdentifier);
+			GUILayout.EndScrollView();
+		}
+		#endregion
+
+		#region screen
+		else if (_debugType == DebugType.Screen)
+		{
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Screen Information");
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginVertical("Box");
+			GUILayout.Label("DPI:" + Screen.dpi);
+			GUILayout.Label("分辨率:" + Screen.currentResolution.ToString());
+			GUILayout.EndVertical();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("全屏"))
+			{
+				Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, !Screen.fullScreen);
+			}
+			GUILayout.EndHorizontal();
+		}
+		#endregion
+
+		#region Quality
+		else if (_debugType == DebugType.Quality)
+		{
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Quality Information");
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginVertical("Box");
+			string value = "";
+			if (QualitySettings.GetQualityLevel() == 0)
+			{
+				value = " [最低]";
+			}
+			else if (QualitySettings.GetQualityLevel() == QualitySettings.names.Length - 1)
+			{
+				value = " [最高]";
+			}
+
+			GUILayout.Label("图形质量:" + QualitySettings.names[QualitySettings.GetQualityLevel()] + value);
+			GUILayout.EndVertical();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("降低一级图形质量"))
+			{
+				QualitySettings.DecreaseLevel();
+			}
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("提升一级图形质量"))
+			{
+				QualitySettings.IncreaseLevel();
+			}
+			GUILayout.EndHorizontal();
+		}
+		#endregion
+
+		#region Environment
+		else if (_debugType == DebugType.Environment)
+		{
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Environment Information");
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginVertical("Box");
+			GUILayout.Label("项目名称:" + Application.productName);
+#if UNITY_5
+            GUILayout.Label("项目ID:" + Application.bundleIdentifier);
+#endif
+#if UNITY_7
+            GUILayout.Label("项目ID:" + Application.identifier);
+#endif
+			GUILayout.Label("项目版本:" + Application.version);
+			GUILayout.Label("Unity版本:" + Application.unityVersion);
+			GUILayout.Label("公司名称:" + Application.companyName);
+			GUILayout.EndVertical();
+
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("退出程序"))
+			{
+				Application.Quit();
+			}
+			GUILayout.EndHorizontal();
+		}
+		#endregion
+	}
+	private void ShrinkGUIWindow(int windowId)
+	{
+		GUI.DragWindow(new Rect(0, 0, 10000, 20));
+
+		GUI.contentColor = _fpsColor;
+		if (GUILayout.Button("FPS:" + _fps, GUILayout.Width(80), GUILayout.Height(30)))
+		{
+			_expansion = true;
+			_windowRect.width = 600;
+			_windowRect.height = 360;
+		}
+		GUI.contentColor = Color.white;
+	}
+}
+public struct LogData
+{
+	public string time;
+	public string type;
+	public string message;
+	public string stackTrace;
+}
+public enum DebugType
+{
+	Console,
+	Memory,
+	System,
+	Screen,
+	Quality,
+	Environment
+}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs.meta
new file mode 100644
index 00000000..343c0d38
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e96aeece13cf7354390e892fd61111b4
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Emulator/NesEmulator/NesEmulator.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Emulator/NesEmulator/NesEmulator.cs
index 535bdea8..399cb2fb 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Emulator/NesEmulator/NesEmulator.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Emulator/NesEmulator/NesEmulator.cs
@@ -165,7 +165,7 @@ namespace AxibugEmuOnline.Client
         public void Dispose()
         {
             StopGame();
-        }
+        }
 
 #if UNITY_EDITOR
         /// <summary>
@@ -196,15 +196,14 @@ namespace AxibugEmuOnline.Client
             UnityEditor.EditorUtility.SetDirty(db);
             UnityEditor.AssetDatabase.SaveAssets();
         }
+#endif
 
+        public Texture OutputPixel => VideoProvider.OutputPixel;
+        public RawImage DrawCanvas => VideoProvider.Drawer;
         public void GetAudioParams(out int frequency, out int channels)
         {
             AudioProvider.GetAudioParams(out frequency, out channels);
         }
-
-        public Texture OutputPixel => VideoProvider.OutputPixel;
-        public RawImage DrawCanvas => VideoProvider.Drawer;
-
-#endif
+
     }
 }
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs
index 9f0054cc..f872fd0c 100644
--- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs
@@ -1,4 +1,5 @@
 using AxibugEmuOnline.Client.ClientCore;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace AxibugEmuOnline.Client
@@ -11,9 +12,13 @@ namespace AxibugEmuOnline.Client
 
         public static string dev_UUID;
 
+        [SerializeField]
+        List<Shader> SHADER;
+
         [SerializeField]
         GameObject IMPORTENT;
 
+        public DebuggerByGUI debugger;
 
 
 #if UNITY_EDITOR
@@ -27,9 +32,10 @@ namespace AxibugEmuOnline.Client
 
         private void Awake()
         {
+            GameObject.DontDestroyOnLoad(debugger);
             bool UseJoyStack = false;
 
-            if (Application.platform == RuntimePlatform.Android)
+            if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WindowsEditor)
             {
                 UseJoyStack = true;
             }