diff --git a/AxibugEmuOnline.Client/Assets/Script/Event/Eventer.cs b/AxibugEmuOnline.Client/Assets/Script/Event/Eventer.cs index da07fda3..59f3e4dd 100644 --- a/AxibugEmuOnline.Client/Assets/Script/Event/Eventer.cs +++ b/AxibugEmuOnline.Client/Assets/Script/Event/Eventer.cs @@ -214,7 +214,7 @@ namespace AxibugEmuOnline.Client.Event } catch (Exception e) { - App.log.Error(e.Message); + App.log.Error(e.InnerException.ToString()); } } } diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGround.shader b/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGround.shader index 0932bd23..1c017c00 100644 --- a/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGround.shader +++ b/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGround.shader @@ -2,7 +2,6 @@ { Properties { - _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) _StencilComp ("Stencil Comparison", Float) = 8 @@ -75,12 +74,9 @@ UNITY_VERTEX_OUTPUT_STEREO }; - sampler2D _MainTex; fixed4 _Color; fixed4 _TextureSampleAdd; - float4 _ClipRect; - float4 _MainTex_ST; - float4 _MainTex_TexelSize; + float4 _ClipRect; float wave(float x, float frequency, float speed, float midHeight, float maxHeight) { @@ -105,7 +101,7 @@ OUT.worldPosition = v.vertex; OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + OUT.texcoord =v.texcoord; OUT.color = v.color * _Color; return OUT;