diff --git a/AxibugEmuOnline.Client/Assets/Editors/CommandDispatcherEditor.cs b/AxibugEmuOnline.Client/Assets/Editors/CommandDispatcherEditor.cs
index 037b021..87843fb 100644
--- a/AxibugEmuOnline.Client/Assets/Editors/CommandDispatcherEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Editors/CommandDispatcherEditor.cs
@@ -1,5 +1,4 @@
using AxibugEmuOnline.Client;
-using System;
using UnityEditor;
using UnityEngine;
namespace AxibugEmuOnline.Editors
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/NetReplay.cs b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/NetReplay.cs
index dbf5a0f..d9f28f7 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/NetReplay.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/NetReplay.cs
@@ -1,6 +1,4 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
+using System.Collections.Generic;
namespace AxiReplay
{
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayData.cs b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayData.cs
index ab3dd58..c958f2d 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayData.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayData.cs
@@ -4,7 +4,7 @@ using System.Text;
namespace AxiReplay
{
- [StructLayout(LayoutKind.Explicit,Size = 44)]
+ [StructLayout(LayoutKind.Explicit, Size = 44)]
public struct ReplayHandler
{
[FieldOffset(0)]
@@ -51,7 +51,7 @@ namespace AxiReplay
FM32IP32,
FM32IP64,
}
- public static void GetStringByteData(string str,out byte[] data,out int lenghtWithEnd,Encoding encoding)
+ public static void GetStringByteData(string str, out byte[] data, out int lenghtWithEnd, Encoding encoding)
{
data = encoding.GetBytes(str);
lenghtWithEnd = data.Length + 1;
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayReader.cs b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayReader.cs
index 28677e4..679d0b4 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayReader.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayReader.cs
@@ -79,7 +79,7 @@ namespace AxiReplay
}
}
-
+
void UpdateNextFrame(int targetFrame)
{
//如果已经超过
@@ -128,14 +128,14 @@ namespace AxiReplay
///
public bool NextFrame(out ReplayStep data)
{
- return TakeFrame(1,out data);
+ return TakeFrame(1, out data);
}
///
/// 往前推进指定帧数量的Input (返回是否变化)
///
///
- public bool TakeFrame(int addFrame,out ReplayStep data)
+ public bool TakeFrame(int addFrame, out ReplayStep data)
{
bool Changed = false;
mCurrFrame += addFrame;
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayWriter.cs b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayWriter.cs
index a4a0f9e..a65f40d 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayWriter.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayWriter.cs
@@ -57,7 +57,7 @@ namespace AxiReplay
/// 往前推进帧的,指定帧下标
///
///
- public void NextFramebyFrameIdx(int FrameID,UInt64 frameInput)
+ public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
{
TakeFrame(FrameID - byFrameIdx, frameInput);
byFrameIdx = FrameID;
@@ -80,7 +80,7 @@ namespace AxiReplay
{
if (addFrame < 0)
{
-
+
}
mCurrFrame += addFrame;
if (mCurrInput == frameInput)
@@ -140,7 +140,7 @@ namespace AxiReplay
temp.Add($"CreateTime => {handler.CreateTime}");
temp.Add($"AllFrame => {handler.AllFrame}");
temp.Add($"SingleLenght => {handler.SingleLenght}");
- dbgList.InsertRange(0,temp);
+ dbgList.InsertRange(0, temp);
File.WriteAllLines(dumppath, dbgList);
}
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BaseMeshEffect.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BaseMeshEffect.cs
index 79b1658..cdb7086 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BaseMeshEffect.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BaseMeshEffect.cs
@@ -14,23 +14,23 @@ using System.Linq;
namespace Coffee.UIExtensions
{
- ///
- /// Base class for effects that modify the generated Mesh.
- /// It works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
- ///
- [ExecuteInEditMode]
- public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
- {
- //################################
- // Constant or Static Members.
- //################################
+ ///
+ /// Base class for effects that modify the generated Mesh.
+ /// It works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
+ ///
+ [ExecuteInEditMode]
+ public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
#if TMP_PRESENT
static readonly List s_Uv0 = new List (4096);
static readonly List s_Uv1 = new List (4096);
- #if UNITY_2017_1_OR_NEWER
+#if UNITY_2017_1_OR_NEWER
static readonly List s_Uv2 = new List (4096);
static readonly List s_Uv3 = new List (4096);
- #endif
+#endif
static readonly List s_Vertices = new List (4096);
static readonly List s_Indices = new List (4096);
static readonly List s_Normals = new List (4096);
@@ -42,21 +42,21 @@ namespace Coffee.UIExtensions
static readonly List s_UIVertices = new List (4096);
static readonly List s_TmpEffects = new List(4);
#endif
- static readonly Material [] s_EmptyMaterials = new Material [0];
+ static readonly Material[] s_EmptyMaterials = new Material[0];
- //################################
- // Public Members.
- //################################
- ///
- /// The Graphic attached to this GameObject.
- ///
- public Graphic graphic { get { Initialize (); return _graphic; } }
+ //################################
+ // Public Members.
+ //################################
+ ///
+ /// The Graphic attached to this GameObject.
+ ///
+ public Graphic graphic { get { Initialize(); return _graphic; } }
- ///
- /// The CanvasRenderer attached to this GameObject.
- ///
- public CanvasRenderer canvasRenderer { get { Initialize (); return _canvasRenderer; } }
+ ///
+ /// The CanvasRenderer attached to this GameObject.
+ ///
+ public CanvasRenderer canvasRenderer { get { Initialize(); return _canvasRenderer; } }
#if TMP_PRESENT
///
@@ -65,40 +65,40 @@ namespace Coffee.UIExtensions
public TMP_Text textMeshPro { get { Initialize (); return _textMeshPro; } }
#endif
- ///
- /// The RectTransform attached to this GameObject.
- ///
- public RectTransform rectTransform { get { Initialize (); return _rectTransform; } }
+ ///
+ /// The RectTransform attached to this GameObject.
+ ///
+ public RectTransform rectTransform { get { Initialize(); return _rectTransform; } }
#if UNITY_5_6_OR_NEWER
- ///
- /// Additional canvas shader channels to use this component.
- ///
- public virtual AdditionalCanvasShaderChannels requiredChannels { get { return AdditionalCanvasShaderChannels.None; } }
+ ///
+ /// Additional canvas shader channels to use this component.
+ ///
+ public virtual AdditionalCanvasShaderChannels requiredChannels { get { return AdditionalCanvasShaderChannels.None; } }
#endif
- ///
- /// Is TextMeshPro or TextMeshProUGUI attached to this GameObject?
- ///
- public bool isTMPro
- {
- get
- {
+ ///
+ /// Is TextMeshPro or TextMeshProUGUI attached to this GameObject?
+ ///
+ public bool isTMPro
+ {
+ get
+ {
#if TMP_PRESENT
return textMeshPro != null;
#else
- return false;
+ return false;
#endif
- }
- }
+ }
+ }
- ///
- /// The material for rendering.
- ///
- public virtual Material material
- {
- get
- {
+ ///
+ /// The material for rendering.
+ ///
+ public virtual Material material
+ {
+ get
+ {
#if TMP_PRESENT
if (textMeshPro)
@@ -107,17 +107,17 @@ namespace Coffee.UIExtensions
}
else
#endif
- if (graphic)
- {
- return graphic.material;
- }
- else
- {
- return null;
- }
- }
- set
- {
+ if (graphic)
+ {
+ return graphic.material;
+ }
+ else
+ {
+ return null;
+ }
+ }
+ set
+ {
#if TMP_PRESENT
if (textMeshPro)
{
@@ -125,17 +125,17 @@ namespace Coffee.UIExtensions
}
else
#endif
- if (graphic)
- {
- graphic.material = value;
- }
- }
- }
+ if (graphic)
+ {
+ graphic.material = value;
+ }
+ }
+ }
- public virtual Material[] materials
- {
- get
- {
+ public virtual Material[] materials
+ {
+ get
+ {
#if TMP_PRESENT
if (textMeshPro)
@@ -144,39 +144,39 @@ namespace Coffee.UIExtensions
}
else
#endif
- if (graphic)
- {
- _materials [0] = graphic.material;
- return _materials;
- }
- else
- {
- return s_EmptyMaterials;
- }
- }
- }
+ if (graphic)
+ {
+ _materials[0] = graphic.material;
+ return _materials;
+ }
+ else
+ {
+ return s_EmptyMaterials;
+ }
+ }
+ }
- ///
- /// Call used to modify mesh. (legacy)
- ///
- /// Mesh.
- public virtual void ModifyMesh (Mesh mesh)
- {
- }
+ ///
+ /// Call used to modify mesh. (legacy)
+ ///
+ /// Mesh.
+ public virtual void ModifyMesh(Mesh mesh)
+ {
+ }
- ///
- /// Call used to modify mesh.
- ///
- /// VertexHelper.
- public virtual void ModifyMesh (VertexHelper vh)
- {
- }
+ ///
+ /// Call used to modify mesh.
+ ///
+ /// VertexHelper.
+ public virtual void ModifyMesh(VertexHelper vh)
+ {
+ }
- ///
- /// Mark the vertices as dirty.
- ///
- public virtual void SetVerticesDirty ()
- {
+ ///
+ /// Mark the vertices as dirty.
+ ///
+ public virtual void SetVerticesDirty()
+ {
#if TMP_PRESENT
if (textMeshPro)
{
@@ -211,14 +211,14 @@ namespace Coffee.UIExtensions
}
else
#endif
- if (graphic)
- {
- graphic.SetVerticesDirty ();
- }
- }
+ if (graphic)
+ {
+ graphic.SetVerticesDirty();
+ }
+ }
- public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action onCreatedMaterial)
- {
+ public void ShowTMProWarning(Shader shader, Shader mobileShader, Shader spriteShader, System.Action onCreatedMaterial)
+ {
#if UNITY_EDITOR && TMP_PRESENT
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
{
@@ -312,39 +312,39 @@ namespace Coffee.UIExtensions
EditorUtility.SetDirty (spriteAsset);
return spriteAsset;
#endif
- }
+ }
- //################################
- // Protected Members.
- //################################
- ///
- /// Should the effect modify the mesh directly for TMPro?
- ///
- protected virtual bool isLegacyMeshModifier { get { return false; } }
+ //################################
+ // Protected Members.
+ //################################
+ ///
+ /// Should the effect modify the mesh directly for TMPro?
+ ///
+ protected virtual bool isLegacyMeshModifier { get { return false; } }
- protected virtual void Initialize ()
- {
- if (!_initialized)
- {
- _initialized = true;
- _graphic = _graphic ?? GetComponent ();
- _canvasRenderer = _canvasRenderer ?? GetComponent ();
- _rectTransform = _rectTransform ?? GetComponent ();
+ protected virtual void Initialize()
+ {
+ if (!_initialized)
+ {
+ _initialized = true;
+ _graphic = _graphic ?? GetComponent();
+ _canvasRenderer = _canvasRenderer ?? GetComponent();
+ _rectTransform = _rectTransform ?? GetComponent();
#if TMP_PRESENT
_textMeshPro = _textMeshPro ?? GetComponent ();
#endif
- }
- }
+ }
+ }
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable ()
- {
- _initialized = false;
- SetVerticesDirty ();
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ _initialized = false;
+ SetVerticesDirty();
#if TMP_PRESENT
if (textMeshPro)
{
@@ -360,27 +360,27 @@ namespace Coffee.UIExtensions
#endif
#if UNITY_5_6_OR_NEWER
- if (graphic)
- {
- AdditionalCanvasShaderChannels channels = requiredChannels;
- var canvas = graphic.canvas;
- if (canvas && (canvas.additionalShaderChannels & channels) != channels)
- {
- Debug.LogWarningFormat (this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType ().Name, channels);
- }
- }
+ if (graphic)
+ {
+ AdditionalCanvasShaderChannels channels = requiredChannels;
+ var canvas = graphic.canvas;
+ if (canvas && (canvas.additionalShaderChannels & channels) != channels)
+ {
+ Debug.LogWarningFormat(this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType().Name, channels);
+ }
+ }
#endif
- }
+ }
- ///
- /// This function is called when the behaviour becomes disabled () or inactive.
- ///
- protected override void OnDisable ()
- {
+ ///
+ /// This function is called when the behaviour becomes disabled () or inactive.
+ ///
+ protected override void OnDisable()
+ {
#if TMP_PRESENT
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
#endif
- SetVerticesDirty ();
+ SetVerticesDirty();
#if UNITY_EDITOR && TMP_PRESENT
if (graphic && textMeshPro)
@@ -388,14 +388,14 @@ namespace Coffee.UIExtensions
GraphicRebuildTracker.UnTrackGraphic (graphic);
}
#endif
- }
+ }
- ///
- /// LateUpdate is called every frame, if the Behaviour is enabled.
- ///
- protected virtual void LateUpdate ()
- {
+ ///
+ /// LateUpdate is called every frame, if the Behaviour is enabled.
+ ///
+ protected virtual void LateUpdate()
+ {
#if TMP_PRESENT
if (textMeshPro)
{
@@ -406,35 +406,35 @@ namespace Coffee.UIExtensions
_isTextMeshProActive = textMeshPro.isActiveAndEnabled;
}
#endif
- }
+ }
- ///
- /// Callback for when properties have been changed by animation.
- ///
- protected override void OnDidApplyAnimationProperties ()
- {
- SetVerticesDirty ();
- }
+ ///
+ /// Callback for when properties have been changed by animation.
+ ///
+ protected override void OnDidApplyAnimationProperties()
+ {
+ SetVerticesDirty();
+ }
#if UNITY_EDITOR
- ///
- /// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
- ///
- protected override void OnValidate ()
- {
- SetVerticesDirty ();
- }
+ ///
+ /// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
+ ///
+ protected override void OnValidate()
+ {
+ SetVerticesDirty();
+ }
#endif
- //################################
- // Private Members.
- //################################
- bool _initialized;
- CanvasRenderer _canvasRenderer;
- RectTransform _rectTransform;
- Graphic _graphic;
- Material [] _materials = new Material [1];
+ //################################
+ // Private Members.
+ //################################
+ bool _initialized;
+ CanvasRenderer _canvasRenderer;
+ RectTransform _rectTransform;
+ Graphic _graphic;
+ Material[] _materials = new Material[1];
#if TMP_PRESENT
bool _isTextMeshProActive;
@@ -532,12 +532,12 @@ namespace Coffee.UIExtensions
mesh.GetTangents (s_Tangents);
mesh.GetIndices (s_Indices, 0);
- #if UNITY_2017_1_OR_NEWER
+#if UNITY_2017_1_OR_NEWER
mesh.GetUVs (2, s_Uv2);
mesh.GetUVs (3, s_Uv3);
bool useUv2 = 0 < s_Uv2.Count;
bool useUv3 = 0 < s_Uv3.Count;
- #endif
+#endif
s_UIVertices.Clear();
UIVertex v = default(UIVertex);
@@ -547,12 +547,12 @@ namespace Coffee.UIExtensions
v.color = s_Colors[i];
v.uv0 = s_Uv0[i];
v.uv1 = s_Uv1[i];
- #if UNITY_2017_1_OR_NEWER
+#if UNITY_2017_1_OR_NEWER
if (useUv2 && i < s_Uv2.Count)
v.uv2 = s_Uv2[i];
if (useUv3 && i < s_Uv3.Count)
v.uv3 = s_Uv3[i];
- #endif
+#endif
v.normal = s_Normals[i];
v.tangent = s_Tangents[i];
@@ -561,5 +561,5 @@ namespace Coffee.UIExtensions
s_VertexHelper.AddUIVertexStream(s_UIVertices, s_Indices);
}
#endif
- }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BlurMode.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BlurMode.cs
index fcc3cab..f290458 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BlurMode.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/BlurMode.cs
@@ -1,13 +1,13 @@
namespace Coffee.UIExtensions
{
- ///
- /// Blur effect mode.
- ///
- public enum BlurMode
- {
- None = 0,
- FastBlur = 1,
- MediumBlur = 2,
- DetailBlur = 3,
- }
+ ///
+ /// Blur effect mode.
+ ///
+ public enum BlurMode
+ {
+ None = 0,
+ FastBlur = 1,
+ MediumBlur = 2,
+ DetailBlur = 3,
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ColorMode.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ColorMode.cs
index 8a7aae4..5506aa8 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ColorMode.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ColorMode.cs
@@ -1,13 +1,13 @@
namespace Coffee.UIExtensions
{
- ///
- /// Color effect mode.
- ///
- public enum ColorMode
- {
- Multiply = 0,
- Fill = 1,
- Add = 2,
- Subtract = 3,
- }
+ ///
+ /// Color effect mode.
+ ///
+ public enum ColorMode
+ {
+ Multiply = 0,
+ Fill = 1,
+ Add = 2,
+ Subtract = 3,
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectArea.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectArea.cs
index d59c9de..bdae921 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectArea.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectArea.cs
@@ -3,110 +3,110 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// Area for effect.
- ///
- public enum EffectArea
- {
- RectTransform,
- Fit,
- Character,
- }
+ ///
+ /// Area for effect.
+ ///
+ public enum EffectArea
+ {
+ RectTransform,
+ Fit,
+ Character,
+ }
- public static class EffectAreaExtensions
- {
- static readonly Rect rectForCharacter = new Rect(0, 0, 1, 1);
- static readonly Vector2 [] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
+ public static class EffectAreaExtensions
+ {
+ static readonly Rect rectForCharacter = new Rect(0, 0, 1, 1);
+ static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
- ///
- /// Gets effect for area.
- ///
- public static Rect GetEffectArea (this EffectArea area, VertexHelper vh, Rect rectangle, float aspectRatio = -1)
- {
- Rect rect = default(Rect);
- switch (area)
- {
- case EffectArea.RectTransform:
- rect = rectangle;
- break;
- case EffectArea.Character:
- rect = rectForCharacter;
- break;
- case EffectArea.Fit:
- // Fit to contents.
- UIVertex vertex = default (UIVertex);
- float xMin = float.MaxValue;
- float yMin = float.MaxValue;
- float xMax = float.MinValue;
- float yMax = float.MinValue;
- for (int i = 0; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
- float x = vertex.position.x;
- float y = vertex.position.y;
- xMin = Mathf.Min(xMin, x);
- yMin = Mathf.Min(yMin, y);
- xMax = Mathf.Max(xMax, x);
- yMax = Mathf.Max(yMax, y);
- }
- rect.Set (xMin, yMin, xMax - xMin, yMax - yMin);
- break;
- default:
- rect = rectangle;
- break;
- }
+ ///
+ /// Gets effect for area.
+ ///
+ public static Rect GetEffectArea(this EffectArea area, VertexHelper vh, Rect rectangle, float aspectRatio = -1)
+ {
+ Rect rect = default(Rect);
+ switch (area)
+ {
+ case EffectArea.RectTransform:
+ rect = rectangle;
+ break;
+ case EffectArea.Character:
+ rect = rectForCharacter;
+ break;
+ case EffectArea.Fit:
+ // Fit to contents.
+ UIVertex vertex = default(UIVertex);
+ float xMin = float.MaxValue;
+ float yMin = float.MaxValue;
+ float xMax = float.MinValue;
+ float yMax = float.MinValue;
+ for (int i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
+ float x = vertex.position.x;
+ float y = vertex.position.y;
+ xMin = Mathf.Min(xMin, x);
+ yMin = Mathf.Min(yMin, y);
+ xMax = Mathf.Max(xMax, x);
+ yMax = Mathf.Max(yMax, y);
+ }
+ rect.Set(xMin, yMin, xMax - xMin, yMax - yMin);
+ break;
+ default:
+ rect = rectangle;
+ break;
+ }
- if(0 < aspectRatio)
- {
- if (rect.width < rect.height)
- {
- rect.width = rect.height * aspectRatio;
- }
- else
- {
- rect.height = rect.width / aspectRatio;
- }
- }
- return rect;
- }
+ if (0 < aspectRatio)
+ {
+ if (rect.width < rect.height)
+ {
+ rect.width = rect.height * aspectRatio;
+ }
+ else
+ {
+ rect.height = rect.width / aspectRatio;
+ }
+ }
+ return rect;
+ }
- ///
- /// Gets position factor for area.
- ///
- public static void GetPositionFactor (this EffectArea area, int index, Rect rect, Vector2 position, bool isText, bool isTMPro, out float x, out float y)
- {
- if (isText && area == EffectArea.Character)
- {
- index = isTMPro ? (index + 3) % 4 : index % 4;
- x = splitedCharacterPosition [index].x;
- y = splitedCharacterPosition [index].y;
- }
- else if (area == EffectArea.Fit)
- {
- x = Mathf.Clamp01 ((position.x - rect.xMin) / rect.width);
- y = Mathf.Clamp01 ((position.y - rect.yMin) / rect.height);
- }
- else
- {
- x = Mathf.Clamp01 (position.x / rect.width + 0.5f);
- y = Mathf.Clamp01 (position.y / rect.height + 0.5f);
- }
- }
+ ///
+ /// Gets position factor for area.
+ ///
+ public static void GetPositionFactor(this EffectArea area, int index, Rect rect, Vector2 position, bool isText, bool isTMPro, out float x, out float y)
+ {
+ if (isText && area == EffectArea.Character)
+ {
+ index = isTMPro ? (index + 3) % 4 : index % 4;
+ x = splitedCharacterPosition[index].x;
+ y = splitedCharacterPosition[index].y;
+ }
+ else if (area == EffectArea.Fit)
+ {
+ x = Mathf.Clamp01((position.x - rect.xMin) / rect.width);
+ y = Mathf.Clamp01((position.y - rect.yMin) / rect.height);
+ }
+ else
+ {
+ x = Mathf.Clamp01(position.x / rect.width + 0.5f);
+ y = Mathf.Clamp01(position.y / rect.height + 0.5f);
+ }
+ }
- ///
- /// Normalize vertex position by local matrix.
- ///
- public static void GetNormalizedFactor (this EffectArea area, int index, Matrix2x3 matrix, Vector2 position, bool isText, out Vector2 nomalizedPos)
- {
- if (isText && area == EffectArea.Character)
- {
- nomalizedPos = matrix * splitedCharacterPosition [(index + 3) % 4];
- }
- else
- {
- nomalizedPos = matrix * position;
- }
- }
- }
+ ///
+ /// Normalize vertex position by local matrix.
+ ///
+ public static void GetNormalizedFactor(this EffectArea area, int index, Matrix2x3 matrix, Vector2 position, bool isText, out Vector2 nomalizedPos)
+ {
+ if (isText && area == EffectArea.Character)
+ {
+ nomalizedPos = matrix * splitedCharacterPosition[(index + 3) % 4];
+ }
+ else
+ {
+ nomalizedPos = matrix * position;
+ }
+ }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectPlayer.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectPlayer.cs
index f2b11de..36a029a 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectPlayer.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/EffectPlayer.cs
@@ -1,156 +1,156 @@
-using UnityEngine;
-using System;
+using System;
using System.Collections.Generic;
+using UnityEngine;
namespace Coffee.UIExtensions
{
- ///
- /// Effect player.
- ///
- [Serializable]
- public class EffectPlayer
- {
- //################################
- // Public Members.
- //################################
- ///
- /// Gets or sets a value indicating whether is playing.
- ///
- [Header("Effect Player")]
- [Tooltip("Playing.")]
- public bool play = false;
+ ///
+ /// Effect player.
+ ///
+ [Serializable]
+ public class EffectPlayer
+ {
+ //################################
+ // Public Members.
+ //################################
+ ///
+ /// Gets or sets a value indicating whether is playing.
+ ///
+ [Header("Effect Player")]
+ [Tooltip("Playing.")]
+ public bool play = false;
- ///
- /// Gets or sets the delay before looping.
- ///
- [Tooltip("Initial play delay.")]
- [Range(0f, 10f)]
- public float initialPlayDelay = 0;
+ ///
+ /// Gets or sets the delay before looping.
+ ///
+ [Tooltip("Initial play delay.")]
+ [Range(0f, 10f)]
+ public float initialPlayDelay = 0;
- ///
- /// Gets or sets the duration.
- ///
- [Tooltip("Duration.")]
- [Range(0.01f,10f)]
- public float duration = 1;
+ ///
+ /// Gets or sets the duration.
+ ///
+ [Tooltip("Duration.")]
+ [Range(0.01f, 10f)]
+ public float duration = 1;
- ///
- /// Gets or sets a value indicating whether can loop.
- ///
- [Tooltip("Loop.")]
- public bool loop = false;
+ ///
+ /// Gets or sets a value indicating whether can loop.
+ ///
+ [Tooltip("Loop.")]
+ public bool loop = false;
- ///
- /// Gets or sets the delay before looping.
- ///
- [Tooltip("Delay before looping.")]
- [Range(0f,10f)]
- public float loopDelay = 0;
+ ///
+ /// Gets or sets the delay before looping.
+ ///
+ [Tooltip("Delay before looping.")]
+ [Range(0f, 10f)]
+ public float loopDelay = 0;
- ///
- /// Gets or sets the update mode.
- ///
- [Tooltip("Update mode")]
- public AnimatorUpdateMode updateMode = AnimatorUpdateMode.Normal;
+ ///
+ /// Gets or sets the update mode.
+ ///
+ [Tooltip("Update mode")]
+ public AnimatorUpdateMode updateMode = AnimatorUpdateMode.Normal;
- static List s_UpdateActions;
+ static List s_UpdateActions;
- ///
- /// Register player.
- ///
- public void OnEnable(Action callback = null)
- {
+ ///
+ /// Register player.
+ ///
+ public void OnEnable(Action callback = null)
+ {
- if (s_UpdateActions == null)
- {
- s_UpdateActions = new List();
- Canvas.willRenderCanvases += () =>
- {
- var count = s_UpdateActions.Count;
- for (int i = 0; i < count; i++)
- {
- s_UpdateActions[i].Invoke();
- }
- };
- }
- s_UpdateActions.Add(OnWillRenderCanvases);
+ if (s_UpdateActions == null)
+ {
+ s_UpdateActions = new List();
+ Canvas.willRenderCanvases += () =>
+ {
+ var count = s_UpdateActions.Count;
+ for (int i = 0; i < count; i++)
+ {
+ s_UpdateActions[i].Invoke();
+ }
+ };
+ }
+ s_UpdateActions.Add(OnWillRenderCanvases);
- if (play)
- {
- _time = -initialPlayDelay;
- }
- else
- {
- _time = 0;
- }
- _callback = callback;
- }
+ if (play)
+ {
+ _time = -initialPlayDelay;
+ }
+ else
+ {
+ _time = 0;
+ }
+ _callback = callback;
+ }
- ///
- /// Unregister player.
- ///
- public void OnDisable()
- {
- _callback = null;
- s_UpdateActions.Remove(OnWillRenderCanvases);
- }
+ ///
+ /// Unregister player.
+ ///
+ public void OnDisable()
+ {
+ _callback = null;
+ s_UpdateActions.Remove(OnWillRenderCanvases);
+ }
- ///
- /// Start playing.
- ///
- public void Play(bool reset, Action callback = null)
- {
- if (reset)
- {
- _time = 0;
- }
- play = true;
- if (callback != null)
- {
- _callback = callback;
- }
- }
+ ///
+ /// Start playing.
+ ///
+ public void Play(bool reset, Action callback = null)
+ {
+ if (reset)
+ {
+ _time = 0;
+ }
+ play = true;
+ if (callback != null)
+ {
+ _callback = callback;
+ }
+ }
- ///
- /// Stop playing.
- ///
- public void Stop(bool reset)
- {
- if (reset)
- {
- _time = 0;
- if (_callback != null)
- {
- _callback(_time);
- }
- }
- play = false;
- }
+ ///
+ /// Stop playing.
+ ///
+ public void Stop(bool reset)
+ {
+ if (reset)
+ {
+ _time = 0;
+ if (_callback != null)
+ {
+ _callback(_time);
+ }
+ }
+ play = false;
+ }
- //################################
- // Private Members.
- //################################
- float _time = 0;
- Action _callback;
+ //################################
+ // Private Members.
+ //################################
+ float _time = 0;
+ Action _callback;
- void OnWillRenderCanvases()
- {
- if (!play || !Application.isPlaying || _callback == null)
- {
- return;
- }
+ void OnWillRenderCanvases()
+ {
+ if (!play || !Application.isPlaying || _callback == null)
+ {
+ return;
+ }
- _time += updateMode == AnimatorUpdateMode.UnscaledTime
- ? Time.unscaledDeltaTime
- : Time.deltaTime;
- var current = _time / duration;
+ _time += updateMode == AnimatorUpdateMode.UnscaledTime
+ ? Time.unscaledDeltaTime
+ : Time.deltaTime;
+ var current = _time / duration;
- if (duration <= _time)
- {
- play = loop;
- _time = loop ? -loopDelay : 0;
- }
- _callback(current);
- }
- }
+ if (duration <= _time)
+ {
+ play = loop;
+ _time = loop ? -loopDelay : 0;
+ }
+ _callback(current);
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialCache.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialCache.cs
index a130be1..ce86b1c 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialCache.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialCache.cs
@@ -4,92 +4,92 @@ using UnityEngine;
namespace Coffee.UIExtensions
{
- public class MaterialCache
- {
- public ulong hash { get; private set; }
+ public class MaterialCache
+ {
+ public ulong hash { get; private set; }
- public int referenceCount { get; private set; }
+ public int referenceCount { get; private set; }
- public Texture texture { get; private set; }
+ public Texture texture { get; private set; }
- public Material material { get; private set; }
+ public Material material { get; private set; }
#if UNITY_EDITOR
- [UnityEditor.InitializeOnLoadMethod]
- static void ClearCache()
- {
- foreach (var cache in materialCaches)
- {
- cache.material = null;
- }
- materialCaches.Clear();
- }
+ [UnityEditor.InitializeOnLoadMethod]
+ static void ClearCache()
+ {
+ foreach (var cache in materialCaches)
+ {
+ cache.material = null;
+ }
+ materialCaches.Clear();
+ }
#endif
- public static List materialCaches = new List();
+ public static List materialCaches = new List();
- public static MaterialCache Register(ulong hash, Texture texture, System.Func onCreateMaterial)
- {
- var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
- if (cache != null && cache.material)
- {
- if (cache.material)
- {
- cache.referenceCount++;
- }
- else
- {
-
- materialCaches.Remove(cache);
- cache = null;
- }
- }
- if (cache == null)
- {
- cache = new MaterialCache()
- {
- hash = hash,
- material = onCreateMaterial(),
- referenceCount = 1,
- };
- materialCaches.Add(cache);
- }
- return cache;
- }
+ public static MaterialCache Register(ulong hash, Texture texture, System.Func onCreateMaterial)
+ {
+ var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
+ if (cache != null && cache.material)
+ {
+ if (cache.material)
+ {
+ cache.referenceCount++;
+ }
+ else
+ {
- public static MaterialCache Register(ulong hash, System.Func onCreateMaterial)
- {
- var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
- if (cache != null)
- {
- cache.referenceCount++;
- }
- if (cache == null)
- {
- cache = new MaterialCache()
- {
- hash = hash,
- material = onCreateMaterial(),
- referenceCount = 1,
- };
- materialCaches.Add(cache);
- }
- return cache;
- }
+ materialCaches.Remove(cache);
+ cache = null;
+ }
+ }
+ if (cache == null)
+ {
+ cache = new MaterialCache()
+ {
+ hash = hash,
+ material = onCreateMaterial(),
+ referenceCount = 1,
+ };
+ materialCaches.Add(cache);
+ }
+ return cache;
+ }
- public static void Unregister(MaterialCache cache)
- {
- if (cache == null)
- {
- return;
- }
+ public static MaterialCache Register(ulong hash, System.Func onCreateMaterial)
+ {
+ var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
+ if (cache != null)
+ {
+ cache.referenceCount++;
+ }
+ if (cache == null)
+ {
+ cache = new MaterialCache()
+ {
+ hash = hash,
+ material = onCreateMaterial(),
+ referenceCount = 1,
+ };
+ materialCaches.Add(cache);
+ }
+ return cache;
+ }
- cache.referenceCount--;
- if (cache.referenceCount <= 0)
- {
- MaterialCache.materialCaches.Remove(cache);
- cache.material = null;
- }
- }
- }
+ public static void Unregister(MaterialCache cache)
+ {
+ if (cache == null)
+ {
+ return;
+ }
+
+ cache.referenceCount--;
+ if (cache.referenceCount <= 0)
+ {
+ MaterialCache.materialCaches.Remove(cache);
+ cache.material = null;
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialResolver.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialResolver.cs
index 8f6cadb..821b8a8 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialResolver.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/MaterialResolver.cs
@@ -1,6 +1,6 @@
#if UNITY_EDITOR
-using System.IO;
using System.Collections.Generic;
+using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
@@ -8,119 +8,119 @@ using UnityEngine;
namespace Coffee.UIExtensions
{
- public class MaterialResolver
- {
- static readonly StringBuilder s_StringBuilder = new StringBuilder();
+ public class MaterialResolver
+ {
+ static readonly StringBuilder s_StringBuilder = new StringBuilder();
- static readonly Dictionary s_MaterialMap = new Dictionary();
+ static readonly Dictionary s_MaterialMap = new Dictionary();
- public static Material GetOrGenerateMaterialVariant(Shader shader, params object[] append)
- {
- if (!shader)
- {
- return null;
- }
+ public static Material GetOrGenerateMaterialVariant(Shader shader, params object[] append)
+ {
+ if (!shader)
+ {
+ return null;
+ }
- Material mat = null;
- string variantName = GetVariantName(shader, append);
- if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
- {
- return mat;
- }
+ Material mat = null;
+ string variantName = GetVariantName(shader, append);
+ if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
+ {
+ return mat;
+ }
- string[] keywords = append.Where(x => 0 < (int)x)
- .Select(x => x.ToString().ToUpper())
- .ToArray();
- mat = GetMaterial(shader, append);
- if (mat)
- {
- if (!mat.shaderKeywords.OrderBy(x => x).SequenceEqual(keywords.OrderBy(x => x)))
- {
- mat.shaderKeywords = keywords;
- EditorUtility.SetDirty(mat);
- if (!Application.isPlaying)
- {
- EditorApplication.delayCall += AssetDatabase.SaveAssets;
- }
- }
- return mat;
- }
+ string[] keywords = append.Where(x => 0 < (int)x)
+ .Select(x => x.ToString().ToUpper())
+ .ToArray();
+ mat = GetMaterial(shader, append);
+ if (mat)
+ {
+ if (!mat.shaderKeywords.OrderBy(x => x).SequenceEqual(keywords.OrderBy(x => x)))
+ {
+ mat.shaderKeywords = keywords;
+ EditorUtility.SetDirty(mat);
+ if (!Application.isPlaying)
+ {
+ EditorApplication.delayCall += AssetDatabase.SaveAssets;
+ }
+ }
+ return mat;
+ }
- if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
- {
- return mat;
- }
+ if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
+ {
+ return mat;
+ }
- Debug.Log("Generate material : " + variantName);
- mat = new Material(shader);
- mat.shaderKeywords = keywords;
+ Debug.Log("Generate material : " + variantName);
+ mat = new Material(shader);
+ mat.shaderKeywords = keywords;
- mat.name = variantName;
- mat.hideFlags |= HideFlags.NotEditable;
- s_MaterialMap[variantName] = mat;
+ mat.name = variantName;
+ mat.hideFlags |= HideFlags.NotEditable;
+ s_MaterialMap[variantName] = mat;
- bool isMainAsset = append.Cast().All(x => x == 0);
- EditorApplication.delayCall += () => SaveMaterial(mat, shader, isMainAsset);
- return mat;
- }
+ bool isMainAsset = append.Cast().All(x => x == 0);
+ EditorApplication.delayCall += () => SaveMaterial(mat, shader, isMainAsset);
+ return mat;
+ }
- static void SaveMaterial(Material mat, Shader shader, bool isMainAsset)
- {
- string materialPath = GetDefaultMaterialPath(shader);
+ static void SaveMaterial(Material mat, Shader shader, bool isMainAsset)
+ {
+ string materialPath = GetDefaultMaterialPath(shader);
#if UIEFFECT_SEPARATE
string dir = Path.GetDirectoryName(materialPath);
materialPath = Path.Combine(Path.Combine(dir, "Separated"), mat.name + ".mat");
isMainAsset = true;
#endif
- if (isMainAsset)
- {
- Directory.CreateDirectory(Path.GetDirectoryName(materialPath));
- AssetDatabase.CreateAsset(mat, materialPath);
- }
- else
- {
- GetOrGenerateMaterialVariant(shader);
- mat.hideFlags |= HideFlags.HideInHierarchy;
- AssetDatabase.AddObjectToAsset(mat, materialPath);
- }
- AssetDatabase.SaveAssets();
- }
+ if (isMainAsset)
+ {
+ Directory.CreateDirectory(Path.GetDirectoryName(materialPath));
+ AssetDatabase.CreateAsset(mat, materialPath);
+ }
+ else
+ {
+ GetOrGenerateMaterialVariant(shader);
+ mat.hideFlags |= HideFlags.HideInHierarchy;
+ AssetDatabase.AddObjectToAsset(mat, materialPath);
+ }
+ AssetDatabase.SaveAssets();
+ }
- public static Material GetMaterial(Shader shader, params object[] append)
- {
- string variantName = GetVariantName(shader, append);
- return AssetDatabase.FindAssets("t:Material " + Path.GetFileName(shader.name))
- .Select(x => AssetDatabase.GUIDToAssetPath(x))
- .SelectMany(x => AssetDatabase.LoadAllAssetsAtPath(x))
- .OfType()
- .FirstOrDefault(x => x.name == variantName);
- }
+ public static Material GetMaterial(Shader shader, params object[] append)
+ {
+ string variantName = GetVariantName(shader, append);
+ return AssetDatabase.FindAssets("t:Material " + Path.GetFileName(shader.name))
+ .Select(x => AssetDatabase.GUIDToAssetPath(x))
+ .SelectMany(x => AssetDatabase.LoadAllAssetsAtPath(x))
+ .OfType()
+ .FirstOrDefault(x => x.name == variantName);
+ }
- public static string GetDefaultMaterialPath(Shader shader)
- {
- var name = Path.GetFileName(shader.name);
- return AssetDatabase.FindAssets("t:Material " + name)
- .Select(x => AssetDatabase.GUIDToAssetPath(x))
- .FirstOrDefault(x => Path.GetFileNameWithoutExtension(x) == name)
- ?? ("Assets/" + name + ".mat");
- }
+ public static string GetDefaultMaterialPath(Shader shader)
+ {
+ var name = Path.GetFileName(shader.name);
+ return AssetDatabase.FindAssets("t:Material " + name)
+ .Select(x => AssetDatabase.GUIDToAssetPath(x))
+ .FirstOrDefault(x => Path.GetFileNameWithoutExtension(x) == name)
+ ?? ("Assets/" + name + ".mat");
+ }
- public static string GetVariantName(Shader shader, params object[] append)
- {
- s_StringBuilder.Length = 0;
+ public static string GetVariantName(Shader shader, params object[] append)
+ {
+ s_StringBuilder.Length = 0;
#if UIEFFECT_SEPARATE
s_StringBuilder.Append("[Separated] ");
#endif
- s_StringBuilder.Append(Path.GetFileName(shader.name));
- foreach (object mode in append.Where(x=>0<(int)x))
- {
- s_StringBuilder.Append("-");
- s_StringBuilder.Append(mode.ToString());
- }
- return s_StringBuilder.ToString();
- }
- }
+ s_StringBuilder.Append(Path.GetFileName(shader.name));
+ foreach (object mode in append.Where(x => 0 < (int)x))
+ {
+ s_StringBuilder.Append("-");
+ s_StringBuilder.Append(mode.ToString());
+ }
+ return s_StringBuilder.ToString();
+ }
+ }
}
#endif
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Matrix2x3.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Matrix2x3.cs
index a7121cf..2f62186 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Matrix2x3.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Matrix2x3.cs
@@ -2,32 +2,32 @@
namespace Coffee.UIExtensions
{
- ///
- /// Matrix2x3.
- ///
- public struct Matrix2x3
- {
- public float m00, m01, m02, m10, m11, m12;
+ ///
+ /// Matrix2x3.
+ ///
+ public struct Matrix2x3
+ {
+ public float m00, m01, m02, m10, m11, m12;
- public Matrix2x3(Rect rect, float cos, float sin)
- {
- const float center = 0.5f;
- float dx = -rect.xMin / rect.width - center;
- float dy = -rect.yMin / rect.height - center;
- m00 = cos / rect.width;
- m01 = -sin / rect.height;
- m02 = dx * cos - dy * sin + center;
- m10 = sin / rect.width;
- m11 = cos / rect.height;
- m12 = dx * sin + dy * cos + center;
- }
+ public Matrix2x3(Rect rect, float cos, float sin)
+ {
+ const float center = 0.5f;
+ float dx = -rect.xMin / rect.width - center;
+ float dy = -rect.yMin / rect.height - center;
+ m00 = cos / rect.width;
+ m01 = -sin / rect.height;
+ m02 = dx * cos - dy * sin + center;
+ m10 = sin / rect.width;
+ m11 = cos / rect.height;
+ m12 = dx * sin + dy * cos + center;
+ }
- public static Vector2 operator*(Matrix2x3 m, Vector2 v)
- {
- return new Vector2(
- (m.m00 * v.x) + (m.m01 * v.y) + m.m02,
- (m.m10 * v.x) + (m.m11 * v.y) + m.m12
- );
- }
- }
+ public static Vector2 operator *(Matrix2x3 m, Vector2 v)
+ {
+ return new Vector2(
+ (m.m00 * v.x) + (m.m01 * v.y) + m.m02,
+ (m.m10 * v.x) + (m.m11 * v.y) + m.m12
+ );
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Packer.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Packer.cs
index e39f0a0..10563d8 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Packer.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/Packer.cs
@@ -1,60 +1,58 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
public static class Packer
{
- ///
- /// Pack 4 low-precision [0-1] floats values to a float.
- /// Each value [0-1] has 64 steps(6 bits).
- ///
- public static float ToFloat(float x, float y, float z, float w)
- {
- x = x < 0 ? 0 : 1 < x ? 1 : x;
- y = y < 0 ? 0 : 1 < y ? 1 : y;
- z = z < 0 ? 0 : 1 < z ? 1 : z;
- w = w < 0 ? 0 : 1 < w ? 1 : w;
- const int PRECISION = (1 << 6) - 1;
- return (Mathf.FloorToInt(w * PRECISION) << 18)
- + (Mathf.FloorToInt(z * PRECISION) << 12)
- + (Mathf.FloorToInt(y * PRECISION) << 6)
- + Mathf.FloorToInt(x * PRECISION);
- }
+ ///
+ /// Pack 4 low-precision [0-1] floats values to a float.
+ /// Each value [0-1] has 64 steps(6 bits).
+ ///
+ public static float ToFloat(float x, float y, float z, float w)
+ {
+ x = x < 0 ? 0 : 1 < x ? 1 : x;
+ y = y < 0 ? 0 : 1 < y ? 1 : y;
+ z = z < 0 ? 0 : 1 < z ? 1 : z;
+ w = w < 0 ? 0 : 1 < w ? 1 : w;
+ const int PRECISION = (1 << 6) - 1;
+ return (Mathf.FloorToInt(w * PRECISION) << 18)
+ + (Mathf.FloorToInt(z * PRECISION) << 12)
+ + (Mathf.FloorToInt(y * PRECISION) << 6)
+ + Mathf.FloorToInt(x * PRECISION);
+ }
- ///
- /// Pack 4 low-precision [0-1] floats values to a float.
- /// Each value [0-1] has 64 steps(6 bits).
- ///
- public static float ToFloat(Vector4 factor)
- {
- return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), Mathf.Clamp01(factor.w));
- }
+ ///
+ /// Pack 4 low-precision [0-1] floats values to a float.
+ /// Each value [0-1] has 64 steps(6 bits).
+ ///
+ public static float ToFloat(Vector4 factor)
+ {
+ return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), Mathf.Clamp01(factor.w));
+ }
- ///
- /// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float.
- /// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits).
- ///
- public static float ToFloat(float x, float y, float z)
- {
- x = x < 0 ? 0 : 1 < x ? 1 : x;
- y = y < 0 ? 0 : 1 < y ? 1 : y;
- z = z < 0 ? 0 : 1 < z ? 1 : z;
- const int PRECISION = (1 << 8) - 1;
- return (Mathf.FloorToInt(z * PRECISION) << 16)
- + (Mathf.FloorToInt(y * PRECISION) << 8)
- + Mathf.FloorToInt(x * PRECISION);
- }
+ ///
+ /// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float.
+ /// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits).
+ ///
+ public static float ToFloat(float x, float y, float z)
+ {
+ x = x < 0 ? 0 : 1 < x ? 1 : x;
+ y = y < 0 ? 0 : 1 < y ? 1 : y;
+ z = z < 0 ? 0 : 1 < z ? 1 : z;
+ const int PRECISION = (1 << 8) - 1;
+ return (Mathf.FloorToInt(z * PRECISION) << 16)
+ + (Mathf.FloorToInt(y * PRECISION) << 8)
+ + Mathf.FloorToInt(x * PRECISION);
+ }
- ///
- /// Pack 2 low-precision [0-1] floats values to a float.
- /// Each value [0-1] has 4096 steps(12 bits).
- ///
- public static float ToFloat(float x, float y)
- {
- x = x < 0 ? 0 : 1 < x ? 1 : x;
- y = y < 0 ? 0 : 1 < y ? 1 : y;
- const int PRECISION = (1 << 12) - 1;
- return (Mathf.FloorToInt(y * PRECISION) << 12)
- + Mathf.FloorToInt(x * PRECISION);
- }
+ ///
+ /// Pack 2 low-precision [0-1] floats values to a float.
+ /// Each value [0-1] has 4096 steps(12 bits).
+ ///
+ public static float ToFloat(float x, float y)
+ {
+ x = x < 0 ? 0 : 1 < x ? 1 : x;
+ y = y < 0 ? 0 : 1 < y ? 1 : y;
+ const int PRECISION = (1 << 12) - 1;
+ return (Mathf.FloorToInt(y * PRECISION) << 12)
+ + Mathf.FloorToInt(x * PRECISION);
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ParameterTexture.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ParameterTexture.cs
index 9b22100..52af303 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ParameterTexture.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ParameterTexture.cs
@@ -1,190 +1,188 @@
-using System.Collections;
+using System;
using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.Rendering;
-using System;
namespace Coffee.UIExtensions
{
- public interface IParameterTexture
- {
- int parameterIndex { get; set; }
+ public interface IParameterTexture
+ {
+ int parameterIndex { get; set; }
- ParameterTexture ptex { get; }
- }
+ ParameterTexture ptex { get; }
+ }
- ///
- /// Parameter texture.
- ///
- [System.Serializable]
- public class ParameterTexture
- {
+ ///
+ /// Parameter texture.
+ ///
+ [System.Serializable]
+ public class ParameterTexture
+ {
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
- ///
- /// Initializes a new instance of the class.
- ///
- /// Channels.
- /// Instance limit.
- /// Property name.
- public ParameterTexture(int channels, int instanceLimit, string propertyName)
- {
- _propertyName = propertyName;
- _channels = ((channels - 1) / 4 + 1) * 4;
- _instanceLimit = ((instanceLimit - 1) / 2 + 1) * 2;
- _data = new byte[_channels * _instanceLimit];
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Channels.
+ /// Instance limit.
+ /// Property name.
+ public ParameterTexture(int channels, int instanceLimit, string propertyName)
+ {
+ _propertyName = propertyName;
+ _channels = ((channels - 1) / 4 + 1) * 4;
+ _instanceLimit = ((instanceLimit - 1) / 2 + 1) * 2;
+ _data = new byte[_channels * _instanceLimit];
- _stack = new Stack(_instanceLimit);
- for (int i = 1; i < _instanceLimit + 1; i++)
- {
- _stack.Push(i);
- }
- }
+ _stack = new Stack(_instanceLimit);
+ for (int i = 1; i < _instanceLimit + 1; i++)
+ {
+ _stack.Push(i);
+ }
+ }
- ///
- /// Register the specified target.
- ///
- /// Target.
- public void Register(IParameterTexture target)
- {
- Initialize();
- if (target.parameterIndex <= 0 && 0 < _stack.Count)
- {
- target.parameterIndex = _stack.Pop();
-// Debug.LogFormat("@@@ Register {0} : {1}", target, target.parameterIndex);
- }
- }
+ ///
+ /// Register the specified target.
+ ///
+ /// Target.
+ public void Register(IParameterTexture target)
+ {
+ Initialize();
+ if (target.parameterIndex <= 0 && 0 < _stack.Count)
+ {
+ target.parameterIndex = _stack.Pop();
+ // Debug.LogFormat("@@@ Register {0} : {1}", target, target.parameterIndex);
+ }
+ }
- ///
- /// Unregister the specified target.
- ///
- /// Target.
- public void Unregister(IParameterTexture target)
- {
- if (0 < target.parameterIndex)
- {
-// Debug.LogFormat("@@@ Unregister {0} : {1}", target, target.parameterIndex);
- _stack.Push(target.parameterIndex);
- target.parameterIndex = 0;
- }
- }
+ ///
+ /// Unregister the specified target.
+ ///
+ /// Target.
+ public void Unregister(IParameterTexture target)
+ {
+ if (0 < target.parameterIndex)
+ {
+ // Debug.LogFormat("@@@ Unregister {0} : {1}", target, target.parameterIndex);
+ _stack.Push(target.parameterIndex);
+ target.parameterIndex = 0;
+ }
+ }
- ///
- /// Sets the data.
- ///
- /// Target.
- /// Channel identifier.
- /// Value.
- public void SetData(IParameterTexture target, int channelId, byte value)
- {
- int index = (target.parameterIndex - 1) * _channels + channelId;
- if (0 < target.parameterIndex && _data[index] != value)
- {
- _data[index] = value;
- _needUpload = true;
- }
- }
+ ///
+ /// Sets the data.
+ ///
+ /// Target.
+ /// Channel identifier.
+ /// Value.
+ public void SetData(IParameterTexture target, int channelId, byte value)
+ {
+ int index = (target.parameterIndex - 1) * _channels + channelId;
+ if (0 < target.parameterIndex && _data[index] != value)
+ {
+ _data[index] = value;
+ _needUpload = true;
+ }
+ }
- ///
- /// Sets the data.
- ///
- /// Target.
- /// Channel identifier.
- /// Value.
- public void SetData(IParameterTexture target, int channelId, float value)
- {
- SetData(target, channelId, (byte)(Mathf.Clamp01(value) * 255));
- }
+ ///
+ /// Sets the data.
+ ///
+ /// Target.
+ /// Channel identifier.
+ /// Value.
+ public void SetData(IParameterTexture target, int channelId, float value)
+ {
+ SetData(target, channelId, (byte)(Mathf.Clamp01(value) * 255));
+ }
- ///
- /// Registers the material.
- ///
- /// Mat.
- public void RegisterMaterial(Material mat)
- {
- if (_propertyId == 0)
- {
- _propertyId = Shader.PropertyToID(_propertyName);
- }
- if (mat)
- {
- mat.SetTexture(_propertyId, _texture);
- }
- }
+ ///
+ /// Registers the material.
+ ///
+ /// Mat.
+ public void RegisterMaterial(Material mat)
+ {
+ if (_propertyId == 0)
+ {
+ _propertyId = Shader.PropertyToID(_propertyName);
+ }
+ if (mat)
+ {
+ mat.SetTexture(_propertyId, _texture);
+ }
+ }
- ///
- /// Gets the index of the normalized.
- ///
- /// The normalized index.
- /// Target.
- public float GetNormalizedIndex(IParameterTexture target)
- {
- return ((float)target.parameterIndex - 0.5f) / _instanceLimit;
- }
+ ///
+ /// Gets the index of the normalized.
+ ///
+ /// The normalized index.
+ /// Target.
+ public float GetNormalizedIndex(IParameterTexture target)
+ {
+ return ((float)target.parameterIndex - 0.5f) / _instanceLimit;
+ }
- //################################
- // Private Members.
- //################################
+ //################################
+ // Private Members.
+ //################################
- Texture2D _texture;
- bool _needUpload;
- int _propertyId;
- readonly string _propertyName;
- readonly int _channels;
- readonly int _instanceLimit;
- readonly byte[] _data;
- readonly Stack _stack;
- static List updates;
+ Texture2D _texture;
+ bool _needUpload;
+ int _propertyId;
+ readonly string _propertyName;
+ readonly int _channels;
+ readonly int _instanceLimit;
+ readonly byte[] _data;
+ readonly Stack _stack;
+ static List updates;
- ///
- /// Initialize this instance.
- ///
- void Initialize()
- {
+ ///
+ /// Initialize this instance.
+ ///
+ void Initialize()
+ {
#if UNITY_EDITOR
- if (!UnityEditor.EditorApplication.isPlaying && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
- {
- return;
- }
+ if (!UnityEditor.EditorApplication.isPlaying && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
+ {
+ return;
+ }
#endif
- if (updates == null)
- {
- updates = new List();
- Canvas.willRenderCanvases += () =>
- {
- var count = updates.Count;
- for (int i = 0; i < count; i++)
- {
- updates[i].Invoke();
- }
- };
- }
+ if (updates == null)
+ {
+ updates = new List();
+ Canvas.willRenderCanvases += () =>
+ {
+ var count = updates.Count;
+ for (int i = 0; i < count; i++)
+ {
+ updates[i].Invoke();
+ }
+ };
+ }
- if (!_texture)
- {
- bool isLinear = QualitySettings.activeColorSpace == ColorSpace.Linear;
- _texture = new Texture2D(_channels / 4, _instanceLimit, TextureFormat.RGBA32, false, isLinear);
- _texture.filterMode = FilterMode.Point;
- _texture.wrapMode = TextureWrapMode.Clamp;
+ if (!_texture)
+ {
+ bool isLinear = QualitySettings.activeColorSpace == ColorSpace.Linear;
+ _texture = new Texture2D(_channels / 4, _instanceLimit, TextureFormat.RGBA32, false, isLinear);
+ _texture.filterMode = FilterMode.Point;
+ _texture.wrapMode = TextureWrapMode.Clamp;
- updates.Add(UpdateParameterTexture);
- _needUpload = true;
- }
- }
+ updates.Add(UpdateParameterTexture);
+ _needUpload = true;
+ }
+ }
- void UpdateParameterTexture()
- {
- if (_needUpload && _texture)
- {
- _needUpload = false;
- _texture.LoadRawTextureData(_data);
- _texture.Apply(false, false);
- }
- }
- }
+ void UpdateParameterTexture()
+ {
+ if (_needUpload && _texture)
+ {
+ _needUpload = false;
+ _texture.LoadRawTextureData(_data);
+ _texture.Apply(false, false);
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ShadowStyle.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ShadowStyle.cs
index 4544ced..084460b 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ShadowStyle.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ShadowStyle.cs
@@ -1,14 +1,14 @@
namespace Coffee.UIExtensions
{
- ///
- /// Shadow effect style.
- ///
- public enum ShadowStyle
- {
- None = 0,
- Shadow,
- Outline,
- Outline8,
- Shadow3,
- }
+ ///
+ /// Shadow effect style.
+ ///
+ public enum ShadowStyle
+ {
+ None = 0,
+ Shadow,
+ Outline,
+ Outline8,
+ Shadow3,
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ToneMode.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ToneMode.cs
index ea04f2e..824b271 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ToneMode.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/ToneMode.cs
@@ -1,14 +1,14 @@
namespace Coffee.UIExtensions
{
- ///
- /// Effect mode.
- ///
- public enum EffectMode
- {
- None = 0,
- Grayscale = 1,
- Sepia = 2,
- Nega = 3,
- Pixel = 4,
- }
+ ///
+ /// Effect mode.
+ ///
+ public enum EffectMode
+ {
+ None = 0,
+ Grayscale = 1,
+ Sepia = 2,
+ Nega = 3,
+ Pixel = 4,
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/UIEffectBase.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/UIEffectBase.cs
index 1046d5e..9a03d32 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/UIEffectBase.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Common/UIEffectBase.cs
@@ -4,162 +4,162 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// Abstract effect base for UI.
- ///
- [DisallowMultipleComponent]
- public abstract class UIEffectBase : BaseMeshEffect, IParameterTexture
+ ///
+ /// Abstract effect base for UI.
+ ///
+ [DisallowMultipleComponent]
+ public abstract class UIEffectBase : BaseMeshEffect, IParameterTexture
#if UNITY_EDITOR
- , ISerializationCallbackReceiver
+ , ISerializationCallbackReceiver
#endif
- {
- protected static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
- protected static readonly List tempVerts = new List();
+ {
+ protected static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
+ protected static readonly List tempVerts = new List();
- [HideInInspector]
- [SerializeField] int m_Version;
- [SerializeField] protected Material m_EffectMaterial;
+ [HideInInspector]
+ [SerializeField] int m_Version;
+ [SerializeField] protected Material m_EffectMaterial;
- ///
- /// Gets or sets the parameter index.
- ///
- public int parameterIndex { get; set; }
+ ///
+ /// Gets or sets the parameter index.
+ ///
+ public int parameterIndex { get; set; }
- ///
- /// Gets the parameter texture.
- ///
- public virtual ParameterTexture ptex { get { return null; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public virtual ParameterTexture ptex { get { return null; } }
- ///
- /// Gets target graphic for effect.
- ///
- public Graphic targetGraphic { get { return graphic; } }
+ ///
+ /// Gets target graphic for effect.
+ ///
+ public Graphic targetGraphic { get { return graphic; } }
- ///
- /// Gets material for effect.
- ///
- public Material effectMaterial { get { return m_EffectMaterial; } }
+ ///
+ /// Gets material for effect.
+ ///
+ public Material effectMaterial { get { return m_EffectMaterial; } }
#if UNITY_EDITOR
- protected override void Reset()
- {
- m_Version = 300;
- OnValidate();
- }
+ protected override void Reset()
+ {
+ m_Version = 300;
+ OnValidate();
+ }
- ///
- /// Raises the validate event.
- ///
- protected override void OnValidate()
- {
- base.OnValidate ();
+ ///
+ /// Raises the validate event.
+ ///
+ protected override void OnValidate()
+ {
+ base.OnValidate();
- var mat = GetMaterial();
- if (m_EffectMaterial != mat)
- {
- m_EffectMaterial = mat;
- UnityEditor.EditorUtility.SetDirty(this);
- }
+ var mat = GetMaterial();
+ if (m_EffectMaterial != mat)
+ {
+ m_EffectMaterial = mat;
+ UnityEditor.EditorUtility.SetDirty(this);
+ }
- ModifyMaterial();
- SetVerticesDirty ();
- SetDirty ();
- }
+ ModifyMaterial();
+ SetVerticesDirty();
+ SetDirty();
+ }
- public void OnBeforeSerialize()
- {
- }
+ public void OnBeforeSerialize()
+ {
+ }
- public void OnAfterDeserialize()
- {
- UnityEditor.EditorApplication.delayCall += UpgradeIfNeeded;
- }
+ public void OnAfterDeserialize()
+ {
+ UnityEditor.EditorApplication.delayCall += UpgradeIfNeeded;
+ }
- protected bool IsShouldUpgrade(int expectedVersion)
- {
- if (m_Version < expectedVersion)
- {
- Debug.LogFormat(gameObject, "{0}({1}) has been upgraded: version {2} -> {3}", name, GetType().Name, m_Version, expectedVersion);
- m_Version = expectedVersion;
+ protected bool IsShouldUpgrade(int expectedVersion)
+ {
+ if (m_Version < expectedVersion)
+ {
+ Debug.LogFormat(gameObject, "{0}({1}) has been upgraded: version {2} -> {3}", name, GetType().Name, m_Version, expectedVersion);
+ m_Version = expectedVersion;
- //UnityEditor.EditorApplication.delayCall += () =>
- {
- UnityEditor.EditorUtility.SetDirty(this);
- if (!Application.isPlaying && gameObject && gameObject.scene.IsValid())
- {
- UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(gameObject.scene);
- }
- }
- ;
- return true;
- }
- return false;
- }
+ //UnityEditor.EditorApplication.delayCall += () =>
+ {
+ UnityEditor.EditorUtility.SetDirty(this);
+ if (!Application.isPlaying && gameObject && gameObject.scene.IsValid())
+ {
+ UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(gameObject.scene);
+ }
+ }
+ ;
+ return true;
+ }
+ return false;
+ }
- protected virtual void UpgradeIfNeeded()
- {
- }
+ protected virtual void UpgradeIfNeeded()
+ {
+ }
- ///
- /// Gets the material.
- ///
- /// The material.
- protected virtual Material GetMaterial()
- {
- return null;
- }
+ ///
+ /// Gets the material.
+ ///
+ /// The material.
+ protected virtual Material GetMaterial()
+ {
+ return null;
+ }
#endif
- ///
- /// Modifies the material.
- ///
- public virtual void ModifyMaterial()
- {
- targetGraphic.material = isActiveAndEnabled ? m_EffectMaterial : null;
- }
+ ///
+ /// Modifies the material.
+ ///
+ public virtual void ModifyMaterial()
+ {
+ targetGraphic.material = isActiveAndEnabled ? m_EffectMaterial : null;
+ }
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable ();
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- if (ptex != null)
- {
- ptex.Register(this);
- }
- ModifyMaterial();
- SetVerticesDirty();
- SetDirty();
- }
+ if (ptex != null)
+ {
+ ptex.Register(this);
+ }
+ ModifyMaterial();
+ SetVerticesDirty();
+ SetDirty();
+ }
- ///
- /// This function is called when the behaviour becomes disabled () or inactive.
- ///
- protected override void OnDisable()
- {
- base.OnDisable ();
+ ///
+ /// This function is called when the behaviour becomes disabled () or inactive.
+ ///
+ protected override void OnDisable()
+ {
+ base.OnDisable();
- ModifyMaterial ();
- SetVerticesDirty();
- if (ptex != null)
- {
- ptex.Unregister(this);
- }
- }
+ ModifyMaterial();
+ SetVerticesDirty();
+ if (ptex != null)
+ {
+ ptex.Unregister(this);
+ }
+ }
- ///
- /// Mark the UIEffect as dirty.
- ///
- protected virtual void SetDirty()
- {
- SetVerticesDirty();
- }
+ ///
+ /// Mark the UIEffect as dirty.
+ ///
+ protected virtual void SetDirty()
+ {
+ SetVerticesDirty();
+ }
- protected override void OnDidApplyAnimationProperties()
- {
- SetDirty();
- }
- }
+ protected override void OnDidApplyAnimationProperties()
+ {
+ SetDirty();
+ }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/BaseMeshEffectEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/BaseMeshEffectEditor.cs
index 274003c..5180ca3 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/BaseMeshEffectEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/BaseMeshEffectEditor.cs
@@ -1,86 +1,85 @@
-using System.Collections;
-using System.Collections.Generic;
+using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions.Editors
{
- public class BaseMeshEffectEditor : Editor
- {
- List _materialEditors = new List ();
+ public class BaseMeshEffectEditor : Editor
+ {
+ List _materialEditors = new List();
- protected virtual void OnEnable ()
- {
- ClearMaterialEditors ();
- }
+ protected virtual void OnEnable()
+ {
+ ClearMaterialEditors();
+ }
- protected virtual void OnDisable ()
- {
- ClearMaterialEditors ();
- }
+ protected virtual void OnDisable()
+ {
+ ClearMaterialEditors();
+ }
- void ClearMaterialEditors ()
- {
- foreach (var e in _materialEditors)
- {
- if (e)
- {
- DestroyImmediate (e);
- }
- }
- _materialEditors.Clear ();
- }
+ void ClearMaterialEditors()
+ {
+ foreach (var e in _materialEditors)
+ {
+ if (e)
+ {
+ DestroyImmediate(e);
+ }
+ }
+ _materialEditors.Clear();
+ }
- protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
- {
- for (int i = 0; i < count; i++)
- {
- if (_materialEditors.Count == i)
- {
- _materialEditors.Add (null);
- }
+ protected void ShowMaterialEditors(Material[] materials, int startIndex, int count)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ if (_materialEditors.Count == i)
+ {
+ _materialEditors.Add(null);
+ }
- var mat = materials [startIndex + i];
- var editor = _materialEditors [i];
- if (editor && editor.target != mat)
- {
- DestroyImmediate (editor);
- editor = null;
- }
+ var mat = materials[startIndex + i];
+ var editor = _materialEditors[i];
+ if (editor && editor.target != mat)
+ {
+ DestroyImmediate(editor);
+ editor = null;
+ }
- if (!editor)
- {
- editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
- }
+ if (!editor)
+ {
+ editor = _materialEditors[i] = Editor.CreateEditor(mat) as MaterialEditor;
+ }
- editor.DrawHeader ();
- editor.OnInspectorGUI ();
- }
- }
+ editor.DrawHeader();
+ editor.OnInspectorGUI();
+ }
+ }
- protected void ShowCanvasChannelsWarning ()
- {
- BaseMeshEffect effect = target as BaseMeshEffect;
- if (!effect || !effect.graphic)
- {
- return;
- }
+ protected void ShowCanvasChannelsWarning()
+ {
+ BaseMeshEffect effect = target as BaseMeshEffect;
+ if (!effect || !effect.graphic)
+ {
+ return;
+ }
#if UNITY_5_6_OR_NEWER
- AdditionalCanvasShaderChannels channels = effect.requiredChannels;
- var canvas = effect.graphic.canvas;
- if (canvas && (canvas.additionalShaderChannels & channels) != channels)
- {
- EditorGUILayout.BeginHorizontal ();
- EditorGUILayout.HelpBox (string.Format ("Enable {1} of Canvas.additionalShaderChannels to use {0}.", effect.GetType ().Name, channels), MessageType.Warning);
- if (GUILayout.Button ("Fix"))
- {
- canvas.additionalShaderChannels |= channels;
- }
- EditorGUILayout.EndHorizontal ();
- }
+ AdditionalCanvasShaderChannels channels = effect.requiredChannels;
+ var canvas = effect.graphic.canvas;
+ if (canvas && (canvas.additionalShaderChannels & channels) != channels)
+ {
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.HelpBox(string.Format("Enable {1} of Canvas.additionalShaderChannels to use {0}.", effect.GetType().Name, channels), MessageType.Warning);
+ if (GUILayout.Button("Fix"))
+ {
+ canvas.additionalShaderChannels |= channels;
+ }
+ EditorGUILayout.EndHorizontal();
+ }
#endif
- }
- }
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/DeprecatedRemover.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/DeprecatedRemover.cs
index d64e2d8..5f42599 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/DeprecatedRemover.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/DeprecatedRemover.cs
@@ -1,53 +1,51 @@
-using System.Collections;
+using System.Collections.Generic;
using System.IO;
-using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
-using UnityEngine;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// Remove deprecated files in old .unitypackage, after compiling.
- ///
- public class DeprecatedRemover
- {
- ///
- /// GUIDs of deprecated files.
- ///
- static readonly List DeprecatedFiles = new List()
- {
- "156b57fee6ef941958e66a129ce387e2", // UICustomEffect.cs
+ ///
+ /// Remove deprecated files in old .unitypackage, after compiling.
+ ///
+ public class DeprecatedRemover
+ {
+ ///
+ /// GUIDs of deprecated files.
+ ///
+ static readonly List DeprecatedFiles = new List()
+ {
+ "156b57fee6ef941958e66a129ce387e2", // UICustomEffect.cs
"a4961e148a8cd4fe0b84dddc2741894a", // UICustomEffectEditor.cs
"7b1ed09bdf5e54042b5cd1fbe69361bf", // MaterialBundle.cs
};
- #if UNITY_EDITOR
- [UnityEditor.InitializeOnLoadMethod]
- static void RemoveFiles()
- {
- // The deprecated file path that exists.
- var files = DeprecatedFiles.Select(x => AssetDatabase.GUIDToAssetPath(x))
- .Where(x => File.Exists(x))
- .ToArray();
-
- if (files.Any())
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendFormat("[{0}] {1} files have been removed.\n", typeof(DeprecatedRemover).Name, files.Length);
+#if UNITY_EDITOR
+ [UnityEditor.InitializeOnLoadMethod]
+ static void RemoveFiles()
+ {
+ // The deprecated file path that exists.
+ var files = DeprecatedFiles.Select(x => AssetDatabase.GUIDToAssetPath(x))
+ .Where(x => File.Exists(x))
+ .ToArray();
- foreach (var path in files)
- {
- AssetDatabase.DeleteAsset(path);
- sb.AppendFormat(" - {0}\n", path);
- }
+ if (files.Any())
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.AppendFormat("[{0}] {1} files have been removed.\n", typeof(DeprecatedRemover).Name, files.Length);
- AssetDatabase.Refresh();
- UnityEngine.Debug.Log(sb);
- }
- }
- #endif
- }
+ foreach (var path in files)
+ {
+ AssetDatabase.DeleteAsset(path);
+ sb.AppendFormat(" - {0}\n", path);
+ }
+
+ AssetDatabase.Refresh();
+ UnityEngine.Debug.Log(sb);
+ }
+ }
+#endif
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIDissolveEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIDissolveEditor.cs
index 2883ff7..57eea62 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIDissolveEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIDissolveEditor.cs
@@ -1,181 +1,179 @@
-using UnityEditor;
-using UnityEditorInternal;
+using System.Linq;
+using UnityEditor;
using UnityEngine;
-using System.Linq;
-using System.Collections.Generic;
-using UnityEngine.UI;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UIDissolve))]
- [CanEditMultipleObjects]
- public class UIDissolveEditor : BaseMeshEffectEditor
- {
- static int s_NoiseTexId;
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UIDissolve))]
+ [CanEditMultipleObjects]
+ public class UIDissolveEditor : BaseMeshEffectEditor
+ {
+ static int s_NoiseTexId;
- //################################
- // Public/Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable ();
+ //################################
+ // Public/Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
- _spEffectArea = serializedObject.FindProperty("m_EffectArea");
- _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
- _spWidth = serializedObject.FindProperty("m_Width");
- _spColor = serializedObject.FindProperty("m_Color");
- _spSoftness = serializedObject.FindProperty("m_Softness");
- _spColorMode = serializedObject.FindProperty("m_ColorMode");
- _spNoiseTexture = serializedObject.FindProperty("m_NoiseTexture");
- _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
- _spReverse = serializedObject.FindProperty("m_Reverse");
- var player = serializedObject.FindProperty("m_Player");
- _spPlay = player.FindPropertyRelative("play");
- _spDuration = player.FindPropertyRelative("duration");
- _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
- _spLoop = player.FindPropertyRelative("loop");
- _spLoopDelay = player.FindPropertyRelative("loopDelay");
- _spUpdateMode = player.FindPropertyRelative("updateMode");
+ _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
+ _spEffectArea = serializedObject.FindProperty("m_EffectArea");
+ _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
+ _spWidth = serializedObject.FindProperty("m_Width");
+ _spColor = serializedObject.FindProperty("m_Color");
+ _spSoftness = serializedObject.FindProperty("m_Softness");
+ _spColorMode = serializedObject.FindProperty("m_ColorMode");
+ _spNoiseTexture = serializedObject.FindProperty("m_NoiseTexture");
+ _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
+ _spReverse = serializedObject.FindProperty("m_Reverse");
+ var player = serializedObject.FindProperty("m_Player");
+ _spPlay = player.FindPropertyRelative("play");
+ _spDuration = player.FindPropertyRelative("duration");
+ _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
+ _spLoop = player.FindPropertyRelative("loop");
+ _spLoopDelay = player.FindPropertyRelative("loopDelay");
+ _spUpdateMode = player.FindPropertyRelative("updateMode");
- s_NoiseTexId = Shader.PropertyToID ("_NoiseTex");
+ s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
- _shader = Shader.Find ("TextMeshPro/Distance Field (UIDissolve)");
- _mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIDissolve)");
- _spriteShader = Shader.Find ("TextMeshPro/Sprite (UIDissolve)");
- }
+ _shader = Shader.Find("TextMeshPro/Distance Field (UIDissolve)");
+ _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UIDissolve)");
+ _spriteShader = Shader.Find("TextMeshPro/Sprite (UIDissolve)");
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- foreach (var d in targets.Cast ())
- {
- var mat = d.material;
- if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
- {
- ColorMode colorMode =
- mat.IsKeywordEnabled ("ADD") ? ColorMode.Add
- : mat.IsKeywordEnabled ("SUBTRACT") ? ColorMode.Subtract
- : mat.IsKeywordEnabled ("FILL") ? ColorMode.Fill
- : ColorMode.Multiply;
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ foreach (var d in targets.Cast())
+ {
+ var mat = d.material;
+ if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
+ {
+ ColorMode colorMode =
+ mat.IsKeywordEnabled("ADD") ? ColorMode.Add
+ : mat.IsKeywordEnabled("SUBTRACT") ? ColorMode.Subtract
+ : mat.IsKeywordEnabled("FILL") ? ColorMode.Fill
+ : ColorMode.Multiply;
- Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
+ Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
- if (d.colorMode != colorMode || d.noiseTexture != noiseTexture)
- {
- var so = new SerializedObject (d);
- so.FindProperty ("m_ColorMode").intValue = (int)colorMode;
- so.FindProperty ("m_NoiseTexture").objectReferenceValue = noiseTexture;
- so.ApplyModifiedProperties ();
- }
- }
- }
+ if (d.colorMode != colorMode || d.noiseTexture != noiseTexture)
+ {
+ var so = new SerializedObject(d);
+ so.FindProperty("m_ColorMode").intValue = (int)colorMode;
+ so.FindProperty("m_NoiseTexture").objectReferenceValue = noiseTexture;
+ so.ApplyModifiedProperties();
+ }
+ }
+ }
- serializedObject.Update();
+ serializedObject.Update();
- //================
- // Effect material.
- //================
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(_spMaterial);
- EditorGUI.EndDisabledGroup();
+ //================
+ // Effect material.
+ //================
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(_spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- EditorGUILayout.PropertyField(_spEffectFactor);
- EditorGUILayout.PropertyField(_spWidth);
- EditorGUILayout.PropertyField(_spSoftness);
- EditorGUILayout.PropertyField(_spColor);
+ //================
+ // Effect setting.
+ //================
+ EditorGUILayout.PropertyField(_spEffectFactor);
+ EditorGUILayout.PropertyField(_spWidth);
+ EditorGUILayout.PropertyField(_spSoftness);
+ EditorGUILayout.PropertyField(_spColor);
- bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
- using (new EditorGUI.DisabledGroupScope (isAnyTMPro))
- {
- EditorGUILayout.PropertyField (_spColorMode);
- EditorGUILayout.PropertyField (_spNoiseTexture);
- }
+ bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ {
+ EditorGUILayout.PropertyField(_spColorMode);
+ EditorGUILayout.PropertyField(_spNoiseTexture);
+ }
- //================
- // Advanced option.
- //================
- EditorGUILayout.PropertyField(_spEffectArea);
- EditorGUILayout.PropertyField(_spKeepAspectRatio);
+ //================
+ // Advanced option.
+ //================
+ EditorGUILayout.PropertyField(_spEffectArea);
+ EditorGUILayout.PropertyField(_spKeepAspectRatio);
- //================
- // Effect player.
- //================
- EditorGUILayout.PropertyField(_spPlay);
- EditorGUILayout.PropertyField(_spDuration);
- EditorGUILayout.PropertyField(_spInitialPlayDelay);
- EditorGUILayout.PropertyField(_spLoop);
- EditorGUILayout.PropertyField(_spLoopDelay);
- EditorGUILayout.PropertyField(_spUpdateMode);
- EditorGUILayout.PropertyField(_spReverse);
+ //================
+ // Effect player.
+ //================
+ EditorGUILayout.PropertyField(_spPlay);
+ EditorGUILayout.PropertyField(_spDuration);
+ EditorGUILayout.PropertyField(_spInitialPlayDelay);
+ EditorGUILayout.PropertyField(_spLoop);
+ EditorGUILayout.PropertyField(_spLoopDelay);
+ EditorGUILayout.PropertyField(_spUpdateMode);
+ EditorGUILayout.PropertyField(_spReverse);
- // Debug.
- using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
- using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
- {
- GUILayout.Label("Debug");
+ // Debug.
+ using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
+ using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
+ {
+ GUILayout.Label("Debug");
- if (GUILayout.Button("Play", "ButtonLeft"))
- {
- (target as UIDissolve).Play();
- }
+ if (GUILayout.Button("Play", "ButtonLeft"))
+ {
+ (target as UIDissolve).Play();
+ }
- if (GUILayout.Button("Stop", "ButtonRight"))
- {
- (target as UIDissolve).Stop();
- }
- }
+ if (GUILayout.Button("Stop", "ButtonRight"))
+ {
+ (target as UIDissolve).Stop();
+ }
+ }
- var c = target as UIDissolve;
- c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {
- if(mat.shader == _spriteShader)
- {
- mat.shaderKeywords = c.material.shaderKeywords;
- mat.SetTexture ("_NoiseTex", c.material.GetTexture ("_NoiseTex"));
- }
- });
- ShowCanvasChannelsWarning ();
+ var c = target as UIDissolve;
+ c.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
+ {
+ if (mat.shader == _spriteShader)
+ {
+ mat.shaderKeywords = c.material.shaderKeywords;
+ mat.SetTexture("_NoiseTex", c.material.GetTexture("_NoiseTex"));
+ }
+ });
+ ShowCanvasChannelsWarning();
- ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
+ ShowMaterialEditors(c.materials, 1, c.materials.Length - 1);
- serializedObject.ApplyModifiedProperties();
+ serializedObject.ApplyModifiedProperties();
- }
+ }
- //################################
- // Private Members.
- //################################
- SerializedProperty _spMaterial;
- SerializedProperty _spEffectFactor;
- SerializedProperty _spWidth;
- SerializedProperty _spColor;
- SerializedProperty _spSoftness;
- SerializedProperty _spColorMode;
- SerializedProperty _spNoiseTexture;
- SerializedProperty _spEffectArea;
- SerializedProperty _spKeepAspectRatio;
- SerializedProperty _spReverse;
- SerializedProperty _spPlay;
- SerializedProperty _spLoop;
- SerializedProperty _spLoopDelay;
- SerializedProperty _spDuration;
- SerializedProperty _spInitialPlayDelay;
- SerializedProperty _spUpdateMode;
+ //################################
+ // Private Members.
+ //################################
+ SerializedProperty _spMaterial;
+ SerializedProperty _spEffectFactor;
+ SerializedProperty _spWidth;
+ SerializedProperty _spColor;
+ SerializedProperty _spSoftness;
+ SerializedProperty _spColorMode;
+ SerializedProperty _spNoiseTexture;
+ SerializedProperty _spEffectArea;
+ SerializedProperty _spKeepAspectRatio;
+ SerializedProperty _spReverse;
+ SerializedProperty _spPlay;
+ SerializedProperty _spLoop;
+ SerializedProperty _spLoopDelay;
+ SerializedProperty _spDuration;
+ SerializedProperty _spInitialPlayDelay;
+ SerializedProperty _spUpdateMode;
- Shader _shader;
- Shader _mobileShader;
- Shader _spriteShader;
- }
+ Shader _shader;
+ Shader _mobileShader;
+ Shader _spriteShader;
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectCapturedImageEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectCapturedImageEditor.cs
index ef12c01..e277a46 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectCapturedImageEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectCapturedImageEditor.cs
@@ -5,184 +5,184 @@ using DesamplingRate = Coffee.UIExtensions.UIEffectCapturedImage.DesamplingRate;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffectCapturedImage editor.
- ///
- [CustomEditor(typeof(UIEffectCapturedImage))]
- [CanEditMultipleObjects]
- public class UIEffectCapturedImageEditor : RawImageEditor
- {
- //################################
- // Constant or Static Members.
- //################################
+ ///
+ /// UIEffectCapturedImage editor.
+ ///
+ [CustomEditor(typeof(UIEffectCapturedImage))]
+ [CanEditMultipleObjects]
+ public class UIEffectCapturedImageEditor : RawImageEditor
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
- public enum QualityMode : int
- {
- Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
- Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
- Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
- Custom = -1,
- }
+ public enum QualityMode : int
+ {
+ Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
+ Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
+ Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
+ Custom = -1,
+ }
- //################################
- // Public/Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
- _spTexture = serializedObject.FindProperty("m_Texture");
- _spColor = serializedObject.FindProperty("m_Color");
- _spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
- _spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
- _spReductionRate = serializedObject.FindProperty("m_ReductionRate");
- _spFilterMode = serializedObject.FindProperty("m_FilterMode");
- _spIterations = serializedObject.FindProperty("m_BlurIterations");
- _spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
- _spBlurMode = serializedObject.FindProperty("m_BlurMode");
- _spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
+ //################################
+ // Public/Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ _spTexture = serializedObject.FindProperty("m_Texture");
+ _spColor = serializedObject.FindProperty("m_Color");
+ _spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
+ _spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
+ _spReductionRate = serializedObject.FindProperty("m_ReductionRate");
+ _spFilterMode = serializedObject.FindProperty("m_FilterMode");
+ _spIterations = serializedObject.FindProperty("m_BlurIterations");
+ _spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
+ _spBlurMode = serializedObject.FindProperty("m_BlurMode");
+ _spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
- _customAdvancedOption = (qualityMode == QualityMode.Custom);
- }
+ _customAdvancedOption = (qualityMode == QualityMode.Custom);
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- var graphic = (target as UIEffectCapturedImage);
- serializedObject.Update();
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ var graphic = (target as UIEffectCapturedImage);
+ serializedObject.Update();
- //================
- // Basic properties.
- //================
- EditorGUILayout.PropertyField(_spTexture);
- EditorGUILayout.PropertyField(_spColor);
- EditorGUILayout.PropertyField(_spRaycastTarget);
+ //================
+ // Basic properties.
+ //================
+ EditorGUILayout.PropertyField(_spTexture);
+ EditorGUILayout.PropertyField(_spColor);
+ EditorGUILayout.PropertyField(_spRaycastTarget);
- //================
- // Capture effect.
- //================
- GUILayout.Space(10);
- EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
- UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
+ //================
+ // Capture effect.
+ //================
+ GUILayout.Space(10);
+ EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
+ UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
- //================
- // Advanced option.
- //================
- GUILayout.Space(10);
- EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
+ //================
+ // Advanced option.
+ //================
+ GUILayout.Space(10);
+ EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
- EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
- EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
+ EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
+ EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
- EditorGUI.BeginChangeCheck();
- QualityMode quality = qualityMode;
- quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
- if (EditorGUI.EndChangeCheck())
- {
- _customAdvancedOption = (quality == QualityMode.Custom);
- qualityMode = quality;
- }
+ EditorGUI.BeginChangeCheck();
+ QualityMode quality = qualityMode;
+ quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
+ if (EditorGUI.EndChangeCheck())
+ {
+ _customAdvancedOption = (quality == QualityMode.Custom);
+ qualityMode = quality;
+ }
- // When qualityMode is `Custom`, show advanced option.
- if (_customAdvancedOption)
- {
- if (_spBlurMode.intValue != 0)
- {
- EditorGUILayout.PropertyField(_spIterations);// Iterations.
- }
- DrawDesamplingRate(_spReductionRate);// Reduction rate.
+ // When qualityMode is `Custom`, show advanced option.
+ if (_customAdvancedOption)
+ {
+ if (_spBlurMode.intValue != 0)
+ {
+ EditorGUILayout.PropertyField(_spIterations);// Iterations.
+ }
+ DrawDesamplingRate(_spReductionRate);// Reduction rate.
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
- EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
- DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
- }
+ EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
+ DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
+ }
- serializedObject.ApplyModifiedProperties();
+ serializedObject.ApplyModifiedProperties();
- // Debug.
- using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
- {
- GUILayout.Label("Debug");
+ // Debug.
+ using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
+ {
+ GUILayout.Label("Debug");
- if (GUILayout.Button("Capture", "ButtonLeft"))
- {
- graphic.Release();
- EditorApplication.delayCall += graphic.Capture;
- }
+ if (GUILayout.Button("Capture", "ButtonLeft"))
+ {
+ graphic.Release();
+ EditorApplication.delayCall += graphic.Capture;
+ }
- EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
- if (GUILayout.Button("Release", "ButtonRight"))
- {
- graphic.Release();
- }
- EditorGUI.EndDisabledGroup();
- }
- }
+ EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
+ if (GUILayout.Button("Release", "ButtonRight"))
+ {
+ graphic.Release();
+ }
+ EditorGUI.EndDisabledGroup();
+ }
+ }
- //################################
- // Private Members.
- //################################
- const int Bits4 = (1 << 4) - 1;
- const int Bits2 = (1 << 2) - 1;
- bool _customAdvancedOption = false;
- SerializedProperty _spTexture;
- SerializedProperty _spColor;
- SerializedProperty _spRaycastTarget;
- SerializedProperty _spDesamplingRate;
- SerializedProperty _spReductionRate;
- SerializedProperty _spFilterMode;
- SerializedProperty _spBlurMode;
- SerializedProperty _spIterations;
- SerializedProperty _spKeepSizeToRootCanvas;
- SerializedProperty _spCaptureOnEnable;
+ //################################
+ // Private Members.
+ //################################
+ const int Bits4 = (1 << 4) - 1;
+ const int Bits2 = (1 << 2) - 1;
+ bool _customAdvancedOption = false;
+ SerializedProperty _spTexture;
+ SerializedProperty _spColor;
+ SerializedProperty _spRaycastTarget;
+ SerializedProperty _spDesamplingRate;
+ SerializedProperty _spReductionRate;
+ SerializedProperty _spFilterMode;
+ SerializedProperty _spBlurMode;
+ SerializedProperty _spIterations;
+ SerializedProperty _spKeepSizeToRootCanvas;
+ SerializedProperty _spCaptureOnEnable;
- QualityMode qualityMode
- {
- get
- {
- if (_customAdvancedOption)
- return QualityMode.Custom;
+ QualityMode qualityMode
+ {
+ get
+ {
+ if (_customAdvancedOption)
+ return QualityMode.Custom;
- int qualityValue = (_spDesamplingRate.intValue << 0)
- + (_spReductionRate.intValue << 4)
- + (_spFilterMode.intValue << 8)
- + (_spIterations.intValue << 10);
+ int qualityValue = (_spDesamplingRate.intValue << 0)
+ + (_spReductionRate.intValue << 4)
+ + (_spFilterMode.intValue << 8)
+ + (_spIterations.intValue << 10);
- return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
- }
- set
- {
- if (value != QualityMode.Custom)
- {
- int qualityValue = (int)value;
- _spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
- _spReductionRate.intValue = (qualityValue >> 4) & Bits4;
- _spFilterMode.intValue = (qualityValue >> 8) & Bits2;
- _spIterations.intValue = (qualityValue >> 10) & Bits4;
- }
- }
- }
+ return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
+ }
+ set
+ {
+ if (value != QualityMode.Custom)
+ {
+ int qualityValue = (int)value;
+ _spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
+ _spReductionRate.intValue = (qualityValue >> 4) & Bits4;
+ _spFilterMode.intValue = (qualityValue >> 8) & Bits2;
+ _spIterations.intValue = (qualityValue >> 10) & Bits4;
+ }
+ }
+ }
- ///
- /// Draws the desampling rate.
- ///
- void DrawDesamplingRate(SerializedProperty sp)
- {
- using (new EditorGUILayout.HorizontalScope())
- {
- EditorGUILayout.PropertyField(sp);
- int w, h;
- (target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
- GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
- }
- }
- }
+ ///
+ /// Draws the desampling rate.
+ ///
+ void DrawDesamplingRate(SerializedProperty sp)
+ {
+ using (new EditorGUILayout.HorizontalScope())
+ {
+ EditorGUILayout.PropertyField(sp);
+ int w, h;
+ (target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
+ GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectEditor.cs
index cfb3be0..c5ac895 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIEffectEditor.cs
@@ -1,253 +1,256 @@
-using UnityEditor;
-using UnityEditorInternal;
-using UnityEngine;
+using System;
using System.Linq;
-using System;
+using UnityEditor;
+using UnityEngine;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UIEffect))]
- [CanEditMultipleObjects]
- public class UIEffectEditor : BaseMeshEffectEditor
- {
- static readonly GUIContent contentEffectColor = new GUIContent ("Effect Color");
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UIEffect))]
+ [CanEditMultipleObjects]
+ public class UIEffectEditor : BaseMeshEffectEditor
+ {
+ static readonly GUIContent contentEffectColor = new GUIContent("Effect Color");
- //################################
- // Public/Protected Members.
- //################################
+ //################################
+ // Public/Protected Members.
+ //################################
- ///
- /// Draw effect properties.
- ///
- public static void DrawEffectProperties(SerializedObject serializedObject, string colorProperty = "m_Color")
- {
- //================
- // Effect material.
- //================
- var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(spMaterial);
- EditorGUI.EndDisabledGroup();
+ ///
+ /// Draw effect properties.
+ ///
+ public static void DrawEffectProperties(SerializedObject serializedObject, string colorProperty = "m_Color")
+ {
+ //================
+ // Effect material.
+ //================
+ var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- var spToneMode = serializedObject.FindProperty("m_EffectMode");
- EditorGUILayout.PropertyField(spToneMode);
+ //================
+ // Effect setting.
+ //================
+ var spToneMode = serializedObject.FindProperty("m_EffectMode");
+ EditorGUILayout.PropertyField(spToneMode);
- // When tone is enable, show parameters.
- if (spToneMode.intValue != (int)EffectMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
- EditorGUI.indentLevel--;
- }
+ // When tone is enable, show parameters.
+ if (spToneMode.intValue != (int)EffectMode.None)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
+ EditorGUI.indentLevel--;
+ }
- //================
- // Color setting.
- //================
- var spColorMode = serializedObject.FindProperty("m_ColorMode");
- EditorGUILayout.PropertyField(spColorMode);
+ //================
+ // Color setting.
+ //================
+ var spColorMode = serializedObject.FindProperty("m_ColorMode");
+ EditorGUILayout.PropertyField(spColorMode);
- // When color is enable, show parameters.
- //if (spColorMode.intValue != (int)ColorMode.Multiply)
- {
- EditorGUI.indentLevel++;
+ // When color is enable, show parameters.
+ //if (spColorMode.intValue != (int)ColorMode.Multiply)
+ {
+ EditorGUI.indentLevel++;
- SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
- if (spColor == null && serializedObject.targetObject is UIEffect) {
- spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
- }
+ SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
+ if (spColor == null && serializedObject.targetObject is UIEffect)
+ {
+ spColor = new SerializedObject(serializedObject.targetObjects.Select(x => (x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
+ }
- EditorGUI.BeginChangeCheck ();
- EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
#if UNITY_2018_1_OR_NEWER
- spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
+ spColor.colorValue = EditorGUILayout.ColorField(contentEffectColor, spColor.colorValue, true, false, false);
#else
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
#endif
- if (EditorGUI.EndChangeCheck ()) {
- spColor.serializedObject.ApplyModifiedProperties ();
- }
+ if (EditorGUI.EndChangeCheck())
+ {
+ spColor.serializedObject.ApplyModifiedProperties();
+ }
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
- EditorGUI.indentLevel--;
- }
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
+ EditorGUI.indentLevel--;
+ }
- //================
- // Blur setting.
- //================
- var spBlurMode = serializedObject.FindProperty("m_BlurMode");
- EditorGUILayout.PropertyField(spBlurMode);
+ //================
+ // Blur setting.
+ //================
+ var spBlurMode = serializedObject.FindProperty("m_BlurMode");
+ EditorGUILayout.PropertyField(spBlurMode);
- // When blur is enable, show parameters.
- if (spBlurMode.intValue != (int)BlurMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
+ // When blur is enable, show parameters.
+ if (spBlurMode.intValue != (int)BlurMode.None)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
- var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
- if (spAdvancedBlur != null)
- {
- EditorGUILayout.PropertyField(spAdvancedBlur);
- }
- EditorGUI.indentLevel--;
- }
- }
+ var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
+ if (spAdvancedBlur != null)
+ {
+ EditorGUILayout.PropertyField(spAdvancedBlur);
+ }
+ EditorGUI.indentLevel--;
+ }
+ }
- int GetEnum(Material mat)
- {
- Type type = typeof(T);
- string[] names = System.Enum.GetNames (type);
- int[] values = System.Enum.GetValues (type) as int[];
+ int GetEnum(Material mat)
+ {
+ Type type = typeof(T);
+ string[] names = System.Enum.GetNames(type);
+ int[] values = System.Enum.GetValues(type) as int[];
- int mode = 0;
- for(int i=0;i
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- foreach (var d in targets.Cast ())
- {
- var mat = d.material;
- if (d.isTMPro && mat)
- {
- var so = new SerializedObject (d);
- EffectMode eMode = (EffectMode)GetEnum (mat);
- ColorMode cMode = (ColorMode)GetEnum (mat);
- BlurMode bMode = (BlurMode)GetEnum (mat);
- bool aBlur = mat.IsKeywordEnabled("EX");
- if (d.effectMode != eMode || d.colorMode != cMode || d.blurMode != bMode || so.FindProperty ("m_AdvancedBlur").boolValue != aBlur)
- {
- so.FindProperty ("m_EffectMode").intValue = (int)eMode;
- so.FindProperty ("m_ColorMode").intValue = (int)cMode;
- so.FindProperty ("m_BlurMode").intValue = (int)bMode;
- so.FindProperty ("m_AdvancedBlur").boolValue = aBlur;
- so.ApplyModifiedProperties ();
- }
- }
- }
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ foreach (var d in targets.Cast())
+ {
+ var mat = d.material;
+ if (d.isTMPro && mat)
+ {
+ var so = new SerializedObject(d);
+ EffectMode eMode = (EffectMode)GetEnum(mat);
+ ColorMode cMode = (ColorMode)GetEnum(mat);
+ BlurMode bMode = (BlurMode)GetEnum(mat);
+ bool aBlur = mat.IsKeywordEnabled("EX");
+ if (d.effectMode != eMode || d.colorMode != cMode || d.blurMode != bMode || so.FindProperty("m_AdvancedBlur").boolValue != aBlur)
+ {
+ so.FindProperty("m_EffectMode").intValue = (int)eMode;
+ so.FindProperty("m_ColorMode").intValue = (int)cMode;
+ so.FindProperty("m_BlurMode").intValue = (int)bMode;
+ so.FindProperty("m_AdvancedBlur").boolValue = aBlur;
+ so.ApplyModifiedProperties();
+ }
+ }
+ }
- serializedObject.Update();
- bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
- var c = target as UIEffect;
+ serializedObject.Update();
+ bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
+ var c = target as UIEffect;
- //================
- // Effect material.
- //================
- var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(spMaterial);
- EditorGUI.EndDisabledGroup();
+ //================
+ // Effect material.
+ //================
+ var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- var spToneMode = serializedObject.FindProperty("m_EffectMode");
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(spToneMode);
+ //================
+ // Effect setting.
+ //================
+ var spToneMode = serializedObject.FindProperty("m_EffectMode");
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(spToneMode);
- // When tone is enable, show parameters.
- if (spToneMode.intValue != (int)EffectMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
- EditorGUI.indentLevel--;
- }
+ // When tone is enable, show parameters.
+ if (spToneMode.intValue != (int)EffectMode.None)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
+ EditorGUI.indentLevel--;
+ }
- //================
- // Color setting.
- //================
- var spColorMode = serializedObject.FindProperty("m_ColorMode");
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(spColorMode);
+ //================
+ // Color setting.
+ //================
+ var spColorMode = serializedObject.FindProperty("m_ColorMode");
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(spColorMode);
- // When color is enable, show parameters.
- //if (spColorMode.intValue != (int)ColorMode.Multiply)
- {
- EditorGUI.indentLevel++;
+ // When color is enable, show parameters.
+ //if (spColorMode.intValue != (int)ColorMode.Multiply)
+ {
+ EditorGUI.indentLevel++;
- SerializedProperty spColor = serializedObject.FindProperty("m_Color");
- if (spColor == null && serializedObject.targetObject is UIEffect) {
- spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
- }
+ SerializedProperty spColor = serializedObject.FindProperty("m_Color");
+ if (spColor == null && serializedObject.targetObject is UIEffect)
+ {
+ spColor = new SerializedObject(serializedObject.targetObjects.Select(x => (x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
+ }
- EditorGUI.BeginChangeCheck ();
- EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
- #if UNITY_2018_1_OR_NEWER
- spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
- #else
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
+#if UNITY_2018_1_OR_NEWER
+ spColor.colorValue = EditorGUILayout.ColorField(contentEffectColor, spColor.colorValue, true, false, false);
+#else
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
- #endif
- if (EditorGUI.EndChangeCheck ()) {
- spColor.serializedObject.ApplyModifiedProperties ();
- }
+#endif
+ if (EditorGUI.EndChangeCheck())
+ {
+ spColor.serializedObject.ApplyModifiedProperties();
+ }
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
- EditorGUI.indentLevel--;
- }
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
+ EditorGUI.indentLevel--;
+ }
- //================
- // Blur setting.
- //================
- var spBlurMode = serializedObject.FindProperty("m_BlurMode");
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(spBlurMode);
+ //================
+ // Blur setting.
+ //================
+ var spBlurMode = serializedObject.FindProperty("m_BlurMode");
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(spBlurMode);
- // When blur is enable, show parameters.
- if (spBlurMode.intValue != (int)BlurMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
+ // When blur is enable, show parameters.
+ if (spBlurMode.intValue != (int)BlurMode.None)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
- var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(spAdvancedBlur);
- EditorGUI.indentLevel--;
- }
+ var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(spAdvancedBlur);
+ EditorGUI.indentLevel--;
+ }
- serializedObject.ApplyModifiedProperties();
+ serializedObject.ApplyModifiedProperties();
- c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
- ShowCanvasChannelsWarning ();
+ c.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat => { });
+ ShowCanvasChannelsWarning();
- ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
+ ShowMaterialEditors(c.materials, 1, c.materials.Length - 1);
- serializedObject.ApplyModifiedProperties();
- }
+ serializedObject.ApplyModifiedProperties();
+ }
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable ();
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _shader = Shader.Find ("TextMeshPro/Distance Field (UIEffect)");
- _mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIEffect)");
- _spriteShader = Shader.Find ("TextMeshPro/Sprite (UIEffect)");
- }
+ _shader = Shader.Find("TextMeshPro/Distance Field (UIEffect)");
+ _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UIEffect)");
+ _spriteShader = Shader.Find("TextMeshPro/Sprite (UIEffect)");
+ }
- //################################
- // Private Members.
- //################################
- Shader _shader;
- Shader _mobileShader;
- Shader _spriteShader;
+ //################################
+ // Private Members.
+ //################################
+ Shader _shader;
+ Shader _mobileShader;
+ Shader _spriteShader;
- }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIGradientEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIGradientEditor.cs
index e03ca11..47b3035 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIGradientEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIGradientEditor.cs
@@ -1,102 +1,101 @@
using UnityEditor;
using UnityEngine;
-using UnityEngine.UI;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UIGradient))]
- [CanEditMultipleObjects]
- public class UIGradientEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UIGradient))]
+ [CanEditMultipleObjects]
+ public class UIGradientEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
- //================
- // Direction.
- //================
- var spDirection = serializedObject.FindProperty("m_Direction");
- EditorGUILayout.PropertyField(spDirection);
+ //================
+ // Direction.
+ //================
+ var spDirection = serializedObject.FindProperty("m_Direction");
+ EditorGUILayout.PropertyField(spDirection);
- //================
- // Color.
- //================
- var spColor1 = serializedObject.FindProperty("m_Color1");
- var spColor2 = serializedObject.FindProperty("m_Color2");
- var spColor3 = serializedObject.FindProperty("m_Color3");
- var spColor4 = serializedObject.FindProperty("m_Color4");
- switch ((UIGradient.Direction)spDirection.intValue)
- {
- case UIGradient.Direction.Horizontal:
- EditorGUILayout.PropertyField(spColor1, new GUIContent("Left"));
- EditorGUILayout.PropertyField(spColor2, new GUIContent("Right"));
- break;
- case UIGradient.Direction.Vertical:
- EditorGUILayout.PropertyField(spColor1, new GUIContent("Top"));
- EditorGUILayout.PropertyField(spColor2, new GUIContent("Bottom"));
- break;
- case UIGradient.Direction.Angle:
- EditorGUILayout.PropertyField(spColor1, new GUIContent("Color 1"));
- EditorGUILayout.PropertyField(spColor2, new GUIContent("Color 2"));
- break;
- case UIGradient.Direction.Diagonal:
- Rect r = EditorGUILayout.GetControlRect(false, 34);
+ //================
+ // Color.
+ //================
+ var spColor1 = serializedObject.FindProperty("m_Color1");
+ var spColor2 = serializedObject.FindProperty("m_Color2");
+ var spColor3 = serializedObject.FindProperty("m_Color3");
+ var spColor4 = serializedObject.FindProperty("m_Color4");
+ switch ((UIGradient.Direction)spDirection.intValue)
+ {
+ case UIGradient.Direction.Horizontal:
+ EditorGUILayout.PropertyField(spColor1, new GUIContent("Left"));
+ EditorGUILayout.PropertyField(spColor2, new GUIContent("Right"));
+ break;
+ case UIGradient.Direction.Vertical:
+ EditorGUILayout.PropertyField(spColor1, new GUIContent("Top"));
+ EditorGUILayout.PropertyField(spColor2, new GUIContent("Bottom"));
+ break;
+ case UIGradient.Direction.Angle:
+ EditorGUILayout.PropertyField(spColor1, new GUIContent("Color 1"));
+ EditorGUILayout.PropertyField(spColor2, new GUIContent("Color 2"));
+ break;
+ case UIGradient.Direction.Diagonal:
+ Rect r = EditorGUILayout.GetControlRect(false, 34);
- r = EditorGUI.PrefixLabel(r, new GUIContent("Diagonal Color"));
- float w = r.width / 2;
+ r = EditorGUI.PrefixLabel(r, new GUIContent("Diagonal Color"));
+ float w = r.width / 2;
- EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), spColor3, GUIContent.none);
- EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), spColor4, GUIContent.none);
- EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), spColor1, GUIContent.none);
- EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), spColor2, GUIContent.none);
- break;
- }
+ EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), spColor3, GUIContent.none);
+ EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), spColor4, GUIContent.none);
+ EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), spColor1, GUIContent.none);
+ EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), spColor2, GUIContent.none);
+ break;
+ }
- //================
- // Angle.
- //================
- if ((int)UIGradient.Direction.Angle <= spDirection.intValue)
- {
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Rotation"));
- }
+ //================
+ // Angle.
+ //================
+ if ((int)UIGradient.Direction.Angle <= spDirection.intValue)
+ {
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Rotation"));
+ }
- //================
- // Offset.
- //================
- if ((int)UIGradient.Direction.Diagonal == spDirection.intValue)
- {
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Vertical Offset"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset2"), new GUIContent("Horizontal Offset"));
- }
- else
- {
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Offset"));
- }
+ //================
+ // Offset.
+ //================
+ if ((int)UIGradient.Direction.Diagonal == spDirection.intValue)
+ {
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Vertical Offset"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset2"), new GUIContent("Horizontal Offset"));
+ }
+ else
+ {
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Offset"));
+ }
- //================
- // Advanced options.
- //================
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
- {
- //if ((target as UIGradient).targetGraphic is Text)
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GradientStyle"));
-
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorSpace"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IgnoreAspectRatio"));
- }
- EditorGUI.indentLevel--;
+ //================
+ // Advanced options.
+ //================
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
+ {
+ //if ((target as UIGradient).targetGraphic is Text)
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GradientStyle"));
- serializedObject.ApplyModifiedProperties();
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorSpace"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IgnoreAspectRatio"));
+ }
+ EditorGUI.indentLevel--;
- }
- }
+ serializedObject.ApplyModifiedProperties();
+
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIHsvModifierEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIHsvModifierEditor.cs
index 928c036..e7cb0a9 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIHsvModifierEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIHsvModifierEditor.cs
@@ -1,84 +1,82 @@
using UnityEditor;
-using UnityEditorInternal;
using UnityEngine;
-using System.Linq;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UIHsvModifier))]
- [CanEditMultipleObjects]
- public class UIHsvModifierEditor : BaseMeshEffectEditor
- {
- //################################
- // Public/Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable ();
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UIHsvModifier))]
+ [CanEditMultipleObjects]
+ public class UIHsvModifierEditor : BaseMeshEffectEditor
+ {
+ //################################
+ // Public/Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- _spTargetColor = serializedObject.FindProperty("m_TargetColor");
- _spRange = serializedObject.FindProperty("m_Range");
- _spHue = serializedObject.FindProperty("m_Hue");
- _spSaturation = serializedObject.FindProperty("m_Saturation");
- _spValue = serializedObject.FindProperty("m_Value");
+ _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ _spTargetColor = serializedObject.FindProperty("m_TargetColor");
+ _spRange = serializedObject.FindProperty("m_Range");
+ _spHue = serializedObject.FindProperty("m_Hue");
+ _spSaturation = serializedObject.FindProperty("m_Saturation");
+ _spValue = serializedObject.FindProperty("m_Value");
- _shader = Shader.Find ("TextMeshPro/Distance Field (UIHsvModifier)");
- _mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIHsvModifier)");
- _spriteShader = Shader.Find ("TextMeshPro/Sprite (UIHsvModifier)");
- }
+ _shader = Shader.Find("TextMeshPro/Distance Field (UIHsvModifier)");
+ _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UIHsvModifier)");
+ _spriteShader = Shader.Find("TextMeshPro/Sprite (UIHsvModifier)");
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
- //================
- // Effect material.
- //================
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(_spMaterial);
- EditorGUI.EndDisabledGroup();
+ //================
+ // Effect material.
+ //================
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(_spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- EditorGUILayout.PropertyField(_spTargetColor);
- EditorGUILayout.PropertyField(_spRange);
- EditorGUILayout.PropertyField(_spHue);
- EditorGUILayout.PropertyField(_spSaturation);
- EditorGUILayout.PropertyField(_spValue);
+ //================
+ // Effect setting.
+ //================
+ EditorGUILayout.PropertyField(_spTargetColor);
+ EditorGUILayout.PropertyField(_spRange);
+ EditorGUILayout.PropertyField(_spHue);
+ EditorGUILayout.PropertyField(_spSaturation);
+ EditorGUILayout.PropertyField(_spValue);
- var c = target as UIHsvModifier;
- c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
- ShowCanvasChannelsWarning ();
+ var c = target as UIHsvModifier;
+ c.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat => { });
+ ShowCanvasChannelsWarning();
- ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
+ ShowMaterialEditors(c.materials, 1, c.materials.Length - 1);
- serializedObject.ApplyModifiedProperties();
- }
+ serializedObject.ApplyModifiedProperties();
+ }
- //################################
- // Private Members.
- //################################
- SerializedProperty _spMaterial;
- SerializedProperty _spTargetColor;
- SerializedProperty _spRange;
- SerializedProperty _spHue;
- SerializedProperty _spSaturation;
- SerializedProperty _spValue;
+ //################################
+ // Private Members.
+ //################################
+ SerializedProperty _spMaterial;
+ SerializedProperty _spTargetColor;
+ SerializedProperty _spRange;
+ SerializedProperty _spHue;
+ SerializedProperty _spSaturation;
+ SerializedProperty _spValue;
- Shader _shader;
- Shader _mobileShader;
- Shader _spriteShader;
- }
+ Shader _shader;
+ Shader _mobileShader;
+ Shader _spriteShader;
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShadowEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShadowEditor.cs
index 1e9e729..7f8a613 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShadowEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShadowEditor.cs
@@ -1,54 +1,52 @@
using UnityEditor;
-using UnityEditorInternal;
-using UnityEngine;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIShadow editor.
- ///
- [CustomEditor(typeof(UIShadow))]
- [CanEditMultipleObjects]
- public class UIShadowEditor : Editor
- {
- UIEffect uiEffect;
+ ///
+ /// UIShadow editor.
+ ///
+ [CustomEditor(typeof(UIShadow))]
+ [CanEditMultipleObjects]
+ public class UIShadowEditor : Editor
+ {
+ UIEffect uiEffect;
- void OnEnable()
- {
- uiEffect = (target as UIShadow).GetComponent();
+ void OnEnable()
+ {
+ uiEffect = (target as UIShadow).GetComponent();
- }
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
- //================
- // Shadow setting.
- //================
- var spShadowMode = serializedObject.FindProperty("m_Style");
- EditorGUILayout.PropertyField(spShadowMode);
+ //================
+ // Shadow setting.
+ //================
+ var spShadowMode = serializedObject.FindProperty("m_Style");
+ EditorGUILayout.PropertyField(spShadowMode);
- // When shadow is enable, show parameters.
- if (spShadowMode.intValue != (int)ShadowStyle.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectDistance"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectColor"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_UseGraphicAlpha"));
+ // When shadow is enable, show parameters.
+ if (spShadowMode.intValue != (int)ShadowStyle.None)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectDistance"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectColor"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_UseGraphicAlpha"));
- if (uiEffect && uiEffect.blurMode != BlurMode.None)
- {
- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
- }
- EditorGUI.indentLevel--;
- }
+ if (uiEffect && uiEffect.blurMode != BlurMode.None)
+ {
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
+ }
+ EditorGUI.indentLevel--;
+ }
- serializedObject.ApplyModifiedProperties();
- }
- }
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShinyEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShinyEditor.cs
index 5d9cfe0..9892385 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShinyEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UIShinyEditor.cs
@@ -1,135 +1,133 @@
using UnityEditor;
-using UnityEditorInternal;
using UnityEngine;
-using System.Linq;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UIShiny))]
- [CanEditMultipleObjects]
- public class UIShinyEditor : BaseMeshEffectEditor
- {
- //################################
- // Public/Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable ();
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UIShiny))]
+ [CanEditMultipleObjects]
+ public class UIShinyEditor : BaseMeshEffectEditor
+ {
+ //################################
+ // Public/Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
- _spEffectArea = serializedObject.FindProperty("m_EffectArea");
- _spWidth = serializedObject.FindProperty("m_Width");
- _spRotation = serializedObject.FindProperty("m_Rotation");
- _spSoftness = serializedObject.FindProperty("m_Softness");
- _spBrightness = serializedObject.FindProperty("m_Brightness");
- _spGloss = serializedObject.FindProperty("m_Gloss");
- var player = serializedObject.FindProperty("m_Player");
- _spPlay = player.FindPropertyRelative("play");
- _spDuration = player.FindPropertyRelative("duration");
- _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
- _spLoop = player.FindPropertyRelative("loop");
- _spLoopDelay = player.FindPropertyRelative("loopDelay");
- _spUpdateMode = player.FindPropertyRelative("updateMode");
+ _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
+ _spEffectArea = serializedObject.FindProperty("m_EffectArea");
+ _spWidth = serializedObject.FindProperty("m_Width");
+ _spRotation = serializedObject.FindProperty("m_Rotation");
+ _spSoftness = serializedObject.FindProperty("m_Softness");
+ _spBrightness = serializedObject.FindProperty("m_Brightness");
+ _spGloss = serializedObject.FindProperty("m_Gloss");
+ var player = serializedObject.FindProperty("m_Player");
+ _spPlay = player.FindPropertyRelative("play");
+ _spDuration = player.FindPropertyRelative("duration");
+ _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
+ _spLoop = player.FindPropertyRelative("loop");
+ _spLoopDelay = player.FindPropertyRelative("loopDelay");
+ _spUpdateMode = player.FindPropertyRelative("updateMode");
- _shader = Shader.Find ("TextMeshPro/Distance Field (UIShiny)");
- _mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIShiny)");
- _spriteShader = Shader.Find ("TextMeshPro/Sprite (UIShiny)");
- }
+ _shader = Shader.Find("TextMeshPro/Distance Field (UIShiny)");
+ _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UIShiny)");
+ _spriteShader = Shader.Find("TextMeshPro/Sprite (UIShiny)");
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
- //================
- // Effect material.
- //================
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(_spMaterial);
- EditorGUI.EndDisabledGroup();
+ //================
+ // Effect material.
+ //================
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(_spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- EditorGUILayout.PropertyField(_spEffectFactor);
- EditorGUILayout.PropertyField(_spWidth);
- EditorGUILayout.PropertyField(_spRotation);
- EditorGUILayout.PropertyField(_spSoftness);
- EditorGUILayout.PropertyField(_spBrightness);
- EditorGUILayout.PropertyField(_spGloss);
+ //================
+ // Effect setting.
+ //================
+ EditorGUILayout.PropertyField(_spEffectFactor);
+ EditorGUILayout.PropertyField(_spWidth);
+ EditorGUILayout.PropertyField(_spRotation);
+ EditorGUILayout.PropertyField(_spSoftness);
+ EditorGUILayout.PropertyField(_spBrightness);
+ EditorGUILayout.PropertyField(_spGloss);
- //================
- // Advanced option.
- //================
- EditorGUILayout.PropertyField(_spEffectArea);
+ //================
+ // Advanced option.
+ //================
+ EditorGUILayout.PropertyField(_spEffectArea);
- //================
- // Effect player.
- //================
- EditorGUILayout.PropertyField(_spPlay);
- EditorGUILayout.PropertyField(_spDuration);
- EditorGUILayout.PropertyField(_spInitialPlayDelay);
- EditorGUILayout.PropertyField(_spLoop);
- EditorGUILayout.PropertyField(_spLoopDelay);
- EditorGUILayout.PropertyField(_spUpdateMode);
+ //================
+ // Effect player.
+ //================
+ EditorGUILayout.PropertyField(_spPlay);
+ EditorGUILayout.PropertyField(_spDuration);
+ EditorGUILayout.PropertyField(_spInitialPlayDelay);
+ EditorGUILayout.PropertyField(_spLoop);
+ EditorGUILayout.PropertyField(_spLoopDelay);
+ EditorGUILayout.PropertyField(_spUpdateMode);
- // Debug.
- using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
- using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
- {
- GUILayout.Label("Debug");
+ // Debug.
+ using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
+ using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
+ {
+ GUILayout.Label("Debug");
- if (GUILayout.Button("Play", "ButtonLeft"))
- {
- (target as UIShiny).Play();
- }
+ if (GUILayout.Button("Play", "ButtonLeft"))
+ {
+ (target as UIShiny).Play();
+ }
- if (GUILayout.Button("Stop", "ButtonRight"))
- {
- (target as UIShiny).Stop();
- }
- }
+ if (GUILayout.Button("Stop", "ButtonRight"))
+ {
+ (target as UIShiny).Stop();
+ }
+ }
- var c = target as UIShiny;
- c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
- ShowCanvasChannelsWarning ();
+ var c = target as UIShiny;
+ c.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat => { });
+ ShowCanvasChannelsWarning();
- ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
+ ShowMaterialEditors(c.materials, 1, c.materials.Length - 1);
- serializedObject.ApplyModifiedProperties();
- }
+ serializedObject.ApplyModifiedProperties();
+ }
- //################################
- // Private Members.
- //################################
- SerializedProperty _spMaterial;
- SerializedProperty _spEffectFactor;
- SerializedProperty _spWidth;
- SerializedProperty _spRotation;
- SerializedProperty _spSoftness;
- SerializedProperty _spBrightness;
- SerializedProperty _spGloss;
- SerializedProperty _spEffectArea;
- SerializedProperty _spPlay;
- SerializedProperty _spLoop;
- SerializedProperty _spLoopDelay;
- SerializedProperty _spDuration;
- SerializedProperty _spInitialPlayDelay;
- SerializedProperty _spUpdateMode;
+ //################################
+ // Private Members.
+ //################################
+ SerializedProperty _spMaterial;
+ SerializedProperty _spEffectFactor;
+ SerializedProperty _spWidth;
+ SerializedProperty _spRotation;
+ SerializedProperty _spSoftness;
+ SerializedProperty _spBrightness;
+ SerializedProperty _spGloss;
+ SerializedProperty _spEffectArea;
+ SerializedProperty _spPlay;
+ SerializedProperty _spLoop;
+ SerializedProperty _spLoopDelay;
+ SerializedProperty _spDuration;
+ SerializedProperty _spInitialPlayDelay;
+ SerializedProperty _spUpdateMode;
- Shader _shader;
- Shader _mobileShader;
- Shader _spriteShader;
- }
+ Shader _shader;
+ Shader _mobileShader;
+ Shader _spriteShader;
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UITransitionEffectEditor.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UITransitionEffectEditor.cs
index f511126..fad4a6e 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UITransitionEffectEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/Editor/UITransitionEffectEditor.cs
@@ -1,190 +1,189 @@
-using UnityEditor;
-using UnityEditorInternal;
+using System.Linq;
+using UnityEditor;
using UnityEngine;
-using System.Linq;
namespace Coffee.UIExtensions.Editors
{
- ///
- /// UIEffect editor.
- ///
- [CustomEditor(typeof(UITransitionEffect))]
- [CanEditMultipleObjects]
- public class UITransitionEffectEditor : BaseMeshEffectEditor
- {
- static int s_NoiseTexId;
+ ///
+ /// UIEffect editor.
+ ///
+ [CustomEditor(typeof(UITransitionEffect))]
+ [CanEditMultipleObjects]
+ public class UITransitionEffectEditor : BaseMeshEffectEditor
+ {
+ static int s_NoiseTexId;
- //################################
- // Public/Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
+ //################################
+ // Public/Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
- _spEffectMode = serializedObject.FindProperty("m_EffectMode");
- _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
- _spEffectArea = serializedObject.FindProperty("m_EffectArea");
- _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
- _spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth");
- _spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness");
- _spDissolveColor = serializedObject.FindProperty("m_DissolveColor");
- _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture");
- var player = serializedObject.FindProperty("m_Player");
- _spPlay = player.FindPropertyRelative("play");
- _spDuration = player.FindPropertyRelative("duration");
- _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
- _spLoop = player.FindPropertyRelative("loop");
- _spLoopDelay = player.FindPropertyRelative("loopDelay");
- _spUpdateMode = player.FindPropertyRelative("updateMode");
- _spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden");
+ _spMaterial = serializedObject.FindProperty("m_EffectMaterial");
+ _spEffectMode = serializedObject.FindProperty("m_EffectMode");
+ _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
+ _spEffectArea = serializedObject.FindProperty("m_EffectArea");
+ _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
+ _spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth");
+ _spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness");
+ _spDissolveColor = serializedObject.FindProperty("m_DissolveColor");
+ _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture");
+ var player = serializedObject.FindProperty("m_Player");
+ _spPlay = player.FindPropertyRelative("play");
+ _spDuration = player.FindPropertyRelative("duration");
+ _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
+ _spLoop = player.FindPropertyRelative("loop");
+ _spLoopDelay = player.FindPropertyRelative("loopDelay");
+ _spUpdateMode = player.FindPropertyRelative("updateMode");
+ _spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden");
- s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
+ s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
- _shader = Shader.Find("TextMeshPro/Distance Field (UITransition)");
- _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UITransition)");
- _spriteShader = Shader.Find("TextMeshPro/Sprite (UITransition)");
- }
+ _shader = Shader.Find("TextMeshPro/Distance Field (UITransition)");
+ _mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UITransition)");
+ _spriteShader = Shader.Find("TextMeshPro/Sprite (UITransition)");
+ }
- ///
- /// Implement this function to make a custom inspector.
- ///
- public override void OnInspectorGUI()
- {
- foreach (var d in targets.Cast ())
- {
- var mat = d.material;
- if (d.isTMPro && mat && mat.HasProperty (s_NoiseTexId))
- {
- Texture noiseTexture = mat.GetTexture (s_NoiseTexId);
- UITransitionEffect.EffectMode mode =
- mat.IsKeywordEnabled ("CUTOFF") ? UITransitionEffect.EffectMode.Cutoff
- : mat.IsKeywordEnabled ("FADE") ? UITransitionEffect.EffectMode.Fade
- : mat.IsKeywordEnabled ("DISSOLVE") ? UITransitionEffect.EffectMode.Dissolve
- : (UITransitionEffect.EffectMode)0;
+ ///
+ /// Implement this function to make a custom inspector.
+ ///
+ public override void OnInspectorGUI()
+ {
+ foreach (var d in targets.Cast())
+ {
+ var mat = d.material;
+ if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
+ {
+ Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
+ UITransitionEffect.EffectMode mode =
+ mat.IsKeywordEnabled("CUTOFF") ? UITransitionEffect.EffectMode.Cutoff
+ : mat.IsKeywordEnabled("FADE") ? UITransitionEffect.EffectMode.Fade
+ : mat.IsKeywordEnabled("DISSOLVE") ? UITransitionEffect.EffectMode.Dissolve
+ : (UITransitionEffect.EffectMode)0;
- if (mode == (UITransitionEffect.EffectMode)0)
- {
- mode = UITransitionEffect.EffectMode.Cutoff;
- mat.EnableKeyword ("CUTOFF");
- }
+ if (mode == (UITransitionEffect.EffectMode)0)
+ {
+ mode = UITransitionEffect.EffectMode.Cutoff;
+ mat.EnableKeyword("CUTOFF");
+ }
- bool hasChanged = d.transitionTexture != noiseTexture || d.effectMode != mode;
+ bool hasChanged = d.transitionTexture != noiseTexture || d.effectMode != mode;
- if (hasChanged)
- {
- var so = new SerializedObject (d);
- so.FindProperty ("m_TransitionTexture").objectReferenceValue = noiseTexture;
- so.FindProperty ("m_EffectMode").intValue = (int)mode;
- so.ApplyModifiedProperties ();
- }
- }
- }
+ if (hasChanged)
+ {
+ var so = new SerializedObject(d);
+ so.FindProperty("m_TransitionTexture").objectReferenceValue = noiseTexture;
+ so.FindProperty("m_EffectMode").intValue = (int)mode;
+ so.ApplyModifiedProperties();
+ }
+ }
+ }
- serializedObject.Update();
+ serializedObject.Update();
- //================
- // Effect material.
- //================
- EditorGUI.BeginDisabledGroup(true);
- EditorGUILayout.PropertyField(_spMaterial);
- EditorGUI.EndDisabledGroup();
+ //================
+ // Effect material.
+ //================
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.PropertyField(_spMaterial);
+ EditorGUI.EndDisabledGroup();
- //================
- // Effect setting.
- //================
- bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(_spEffectMode);
+ //================
+ // Effect setting.
+ //================
+ bool isAnyTMPro = targets.Cast().Any(x => x.isTMPro);
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(_spEffectMode);
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(_spEffectFactor);
- if (_spEffectMode.intValue == (int)UITransitionEffect.EffectMode.Dissolve)
- {
- EditorGUILayout.PropertyField(_spDissolveWidth);
- EditorGUILayout.PropertyField(_spDissolveSoftness);
- EditorGUILayout.PropertyField(_spDissolveColor);
- }
- EditorGUI.indentLevel--;
+ EditorGUI.indentLevel++;
+ EditorGUILayout.PropertyField(_spEffectFactor);
+ if (_spEffectMode.intValue == (int)UITransitionEffect.EffectMode.Dissolve)
+ {
+ EditorGUILayout.PropertyField(_spDissolveWidth);
+ EditorGUILayout.PropertyField(_spDissolveSoftness);
+ EditorGUILayout.PropertyField(_spDissolveColor);
+ }
+ EditorGUI.indentLevel--;
- //================
- // Advanced option.
- //================
- EditorGUILayout.PropertyField(_spEffectArea);
- using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
- EditorGUILayout.PropertyField(_spTransitionTexture);
- EditorGUILayout.PropertyField(_spKeepAspectRatio);
- EditorGUILayout.PropertyField(_spPassRayOnHidden);
+ //================
+ // Advanced option.
+ //================
+ EditorGUILayout.PropertyField(_spEffectArea);
+ using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
+ EditorGUILayout.PropertyField(_spTransitionTexture);
+ EditorGUILayout.PropertyField(_spKeepAspectRatio);
+ EditorGUILayout.PropertyField(_spPassRayOnHidden);
- //================
- // Effect player.
- //================
- EditorGUILayout.PropertyField(_spPlay);
- EditorGUILayout.PropertyField(_spDuration);
- EditorGUILayout.PropertyField(_spInitialPlayDelay);
- EditorGUILayout.PropertyField(_spLoop);
- EditorGUILayout.PropertyField(_spLoopDelay);
- EditorGUILayout.PropertyField(_spUpdateMode);
+ //================
+ // Effect player.
+ //================
+ EditorGUILayout.PropertyField(_spPlay);
+ EditorGUILayout.PropertyField(_spDuration);
+ EditorGUILayout.PropertyField(_spInitialPlayDelay);
+ EditorGUILayout.PropertyField(_spLoop);
+ EditorGUILayout.PropertyField(_spLoopDelay);
+ EditorGUILayout.PropertyField(_spUpdateMode);
- // Debug.
- using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
- using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
- {
- GUILayout.Label("Debug");
+ // Debug.
+ using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
+ using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
+ {
+ GUILayout.Label("Debug");
- if (GUILayout.Button("Show", "ButtonLeft"))
- {
- (target as UITransitionEffect).Show();
- }
+ if (GUILayout.Button("Show", "ButtonLeft"))
+ {
+ (target as UITransitionEffect).Show();
+ }
- if (GUILayout.Button("Hide", "ButtonRight"))
- {
- (target as UITransitionEffect).Hide();
- }
- }
+ if (GUILayout.Button("Hide", "ButtonRight"))
+ {
+ (target as UITransitionEffect).Hide();
+ }
+ }
- var current = target as UITransitionEffect;
- current.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
- {
- if (mat.shader == _spriteShader)
- {
- mat.shaderKeywords = current.material.shaderKeywords;
- mat.SetTexture(s_NoiseTexId, current.material.GetTexture(s_NoiseTexId));
- }
- });
- ShowCanvasChannelsWarning();
+ var current = target as UITransitionEffect;
+ current.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
+ {
+ if (mat.shader == _spriteShader)
+ {
+ mat.shaderKeywords = current.material.shaderKeywords;
+ mat.SetTexture(s_NoiseTexId, current.material.GetTexture(s_NoiseTexId));
+ }
+ });
+ ShowCanvasChannelsWarning();
- ShowMaterialEditors(current.materials, 1, current.materials.Length - 1);
+ ShowMaterialEditors(current.materials, 1, current.materials.Length - 1);
- serializedObject.ApplyModifiedProperties();
- }
+ serializedObject.ApplyModifiedProperties();
+ }
- //################################
- // Private Members.
- //################################
- SerializedProperty _spMaterial;
- SerializedProperty _spEffectMode;
- SerializedProperty _spEffectFactor;
- SerializedProperty _spEffectArea;
- SerializedProperty _spKeepAspectRatio;
- SerializedProperty _spDissolveWidth;
- SerializedProperty _spDissolveSoftness;
- SerializedProperty _spDissolveColor;
- SerializedProperty _spTransitionTexture;
- SerializedProperty _spPlay;
- SerializedProperty _spLoop;
- SerializedProperty _spLoopDelay;
- SerializedProperty _spDuration;
- SerializedProperty _spInitialPlayDelay;
- SerializedProperty _spUpdateMode;
- SerializedProperty _spPassRayOnHidden;
+ //################################
+ // Private Members.
+ //################################
+ SerializedProperty _spMaterial;
+ SerializedProperty _spEffectMode;
+ SerializedProperty _spEffectFactor;
+ SerializedProperty _spEffectArea;
+ SerializedProperty _spKeepAspectRatio;
+ SerializedProperty _spDissolveWidth;
+ SerializedProperty _spDissolveSoftness;
+ SerializedProperty _spDissolveColor;
+ SerializedProperty _spTransitionTexture;
+ SerializedProperty _spPlay;
+ SerializedProperty _spLoop;
+ SerializedProperty _spLoopDelay;
+ SerializedProperty _spDuration;
+ SerializedProperty _spInitialPlayDelay;
+ SerializedProperty _spUpdateMode;
+ SerializedProperty _spPassRayOnHidden;
- Shader _shader;
- Shader _mobileShader;
- Shader _spriteShader;
- }
+ Shader _shader;
+ Shader _mobileShader;
+ Shader _spriteShader;
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIDissolve.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIDissolve.cs
index 983f40e..0b39541 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIDissolve.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIDissolve.cs
@@ -1,432 +1,434 @@
using System;
using UnityEngine;
-using UnityEngine.UI;
using UnityEngine.Serialization;
+using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// Dissolve effect for uGUI.
- ///
- [AddComponentMenu("UI/UIEffect/UIDissolve", 3)]
- public class UIDissolve : UIEffectBase
- {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-Effect-Dissolve";
- static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
+ ///
+ /// Dissolve effect for uGUI.
+ ///
+ [AddComponentMenu("UI/UIEffect/UIDissolve", 3)]
+ public class UIDissolve : UIEffectBase
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-Effect-Dissolve";
+ static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
- //################################
- // Serialize Members.
- //################################
- [Tooltip("Current location[0-1] for dissolve effect. 0 is not dissolved, 1 is completely dissolved.")]
- [FormerlySerializedAs("m_Location")]
- [SerializeField] [Range(0, 1)] float m_EffectFactor = 0.5f;
+ //################################
+ // Serialize Members.
+ //################################
+ [Tooltip("Current location[0-1] for dissolve effect. 0 is not dissolved, 1 is completely dissolved.")]
+ [FormerlySerializedAs("m_Location")]
+ [SerializeField][Range(0, 1)] float m_EffectFactor = 0.5f;
- [Tooltip("Edge width.")]
- [SerializeField] [Range(0, 1)] float m_Width = 0.5f;
+ [Tooltip("Edge width.")]
+ [SerializeField][Range(0, 1)] float m_Width = 0.5f;
- [Tooltip("Edge softness.")]
- [SerializeField] [Range(0, 1)] float m_Softness = 0.5f;
+ [Tooltip("Edge softness.")]
+ [SerializeField][Range(0, 1)] float m_Softness = 0.5f;
- [Tooltip("Edge color.")]
- [SerializeField] [ColorUsage(false)] Color m_Color = new Color(0.0f, 0.25f, 1.0f);
+ [Tooltip("Edge color.")]
+ [SerializeField][ColorUsage(false)] Color m_Color = new Color(0.0f, 0.25f, 1.0f);
- [Tooltip("Edge color effect mode.")]
- [SerializeField] ColorMode m_ColorMode = ColorMode.Add;
+ [Tooltip("Edge color effect mode.")]
+ [SerializeField] ColorMode m_ColorMode = ColorMode.Add;
- [Tooltip("Noise texture for dissolving (single channel texture).")]
- [SerializeField] Texture m_NoiseTexture;
+ [Tooltip("Noise texture for dissolving (single channel texture).")]
+ [SerializeField] Texture m_NoiseTexture;
- [Header("Advanced Option")]
- [Tooltip("The area for effect.")]
- [SerializeField] protected EffectArea m_EffectArea;
+ [Header("Advanced Option")]
+ [Tooltip("The area for effect.")]
+ [SerializeField] protected EffectArea m_EffectArea;
- [Tooltip("Keep effect aspect ratio.")]
- [SerializeField] bool m_KeepAspectRatio;
+ [Tooltip("Keep effect aspect ratio.")]
+ [SerializeField] bool m_KeepAspectRatio;
- [Header("Effect Player")]
- [SerializeField] EffectPlayer m_Player;
+ [Header("Effect Player")]
+ [SerializeField] EffectPlayer m_Player;
- [Tooltip("Reverse the dissolve effect.")]
- [FormerlySerializedAs("m_ReverseAnimation")]
- [SerializeField] bool m_Reverse = false;
+ [Tooltip("Reverse the dissolve effect.")]
+ [FormerlySerializedAs("m_ReverseAnimation")]
+ [SerializeField] bool m_Reverse = false;
- #pragma warning disable 0414
- [Obsolete][HideInInspector]
- [SerializeField][Range(0.1f, 10)] float m_Duration = 1;
- [Obsolete][HideInInspector]
- [SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
- #pragma warning restore 0414
+#pragma warning disable 0414
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField][Range(0.1f, 10)] float m_Duration = 1;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
+#pragma warning restore 0414
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
- ///
- /// Effect factor between 0(start) and 1(end).
- ///
- [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
- public float location
- {
- get { return m_EffectFactor; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_EffectFactor, value))
- {
- m_EffectFactor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Effect factor between 0(start) and 1(end).
+ ///
+ [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
+ public float location
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_EffectFactor, value))
+ {
+ m_EffectFactor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Effect factor between 0(start) and 1(end).
- ///
- public float effectFactor
- {
- get { return m_EffectFactor; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_EffectFactor, value))
- {
- m_EffectFactor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Effect factor between 0(start) and 1(end).
+ ///
+ public float effectFactor
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_EffectFactor, value))
+ {
+ m_EffectFactor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Edge width.
- ///
- public float width
- {
- get { return m_Width; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Width, value))
- {
- m_Width = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Edge width.
+ ///
+ public float width
+ {
+ get { return m_Width; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Width, value))
+ {
+ m_Width = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Edge softness.
- ///
- public float softness
- {
- get { return m_Softness; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Softness, value))
- {
- m_Softness = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Edge softness.
+ ///
+ public float softness
+ {
+ get { return m_Softness; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Softness, value))
+ {
+ m_Softness = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Edge color.
- ///
- public Color color
- {
- get { return m_Color; }
- set
- {
- if (m_Color != value)
- {
- m_Color = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Edge color.
+ ///
+ public Color color
+ {
+ get { return m_Color; }
+ set
+ {
+ if (m_Color != value)
+ {
+ m_Color = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Noise texture.
- ///
- public Texture noiseTexture
- {
- get { return m_NoiseTexture ?? material.GetTexture("_NoiseTex"); }
- set
- {
- if (m_NoiseTexture != value)
- {
- m_NoiseTexture = value;
- if (graphic)
- {
- ModifyMaterial();
- }
- }
- }
- }
+ ///
+ /// Noise texture.
+ ///
+ public Texture noiseTexture
+ {
+ get { return m_NoiseTexture ?? material.GetTexture("_NoiseTex"); }
+ set
+ {
+ if (m_NoiseTexture != value)
+ {
+ m_NoiseTexture = value;
+ if (graphic)
+ {
+ ModifyMaterial();
+ }
+ }
+ }
+ }
- ///
- /// The area for effect.
- ///
- public EffectArea effectArea
- {
- get { return m_EffectArea; }
- set
- {
- if (m_EffectArea != value)
- {
- m_EffectArea = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// The area for effect.
+ ///
+ public EffectArea effectArea
+ {
+ get { return m_EffectArea; }
+ set
+ {
+ if (m_EffectArea != value)
+ {
+ m_EffectArea = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Keep aspect ratio.
- ///
- public bool keepAspectRatio
- {
- get { return m_KeepAspectRatio; }
- set
- {
- if (m_KeepAspectRatio != value)
- {
- m_KeepAspectRatio = value;
- SetVerticesDirty ();
- }
- }
- }
+ ///
+ /// Keep aspect ratio.
+ ///
+ public bool keepAspectRatio
+ {
+ get { return m_KeepAspectRatio; }
+ set
+ {
+ if (m_KeepAspectRatio != value)
+ {
+ m_KeepAspectRatio = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color effect mode.
- ///
- public ColorMode colorMode { get { return m_ColorMode; } }
+ ///
+ /// Color effect mode.
+ ///
+ public ColorMode colorMode { get { return m_ColorMode; } }
- ///
- /// Play effect on enable.
- ///
- [System.Obsolete("Use Play/Stop method instead")]
- public bool play { get { return _player.play; } set { _player.play = value; } }
+ ///
+ /// Play effect on enable.
+ ///
+ [System.Obsolete("Use Play/Stop method instead")]
+ public bool play { get { return _player.play; } set { _player.play = value; } }
- ///
- /// Play effect loop.
- ///
- [System.Obsolete]
- public bool loop { get { return _player.loop; } set { _player.loop = value; } }
+ ///
+ /// Play effect loop.
+ ///
+ [System.Obsolete]
+ public bool loop { get { return _player.loop; } set { _player.loop = value; } }
- ///
- /// The duration for playing effect.
- ///
- public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
+ ///
+ /// The duration for playing effect.
+ ///
+ public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
- ///
- /// Delay on loop effect.
- ///
- [System.Obsolete]
- public float loopDelay { get { return _player.loopDelay; } set { _player.loopDelay = Mathf.Max(value, 0); } }
+ ///
+ /// Delay on loop effect.
+ ///
+ [System.Obsolete]
+ public float loopDelay { get { return _player.loopDelay; } set { _player.loopDelay = Mathf.Max(value, 0); } }
- ///
- /// Update mode for playing effect.
- ///
- public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
+ ///
+ /// Update mode for playing effect.
+ ///
+ public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
- ///
- /// Reverse the dissolve effect.
- ///
- public bool reverse { get { return m_Reverse; } set { m_Reverse = value; } }
+ ///
+ /// Reverse the dissolve effect.
+ ///
+ public bool reverse { get { return m_Reverse; } set { m_Reverse = value; } }
- ///
- /// Gets the parameter texture.
- ///
- public override ParameterTexture ptex { get { return _ptex; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public override ParameterTexture ptex { get { return _ptex; } }
- ///
- /// Modifies the material.
- ///
- public override void ModifyMaterial()
- {
- if (isTMPro)
- {
- return;
- }
+ ///
+ /// Modifies the material.
+ ///
+ public override void ModifyMaterial()
+ {
+ if (isTMPro)
+ {
+ return;
+ }
- ulong hash = (m_NoiseTexture ? (uint)m_NoiseTexture.GetInstanceID() : 0) + ((ulong)1 << 32) + ((ulong)m_ColorMode << 36);
- if (_materialCache != null && (_materialCache.hash != hash || !isActiveAndEnabled || !m_EffectMaterial))
- {
- MaterialCache.Unregister(_materialCache);
- _materialCache = null;
- }
+ ulong hash = (m_NoiseTexture ? (uint)m_NoiseTexture.GetInstanceID() : 0) + ((ulong)1 << 32) + ((ulong)m_ColorMode << 36);
+ if (_materialCache != null && (_materialCache.hash != hash || !isActiveAndEnabled || !m_EffectMaterial))
+ {
+ MaterialCache.Unregister(_materialCache);
+ _materialCache = null;
+ }
- if (!isActiveAndEnabled || !m_EffectMaterial)
- {
- material = null;
- }
- else if (!m_NoiseTexture)
- {
- material = m_EffectMaterial;
- }
- else if (_materialCache != null && _materialCache.hash == hash)
- {
- material = _materialCache.material;
- }
- else
- {
- _materialCache = MaterialCache.Register(hash, m_NoiseTexture, () =>
- {
- var mat = new Material(m_EffectMaterial);
- mat.name += "_" + m_NoiseTexture.name;
- mat.SetTexture("_NoiseTex", m_NoiseTexture);
- return mat;
- });
- material = _materialCache.material;
- }
- }
+ if (!isActiveAndEnabled || !m_EffectMaterial)
+ {
+ material = null;
+ }
+ else if (!m_NoiseTexture)
+ {
+ material = m_EffectMaterial;
+ }
+ else if (_materialCache != null && _materialCache.hash == hash)
+ {
+ material = _materialCache.material;
+ }
+ else
+ {
+ _materialCache = MaterialCache.Register(hash, m_NoiseTexture, () =>
+ {
+ var mat = new Material(m_EffectMaterial);
+ mat.name += "_" + m_NoiseTexture.name;
+ mat.SetTexture("_NoiseTex", m_NoiseTexture);
+ return mat;
+ });
+ material = _materialCache.material;
+ }
+ }
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled)
- return;
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled)
+ return;
- bool isText = isTMPro || graphic is Text;
- float normalizedIndex = ptex.GetNormalizedIndex(this);
+ bool isText = isTMPro || graphic is Text;
+ float normalizedIndex = ptex.GetNormalizedIndex(this);
- // rect.
- var tex = noiseTexture;
- var aspectRatio = m_KeepAspectRatio && tex ? ((float)tex.width) / tex.height : -1;
- Rect rect = m_EffectArea.GetEffectArea(vh, rectTransform.rect, aspectRatio);
+ // rect.
+ var tex = noiseTexture;
+ var aspectRatio = m_KeepAspectRatio && tex ? ((float)tex.width) / tex.height : -1;
+ Rect rect = m_EffectArea.GetEffectArea(vh, rectTransform.rect, aspectRatio);
- // Calculate vertex position.
- UIVertex vertex = default(UIVertex);
- float x, y;
- int count = vh.currentVertCount;
- for (int i = 0; i < count; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
- m_EffectArea.GetPositionFactor (i, rect, vertex.position, isText, isTMPro, out x, out y);
+ // Calculate vertex position.
+ UIVertex vertex = default(UIVertex);
+ float x, y;
+ int count = vh.currentVertCount;
+ for (int i = 0; i < count; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
+ m_EffectArea.GetPositionFactor(i, rect, vertex.position, isText, isTMPro, out x, out y);
- vertex.uv0 = new Vector2(
- Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
- Packer.ToFloat(x, y, normalizedIndex)
- );
-// if(!isTMPro)
-// {
-// vertex.uv0 = new Vector2(
-// Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
-// Packer.ToFloat(x, y, normalizedIndex)
-// );
-// }
-// #if UNITY_5_6_OR_NEWER
-// else
-// {
-// vertex.uv2 = new Vector2 (
-// Packer.ToFloat (x, y, normalizedIndex),
-// 0
-// );
-// }
-// #endif
+ vertex.uv0 = new Vector2(
+ Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
+ Packer.ToFloat(x, y, normalizedIndex)
+ );
+ // if(!isTMPro)
+ // {
+ // vertex.uv0 = new Vector2(
+ // Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
+ // Packer.ToFloat(x, y, normalizedIndex)
+ // );
+ // }
+ // #if UNITY_5_6_OR_NEWER
+ // else
+ // {
+ // vertex.uv2 = new Vector2 (
+ // Packer.ToFloat (x, y, normalizedIndex),
+ // 0
+ // );
+ // }
+ // #endif
- vh.SetUIVertex(vertex, i);
- }
- }
+ vh.SetUIVertex(vertex, i);
+ }
+ }
- protected override void SetDirty()
- {
- foreach(var m in materials)
- {
- ptex.RegisterMaterial (m);
- }
- ptex.SetData(this, 0, m_EffectFactor); // param1.x : location
- ptex.SetData(this, 1, m_Width); // param1.y : width
- ptex.SetData(this, 2, m_Softness); // param1.z : softness
- ptex.SetData(this, 4, m_Color.r); // param2.x : red
- ptex.SetData(this, 5, m_Color.g); // param2.y : green
- ptex.SetData(this, 6, m_Color.b); // param2.z : blue
- }
+ protected override void SetDirty()
+ {
+ foreach (var m in materials)
+ {
+ ptex.RegisterMaterial(m);
+ }
+ ptex.SetData(this, 0, m_EffectFactor); // param1.x : location
+ ptex.SetData(this, 1, m_Width); // param1.y : width
+ ptex.SetData(this, 2, m_Softness); // param1.z : softness
+ ptex.SetData(this, 4, m_Color.r); // param2.x : red
+ ptex.SetData(this, 5, m_Color.g); // param2.y : green
+ ptex.SetData(this, 6, m_Color.b); // param2.z : blue
+ }
- ///
- /// Play effect.
- ///
- public void Play(bool reset = true)
- {
- _player.Play(reset);
- }
+ ///
+ /// Play effect.
+ ///
+ public void Play(bool reset = true)
+ {
+ _player.Play(reset);
+ }
- ///
- /// Stop effect.
- ///
- public void Stop(bool reset = true)
- {
- _player.Stop(reset);
- }
+ ///
+ /// Stop effect.
+ ///
+ public void Stop(bool reset = true)
+ {
+ _player.Stop(reset);
+ }
- //################################
- // Protected Members.
- //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
+ //################################
+ // Protected Members.
+ //################################
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _player.OnEnable((f) =>
- {
- effectFactor = m_Reverse ? 1f - f : f;
- });
- }
+ _player.OnEnable((f) =>
+ {
+ effectFactor = m_Reverse ? 1f - f : f;
+ });
+ }
- protected override void OnDisable()
- {
- base.OnDisable ();
- MaterialCache.Unregister(_materialCache);
- _materialCache = null;
- _player.OnDisable();
- }
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ MaterialCache.Unregister(_materialCache);
+ _materialCache = null;
+ _player.OnDisable();
+ }
#if UNITY_EDITOR
- ///
- /// Gets the material.
- ///
- /// The material.
- protected override Material GetMaterial()
- {
- if (isTMPro)
- {
- return null;
- }
+ ///
+ /// Gets the material.
+ ///
+ /// The material.
+ protected override Material GetMaterial()
+ {
+ if (isTMPro)
+ {
+ return null;
+ }
- return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_ColorMode);
- }
+ return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_ColorMode);
+ }
- #pragma warning disable 0612
- protected override void UpgradeIfNeeded()
- {
- // Upgrade for v3.0.0
- if (IsShouldUpgrade(300))
- {
- _player.play = false;
- _player.duration = m_Duration;
- _player.loop = false;
- _player.loopDelay = 1;
- _player.updateMode = m_UpdateMode;
- }
- }
- #pragma warning restore 0612
+#pragma warning disable 0612
+ protected override void UpgradeIfNeeded()
+ {
+ // Upgrade for v3.0.0
+ if (IsShouldUpgrade(300))
+ {
+ _player.play = false;
+ _player.duration = m_Duration;
+ _player.loop = false;
+ _player.loopDelay = 1;
+ _player.updateMode = m_UpdateMode;
+ }
+ }
+#pragma warning restore 0612
#endif
- //################################
- // Private Members.
- //################################
- MaterialCache _materialCache = null;
+ //################################
+ // Private Members.
+ //################################
+ MaterialCache _materialCache = null;
- EffectPlayer _player{ get { return m_Player ?? (m_Player = new EffectPlayer()); } }
- }
+ EffectPlayer _player { get { return m_Player ?? (m_Player = new EffectPlayer()); } }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffect.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffect.cs
index 69ff52d..badda37 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffect.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffect.cs
@@ -5,484 +5,490 @@ using UnityEngine.UI;
using UnityEngine.Serialization;
#if UNITY_EDITOR
-using System.IO;
using System.Linq;
using UnityEditor;
#endif
namespace Coffee.UIExtensions
{
- ///
- /// UIEffect.
- ///
- [ExecuteInEditMode]
- [RequireComponent(typeof(Graphic))]
- [DisallowMultipleComponent]
- [AddComponentMenu("UI/UIEffect/UIEffect", 1)]
- public class UIEffect : UIEffectBase
- {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-Effect";
- static readonly ParameterTexture _ptex = new ParameterTexture(4, 1024, "_ParamTex");
+ ///
+ /// UIEffect.
+ ///
+ [ExecuteInEditMode]
+ [RequireComponent(typeof(Graphic))]
+ [DisallowMultipleComponent]
+ [AddComponentMenu("UI/UIEffect/UIEffect", 1)]
+ public class UIEffect : UIEffectBase
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-Effect";
+ static readonly ParameterTexture _ptex = new ParameterTexture(4, 1024, "_ParamTex");
- //################################
- // Serialize Members.
- //################################
- [FormerlySerializedAs("m_ToneLevel")]
- [Tooltip("Effect factor between 0(no effect) and 1(complete effect).")]
- [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
+ //################################
+ // Serialize Members.
+ //################################
+ [FormerlySerializedAs("m_ToneLevel")]
+ [Tooltip("Effect factor between 0(no effect) and 1(complete effect).")]
+ [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
- [Tooltip("Color effect factor between 0(no effect) and 1(complete effect).")]
- [SerializeField][Range(0, 1)] float m_ColorFactor = 1;
+ [Tooltip("Color effect factor between 0(no effect) and 1(complete effect).")]
+ [SerializeField][Range(0, 1)] float m_ColorFactor = 1;
- [FormerlySerializedAs("m_Blur")]
- [Tooltip("How far is the blurring from the graphic.")]
- [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
+ [FormerlySerializedAs("m_Blur")]
+ [Tooltip("How far is the blurring from the graphic.")]
+ [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
- [FormerlySerializedAs("m_ToneMode")]
- [Tooltip("Effect mode")]
- [SerializeField] EffectMode m_EffectMode = EffectMode.None;
+ [FormerlySerializedAs("m_ToneMode")]
+ [Tooltip("Effect mode")]
+ [SerializeField] EffectMode m_EffectMode = EffectMode.None;
- [Tooltip("Color effect mode")]
- [SerializeField] ColorMode m_ColorMode = ColorMode.Multiply;
+ [Tooltip("Color effect mode")]
+ [SerializeField] ColorMode m_ColorMode = ColorMode.Multiply;
- [Tooltip("Blur effect mode")]
- [SerializeField] BlurMode m_BlurMode = BlurMode.None;
+ [Tooltip("Blur effect mode")]
+ [SerializeField] BlurMode m_BlurMode = BlurMode.None;
- [Tooltip("Advanced blurring remove common artifacts in the blur effect for uGUI.")]
- [SerializeField] bool m_AdvancedBlur = false;
+ [Tooltip("Advanced blurring remove common artifacts in the blur effect for uGUI.")]
+ [SerializeField] bool m_AdvancedBlur = false;
- #pragma warning disable 0414
- [Obsolete][HideInInspector]
- [SerializeField][Range(0, 1)] float m_ShadowBlur = 1;
- [Obsolete][HideInInspector]
- [SerializeField] ShadowStyle m_ShadowStyle;
- [Obsolete][HideInInspector]
- [SerializeField] Color m_ShadowColor = Color.black;
- [Obsolete][HideInInspector]
- [SerializeField] Vector2 m_EffectDistance = new Vector2(1f, -1f);
- [Obsolete][HideInInspector]
- [SerializeField] bool m_UseGraphicAlpha = true;
- [Obsolete][HideInInspector]
- [SerializeField] Color m_EffectColor = Color.white;
- [Obsolete][HideInInspector]
- [SerializeField] List m_AdditionalShadows = new List();
- #pragma warning restore 0414
+#pragma warning disable 0414
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField][Range(0, 1)] float m_ShadowBlur = 1;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] ShadowStyle m_ShadowStyle;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] Color m_ShadowColor = Color.black;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] Vector2 m_EffectDistance = new Vector2(1f, -1f);
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] bool m_UseGraphicAlpha = true;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] Color m_EffectColor = Color.white;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] List m_AdditionalShadows = new List();
+#pragma warning restore 0414
- public enum BlurEx
- {
- None = 0,
- Ex = 1,
- }
+ public enum BlurEx
+ {
+ None = 0,
+ Ex = 1,
+ }
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
#if UNITY_2017_1_OR_NEWER
- public override AdditionalCanvasShaderChannels requiredChannels
- {
- get
- {
- if (advancedBlur)
- {
- return isTMPro
- ? AdditionalCanvasShaderChannels.TexCoord1 | AdditionalCanvasShaderChannels.TexCoord2
- : AdditionalCanvasShaderChannels.TexCoord1;
- }
- return AdditionalCanvasShaderChannels.None;
- }
- }
+ public override AdditionalCanvasShaderChannels requiredChannels
+ {
+ get
+ {
+ if (advancedBlur)
+ {
+ return isTMPro
+ ? AdditionalCanvasShaderChannels.TexCoord1 | AdditionalCanvasShaderChannels.TexCoord2
+ : AdditionalCanvasShaderChannels.TexCoord1;
+ }
+ return AdditionalCanvasShaderChannels.None;
+ }
+ }
#endif
- ///
- /// Effect factor between 0(no effect) and 1(complete effect).
- ///
- [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
- public float toneLevel
- {
- get { return m_EffectFactor; }
- set
- {
- m_EffectFactor = Mathf.Clamp(value, 0, 1);
- SetDirty();
- }
- }
+ ///
+ /// Effect factor between 0(no effect) and 1(complete effect).
+ ///
+ [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
+ public float toneLevel
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ m_EffectFactor = Mathf.Clamp(value, 0, 1);
+ SetDirty();
+ }
+ }
- ///
- /// Effect factor between 0(no effect) and 1(complete effect).
- ///
- public float effectFactor
- {
- get { return m_EffectFactor; }
- set
- {
- m_EffectFactor = Mathf.Clamp(value, 0, 1);
- SetDirty();
- }
- }
+ ///
+ /// Effect factor between 0(no effect) and 1(complete effect).
+ ///
+ public float effectFactor
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ m_EffectFactor = Mathf.Clamp(value, 0, 1);
+ SetDirty();
+ }
+ }
- ///
- /// Color effect factor between 0(no effect) and 1(complete effect).
- ///
- public float colorFactor
- {
- get { return m_ColorFactor; }
- set
- {
- m_ColorFactor = Mathf.Clamp(value, 0, 1);
- SetDirty();
- }
- }
+ ///
+ /// Color effect factor between 0(no effect) and 1(complete effect).
+ ///
+ public float colorFactor
+ {
+ get { return m_ColorFactor; }
+ set
+ {
+ m_ColorFactor = Mathf.Clamp(value, 0, 1);
+ SetDirty();
+ }
+ }
- ///
- /// How far is the blurring from the graphic.
- ///
- [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
- public float blur
- {
- get { return m_BlurFactor; }
- set
- {
- m_BlurFactor = Mathf.Clamp(value, 0, 1);
- SetDirty();
- }
- }
+ ///
+ /// How far is the blurring from the graphic.
+ ///
+ [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
+ public float blur
+ {
+ get { return m_BlurFactor; }
+ set
+ {
+ m_BlurFactor = Mathf.Clamp(value, 0, 1);
+ SetDirty();
+ }
+ }
- ///
- /// How far is the blurring from the graphic.
- ///
- [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
- public float blurFactor
- {
- get { return m_BlurFactor; }
- set
- {
- m_BlurFactor = Mathf.Clamp(value, 0, 1);
- SetDirty();
- }
- }
+ ///
+ /// How far is the blurring from the graphic.
+ ///
+ [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
+ public float blurFactor
+ {
+ get { return m_BlurFactor; }
+ set
+ {
+ m_BlurFactor = Mathf.Clamp(value, 0, 1);
+ SetDirty();
+ }
+ }
- ///
- /// Effect mode(readonly).
- ///
- [System.Obsolete("Use effectMode instead (UnityUpgradable) -> effectMode")]
- public EffectMode toneMode { get { return m_EffectMode; } }
+ ///
+ /// Effect mode(readonly).
+ ///
+ [System.Obsolete("Use effectMode instead (UnityUpgradable) -> effectMode")]
+ public EffectMode toneMode { get { return m_EffectMode; } }
- ///
- /// Effect mode(readonly).
- ///
- public EffectMode effectMode { get { return m_EffectMode; } }
+ ///
+ /// Effect mode(readonly).
+ ///
+ public EffectMode effectMode { get { return m_EffectMode; } }
- ///
- /// Color effect mode(readonly).
- ///
- public ColorMode colorMode { get { return m_ColorMode; } }
+ ///
+ /// Color effect mode(readonly).
+ ///
+ public ColorMode colorMode { get { return m_ColorMode; } }
- ///
- /// Blur effect mode(readonly).
- ///
- public BlurMode blurMode { get { return m_BlurMode; } }
+ ///
+ /// Blur effect mode(readonly).
+ ///
+ public BlurMode blurMode { get { return m_BlurMode; } }
- ///
- /// Color for the color effect.
- ///
- public Color effectColor
- {
- get { return graphic.color; }
- set
- {
- graphic.color = value;
- SetDirty();
- }
- }
+ ///
+ /// Color for the color effect.
+ ///
+ public Color effectColor
+ {
+ get { return graphic.color; }
+ set
+ {
+ graphic.color = value;
+ SetDirty();
+ }
+ }
- ///
- /// Gets the parameter texture.
- ///
- public override ParameterTexture ptex { get { return _ptex; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public override ParameterTexture ptex { get { return _ptex; } }
- ///
- /// Advanced blurring remove common artifacts in the blur effect for uGUI.
- ///
- public bool advancedBlur { get { return isTMPro ? (material && material.IsKeywordEnabled("EX")) : m_AdvancedBlur; } }
+ ///
+ /// Advanced blurring remove common artifacts in the blur effect for uGUI.
+ ///
+ public bool advancedBlur { get { return isTMPro ? (material && material.IsKeywordEnabled("EX")) : m_AdvancedBlur; } }
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled)
- {
- return;
- }
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled)
+ {
+ return;
+ }
- float normalizedIndex = ptex.GetNormalizedIndex(this);
+ float normalizedIndex = ptex.GetNormalizedIndex(this);
- if (m_BlurMode != BlurMode.None && advancedBlur)
- {
- vh.GetUIVertexStream(tempVerts);
- vh.Clear();
- var count = tempVerts.Count;
+ if (m_BlurMode != BlurMode.None && advancedBlur)
+ {
+ vh.GetUIVertexStream(tempVerts);
+ vh.Clear();
+ var count = tempVerts.Count;
- // Bundle
- int bundleSize = (targetGraphic is Text || isTMPro) ? 6 : count;
- Rect posBounds = default(Rect);
- Rect uvBounds = default(Rect);
- Vector3 size = default(Vector3);
- Vector3 tPos = default(Vector3);
- Vector3 tUV = default(Vector3);
- float expand = (float)blurMode * 6 * 2;
+ // Bundle
+ int bundleSize = (targetGraphic is Text || isTMPro) ? 6 : count;
+ Rect posBounds = default(Rect);
+ Rect uvBounds = default(Rect);
+ Vector3 size = default(Vector3);
+ Vector3 tPos = default(Vector3);
+ Vector3 tUV = default(Vector3);
+ float expand = (float)blurMode * 6 * 2;
- for (int i = 0; i < count; i += bundleSize)
- {
- // min/max for bundled-quad
- GetBounds(tempVerts, i, bundleSize, ref posBounds, ref uvBounds, true);
+ for (int i = 0; i < count; i += bundleSize)
+ {
+ // min/max for bundled-quad
+ GetBounds(tempVerts, i, bundleSize, ref posBounds, ref uvBounds, true);
- // Pack uv mask.
- Vector2 uvMask = new Vector2(Packer.ToFloat(uvBounds.xMin, uvBounds.yMin), Packer.ToFloat(uvBounds.xMax, uvBounds.yMax));
+ // Pack uv mask.
+ Vector2 uvMask = new Vector2(Packer.ToFloat(uvBounds.xMin, uvBounds.yMin), Packer.ToFloat(uvBounds.xMax, uvBounds.yMax));
- // Quad
- for (int j = 0; j < bundleSize; j += 6)
- {
- Vector3 cornerPos1 = tempVerts[i + j + 1].position;
- Vector3 cornerPos2 = tempVerts[i + j + 4].position;
+ // Quad
+ for (int j = 0; j < bundleSize; j += 6)
+ {
+ Vector3 cornerPos1 = tempVerts[i + j + 1].position;
+ Vector3 cornerPos2 = tempVerts[i + j + 4].position;
- // Is outer quad?
- bool hasOuterEdge = (bundleSize == 6)
- || !posBounds.Contains(cornerPos1)
- || !posBounds.Contains(cornerPos2);
- if (hasOuterEdge)
- {
- Vector3 cornerUv1 = tempVerts[i + j + 1].uv0;
- Vector3 cornerUv2 = tempVerts[i + j + 4].uv0;
+ // Is outer quad?
+ bool hasOuterEdge = (bundleSize == 6)
+ || !posBounds.Contains(cornerPos1)
+ || !posBounds.Contains(cornerPos2);
+ if (hasOuterEdge)
+ {
+ Vector3 cornerUv1 = tempVerts[i + j + 1].uv0;
+ Vector3 cornerUv2 = tempVerts[i + j + 4].uv0;
- Vector3 centerPos = (cornerPos1 + cornerPos2) / 2;
- Vector3 centerUV = (cornerUv1 + cornerUv2) / 2;
- size = (cornerPos1 - cornerPos2);
+ Vector3 centerPos = (cornerPos1 + cornerPos2) / 2;
+ Vector3 centerUV = (cornerUv1 + cornerUv2) / 2;
+ size = (cornerPos1 - cornerPos2);
- size.x = 1 + expand / Mathf.Abs(size.x);
- size.y = 1 + expand / Mathf.Abs(size.y);
- size.z = 1 + expand / Mathf.Abs(size.z);
+ size.x = 1 + expand / Mathf.Abs(size.x);
+ size.y = 1 + expand / Mathf.Abs(size.y);
+ size.z = 1 + expand / Mathf.Abs(size.z);
- tPos = centerPos - Vector3.Scale(size, centerPos);
- tUV = centerUV - Vector3.Scale(size, centerUV);
- }
+ tPos = centerPos - Vector3.Scale(size, centerPos);
+ tUV = centerUV - Vector3.Scale(size, centerUV);
+ }
- // Vertex
- for (int k = 0; k < 6; k++)
- {
- UIVertex vt = tempVerts[i + j + k];
+ // Vertex
+ for (int k = 0; k < 6; k++)
+ {
+ UIVertex vt = tempVerts[i + j + k];
- Vector3 pos = vt.position;
- Vector2 uv0 = vt.uv0;
+ Vector3 pos = vt.position;
+ Vector2 uv0 = vt.uv0;
- if (hasOuterEdge && (pos.x < posBounds.xMin || posBounds.xMax < pos.x))
- {
- pos.x = pos.x * size.x + tPos.x;
- uv0.x = uv0.x * size.x + tUV.x;
- }
- if (hasOuterEdge && (pos.y < posBounds.yMin || posBounds.yMax < pos.y))
- {
- pos.y = pos.y * size.y + tPos.y;
- uv0.y = uv0.y * size.y + tUV.y;
- }
+ if (hasOuterEdge && (pos.x < posBounds.xMin || posBounds.xMax < pos.x))
+ {
+ pos.x = pos.x * size.x + tPos.x;
+ uv0.x = uv0.x * size.x + tUV.x;
+ }
+ if (hasOuterEdge && (pos.y < posBounds.yMin || posBounds.yMax < pos.y))
+ {
+ pos.y = pos.y * size.y + tPos.y;
+ uv0.y = uv0.y * size.y + tUV.y;
+ }
- vt.uv0 = new Vector2(Packer.ToFloat((uv0.x + 0.5f) / 2f, (uv0.y + 0.5f) / 2f), normalizedIndex);
- vt.position = pos;
+ vt.uv0 = new Vector2(Packer.ToFloat((uv0.x + 0.5f) / 2f, (uv0.y + 0.5f) / 2f), normalizedIndex);
+ vt.position = pos;
- if (isTMPro)
- {
- #if UNITY_2017_1_OR_NEWER
- vt.uv2 = uvMask;
- #endif
- }
- else
- {
- vt.uv1 = uvMask;
- }
+ if (isTMPro)
+ {
+#if UNITY_2017_1_OR_NEWER
+ vt.uv2 = uvMask;
+#endif
+ }
+ else
+ {
+ vt.uv1 = uvMask;
+ }
- tempVerts[i + j + k] = vt;
- }
- }
- }
+ tempVerts[i + j + k] = vt;
+ }
+ }
+ }
- vh.AddUIVertexTriangleStream(tempVerts);
- tempVerts.Clear();
- }
- else
- {
- int count = vh.currentVertCount;
- UIVertex vt = default(UIVertex);
- for (int i = 0; i < count; i++)
- {
- vh.PopulateUIVertex(ref vt, i);
- Vector2 uv0 = vt.uv0;
- vt.uv0 = new Vector2(
- Packer.ToFloat((uv0.x + 0.5f) / 2f, (uv0.y + 0.5f) / 2f),
- normalizedIndex
- );
- vh.SetUIVertex(vt, i);
- }
- }
- }
+ vh.AddUIVertexTriangleStream(tempVerts);
+ tempVerts.Clear();
+ }
+ else
+ {
+ int count = vh.currentVertCount;
+ UIVertex vt = default(UIVertex);
+ for (int i = 0; i < count; i++)
+ {
+ vh.PopulateUIVertex(ref vt, i);
+ Vector2 uv0 = vt.uv0;
+ vt.uv0 = new Vector2(
+ Packer.ToFloat((uv0.x + 0.5f) / 2f, (uv0.y + 0.5f) / 2f),
+ normalizedIndex
+ );
+ vh.SetUIVertex(vt, i);
+ }
+ }
+ }
- protected override void SetDirty()
- {
- foreach (var m in materials)
- {
- ptex.RegisterMaterial (m);
- }
- ptex.SetData(this, 0, m_EffectFactor); // param.x : effect factor
- ptex.SetData(this, 1, m_ColorFactor); // param.y : color factor
- ptex.SetData(this, 2, m_BlurFactor); // param.z : blur factor
- }
+ protected override void SetDirty()
+ {
+ foreach (var m in materials)
+ {
+ ptex.RegisterMaterial(m);
+ }
+ ptex.SetData(this, 0, m_EffectFactor); // param.x : effect factor
+ ptex.SetData(this, 1, m_ColorFactor); // param.y : color factor
+ ptex.SetData(this, 2, m_BlurFactor); // param.z : blur factor
+ }
#if UNITY_EDITOR
- ///
- /// Gets the material.
- ///
- /// The material.
- protected override Material GetMaterial()
- {
- if (isTMPro)
- {
- return null;
- }
- return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode, m_ColorMode, m_BlurMode, m_AdvancedBlur ? BlurEx.Ex : BlurEx.None);
- }
+ ///
+ /// Gets the material.
+ ///
+ /// The material.
+ protected override Material GetMaterial()
+ {
+ if (isTMPro)
+ {
+ return null;
+ }
+ return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode, m_ColorMode, m_BlurMode, m_AdvancedBlur ? BlurEx.Ex : BlurEx.None);
+ }
- #pragma warning disable 0612
- protected override void UpgradeIfNeeded()
- {
- // Upgrade for v3.0.0
- if (IsShouldUpgrade(300))
- {
- if (m_ColorMode != ColorMode.Multiply)
- {
- Color col = targetGraphic.color;
- col.r = m_EffectColor.r;
- col.g = m_EffectColor.g;
- col.b = m_EffectColor.b;
- targetGraphic.color = col;
- m_ColorFactor = m_EffectColor.a;
- }
+#pragma warning disable 0612
+ protected override void UpgradeIfNeeded()
+ {
+ // Upgrade for v3.0.0
+ if (IsShouldUpgrade(300))
+ {
+ if (m_ColorMode != ColorMode.Multiply)
+ {
+ Color col = targetGraphic.color;
+ col.r = m_EffectColor.r;
+ col.g = m_EffectColor.g;
+ col.b = m_EffectColor.b;
+ targetGraphic.color = col;
+ m_ColorFactor = m_EffectColor.a;
+ }
- if (m_ShadowStyle != ShadowStyle.None || m_AdditionalShadows.Any(x => x.style != ShadowStyle.None))
- {
- if (m_ShadowStyle != ShadowStyle.None)
- {
- var shadow = gameObject.GetComponent() ?? gameObject.AddComponent();
- shadow.style = m_ShadowStyle;
- shadow.effectDistance = m_EffectDistance;
- shadow.effectColor = m_ShadowColor;
- shadow.useGraphicAlpha = m_UseGraphicAlpha;
- shadow.blurFactor = m_ShadowBlur;
- }
+ if (m_ShadowStyle != ShadowStyle.None || m_AdditionalShadows.Any(x => x.style != ShadowStyle.None))
+ {
+ if (m_ShadowStyle != ShadowStyle.None)
+ {
+ var shadow = gameObject.GetComponent() ?? gameObject.AddComponent();
+ shadow.style = m_ShadowStyle;
+ shadow.effectDistance = m_EffectDistance;
+ shadow.effectColor = m_ShadowColor;
+ shadow.useGraphicAlpha = m_UseGraphicAlpha;
+ shadow.blurFactor = m_ShadowBlur;
+ }
- foreach (var s in m_AdditionalShadows)
- {
- if (s.style == ShadowStyle.None)
- {
- continue;
- }
+ foreach (var s in m_AdditionalShadows)
+ {
+ if (s.style == ShadowStyle.None)
+ {
+ continue;
+ }
- var shadow = gameObject.AddComponent();
- shadow.style = s.style;
- shadow.effectDistance = s.effectDistance;
- shadow.effectColor = s.effectColor;
- shadow.useGraphicAlpha = s.useGraphicAlpha;
- shadow.blurFactor = s.blur;
- }
+ var shadow = gameObject.AddComponent();
+ shadow.style = s.style;
+ shadow.effectDistance = s.effectDistance;
+ shadow.effectColor = s.effectColor;
+ shadow.useGraphicAlpha = s.useGraphicAlpha;
+ shadow.blurFactor = s.blur;
+ }
- m_ShadowStyle = ShadowStyle.None;
- m_AdditionalShadows = null;
+ m_ShadowStyle = ShadowStyle.None;
+ m_AdditionalShadows = null;
- if (m_EffectMode == EffectMode.None && m_ColorMode == ColorMode.Multiply && m_BlurMode == BlurMode.None)
- {
- DestroyImmediate(this, true);
- }
- }
+ if (m_EffectMode == EffectMode.None && m_ColorMode == ColorMode.Multiply && m_BlurMode == BlurMode.None)
+ {
+ DestroyImmediate(this, true);
+ }
+ }
- int tone = (int)m_EffectMode;
- const int Mono = 5;
- const int Cutoff = 6;
- const int Hue = 7;
- if (tone == Hue)
- {
- var go = gameObject;
- var hue = m_EffectFactor;
- DestroyImmediate(this, true);
- var hsv = go.GetComponent() ?? go.AddComponent();
- hsv.hue = hue;
- hsv.range = 1;
- }
+ int tone = (int)m_EffectMode;
+ const int Mono = 5;
+ const int Cutoff = 6;
+ const int Hue = 7;
+ if (tone == Hue)
+ {
+ var go = gameObject;
+ var hue = m_EffectFactor;
+ DestroyImmediate(this, true);
+ var hsv = go.GetComponent() ?? go.AddComponent();
+ hsv.hue = hue;
+ hsv.range = 1;
+ }
- // Cutoff/Mono
- if (tone == Cutoff || tone == Mono)
- {
- var go = gameObject;
- var factor = m_EffectFactor;
- var transitionMode = tone == Cutoff
- ? UITransitionEffect.EffectMode.Cutoff
- : UITransitionEffect.EffectMode.Fade;
- DestroyImmediate(this, true);
- var trans = go.GetComponent() ?? go.AddComponent();
- trans.effectFactor = factor;
+ // Cutoff/Mono
+ if (tone == Cutoff || tone == Mono)
+ {
+ var go = gameObject;
+ var factor = m_EffectFactor;
+ var transitionMode = tone == Cutoff
+ ? UITransitionEffect.EffectMode.Cutoff
+ : UITransitionEffect.EffectMode.Fade;
+ DestroyImmediate(this, true);
+ var trans = go.GetComponent() ?? go.AddComponent();
+ trans.effectFactor = factor;
- var sp = new SerializedObject(trans).FindProperty("m_EffectMode");
- sp.intValue = (int)transitionMode;
- sp.serializedObject.ApplyModifiedProperties();
- }
- }
- }
- #pragma warning restore 0612
+ var sp = new SerializedObject(trans).FindProperty("m_EffectMode");
+ sp.intValue = (int)transitionMode;
+ sp.serializedObject.ApplyModifiedProperties();
+ }
+ }
+ }
+#pragma warning restore 0612
#endif
- //################################
- // Private Members.
- //################################
- static void GetBounds(List verts, int start, int count, ref Rect posBounds, ref Rect uvBounds, bool global)
- {
- Vector2 minPos = new Vector2(float.MaxValue, float.MaxValue);
- Vector2 maxPos = new Vector2(float.MinValue, float.MinValue);
- Vector2 minUV = new Vector2(float.MaxValue, float.MaxValue);
- Vector2 maxUV = new Vector2(float.MinValue, float.MinValue);
- for (int i = start; i < start + count; i++)
- {
- UIVertex vt = verts[i];
+ //################################
+ // Private Members.
+ //################################
+ static void GetBounds(List verts, int start, int count, ref Rect posBounds, ref Rect uvBounds, bool global)
+ {
+ Vector2 minPos = new Vector2(float.MaxValue, float.MaxValue);
+ Vector2 maxPos = new Vector2(float.MinValue, float.MinValue);
+ Vector2 minUV = new Vector2(float.MaxValue, float.MaxValue);
+ Vector2 maxUV = new Vector2(float.MinValue, float.MinValue);
+ for (int i = start; i < start + count; i++)
+ {
+ UIVertex vt = verts[i];
- Vector2 uv = vt.uv0;
- Vector3 pos = vt.position;
+ Vector2 uv = vt.uv0;
+ Vector3 pos = vt.position;
- // Left-Bottom
- if (minPos.x >= pos.x && minPos.y >= pos.y)
- {
- minPos = pos;
- }
- // Right-Top
- else if (maxPos.x <= pos.x && maxPos.y <= pos.y)
- {
- maxPos = pos;
- }
+ // Left-Bottom
+ if (minPos.x >= pos.x && minPos.y >= pos.y)
+ {
+ minPos = pos;
+ }
+ // Right-Top
+ else if (maxPos.x <= pos.x && maxPos.y <= pos.y)
+ {
+ maxPos = pos;
+ }
- // Left-Bottom
- if (minUV.x >= uv.x && minUV.y >= uv.y)
- {
- minUV = uv;
- }
- // Right-Top
- else if (maxUV.x <= uv.x && maxUV.y <= uv.y)
- {
- maxUV = uv;
- }
- }
+ // Left-Bottom
+ if (minUV.x >= uv.x && minUV.y >= uv.y)
+ {
+ minUV = uv;
+ }
+ // Right-Top
+ else if (maxUV.x <= uv.x && maxUV.y <= uv.y)
+ {
+ maxUV = uv;
+ }
+ }
- // Shrink coordinate for detect edge
- posBounds.Set(minPos.x + 0.001f, minPos.y + 0.001f, maxPos.x - minPos.x - 0.002f, maxPos.y - minPos.y - 0.002f);
- uvBounds.Set(minUV.x, minUV.y, maxUV.x - minUV.x, maxUV.y - minUV.y);
- }
- }
+ // Shrink coordinate for detect edge
+ posBounds.Set(minPos.x + 0.001f, minPos.y + 0.001f, maxPos.x - minPos.x - 0.002f, maxPos.y - minPos.y - 0.002f);
+ uvBounds.Set(minUV.x, minUV.y, maxUV.x - minUV.x, maxUV.y - minUV.y);
+ }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffectCapturedImage.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffectCapturedImage.cs
index bbaac10..aa204f2 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffectCapturedImage.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIEffectCapturedImage.cs
@@ -1,552 +1,552 @@
using System.Collections;
using System.Linq;
using UnityEngine;
-using UnityEngine.Serialization;
using UnityEngine.Rendering;
+using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// UIEffectCapturedImage
- ///
- [AddComponentMenu("UI/UIEffect/UIEffectCapturedImage", 200)]
- public class UIEffectCapturedImage : RawImage
+ ///
+ /// UIEffectCapturedImage
+ ///
+ [AddComponentMenu("UI/UIEffect/UIEffectCapturedImage", 200)]
+ public class UIEffectCapturedImage : RawImage
#if UNITY_EDITOR
- , ISerializationCallbackReceiver
+ , ISerializationCallbackReceiver
#endif
- {
+ {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-EffectCapture";
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-EffectCapture";
- ///
- /// Desampling rate.
- ///
- public enum DesamplingRate
- {
- None = 0,
- x1 = 1,
- x2 = 2,
- x4 = 4,
- x8 = 8,
- }
+ ///
+ /// Desampling rate.
+ ///
+ public enum DesamplingRate
+ {
+ None = 0,
+ x1 = 1,
+ x2 = 2,
+ x4 = 4,
+ x8 = 8,
+ }
- //################################
- // Serialize Members.
- //################################
- [Tooltip("Effect factor between 0(no effect) and 1(complete effect).")]
- [FormerlySerializedAs("m_ToneLevel")]
- [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
+ //################################
+ // Serialize Members.
+ //################################
+ [Tooltip("Effect factor between 0(no effect) and 1(complete effect).")]
+ [FormerlySerializedAs("m_ToneLevel")]
+ [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
- [Tooltip("Color effect factor between 0(no effect) and 1(complete effect).")]
- [SerializeField][Range(0, 1)] float m_ColorFactor = 1;
+ [Tooltip("Color effect factor between 0(no effect) and 1(complete effect).")]
+ [SerializeField][Range(0, 1)] float m_ColorFactor = 1;
- [Tooltip("How far is the blurring from the graphic.")]
- [FormerlySerializedAs("m_Blur")]
- [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
+ [Tooltip("How far is the blurring from the graphic.")]
+ [FormerlySerializedAs("m_Blur")]
+ [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
- [Tooltip("Effect mode.")]
- [FormerlySerializedAs("m_ToneMode")]
- [SerializeField] EffectMode m_EffectMode = EffectMode.None;
+ [Tooltip("Effect mode.")]
+ [FormerlySerializedAs("m_ToneMode")]
+ [SerializeField] EffectMode m_EffectMode = EffectMode.None;
- [Tooltip("Color effect mode.")]
- [SerializeField] ColorMode m_ColorMode = ColorMode.Multiply;
+ [Tooltip("Color effect mode.")]
+ [SerializeField] ColorMode m_ColorMode = ColorMode.Multiply;
- [Tooltip("Blur effect mode.")]
- [SerializeField] BlurMode m_BlurMode = BlurMode.DetailBlur;
+ [Tooltip("Blur effect mode.")]
+ [SerializeField] BlurMode m_BlurMode = BlurMode.DetailBlur;
- [Tooltip("Color for the color effect.")]
- [SerializeField] Color m_EffectColor = Color.white;
+ [Tooltip("Color for the color effect.")]
+ [SerializeField] Color m_EffectColor = Color.white;
- [Tooltip("Desampling rate of the generated RenderTexture.")]
- [SerializeField] DesamplingRate m_DesamplingRate = DesamplingRate.x1;
+ [Tooltip("Desampling rate of the generated RenderTexture.")]
+ [SerializeField] DesamplingRate m_DesamplingRate = DesamplingRate.x1;
- [Tooltip("Desampling rate of reduction buffer to apply effect.")]
- [SerializeField] DesamplingRate m_ReductionRate = DesamplingRate.x1;
+ [Tooltip("Desampling rate of reduction buffer to apply effect.")]
+ [SerializeField] DesamplingRate m_ReductionRate = DesamplingRate.x1;
- [Tooltip("FilterMode for capturing.")]
- [SerializeField] FilterMode m_FilterMode = FilterMode.Bilinear;
+ [Tooltip("FilterMode for capturing.")]
+ [SerializeField] FilterMode m_FilterMode = FilterMode.Bilinear;
- [Tooltip("Effect material.")]
- [SerializeField] Material m_EffectMaterial = null;
+ [Tooltip("Effect material.")]
+ [SerializeField] Material m_EffectMaterial = null;
- [Tooltip("Blur iterations.")]
- [FormerlySerializedAs("m_Iterations")]
- [SerializeField][Range(1, 8)] int m_BlurIterations = 3;
+ [Tooltip("Blur iterations.")]
+ [FormerlySerializedAs("m_Iterations")]
+ [SerializeField][Range(1, 8)] int m_BlurIterations = 3;
- [Tooltip("Fits graphic size to screen on captured.")]
- [FormerlySerializedAs("m_KeepCanvasSize")]
- [SerializeField] bool m_FitToScreen = true;
+ [Tooltip("Fits graphic size to screen on captured.")]
+ [FormerlySerializedAs("m_KeepCanvasSize")]
+ [SerializeField] bool m_FitToScreen = true;
- [Tooltip("Capture automatically on enable.")]
- [SerializeField] bool m_CaptureOnEnable = false;
+ [Tooltip("Capture automatically on enable.")]
+ [SerializeField] bool m_CaptureOnEnable = false;
- //################################
- // Public Members.
- //################################
- ///
- /// Effect factor between 0(no effect) and 1(complete effect).
- ///
- [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
- public float toneLevel { get { return m_EffectFactor; } set { m_EffectFactor = Mathf.Clamp(value, 0, 1); } }
+ //################################
+ // Public Members.
+ //################################
+ ///
+ /// Effect factor between 0(no effect) and 1(complete effect).
+ ///
+ [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
+ public float toneLevel { get { return m_EffectFactor; } set { m_EffectFactor = Mathf.Clamp(value, 0, 1); } }
- ///
- /// Effect factor between 0(no effect) and 1(complete effect).
- ///
- public float effectFactor { get { return m_EffectFactor; } set { m_EffectFactor = Mathf.Clamp(value, 0, 1); } }
+ ///
+ /// Effect factor between 0(no effect) and 1(complete effect).
+ ///
+ public float effectFactor { get { return m_EffectFactor; } set { m_EffectFactor = Mathf.Clamp(value, 0, 1); } }
- ///
- /// Color effect factor between 0(no effect) and 1(complete effect).
- ///
- public float colorFactor { get { return m_ColorFactor; } set { m_ColorFactor = Mathf.Clamp(value, 0, 1); } }
+ ///
+ /// Color effect factor between 0(no effect) and 1(complete effect).
+ ///
+ public float colorFactor { get { return m_ColorFactor; } set { m_ColorFactor = Mathf.Clamp(value, 0, 1); } }
- ///
- /// How far is the blurring from the graphic.
- ///
- [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
- public float blur { get { return m_BlurFactor; } set { m_BlurFactor = Mathf.Clamp(value, 0, 4); } }
+ ///
+ /// How far is the blurring from the graphic.
+ ///
+ [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
+ public float blur { get { return m_BlurFactor; } set { m_BlurFactor = Mathf.Clamp(value, 0, 4); } }
- ///
- /// How far is the blurring from the graphic.
- ///
- public float blurFactor { get { return m_BlurFactor; } set { m_BlurFactor = Mathf.Clamp(value, 0, 4); } }
+ ///
+ /// How far is the blurring from the graphic.
+ ///
+ public float blurFactor { get { return m_BlurFactor; } set { m_BlurFactor = Mathf.Clamp(value, 0, 4); } }
- ///
- /// Tone effect mode.
- ///
- [System.Obsolete("Use effectMode instead (UnityUpgradable) -> effectMode")]
- public EffectMode toneMode { get { return m_EffectMode; } }
+ ///
+ /// Tone effect mode.
+ ///
+ [System.Obsolete("Use effectMode instead (UnityUpgradable) -> effectMode")]
+ public EffectMode toneMode { get { return m_EffectMode; } }
- ///
- /// Effect mode.
- ///
- public EffectMode effectMode { get { return m_EffectMode; } }
+ ///
+ /// Effect mode.
+ ///
+ public EffectMode effectMode { get { return m_EffectMode; } }
- ///
- /// Color effect mode.
- ///
- public ColorMode colorMode { get { return m_ColorMode; } }
+ ///
+ /// Color effect mode.
+ ///
+ public ColorMode colorMode { get { return m_ColorMode; } }
- ///
- /// Blur effect mode.
- ///
- public BlurMode blurMode { get { return m_BlurMode; } }
+ ///
+ /// Blur effect mode.
+ ///
+ public BlurMode blurMode { get { return m_BlurMode; } }
- ///
- /// Color for the color effect.
- ///
- public Color effectColor { get { return m_EffectColor; } set { m_EffectColor = value; } }
+ ///
+ /// Color for the color effect.
+ ///
+ public Color effectColor { get { return m_EffectColor; } set { m_EffectColor = value; } }
- ///
- /// Effect material.
- ///
- public virtual Material effectMaterial { get { return m_EffectMaterial; } }
+ ///
+ /// Effect material.
+ ///
+ public virtual Material effectMaterial { get { return m_EffectMaterial; } }
- ///
- /// Desampling rate of the generated RenderTexture.
- ///
- public DesamplingRate desamplingRate { get { return m_DesamplingRate; } set { m_DesamplingRate = value; } }
+ ///
+ /// Desampling rate of the generated RenderTexture.
+ ///
+ public DesamplingRate desamplingRate { get { return m_DesamplingRate; } set { m_DesamplingRate = value; } }
- ///
- /// Desampling rate of reduction buffer to apply effect.
- ///
- public DesamplingRate reductionRate { get { return m_ReductionRate; } set { m_ReductionRate = value; } }
+ ///
+ /// Desampling rate of reduction buffer to apply effect.
+ ///
+ public DesamplingRate reductionRate { get { return m_ReductionRate; } set { m_ReductionRate = value; } }
- ///
- /// FilterMode for capturing.
- ///
- public FilterMode filterMode { get { return m_FilterMode; } set { m_FilterMode = value; } }
+ ///
+ /// FilterMode for capturing.
+ ///
+ public FilterMode filterMode { get { return m_FilterMode; } set { m_FilterMode = value; } }
- ///
- /// Captured texture.
- ///
- public RenderTexture capturedTexture { get { return _rt; } }
+ ///
+ /// Captured texture.
+ ///
+ public RenderTexture capturedTexture { get { return _rt; } }
- ///
- /// Blur iterations.
- ///
- [System.Obsolete("Use blurIterations instead (UnityUpgradable) -> blurIterations")]
- public int iterations { get { return m_BlurIterations; } set { m_BlurIterations = value; } }
+ ///
+ /// Blur iterations.
+ ///
+ [System.Obsolete("Use blurIterations instead (UnityUpgradable) -> blurIterations")]
+ public int iterations { get { return m_BlurIterations; } set { m_BlurIterations = value; } }
- ///
- /// Blur iterations.
- ///
- public int blurIterations { get { return m_BlurIterations; } set { m_BlurIterations = value; } }
+ ///
+ /// Blur iterations.
+ ///
+ public int blurIterations { get { return m_BlurIterations; } set { m_BlurIterations = value; } }
- ///
- /// Fits graphic size to screen.
- ///
- [System.Obsolete("Use fitToScreen instead (UnityUpgradable) -> fitToScreen")]
- public bool keepCanvasSize { get { return m_FitToScreen; } set { m_FitToScreen = value; } }
+ ///
+ /// Fits graphic size to screen.
+ ///
+ [System.Obsolete("Use fitToScreen instead (UnityUpgradable) -> fitToScreen")]
+ public bool keepCanvasSize { get { return m_FitToScreen; } set { m_FitToScreen = value; } }
- ///
- /// Fits graphic size to screen on captured.
- ///
- public bool fitToScreen { get { return m_FitToScreen; } set { m_FitToScreen = value; } }
+ ///
+ /// Fits graphic size to screen on captured.
+ ///
+ public bool fitToScreen { get { return m_FitToScreen; } set { m_FitToScreen = value; } }
- ///
- /// Target RenderTexture to capture.
- ///
- [System.Obsolete]
- public RenderTexture targetTexture { get { return null; } set { } }
+ ///
+ /// Target RenderTexture to capture.
+ ///
+ [System.Obsolete]
+ public RenderTexture targetTexture { get { return null; } set { } }
- ///
- /// Capture automatically on enable.
- ///
- public bool captureOnEnable { get { return m_CaptureOnEnable; } set { m_CaptureOnEnable = value; } }
+ ///
+ /// Capture automatically on enable.
+ ///
+ public bool captureOnEnable { get { return m_CaptureOnEnable; } set { m_CaptureOnEnable = value; } }
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
- if (m_CaptureOnEnable && Application.isPlaying)
- {
- Capture();
- }
- }
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ if (m_CaptureOnEnable && Application.isPlaying)
+ {
+ Capture();
+ }
+ }
- protected override void OnDisable()
- {
- base.OnDisable();
- if (m_CaptureOnEnable && Application.isPlaying)
- {
- _Release(false);
- texture = null;
- }
- }
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ if (m_CaptureOnEnable && Application.isPlaying)
+ {
+ _Release(false);
+ texture = null;
+ }
+ }
- ///
- /// This function is called when the MonoBehaviour will be destroyed.
- ///
- protected override void OnDestroy()
- {
- Release();
- base.OnDestroy();
- }
+ ///
+ /// This function is called when the MonoBehaviour will be destroyed.
+ ///
+ protected override void OnDestroy()
+ {
+ Release();
+ base.OnDestroy();
+ }
- ///
- /// Callback function when a UI element needs to generate vertices.
- ///
- protected override void OnPopulateMesh(VertexHelper vh)
- {
- // When not displaying, clear vertex.
- if (texture == null || color.a < 1 / 255f || canvasRenderer.GetAlpha() < 1 / 255f)
- {
- vh.Clear();
- }
- else
- {
- base.OnPopulateMesh(vh);
- int count = vh.currentVertCount;
- UIVertex vt = default(UIVertex);
- Color c = color;
- for (int i = 0; i < count; i++)
- {
- vh.PopulateUIVertex(ref vt, i);
- vt.color = c;
- vh.SetUIVertex(vt, i);
- }
- }
- }
+ ///
+ /// Callback function when a UI element needs to generate vertices.
+ ///
+ protected override void OnPopulateMesh(VertexHelper vh)
+ {
+ // When not displaying, clear vertex.
+ if (texture == null || color.a < 1 / 255f || canvasRenderer.GetAlpha() < 1 / 255f)
+ {
+ vh.Clear();
+ }
+ else
+ {
+ base.OnPopulateMesh(vh);
+ int count = vh.currentVertCount;
+ UIVertex vt = default(UIVertex);
+ Color c = color;
+ for (int i = 0; i < count; i++)
+ {
+ vh.PopulateUIVertex(ref vt, i);
+ vt.color = c;
+ vh.SetUIVertex(vt, i);
+ }
+ }
+ }
- ///
- /// Gets the size of the desampling.
- ///
- public void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
- {
+ ///
+ /// Gets the size of the desampling.
+ ///
+ public void GetDesamplingSize(DesamplingRate rate, out int w, out int h)
+ {
#if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- var res = UnityEditor.UnityStats.screenRes.Split('x');
- w = int.Parse(res[0]);
- h = int.Parse(res[1]);
- }
- else
+ if (!Application.isPlaying)
+ {
+ var res = UnityEditor.UnityStats.screenRes.Split('x');
+ w = int.Parse(res[0]);
+ h = int.Parse(res[1]);
+ }
+ else
#endif
- {
- w = Screen.width;
- h = Screen.height;
- }
+ {
+ w = Screen.width;
+ h = Screen.height;
+ }
- if (rate == DesamplingRate.None)
- return;
+ if (rate == DesamplingRate.None)
+ return;
- float aspect = (float)w / h;
- if (w < h)
- {
- h = Mathf.ClosestPowerOfTwo(h / (int)rate);
- w = Mathf.CeilToInt(h * aspect);
- }
- else
- {
- w = Mathf.ClosestPowerOfTwo(w / (int)rate);
- h = Mathf.CeilToInt(w / aspect);
- }
- }
+ float aspect = (float)w / h;
+ if (w < h)
+ {
+ h = Mathf.ClosestPowerOfTwo(h / (int)rate);
+ w = Mathf.CeilToInt(h * aspect);
+ }
+ else
+ {
+ w = Mathf.ClosestPowerOfTwo(w / (int)rate);
+ h = Mathf.CeilToInt(w / aspect);
+ }
+ }
- ///
- /// Capture rendering result.
- ///
- public void Capture()
- {
- // Fit to screen.
- var rootCanvas = canvas.rootCanvas;
- if (m_FitToScreen)
- {
- var rootTransform = rootCanvas.transform as RectTransform;
- var size = rootTransform.rect.size;
- rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
- rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
- rectTransform.position = rootTransform.position;
- }
+ ///
+ /// Capture rendering result.
+ ///
+ public void Capture()
+ {
+ // Fit to screen.
+ var rootCanvas = canvas.rootCanvas;
+ if (m_FitToScreen)
+ {
+ var rootTransform = rootCanvas.transform as RectTransform;
+ var size = rootTransform.rect.size;
+ rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
+ rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
+ rectTransform.position = rootTransform.position;
+ }
- // Cache some ids.
- if (s_CopyId == 0)
- {
- s_CopyId = Shader.PropertyToID("_UIEffectCapturedImage_ScreenCopyId");
- s_EffectId1 = Shader.PropertyToID("_UIEffectCapturedImage_EffectId1");
- s_EffectId2 = Shader.PropertyToID("_UIEffectCapturedImage_EffectId2");
+ // Cache some ids.
+ if (s_CopyId == 0)
+ {
+ s_CopyId = Shader.PropertyToID("_UIEffectCapturedImage_ScreenCopyId");
+ s_EffectId1 = Shader.PropertyToID("_UIEffectCapturedImage_EffectId1");
+ s_EffectId2 = Shader.PropertyToID("_UIEffectCapturedImage_EffectId2");
- s_EffectFactorId = Shader.PropertyToID("_EffectFactor");
- s_ColorFactorId = Shader.PropertyToID("_ColorFactor");
- s_CommandBuffer = new CommandBuffer();
- }
+ s_EffectFactorId = Shader.PropertyToID("_EffectFactor");
+ s_ColorFactorId = Shader.PropertyToID("_ColorFactor");
+ s_CommandBuffer = new CommandBuffer();
+ }
- // If size of result RT has changed, release it.
- int w, h;
- GetDesamplingSize(m_DesamplingRate, out w, out h);
- if (_rt && (_rt.width != w || _rt.height != h))
- {
- _Release(ref _rt);
- }
+ // If size of result RT has changed, release it.
+ int w, h;
+ GetDesamplingSize(m_DesamplingRate, out w, out h);
+ if (_rt && (_rt.width != w || _rt.height != h))
+ {
+ _Release(ref _rt);
+ }
- // Generate RT for result.
- if (_rt == null)
- {
- _rt = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
- _rt.filterMode = m_FilterMode;
- _rt.useMipMap = false;
- _rt.wrapMode = TextureWrapMode.Clamp;
- _rtId = new RenderTargetIdentifier(_rt);
- }
- SetupCommandBuffer();
- }
+ // Generate RT for result.
+ if (_rt == null)
+ {
+ _rt = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
+ _rt.filterMode = m_FilterMode;
+ _rt.useMipMap = false;
+ _rt.wrapMode = TextureWrapMode.Clamp;
+ _rtId = new RenderTargetIdentifier(_rt);
+ }
+ SetupCommandBuffer();
+ }
- void SetupCommandBuffer()
- {
- // Material for effect.
- Material mat = m_EffectMaterial;
+ void SetupCommandBuffer()
+ {
+ // Material for effect.
+ Material mat = m_EffectMaterial;
- if (s_CommandBuffer == null)
- {
- s_CommandBuffer = new CommandBuffer();
- }
+ if (s_CommandBuffer == null)
+ {
+ s_CommandBuffer = new CommandBuffer();
+ }
- // [1] Capture from back buffer (back buffer -> copied screen).
- int w, h;
- GetDesamplingSize(DesamplingRate.None, out w, out h);
- s_CommandBuffer.GetTemporaryRT(s_CopyId, w, h, 0, m_FilterMode);
+ // [1] Capture from back buffer (back buffer -> copied screen).
+ int w, h;
+ GetDesamplingSize(DesamplingRate.None, out w, out h);
+ s_CommandBuffer.GetTemporaryRT(s_CopyId, w, h, 0, m_FilterMode);
#if UNITY_EDITOR
- s_CommandBuffer.Blit(Resources.FindObjectsOfTypeAll().FirstOrDefault(x => x.name == "GameView RT"), s_CopyId);
+ s_CommandBuffer.Blit(Resources.FindObjectsOfTypeAll().FirstOrDefault(x => x.name == "GameView RT"), s_CopyId);
#else
s_CommandBuffer.Blit(BuiltinRenderTextureType.BindableTexture, s_CopyId);
#endif
- // Set properties for effect.
- s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(m_EffectFactor, 0));
- s_CommandBuffer.SetGlobalVector(s_ColorFactorId, new Vector4(m_EffectColor.r, m_EffectColor.g, m_EffectColor.b, m_EffectColor.a));
+ // Set properties for effect.
+ s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(m_EffectFactor, 0));
+ s_CommandBuffer.SetGlobalVector(s_ColorFactorId, new Vector4(m_EffectColor.r, m_EffectColor.g, m_EffectColor.b, m_EffectColor.a));
- // [2] Apply base effect with reduction buffer (copied screen -> effect1).
- GetDesamplingSize(m_ReductionRate, out w, out h);
- s_CommandBuffer.GetTemporaryRT(s_EffectId1, w, h, 0, m_FilterMode);
- s_CommandBuffer.Blit(s_CopyId, s_EffectId1, mat, 0);
- s_CommandBuffer.ReleaseTemporaryRT(s_CopyId);
+ // [2] Apply base effect with reduction buffer (copied screen -> effect1).
+ GetDesamplingSize(m_ReductionRate, out w, out h);
+ s_CommandBuffer.GetTemporaryRT(s_EffectId1, w, h, 0, m_FilterMode);
+ s_CommandBuffer.Blit(s_CopyId, s_EffectId1, mat, 0);
+ s_CommandBuffer.ReleaseTemporaryRT(s_CopyId);
- // Iterate blurring operation.
- if (m_BlurMode != BlurMode.None)
- {
- s_CommandBuffer.GetTemporaryRT(s_EffectId2, w, h, 0, m_FilterMode);
- for (int i = 0; i < m_BlurIterations; i++)
- {
- // [3] Apply blurring with reduction buffer (effect1 -> effect2, or effect2 -> effect1).
- s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(m_BlurFactor, 0));
- s_CommandBuffer.Blit(s_EffectId1, s_EffectId2, mat, 1);
- s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(0, m_BlurFactor));
- s_CommandBuffer.Blit(s_EffectId2, s_EffectId1, mat, 1);
- }
- s_CommandBuffer.ReleaseTemporaryRT(s_EffectId2);
- }
+ // Iterate blurring operation.
+ if (m_BlurMode != BlurMode.None)
+ {
+ s_CommandBuffer.GetTemporaryRT(s_EffectId2, w, h, 0, m_FilterMode);
+ for (int i = 0; i < m_BlurIterations; i++)
+ {
+ // [3] Apply blurring with reduction buffer (effect1 -> effect2, or effect2 -> effect1).
+ s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(m_BlurFactor, 0));
+ s_CommandBuffer.Blit(s_EffectId1, s_EffectId2, mat, 1);
+ s_CommandBuffer.SetGlobalVector(s_EffectFactorId, new Vector4(0, m_BlurFactor));
+ s_CommandBuffer.Blit(s_EffectId2, s_EffectId1, mat, 1);
+ }
+ s_CommandBuffer.ReleaseTemporaryRT(s_EffectId2);
+ }
- // [4] Copy to result RT.
- s_CommandBuffer.Blit(s_EffectId1, _rtId);
- s_CommandBuffer.ReleaseTemporaryRT(s_EffectId1);
+ // [4] Copy to result RT.
+ s_CommandBuffer.Blit(s_EffectId1, _rtId);
+ s_CommandBuffer.ReleaseTemporaryRT(s_EffectId1);
#if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- Graphics.ExecuteCommandBuffer(s_CommandBuffer);
+ if (!Application.isPlaying)
+ {
+ Graphics.ExecuteCommandBuffer(s_CommandBuffer);
- UpdateTexture();
- return;
- }
+ UpdateTexture();
+ return;
+ }
#endif
- // Execute command buffer.
- canvas.rootCanvas.GetComponent ().StartCoroutine (_CoUpdateTextureOnNextFrame ());
- }
+ // Execute command buffer.
+ canvas.rootCanvas.GetComponent().StartCoroutine(_CoUpdateTextureOnNextFrame());
+ }
- ///
- /// Release captured image.
- ///
- public void Release()
- {
- _Release(true);
- texture = null;
- _SetDirty();
- }
+ ///
+ /// Release captured image.
+ ///
+ public void Release()
+ {
+ _Release(true);
+ texture = null;
+ _SetDirty();
+ }
#if UNITY_EDITOR
- protected override void Reset()
- {
- // Set parameters as 'Medium'.
- m_BlurIterations = 3;
- m_FilterMode = FilterMode.Bilinear;
- m_DesamplingRate = DesamplingRate.x1;
- m_ReductionRate = DesamplingRate.x1;
- base.Reset();
- }
+ protected override void Reset()
+ {
+ // Set parameters as 'Medium'.
+ m_BlurIterations = 3;
+ m_FilterMode = FilterMode.Bilinear;
+ m_DesamplingRate = DesamplingRate.x1;
+ m_ReductionRate = DesamplingRate.x1;
+ base.Reset();
+ }
- ///
- /// Raises the before serialize event.
- ///
- public void OnBeforeSerialize()
- {
- }
+ ///
+ /// Raises the before serialize event.
+ ///
+ public void OnBeforeSerialize()
+ {
+ }
- ///
- /// Raises the after deserialize event.
- ///
- public void OnAfterDeserialize()
- {
- UnityEditor.EditorApplication.delayCall += () => UpdateMaterial(true);
- }
+ ///
+ /// Raises the after deserialize event.
+ ///
+ public void OnAfterDeserialize()
+ {
+ UnityEditor.EditorApplication.delayCall += () => UpdateMaterial(true);
+ }
- ///
- /// Raises the validate event.
- ///
- protected override void OnValidate()
- {
- base.OnValidate();
- UnityEditor.EditorApplication.delayCall += () => UpdateMaterial(false);
- }
+ ///
+ /// Raises the validate event.
+ ///
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ UnityEditor.EditorApplication.delayCall += () => UpdateMaterial(false);
+ }
- ///
- /// Updates the material.
- ///
- /// If set to true ignore in play mode.
- protected void UpdateMaterial(bool ignoreInPlayMode)
- {
- if (!this || ignoreInPlayMode && Application.isPlaying)
- {
- return;
- }
+ ///
+ /// Updates the material.
+ ///
+ /// If set to true ignore in play mode.
+ protected void UpdateMaterial(bool ignoreInPlayMode)
+ {
+ if (!this || ignoreInPlayMode && Application.isPlaying)
+ {
+ return;
+ }
- var mat = MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode, m_ColorMode, m_BlurMode);
- if (m_EffectMaterial != mat)
- {
- material = null;
- m_EffectMaterial = mat;
- _SetDirty();
- }
- }
+ var mat = MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode, m_ColorMode, m_BlurMode);
+ if (m_EffectMaterial != mat)
+ {
+ material = null;
+ m_EffectMaterial = mat;
+ _SetDirty();
+ }
+ }
#endif
- //################################
- // Private Members.
- //################################
- RenderTexture _rt;
- RenderTargetIdentifier _rtId;
+ //################################
+ // Private Members.
+ //################################
+ RenderTexture _rt;
+ RenderTargetIdentifier _rtId;
- static int s_CopyId;
- static int s_EffectId1;
- static int s_EffectId2;
- static int s_EffectFactorId;
- static int s_ColorFactorId;
- static CommandBuffer s_CommandBuffer;
+ static int s_CopyId;
+ static int s_EffectId1;
+ static int s_EffectId2;
+ static int s_EffectFactorId;
+ static int s_ColorFactorId;
+ static CommandBuffer s_CommandBuffer;
- ///
- /// Release genarated objects.
- ///
- /// If set to true release cached RenderTexture.
- void _Release(bool releaseRT)
- {
- if (releaseRT)
- {
- texture = null;
- _Release(ref _rt);
- }
+ ///
+ /// Release genarated objects.
+ ///
+ /// If set to true release cached RenderTexture.
+ void _Release(bool releaseRT)
+ {
+ if (releaseRT)
+ {
+ texture = null;
+ _Release(ref _rt);
+ }
- if (s_CommandBuffer != null)
- {
- s_CommandBuffer.Clear();
+ if (s_CommandBuffer != null)
+ {
+ s_CommandBuffer.Clear();
- if (releaseRT)
- {
- s_CommandBuffer.Release();
- s_CommandBuffer = null;
- }
- }
- }
+ if (releaseRT)
+ {
+ s_CommandBuffer.Release();
+ s_CommandBuffer = null;
+ }
+ }
+ }
- [System.Diagnostics.Conditional("UNITY_EDITOR")]
- void _SetDirty()
- {
+ [System.Diagnostics.Conditional("UNITY_EDITOR")]
+ void _SetDirty()
+ {
#if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- UnityEditor.EditorUtility.SetDirty(this);
- }
+ if (!Application.isPlaying)
+ {
+ UnityEditor.EditorUtility.SetDirty(this);
+ }
#endif
- }
+ }
- void _Release(ref RenderTexture obj)
- {
- if (obj)
- {
- obj.Release();
- RenderTexture.ReleaseTemporary (obj);
- obj = null;
- }
- }
+ void _Release(ref RenderTexture obj)
+ {
+ if (obj)
+ {
+ obj.Release();
+ RenderTexture.ReleaseTemporary(obj);
+ obj = null;
+ }
+ }
- ///
- /// Set texture on next frame.
- ///
- IEnumerator _CoUpdateTextureOnNextFrame()
- {
- yield return new WaitForEndOfFrame();
- UpdateTexture();
- }
+ ///
+ /// Set texture on next frame.
+ ///
+ IEnumerator _CoUpdateTextureOnNextFrame()
+ {
+ yield return new WaitForEndOfFrame();
+ UpdateTexture();
+ }
- void UpdateTexture()
- {
+ void UpdateTexture()
+ {
#if !UNITY_EDITOR
// Execute command buffer.
Graphics.ExecuteCommandBuffer (s_CommandBuffer);
#endif
- _Release(false);
- texture = capturedTexture;
- _SetDirty();
- }
+ _Release(false);
+ texture = capturedTexture;
+ _SetDirty();
+ }
- }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIFlip.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIFlip.cs
index c97c078..ca5643f 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIFlip.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIFlip.cs
@@ -1,61 +1,59 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- //[RequireComponent(typeof(Graphic))]
- [DisallowMultipleComponent]
- [AddComponentMenu("UI/MeshEffectForTextMeshPro/UIFlip", 102)]
- public class UIFlip : BaseMeshEffect
- {
- //################################
- // Serialize Members.
- //################################
+ //[RequireComponent(typeof(Graphic))]
+ [DisallowMultipleComponent]
+ [AddComponentMenu("UI/MeshEffectForTextMeshPro/UIFlip", 102)]
+ public class UIFlip : BaseMeshEffect
+ {
+ //################################
+ // Serialize Members.
+ //################################
- [Tooltip("Flip horizontally.")]
- [SerializeField] private bool m_Horizontal = false;
+ [Tooltip("Flip horizontally.")]
+ [SerializeField] private bool m_Horizontal = false;
- [Tooltip("Flip vertically.")]
- [SerializeField] private bool m_Veritical = false;
+ [Tooltip("Flip vertically.")]
+ [SerializeField] private bool m_Veritical = false;
- //################################
- // Public Members.
- //################################
- ///
- /// Gets or sets a value indicating whether this should be flipped horizontally.
- ///
- /// true if be flipped horizontally; otherwise, false.
- public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; SetVerticesDirty (); } }
+ //################################
+ // Public Members.
+ //################################
+ ///
+ /// Gets or sets a value indicating whether this should be flipped horizontally.
+ ///
+ /// true if be flipped horizontally; otherwise, false.
+ public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; SetVerticesDirty(); } }
- ///
- /// Gets or sets a value indicating whether this should be flipped vertically.
- ///
- /// true if be flipped horizontally; otherwise, false.
- public bool vertical { get { return this.m_Veritical; } set { this.m_Veritical = value; SetVerticesDirty (); } }
+ ///
+ /// Gets or sets a value indicating whether this should be flipped vertically.
+ ///
+ /// true if be flipped horizontally; otherwise, false.
+ public bool vertical { get { return this.m_Veritical; } set { this.m_Veritical = value; SetVerticesDirty(); } }
- ///
- /// Call used to modify mesh.
- ///
- /// VertexHelper.
- public override void ModifyMesh(VertexHelper vh)
- {
- RectTransform rt = graphic.rectTransform;
- UIVertex vt = default(UIVertex);
- Vector3 pos;
- Vector2 center = rt.rect.center;
- for (int i = 0; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vt, i);
- pos = vt.position;
- vt.position = new Vector3(
- m_Horizontal ? -pos.x : pos.x,
- m_Veritical ? -pos.y : pos.y
- );
- vh.SetUIVertex(vt, i);
- }
- }
- }
+ ///
+ /// Call used to modify mesh.
+ ///
+ /// VertexHelper.
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ RectTransform rt = graphic.rectTransform;
+ UIVertex vt = default(UIVertex);
+ Vector3 pos;
+ Vector2 center = rt.rect.center;
+ for (int i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vt, i);
+ pos = vt.position;
+ vt.position = new Vector3(
+ m_Horizontal ? -pos.x : pos.x,
+ m_Veritical ? -pos.y : pos.y
+ );
+ vh.SetUIVertex(vt, i);
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIGradient.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIGradient.cs
index 23f820e..ff9409a 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIGradient.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIGradient.cs
@@ -3,384 +3,384 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// UIGradient.
- ///
- [DisallowMultipleComponent]
- [AddComponentMenu("UI/MeshEffectForTextMeshPro/UIGradient", 101)]
- public class UIGradient : BaseMeshEffect
- {
- //################################
- // Constant or Static Members.
- //################################
+ ///
+ /// UIGradient.
+ ///
+ [DisallowMultipleComponent]
+ [AddComponentMenu("UI/MeshEffectForTextMeshPro/UIGradient", 101)]
+ public class UIGradient : BaseMeshEffect
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
- ///
- /// Gradient direction.
- ///
- public enum Direction
- {
- Horizontal,
- Vertical,
- Angle,
- Diagonal,
- }
+ ///
+ /// Gradient direction.
+ ///
+ public enum Direction
+ {
+ Horizontal,
+ Vertical,
+ Angle,
+ Diagonal,
+ }
- ///
- /// Gradient space for Text.
- ///
- public enum GradientStyle
- {
- Rect,
- Fit,
- Split,
- }
+ ///
+ /// Gradient space for Text.
+ ///
+ public enum GradientStyle
+ {
+ Rect,
+ Fit,
+ Split,
+ }
- //################################
- // Serialize Members.
- //################################
+ //################################
+ // Serialize Members.
+ //################################
- [Tooltip("Gradient Direction.")]
- [SerializeField] Direction m_Direction;
+ [Tooltip("Gradient Direction.")]
+ [SerializeField] Direction m_Direction;
- [Tooltip("Color1: Top or Left.")]
- [SerializeField] Color m_Color1 = Color.white;
+ [Tooltip("Color1: Top or Left.")]
+ [SerializeField] Color m_Color1 = Color.white;
- [Tooltip("Color2: Bottom or Right.")]
- [SerializeField] Color m_Color2 = Color.white;
+ [Tooltip("Color2: Bottom or Right.")]
+ [SerializeField] Color m_Color2 = Color.white;
- [Tooltip("Color3: For diagonal.")]
- [SerializeField] Color m_Color3 = Color.white;
+ [Tooltip("Color3: For diagonal.")]
+ [SerializeField] Color m_Color3 = Color.white;
- [Tooltip("Color4: For diagonal.")]
- [SerializeField] Color m_Color4 = Color.white;
+ [Tooltip("Color4: For diagonal.")]
+ [SerializeField] Color m_Color4 = Color.white;
- [Tooltip("Gradient rotation.")]
- [SerializeField][Range(-180, 180)] float m_Rotation;
+ [Tooltip("Gradient rotation.")]
+ [SerializeField][Range(-180, 180)] float m_Rotation;
- [Tooltip("Gradient offset for Horizontal, Vertical or Angle.")]
- [SerializeField][Range(-1, 1)] float m_Offset1;
+ [Tooltip("Gradient offset for Horizontal, Vertical or Angle.")]
+ [SerializeField][Range(-1, 1)] float m_Offset1;
- [Tooltip("Gradient offset for Diagonal.")]
- [SerializeField][Range(-1, 1)] float m_Offset2;
+ [Tooltip("Gradient offset for Diagonal.")]
+ [SerializeField][Range(-1, 1)] float m_Offset2;
- [Tooltip("Gradient style for Text.")]
- [SerializeField] GradientStyle m_GradientStyle;
+ [Tooltip("Gradient style for Text.")]
+ [SerializeField] GradientStyle m_GradientStyle;
- [Tooltip("Color space to correct color.")]
- [SerializeField] ColorSpace m_ColorSpace = ColorSpace.Uninitialized;
+ [Tooltip("Color space to correct color.")]
+ [SerializeField] ColorSpace m_ColorSpace = ColorSpace.Uninitialized;
- [Tooltip("Ignore aspect ratio.")]
- [SerializeField] bool m_IgnoreAspectRatio = true;
+ [Tooltip("Ignore aspect ratio.")]
+ [SerializeField] bool m_IgnoreAspectRatio = true;
- //################################
- // Public Members.
- //################################
- public Graphic targetGraphic { get { return base.graphic; } }
+ //################################
+ // Public Members.
+ //################################
+ public Graphic targetGraphic { get { return base.graphic; } }
- ///
- /// Gradient Direction.
- ///
- public Direction direction
- {
- get { return m_Direction; }
- set
- {
- if (m_Direction != value)
- {
- m_Direction = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Gradient Direction.
+ ///
+ public Direction direction
+ {
+ get { return m_Direction; }
+ set
+ {
+ if (m_Direction != value)
+ {
+ m_Direction = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color1: Top or Left.
- ///
- public Color color1
- {
- get { return m_Color1; }
- set
- {
- if (m_Color1 != value)
- {
- m_Color1 = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Color1: Top or Left.
+ ///
+ public Color color1
+ {
+ get { return m_Color1; }
+ set
+ {
+ if (m_Color1 != value)
+ {
+ m_Color1 = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color2: Bottom or Right.
- ///
- public Color color2
- {
- get { return m_Color2; }
- set
- {
- if (m_Color2 != value)
- {
- m_Color2 = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Color2: Bottom or Right.
+ ///
+ public Color color2
+ {
+ get { return m_Color2; }
+ set
+ {
+ if (m_Color2 != value)
+ {
+ m_Color2 = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color3: For diagonal.
- ///
- public Color color3
- {
- get { return m_Color3; }
- set
- {
- if (m_Color3 != value)
- {
- m_Color3 = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Color3: For diagonal.
+ ///
+ public Color color3
+ {
+ get { return m_Color3; }
+ set
+ {
+ if (m_Color3 != value)
+ {
+ m_Color3 = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color4: For diagonal.
- ///
- public Color color4
- {
- get { return m_Color4; }
- set
- {
- if (m_Color4 != value)
- {
- m_Color4 = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Color4: For diagonal.
+ ///
+ public Color color4
+ {
+ get { return m_Color4; }
+ set
+ {
+ if (m_Color4 != value)
+ {
+ m_Color4 = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Gradient rotation.
- ///
- public float rotation
- {
- get
- {
- return m_Direction == Direction.Horizontal ? -90
- : m_Direction == Direction.Vertical ? 0
- : m_Rotation;
- }
- set
- {
- if (!Mathf.Approximately(m_Rotation, value))
- {
- m_Rotation = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Gradient rotation.
+ ///
+ public float rotation
+ {
+ get
+ {
+ return m_Direction == Direction.Horizontal ? -90
+ : m_Direction == Direction.Vertical ? 0
+ : m_Rotation;
+ }
+ set
+ {
+ if (!Mathf.Approximately(m_Rotation, value))
+ {
+ m_Rotation = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Gradient offset for Horizontal, Vertical or Angle.
- ///
- public float offset
- {
- get { return m_Offset1; }
- set
- {
- if (m_Offset1 != value)
- {
- m_Offset1 = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Gradient offset for Horizontal, Vertical or Angle.
+ ///
+ public float offset
+ {
+ get { return m_Offset1; }
+ set
+ {
+ if (m_Offset1 != value)
+ {
+ m_Offset1 = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Gradient offset for Diagonal.
- ///
- public Vector2 offset2
- {
- get { return new Vector2(m_Offset2, m_Offset1); }
- set
- {
- if (m_Offset1 != value.y || m_Offset2 != value.x)
- {
- m_Offset1 = value.y;
- m_Offset2 = value.x;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Gradient offset for Diagonal.
+ ///
+ public Vector2 offset2
+ {
+ get { return new Vector2(m_Offset2, m_Offset1); }
+ set
+ {
+ if (m_Offset1 != value.y || m_Offset2 != value.x)
+ {
+ m_Offset1 = value.y;
+ m_Offset2 = value.x;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Gradient style for Text.
- ///
- public GradientStyle gradientStyle
- {
- get { return m_GradientStyle; }
- set
- {
- if (m_GradientStyle != value)
- {
- m_GradientStyle = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Gradient style for Text.
+ ///
+ public GradientStyle gradientStyle
+ {
+ get { return m_GradientStyle; }
+ set
+ {
+ if (m_GradientStyle != value)
+ {
+ m_GradientStyle = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Color space to correct color.
- ///
- public ColorSpace colorSpace
- {
- get { return m_ColorSpace; }
- set
- {
- if (m_ColorSpace != value)
- {
- m_ColorSpace = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Color space to correct color.
+ ///
+ public ColorSpace colorSpace
+ {
+ get { return m_ColorSpace; }
+ set
+ {
+ if (m_ColorSpace != value)
+ {
+ m_ColorSpace = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Ignore aspect ratio.
- ///
- public bool ignoreAspectRatio
- {
- get { return m_IgnoreAspectRatio; }
- set
- {
- if (m_IgnoreAspectRatio != value)
- {
- m_IgnoreAspectRatio = value;
- SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Ignore aspect ratio.
+ ///
+ public bool ignoreAspectRatio
+ {
+ get { return m_IgnoreAspectRatio; }
+ set
+ {
+ if (m_IgnoreAspectRatio != value)
+ {
+ m_IgnoreAspectRatio = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Call used to modify mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!IsActive())
- return;
+ ///
+ /// Call used to modify mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!IsActive())
+ return;
- // Gradient space.
- Rect rect = default(Rect);
- UIVertex vertex = default(UIVertex);
- if (m_GradientStyle == GradientStyle.Rect)
- {
- // RectTransform.
- rect = graphic.rectTransform.rect;
- }
- else if (m_GradientStyle == GradientStyle.Split)
- {
- // Each characters.
- rect.Set(0, 0, 1, 1);
- }
- else if (m_GradientStyle == GradientStyle.Fit)
- {
- // Fit to contents.
- rect.xMin = rect.yMin = float.MaxValue;
- rect.xMax = rect.yMax = float.MinValue;
- for (int i = 0; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
- rect.xMin = Mathf.Min(rect.xMin, vertex.position.x);
- rect.yMin = Mathf.Min(rect.yMin, vertex.position.y);
- rect.xMax = Mathf.Max(rect.xMax, vertex.position.x);
- rect.yMax = Mathf.Max(rect.yMax, vertex.position.y);
- }
- }
+ // Gradient space.
+ Rect rect = default(Rect);
+ UIVertex vertex = default(UIVertex);
+ if (m_GradientStyle == GradientStyle.Rect)
+ {
+ // RectTransform.
+ rect = graphic.rectTransform.rect;
+ }
+ else if (m_GradientStyle == GradientStyle.Split)
+ {
+ // Each characters.
+ rect.Set(0, 0, 1, 1);
+ }
+ else if (m_GradientStyle == GradientStyle.Fit)
+ {
+ // Fit to contents.
+ rect.xMin = rect.yMin = float.MaxValue;
+ rect.xMax = rect.yMax = float.MinValue;
+ for (int i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
+ rect.xMin = Mathf.Min(rect.xMin, vertex.position.x);
+ rect.yMin = Mathf.Min(rect.yMin, vertex.position.y);
+ rect.xMax = Mathf.Max(rect.xMax, vertex.position.x);
+ rect.yMax = Mathf.Max(rect.yMax, vertex.position.y);
+ }
+ }
- // Gradient rotation.
- float rad = rotation * Mathf.Deg2Rad;
- Vector2 dir = new Vector2(Mathf.Cos(rad), Mathf.Sin(rad));
- if (!m_IgnoreAspectRatio && Direction.Angle <= m_Direction)
- {
- dir.x *= rect.height / rect.width;
- dir = dir.normalized;
- }
+ // Gradient rotation.
+ float rad = rotation * Mathf.Deg2Rad;
+ Vector2 dir = new Vector2(Mathf.Cos(rad), Mathf.Sin(rad));
+ if (!m_IgnoreAspectRatio && Direction.Angle <= m_Direction)
+ {
+ dir.x *= rect.height / rect.width;
+ dir = dir.normalized;
+ }
- // Calculate vertex color.
- Color color;
- Vector2 nomalizedPos;
- Matrix2x3 localMatrix = new Matrix2x3(rect, dir.x, dir.y); // Get local matrix.
- for (int i = 0; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
+ // Calculate vertex color.
+ Color color;
+ Vector2 nomalizedPos;
+ Matrix2x3 localMatrix = new Matrix2x3(rect, dir.x, dir.y); // Get local matrix.
+ for (int i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
- // Normalize vertex position by local matrix.
- if (m_GradientStyle == GradientStyle.Split)
- {
- // Each characters.
- nomalizedPos = localMatrix * s_SplitedCharacterPosition[i % 4] + offset2;
- }
- else
- {
- nomalizedPos = localMatrix * vertex.position + offset2;
- }
+ // Normalize vertex position by local matrix.
+ if (m_GradientStyle == GradientStyle.Split)
+ {
+ // Each characters.
+ nomalizedPos = localMatrix * s_SplitedCharacterPosition[i % 4] + offset2;
+ }
+ else
+ {
+ nomalizedPos = localMatrix * vertex.position + offset2;
+ }
- // Interpolate vertex color.
- if (direction == Direction.Diagonal)
- {
- color = Color.LerpUnclamped(
- Color.LerpUnclamped(m_Color1, m_Color2, nomalizedPos.x),
- Color.LerpUnclamped(m_Color3, m_Color4, nomalizedPos.x),
- nomalizedPos.y);
- }
- else
- {
- color = Color.LerpUnclamped(m_Color2, m_Color1, nomalizedPos.y);
- }
+ // Interpolate vertex color.
+ if (direction == Direction.Diagonal)
+ {
+ color = Color.LerpUnclamped(
+ Color.LerpUnclamped(m_Color1, m_Color2, nomalizedPos.x),
+ Color.LerpUnclamped(m_Color3, m_Color4, nomalizedPos.x),
+ nomalizedPos.y);
+ }
+ else
+ {
+ color = Color.LerpUnclamped(m_Color2, m_Color1, nomalizedPos.y);
+ }
- // Correct color.
- vertex.color *= (m_ColorSpace == ColorSpace.Gamma) ? color.gamma
- : (m_ColorSpace == ColorSpace.Linear) ? color.linear
- : color;
+ // Correct color.
+ vertex.color *= (m_ColorSpace == ColorSpace.Gamma) ? color.gamma
+ : (m_ColorSpace == ColorSpace.Linear) ? color.linear
+ : color;
- vh.SetUIVertex(vertex, i);
- }
- }
+ vh.SetUIVertex(vertex, i);
+ }
+ }
- //################################
- // Private Members.
- //################################
- static readonly Vector2[] s_SplitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
+ //################################
+ // Private Members.
+ //################################
+ static readonly Vector2[] s_SplitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
- ///
- /// Matrix2x3.
- ///
- struct Matrix2x3
- {
- public float m00, m01, m02, m10, m11, m12;
+ ///
+ /// Matrix2x3.
+ ///
+ struct Matrix2x3
+ {
+ public float m00, m01, m02, m10, m11, m12;
- public Matrix2x3(Rect rect, float cos, float sin)
- {
- const float center = 0.5f;
- float dx = -rect.xMin / rect.width - center;
- float dy = -rect.yMin / rect.height - center;
- m00 = cos / rect.width;
- m01 = -sin / rect.height;
- m02 = dx * cos - dy * sin + center;
- m10 = sin / rect.width;
- m11 = cos / rect.height;
- m12 = dx * sin + dy * cos + center;
- }
+ public Matrix2x3(Rect rect, float cos, float sin)
+ {
+ const float center = 0.5f;
+ float dx = -rect.xMin / rect.width - center;
+ float dy = -rect.yMin / rect.height - center;
+ m00 = cos / rect.width;
+ m01 = -sin / rect.height;
+ m02 = dx * cos - dy * sin + center;
+ m10 = sin / rect.width;
+ m11 = cos / rect.height;
+ m12 = dx * sin + dy * cos + center;
+ }
- public static Vector2 operator*(Matrix2x3 m, Vector2 v)
- {
- return new Vector2(
- (m.m00 * v.x) + (m.m01 * v.y) + m.m02,
- (m.m10 * v.x) + (m.m11 * v.y) + m.m12
- );
- }
- }
- }
+ public static Vector2 operator *(Matrix2x3 m, Vector2 v)
+ {
+ return new Vector2(
+ (m.m00 * v.x) + (m.m01 * v.y) + m.m02,
+ (m.m10 * v.x) + (m.m11 * v.y) + m.m12
+ );
+ }
+ }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIHsvModifier.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIHsvModifier.cs
index 52138f2..707a30c 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIHsvModifier.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIHsvModifier.cs
@@ -1,194 +1,193 @@
using UnityEngine;
-using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Coffee.UIExtensions
{
- ///
- /// HSV Modifier.
- ///
- [AddComponentMenu("UI/UIEffect/UIHsvModifier", 4)]
- public class UIHsvModifier : UIEffectBase
- {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-Effect-HSV";
- static readonly ParameterTexture _ptex = new ParameterTexture(7, 128, "_ParamTex");
+ ///
+ /// HSV Modifier.
+ ///
+ [AddComponentMenu("UI/UIEffect/UIHsvModifier", 4)]
+ public class UIHsvModifier : UIEffectBase
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-Effect-HSV";
+ static readonly ParameterTexture _ptex = new ParameterTexture(7, 128, "_ParamTex");
- //################################
- // Serialize Members.
- //################################
- [Header("Target")]
+ //################################
+ // Serialize Members.
+ //################################
+ [Header("Target")]
- [Tooltip("Target color to affect hsv shift.")]
- [SerializeField] [ColorUsage(false)] Color m_TargetColor = Color.red;
+ [Tooltip("Target color to affect hsv shift.")]
+ [SerializeField][ColorUsage(false)] Color m_TargetColor = Color.red;
- [Tooltip("Color range to affect hsv shift [0 ~ 1].")]
- [SerializeField] [Range(0, 1)] float m_Range = 0.1f;
+ [Tooltip("Color range to affect hsv shift [0 ~ 1].")]
+ [SerializeField][Range(0, 1)] float m_Range = 0.1f;
- [Header("Adjustment")]
+ [Header("Adjustment")]
- [Tooltip("Hue shift [-0.5 ~ 0.5].")]
- [SerializeField] [Range(-0.5f, 0.5f)] float m_Hue;
+ [Tooltip("Hue shift [-0.5 ~ 0.5].")]
+ [SerializeField][Range(-0.5f, 0.5f)] float m_Hue;
- [Tooltip("Saturation shift [-0.5 ~ 0.5].")]
- [SerializeField] [Range(-0.5f, 0.5f)] float m_Saturation;
+ [Tooltip("Saturation shift [-0.5 ~ 0.5].")]
+ [SerializeField][Range(-0.5f, 0.5f)] float m_Saturation;
- [Tooltip("Value shift [-0.5 ~ 0.5].")]
- [SerializeField] [Range(-0.5f, 0.5f)] float m_Value;
+ [Tooltip("Value shift [-0.5 ~ 0.5].")]
+ [SerializeField][Range(-0.5f, 0.5f)] float m_Value;
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
- ///
- /// Target color to affect hsv shift.
- ///
- public Color targetColor
- {
- get { return m_TargetColor; }
- set
- {
- if (m_TargetColor != value)
- {
- m_TargetColor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Target color to affect hsv shift.
+ ///
+ public Color targetColor
+ {
+ get { return m_TargetColor; }
+ set
+ {
+ if (m_TargetColor != value)
+ {
+ m_TargetColor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Color range to affect hsv shift [0 ~ 1].
- ///
- public float range
- {
- get { return m_Range; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Range, value))
- {
- m_Range = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Color range to affect hsv shift [0 ~ 1].
+ ///
+ public float range
+ {
+ get { return m_Range; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Range, value))
+ {
+ m_Range = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Saturation shift [-0.5 ~ 0.5].
- ///
- public float saturation
- {
- get { return m_Saturation; }
- set
- {
- value = Mathf.Clamp(value, -0.5f, 0.5f);
- if (!Mathf.Approximately(m_Saturation, value))
- {
- m_Saturation = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Saturation shift [-0.5 ~ 0.5].
+ ///
+ public float saturation
+ {
+ get { return m_Saturation; }
+ set
+ {
+ value = Mathf.Clamp(value, -0.5f, 0.5f);
+ if (!Mathf.Approximately(m_Saturation, value))
+ {
+ m_Saturation = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Value shift [-0.5 ~ 0.5].
- ///
- public float value
- {
- get { return m_Value; }
- set
- {
- value = Mathf.Clamp(value, -0.5f, 0.5f);
- if (!Mathf.Approximately(m_Value, value))
- {
- m_Value = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Value shift [-0.5 ~ 0.5].
+ ///
+ public float value
+ {
+ get { return m_Value; }
+ set
+ {
+ value = Mathf.Clamp(value, -0.5f, 0.5f);
+ if (!Mathf.Approximately(m_Value, value))
+ {
+ m_Value = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Hue shift [-0.5 ~ 0.5].
- ///
- public float hue
- {
- get { return m_Hue; }
- set
- {
- value = Mathf.Clamp(value, -0.5f, 0.5f);
- if (!Mathf.Approximately(m_Hue, value))
- {
- m_Hue = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Hue shift [-0.5 ~ 0.5].
+ ///
+ public float hue
+ {
+ get { return m_Hue; }
+ set
+ {
+ value = Mathf.Clamp(value, -0.5f, 0.5f);
+ if (!Mathf.Approximately(m_Hue, value))
+ {
+ m_Hue = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Gets the parameter texture.
- ///
- public override ParameterTexture ptex { get { return _ptex; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public override ParameterTexture ptex { get { return _ptex; } }
#if UNITY_EDITOR
- protected override Material GetMaterial()
- {
- if (isTMPro)
- {
- return null;
- }
- return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName));
- }
+ protected override Material GetMaterial()
+ {
+ if (isTMPro)
+ {
+ return null;
+ }
+ return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName));
+ }
#endif
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled)
- return;
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled)
+ return;
- float normalizedIndex = ptex.GetNormalizedIndex(this);
- UIVertex vertex = default(UIVertex);
- int count = vh.currentVertCount;
- for (int i = 0; i < count; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
+ float normalizedIndex = ptex.GetNormalizedIndex(this);
+ UIVertex vertex = default(UIVertex);
+ int count = vh.currentVertCount;
+ for (int i = 0; i < count; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
- vertex.uv0 = new Vector2(
- Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
- normalizedIndex
- );
- vh.SetUIVertex(vertex, i);
- }
- }
+ vertex.uv0 = new Vector2(
+ Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
+ normalizedIndex
+ );
+ vh.SetUIVertex(vertex, i);
+ }
+ }
- protected override void SetDirty()
- {
- float h, s, v;
- Color.RGBToHSV(m_TargetColor, out h, out s, out v);
+ protected override void SetDirty()
+ {
+ float h, s, v;
+ Color.RGBToHSV(m_TargetColor, out h, out s, out v);
- foreach (var m in materials)
- {
- ptex.RegisterMaterial (m);
- }
+ foreach (var m in materials)
+ {
+ ptex.RegisterMaterial(m);
+ }
- ptex.SetData(this, 0, h); // param1.x : target hue
- ptex.SetData(this, 1, s); // param1.y : target saturation
- ptex.SetData(this, 2, v); // param1.z : target value
- ptex.SetData(this, 3, m_Range); // param1.w : target range
- ptex.SetData(this, 4, m_Hue + 0.5f); // param2.x : hue shift
- ptex.SetData(this, 5, m_Saturation + 0.5f); // param2.y : saturation shift
- ptex.SetData(this, 6, m_Value + 0.5f); // param2.z : value shift
- }
+ ptex.SetData(this, 0, h); // param1.x : target hue
+ ptex.SetData(this, 1, s); // param1.y : target saturation
+ ptex.SetData(this, 2, v); // param1.z : target value
+ ptex.SetData(this, 3, m_Range); // param1.w : target range
+ ptex.SetData(this, 4, m_Hue + 0.5f); // param2.x : hue shift
+ ptex.SetData(this, 5, m_Saturation + 0.5f); // param2.y : saturation shift
+ ptex.SetData(this, 6, m_Value + 0.5f); // param2.z : value shift
+ }
- //################################
- // Private Members.
- //################################
- }
+ //################################
+ // Private Members.
+ //################################
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShadow.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShadow.cs
index 32b0f21..f9819c7 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShadow.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShadow.cs
@@ -5,230 +5,229 @@ using UnityEngine.Serialization;
using UnityEngine.UI;
#if UNITY_EDITOR
-using System.IO;
-using System.Linq;
using UnityEditor;
#endif
namespace Coffee.UIExtensions
{
- ///
- /// UIEffect.
- ///
- [RequireComponent(typeof(Graphic))]
- [AddComponentMenu("UI/UIEffect/UIShadow", 100)]
- public class UIShadow : BaseMeshEffect, IParameterTexture
+ ///
+ /// UIEffect.
+ ///
+ [RequireComponent(typeof(Graphic))]
+ [AddComponentMenu("UI/UIEffect/UIShadow", 100)]
+ public class UIShadow : BaseMeshEffect, IParameterTexture
#if UNITY_EDITOR
- , ISerializationCallbackReceiver
+ , ISerializationCallbackReceiver
#endif
- {
+ {
- ///
- /// Additional shadow.
- ///
- [System.Obsolete]
- [System.Serializable]
- public class AdditionalShadow
- {
- ///
- /// How far is the blurring shadow from the graphic.
- ///
- [FormerlySerializedAs("shadowBlur")]
- [Range(0, 1)] public float blur = 0.25f;
+ ///
+ /// Additional shadow.
+ ///
+ [System.Obsolete]
+ [System.Serializable]
+ public class AdditionalShadow
+ {
+ ///
+ /// How far is the blurring shadow from the graphic.
+ ///
+ [FormerlySerializedAs("shadowBlur")]
+ [Range(0, 1)] public float blur = 0.25f;
- ///
- /// Shadow effect mode.
- ///
- [FormerlySerializedAs("shadowMode")]
- public ShadowStyle style = ShadowStyle.Shadow;
+ ///
+ /// Shadow effect mode.
+ ///
+ [FormerlySerializedAs("shadowMode")]
+ public ShadowStyle style = ShadowStyle.Shadow;
- ///
- /// Color for the shadow effect.
- ///
- [FormerlySerializedAs("shadowColor")]
- public Color effectColor = Color.black;
+ ///
+ /// Color for the shadow effect.
+ ///
+ [FormerlySerializedAs("shadowColor")]
+ public Color effectColor = Color.black;
- ///
- /// How far is the shadow from the graphic.
- ///
- public Vector2 effectDistance = new Vector2(1f, -1f);
+ ///
+ /// How far is the shadow from the graphic.
+ ///
+ public Vector2 effectDistance = new Vector2(1f, -1f);
- ///
- /// Should the shadow inherit the alpha from the graphic?
- ///
- public bool useGraphicAlpha = true;
- }
+ ///
+ /// Should the shadow inherit the alpha from the graphic?
+ ///
+ public bool useGraphicAlpha = true;
+ }
- //################################
- // Serialize Members.
- //################################
- [Tooltip("How far is the blurring shadow from the graphic.")]
- [FormerlySerializedAs("m_Blur")]
- [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
+ //################################
+ // Serialize Members.
+ //################################
+ [Tooltip("How far is the blurring shadow from the graphic.")]
+ [FormerlySerializedAs("m_Blur")]
+ [SerializeField][Range(0, 1)] float m_BlurFactor = 1;
- [Tooltip("Shadow effect style.")]
- [SerializeField] ShadowStyle m_Style = ShadowStyle.Shadow;
+ [Tooltip("Shadow effect style.")]
+ [SerializeField] ShadowStyle m_Style = ShadowStyle.Shadow;
- #pragma warning disable 0414
- [HideInInspector][System.Obsolete]
- [SerializeField] List m_AdditionalShadows = new List();
- #pragma warning restore 0414
+#pragma warning disable 0414
+ [HideInInspector]
+ [System.Obsolete]
+ [SerializeField] List m_AdditionalShadows = new List();
+#pragma warning restore 0414
- [SerializeField]
- private Color m_EffectColor = new Color (0f, 0f, 0f, 0.5f);
+ [SerializeField]
+ private Color m_EffectColor = new Color(0f, 0f, 0f, 0.5f);
- [SerializeField]
- private Vector2 m_EffectDistance = new Vector2 (1f, -1f);
+ [SerializeField]
+ private Vector2 m_EffectDistance = new Vector2(1f, -1f);
- [SerializeField]
- private bool m_UseGraphicAlpha = true;
+ [SerializeField]
+ private bool m_UseGraphicAlpha = true;
- private const float kMaxEffectDistance = 600f;
+ private const float kMaxEffectDistance = 600f;
- public Color effectColor
- {
- get { return m_EffectColor; }
- set
- {
- m_EffectColor = value;
- if (graphic != null)
- graphic.SetVerticesDirty ();
- }
- }
+ public Color effectColor
+ {
+ get { return m_EffectColor; }
+ set
+ {
+ m_EffectColor = value;
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+ }
- public Vector2 effectDistance
- {
- get { return m_EffectDistance; }
- set
- {
- if (value.x > kMaxEffectDistance)
- value.x = kMaxEffectDistance;
- if (value.x < -kMaxEffectDistance)
- value.x = -kMaxEffectDistance;
+ public Vector2 effectDistance
+ {
+ get { return m_EffectDistance; }
+ set
+ {
+ if (value.x > kMaxEffectDistance)
+ value.x = kMaxEffectDistance;
+ if (value.x < -kMaxEffectDistance)
+ value.x = -kMaxEffectDistance;
- if (value.y > kMaxEffectDistance)
- value.y = kMaxEffectDistance;
- if (value.y < -kMaxEffectDistance)
- value.y = -kMaxEffectDistance;
+ if (value.y > kMaxEffectDistance)
+ value.y = kMaxEffectDistance;
+ if (value.y < -kMaxEffectDistance)
+ value.y = -kMaxEffectDistance;
- if (m_EffectDistance == value)
- return;
+ if (m_EffectDistance == value)
+ return;
- m_EffectDistance = value;
+ m_EffectDistance = value;
- if (graphic != null)
- graphic.SetVerticesDirty ();
- }
- }
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+ }
- public bool useGraphicAlpha
- {
- get { return m_UseGraphicAlpha; }
- set
- {
- m_UseGraphicAlpha = value;
- if (graphic != null)
- graphic.SetVerticesDirty ();
- }
- }
+ public bool useGraphicAlpha
+ {
+ get { return m_UseGraphicAlpha; }
+ set
+ {
+ m_UseGraphicAlpha = value;
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+ }
- //################################
- // Public Members.
- //################################
- ///
- /// How far is the blurring shadow from the graphic.
- ///
- [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
- public float blur
- {
- get { return m_BlurFactor; }
- set
- {
- m_BlurFactor = Mathf.Clamp(value, 0, 2);
- _SetDirty();
- }
- }
+ //################################
+ // Public Members.
+ //################################
+ ///
+ /// How far is the blurring shadow from the graphic.
+ ///
+ [System.Obsolete("Use blurFactor instead (UnityUpgradable) -> blurFactor")]
+ public float blur
+ {
+ get { return m_BlurFactor; }
+ set
+ {
+ m_BlurFactor = Mathf.Clamp(value, 0, 2);
+ _SetDirty();
+ }
+ }
- ///
- /// How far is the blurring shadow from the graphic.
- ///
- public float blurFactor
- {
- get { return m_BlurFactor; }
- set
- {
- m_BlurFactor = Mathf.Clamp(value, 0, 2);
- _SetDirty();
- }
- }
+ ///
+ /// How far is the blurring shadow from the graphic.
+ ///
+ public float blurFactor
+ {
+ get { return m_BlurFactor; }
+ set
+ {
+ m_BlurFactor = Mathf.Clamp(value, 0, 2);
+ _SetDirty();
+ }
+ }
- ///
- /// Shadow effect style.
- ///
- public ShadowStyle style
- {
- get { return m_Style; }
- set
- {
- m_Style = value;
- _SetDirty();
- }
- }
+ ///
+ /// Shadow effect style.
+ ///
+ public ShadowStyle style
+ {
+ get { return m_Style; }
+ set
+ {
+ m_Style = value;
+ _SetDirty();
+ }
+ }
- ///
- /// Gets or sets the parameter index.
- ///
- public int parameterIndex { get; set; }
+ ///
+ /// Gets or sets the parameter index.
+ ///
+ public int parameterIndex { get; set; }
- ///
- /// Gets the parameter texture.
- ///
- public ParameterTexture ptex{ get; private set; }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public ParameterTexture ptex { get; private set; }
- int _graphicVertexCount;
- static readonly List tmpShadows = new List();
+ int _graphicVertexCount;
+ static readonly List tmpShadows = new List();
- protected override void OnEnable()
- {
- base.OnEnable();
+ protected override void OnEnable()
+ {
+ base.OnEnable();
- _uiEffect = GetComponent();
- if (_uiEffect)
- {
- ptex = _uiEffect.ptex;
- ptex.Register(this);
- }
+ _uiEffect = GetComponent();
+ if (_uiEffect)
+ {
+ ptex = _uiEffect.ptex;
+ ptex.Register(this);
+ }
- #if TMP_PRESENT
+#if TMP_PRESENT
if (isTMPro)
{
textMeshPro.onCullStateChanged.AddListener (OnCullStateChanged);
}
- #endif
- }
+#endif
+ }
- protected override void OnDisable()
- {
- base.OnDisable();
- _uiEffect = null;
- if (ptex != null)
- {
- ptex.Unregister(this);
- ptex = null;
- }
- }
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ _uiEffect = null;
+ if (ptex != null)
+ {
+ ptex.Unregister(this);
+ ptex = null;
+ }
+ }
- #if UNITY_EDITOR
- protected override void OnValidate ()
- {
- effectDistance = m_EffectDistance;
- base.OnValidate ();
- }
- #endif
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ effectDistance = m_EffectDistance;
+ base.OnValidate();
+ }
+#endif
- #if TMP_PRESENT
+#if TMP_PRESENT
protected void OnCullStateChanged (bool state)
{
SetVerticesDirty ();
@@ -249,213 +248,213 @@ namespace Coffee.UIExtensions
}
base.LateUpdate ();
}
- #endif
+#endif
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled || vh.currentVertCount <= 0 || m_Style == ShadowStyle.None)
- {
- return;
- }
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled || vh.currentVertCount <= 0 || m_Style == ShadowStyle.None)
+ {
+ return;
+ }
- vh.GetUIVertexStream(s_Verts);
+ vh.GetUIVertexStream(s_Verts);
- GetComponents(tmpShadows);
+ GetComponents(tmpShadows);
- foreach (var s in tmpShadows)
- {
- if (s.isActiveAndEnabled)
- {
- if (s == this)
- {
- foreach (var s2 in tmpShadows)
- {
- s2._graphicVertexCount = s_Verts.Count;
- }
- }
- break;
- }
- }
+ foreach (var s in tmpShadows)
+ {
+ if (s.isActiveAndEnabled)
+ {
+ if (s == this)
+ {
+ foreach (var s2 in tmpShadows)
+ {
+ s2._graphicVertexCount = s_Verts.Count;
+ }
+ }
+ break;
+ }
+ }
- tmpShadows.Clear();
+ tmpShadows.Clear();
- //================================
- // Append shadow vertices.
- //================================
- {
- _uiEffect = _uiEffect ?? GetComponent();
- var start = s_Verts.Count - _graphicVertexCount;
- var end = s_Verts.Count;
+ //================================
+ // Append shadow vertices.
+ //================================
+ {
+ _uiEffect = _uiEffect ?? GetComponent();
+ var start = s_Verts.Count - _graphicVertexCount;
+ var end = s_Verts.Count;
- if (ptex != null && _uiEffect && _uiEffect.isActiveAndEnabled)
- {
- ptex.SetData(this, 0, _uiEffect.effectFactor); // param.x : effect factor
- ptex.SetData(this, 1, 255); // param.y : color factor
- ptex.SetData(this, 2, m_BlurFactor); // param.z : blur factor
- }
+ if (ptex != null && _uiEffect && _uiEffect.isActiveAndEnabled)
+ {
+ ptex.SetData(this, 0, _uiEffect.effectFactor); // param.x : effect factor
+ ptex.SetData(this, 1, 255); // param.y : color factor
+ ptex.SetData(this, 2, m_BlurFactor); // param.z : blur factor
+ }
- _ApplyShadow(s_Verts, effectColor, ref start, ref end, effectDistance, style, useGraphicAlpha);
- }
+ _ApplyShadow(s_Verts, effectColor, ref start, ref end, effectDistance, style, useGraphicAlpha);
+ }
- vh.Clear();
- vh.AddUIVertexTriangleStream(s_Verts);
+ vh.Clear();
+ vh.AddUIVertexTriangleStream(s_Verts);
- s_Verts.Clear();
- }
+ s_Verts.Clear();
+ }
- UIEffect _uiEffect;
+ UIEffect _uiEffect;
- //################################
- // Private Members.
- //################################
- static readonly List s_Verts = new List(4096);
+ //################################
+ // Private Members.
+ //################################
+ static readonly List s_Verts = new List(4096);
- ///
- /// Append shadow vertices.
- /// * It is similar to Shadow component implementation.
- ///
- void _ApplyShadow(List verts, Color color, ref int start, ref int end, Vector2 effectDistance, ShadowStyle style, bool useGraphicAlpha)
- {
- if (style == ShadowStyle.None || color.a <= 0)
- return;
+ ///
+ /// Append shadow vertices.
+ /// * It is similar to Shadow component implementation.
+ ///
+ void _ApplyShadow(List verts, Color color, ref int start, ref int end, Vector2 effectDistance, ShadowStyle style, bool useGraphicAlpha)
+ {
+ if (style == ShadowStyle.None || color.a <= 0)
+ return;
- // Append Shadow.
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, effectDistance.y, useGraphicAlpha);
+ // Append Shadow.
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, effectDistance.y, useGraphicAlpha);
- // Append Shadow3.
- if (ShadowStyle.Shadow3 == style)
- {
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, 0, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, effectDistance.y, useGraphicAlpha);
- }
+ // Append Shadow3.
+ if (ShadowStyle.Shadow3 == style)
+ {
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, 0, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, effectDistance.y, useGraphicAlpha);
+ }
- // Append Outline.
- else if (ShadowStyle.Outline == style)
- {
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, -effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, -effectDistance.y, useGraphicAlpha);
- }
+ // Append Outline.
+ else if (ShadowStyle.Outline == style)
+ {
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, -effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, -effectDistance.y, useGraphicAlpha);
+ }
- // Append Outline8.
- else if (ShadowStyle.Outline8 == style)
- {
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, -effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, -effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, 0, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, -effectDistance.y, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, 0, useGraphicAlpha);
- _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, effectDistance.y, useGraphicAlpha);
- }
- }
+ // Append Outline8.
+ else if (ShadowStyle.Outline8 == style)
+ {
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, -effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, -effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, -effectDistance.x, 0, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, -effectDistance.y, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, effectDistance.x, 0, useGraphicAlpha);
+ _ApplyShadowZeroAlloc(s_Verts, color, ref start, ref end, 0, effectDistance.y, useGraphicAlpha);
+ }
+ }
- ///
- /// Append shadow vertices.
- /// * It is similar to Shadow component implementation.
- ///
- void _ApplyShadowZeroAlloc(List verts, Color color, ref int start, ref int end, float x, float y, bool useGraphicAlpha)
- {
- // Check list capacity.
- int count = end - start;
- var neededCapacity = verts.Count + count;
- if (verts.Capacity < neededCapacity)
- verts.Capacity *= 2;
+ ///
+ /// Append shadow vertices.
+ /// * It is similar to Shadow component implementation.
+ ///
+ void _ApplyShadowZeroAlloc(List verts, Color color, ref int start, ref int end, float x, float y, bool useGraphicAlpha)
+ {
+ // Check list capacity.
+ int count = end - start;
+ var neededCapacity = verts.Count + count;
+ if (verts.Capacity < neededCapacity)
+ verts.Capacity *= 2;
- float normalizedIndex = ptex != null && _uiEffect && _uiEffect.isActiveAndEnabled
- ? ptex.GetNormalizedIndex(this)
- : -1;
+ float normalizedIndex = ptex != null && _uiEffect && _uiEffect.isActiveAndEnabled
+ ? ptex.GetNormalizedIndex(this)
+ : -1;
- // Add
- UIVertex vt = default(UIVertex);
- for (int i = 0; i < count; i++)
- {
- verts.Add(vt);
- }
+ // Add
+ UIVertex vt = default(UIVertex);
+ for (int i = 0; i < count; i++)
+ {
+ verts.Add(vt);
+ }
- // Move
- for (int i = verts.Count - 1; count <= i; i--)
- {
- verts[i] = verts[i - count];
- }
+ // Move
+ for (int i = verts.Count - 1; count <= i; i--)
+ {
+ verts[i] = verts[i - count];
+ }
- // Append shadow vertices to the front of list.
- // * The original vertex is pushed backward.
- for (int i = 0; i < count; ++i)
- {
- vt = verts[i + start + count];
+ // Append shadow vertices to the front of list.
+ // * The original vertex is pushed backward.
+ for (int i = 0; i < count; ++i)
+ {
+ vt = verts[i + start + count];
- Vector3 v = vt.position;
- vt.position.Set(v.x + x, v.y + y, v.z);
+ Vector3 v = vt.position;
+ vt.position.Set(v.x + x, v.y + y, v.z);
- Color vertColor = effectColor;
- vertColor.a = useGraphicAlpha ? color.a * vt.color.a / 255 : color.a;
- vt.color = vertColor;
+ Color vertColor = effectColor;
+ vertColor.a = useGraphicAlpha ? color.a * vt.color.a / 255 : color.a;
+ vt.color = vertColor;
- // Set UIEffect prameters
- if (0 <= normalizedIndex)
- {
- vt.uv0 = new Vector2(
- vt.uv0.x,
- normalizedIndex
- );
- }
+ // Set UIEffect prameters
+ if (0 <= normalizedIndex)
+ {
+ vt.uv0 = new Vector2(
+ vt.uv0.x,
+ normalizedIndex
+ );
+ }
- verts[i] = vt;
- }
+ verts[i] = vt;
+ }
- // Update next shadow offset.
- start = end;
- end = verts.Count;
- }
+ // Update next shadow offset.
+ start = end;
+ end = verts.Count;
+ }
- ///
- /// Mark the UIEffect as dirty.
- ///
- void _SetDirty()
- {
- if (graphic)
- graphic.SetVerticesDirty();
- }
+ ///
+ /// Mark the UIEffect as dirty.
+ ///
+ void _SetDirty()
+ {
+ if (graphic)
+ graphic.SetVerticesDirty();
+ }
#if UNITY_EDITOR
- public void OnBeforeSerialize()
- {
- }
+ public void OnBeforeSerialize()
+ {
+ }
- public void OnAfterDeserialize()
- {
- EditorApplication.delayCall += UpgradeIfNeeded;
- }
+ public void OnAfterDeserialize()
+ {
+ EditorApplication.delayCall += UpgradeIfNeeded;
+ }
- #pragma warning disable 0612
- void UpgradeIfNeeded()
- {
- if (0 < m_AdditionalShadows.Count)
- {
- foreach (var s in m_AdditionalShadows)
- {
- if (s.style == ShadowStyle.None)
- {
- continue;
- }
+#pragma warning disable 0612
+ void UpgradeIfNeeded()
+ {
+ if (0 < m_AdditionalShadows.Count)
+ {
+ foreach (var s in m_AdditionalShadows)
+ {
+ if (s.style == ShadowStyle.None)
+ {
+ continue;
+ }
- var shadow = gameObject.AddComponent();
- shadow.style = s.style;
- shadow.effectDistance = s.effectDistance;
- shadow.effectColor = s.effectColor;
- shadow.useGraphicAlpha = s.useGraphicAlpha;
- shadow.blurFactor = s.blur;
- }
- m_AdditionalShadows = null;
- }
- }
- #pragma warning restore 0612
+ var shadow = gameObject.AddComponent();
+ shadow.style = s.style;
+ shadow.effectDistance = s.effectDistance;
+ shadow.effectColor = s.effectColor;
+ shadow.useGraphicAlpha = s.useGraphicAlpha;
+ shadow.blurFactor = s.blur;
+ }
+ m_AdditionalShadows = null;
+ }
+ }
+#pragma warning restore 0612
#endif
- }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShiny.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShiny.cs
index 2d9037f..5980da4 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShiny.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UIShiny.cs
@@ -1,408 +1,408 @@
using System;
-using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
-using System.Collections;
#if UNITY_EDITOR
-using System.IO;
-using System.Linq;
-using UnityEditor;
#endif
namespace Coffee.UIExtensions
{
- ///
- /// UIEffect.
- ///
- [AddComponentMenu("UI/UIEffect/UIShiny", 2)]
- public class UIShiny : UIEffectBase
- {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-Effect-Shiny";
- static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
+ ///
+ /// UIEffect.
+ ///
+ [AddComponentMenu("UI/UIEffect/UIShiny", 2)]
+ public class UIShiny : UIEffectBase
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-Effect-Shiny";
+ static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
- //################################
- // Serialize Members.
- //################################
- [Tooltip("Location for shiny effect.")]
- [FormerlySerializedAs("m_Location")]
- [SerializeField] [Range(0, 1)] float m_EffectFactor = 0;
+ //################################
+ // Serialize Members.
+ //################################
+ [Tooltip("Location for shiny effect.")]
+ [FormerlySerializedAs("m_Location")]
+ [SerializeField][Range(0, 1)] float m_EffectFactor = 0;
- [Tooltip("Width for shiny effect.")]
- [SerializeField] [Range(0, 1)] float m_Width = 0.25f;
+ [Tooltip("Width for shiny effect.")]
+ [SerializeField][Range(0, 1)] float m_Width = 0.25f;
- [Tooltip("Rotation for shiny effect.")]
- [SerializeField] [Range(-180, 180)] float m_Rotation;
+ [Tooltip("Rotation for shiny effect.")]
+ [SerializeField][Range(-180, 180)] float m_Rotation;
- [Tooltip("Softness for shiny effect.")]
- [SerializeField][Range(0.01f, 1)] float m_Softness = 1f;
+ [Tooltip("Softness for shiny effect.")]
+ [SerializeField][Range(0.01f, 1)] float m_Softness = 1f;
- [Tooltip("Brightness for shiny effect.")]
- [FormerlySerializedAs("m_Alpha")]
- [SerializeField][Range(0, 1)] float m_Brightness = 1f;
+ [Tooltip("Brightness for shiny effect.")]
+ [FormerlySerializedAs("m_Alpha")]
+ [SerializeField][Range(0, 1)] float m_Brightness = 1f;
- [Tooltip("Gloss factor for shiny effect.")]
- [FormerlySerializedAs("m_Highlight")]
- [SerializeField][Range(0, 1)] float m_Gloss = 1;
+ [Tooltip("Gloss factor for shiny effect.")]
+ [FormerlySerializedAs("m_Highlight")]
+ [SerializeField][Range(0, 1)] float m_Gloss = 1;
- [Header("Advanced Option")]
- [Tooltip("The area for effect.")]
- [SerializeField] protected EffectArea m_EffectArea;
+ [Header("Advanced Option")]
+ [Tooltip("The area for effect.")]
+ [SerializeField] protected EffectArea m_EffectArea;
- [SerializeField] EffectPlayer m_Player;
+ [SerializeField] EffectPlayer m_Player;
- #pragma warning disable 0414
- [Obsolete][HideInInspector]
- [SerializeField] bool m_Play = false;
- [Obsolete][HideInInspector]
- [SerializeField] bool m_Loop = false;
- [Obsolete][HideInInspector]
- [SerializeField][Range(0.1f, 10)] float m_Duration = 1;
- [Obsolete][HideInInspector]
- [SerializeField][Range(0, 10)] float m_LoopDelay = 1;
- [Obsolete][HideInInspector]
- [SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
- #pragma warning restore 0414
+#pragma warning disable 0414
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] bool m_Play = false;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] bool m_Loop = false;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField][Range(0.1f, 10)] float m_Duration = 1;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField][Range(0, 10)] float m_LoopDelay = 1;
+ [Obsolete]
+ [HideInInspector]
+ [SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
+#pragma warning restore 0414
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
- ///
- /// Effect factor between 0(start) and 1(end).
- ///
- [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
- public float location
- {
- get { return m_EffectFactor; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_EffectFactor, value))
- {
- m_EffectFactor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Effect factor between 0(start) and 1(end).
+ ///
+ [System.Obsolete("Use effectFactor instead (UnityUpgradable) -> effectFactor")]
+ public float location
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_EffectFactor, value))
+ {
+ m_EffectFactor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Effect factor between 0(start) and 1(end).
- ///
- public float effectFactor
- {
- get { return m_EffectFactor; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_EffectFactor, value))
- {
- m_EffectFactor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Effect factor between 0(start) and 1(end).
+ ///
+ public float effectFactor
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_EffectFactor, value))
+ {
+ m_EffectFactor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Width for shiny effect.
- ///
- public float width
- {
- get { return m_Width; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Width, value))
- {
- m_Width = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Width for shiny effect.
+ ///
+ public float width
+ {
+ get { return m_Width; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Width, value))
+ {
+ m_Width = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Softness for shiny effect.
- ///
- public float softness
- {
- get { return m_Softness; }
- set
- {
- value = Mathf.Clamp(value, 0.01f, 1);
- if (!Mathf.Approximately(m_Softness, value))
- {
- m_Softness = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Softness for shiny effect.
+ ///
+ public float softness
+ {
+ get { return m_Softness; }
+ set
+ {
+ value = Mathf.Clamp(value, 0.01f, 1);
+ if (!Mathf.Approximately(m_Softness, value))
+ {
+ m_Softness = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Brightness for shiny effect.
- ///
- [System.Obsolete("Use brightness instead (UnityUpgradable) -> brightness")]
- public float alpha
- {
- get { return m_Brightness; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Brightness, value))
- {
- m_Brightness = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Brightness for shiny effect.
+ ///
+ [System.Obsolete("Use brightness instead (UnityUpgradable) -> brightness")]
+ public float alpha
+ {
+ get { return m_Brightness; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Brightness, value))
+ {
+ m_Brightness = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Brightness for shiny effect.
- ///
- public float brightness
- {
- get { return m_Brightness; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Brightness, value))
- {
- m_Brightness = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Brightness for shiny effect.
+ ///
+ public float brightness
+ {
+ get { return m_Brightness; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Brightness, value))
+ {
+ m_Brightness = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Gloss factor for shiny effect.
- ///
- [System.Obsolete("Use gloss instead (UnityUpgradable) -> gloss")]
- public float highlight
- {
- get { return m_Gloss; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Gloss, value))
- {
- m_Gloss = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Gloss factor for shiny effect.
+ ///
+ [System.Obsolete("Use gloss instead (UnityUpgradable) -> gloss")]
+ public float highlight
+ {
+ get { return m_Gloss; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Gloss, value))
+ {
+ m_Gloss = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Gloss factor for shiny effect.
- ///
- public float gloss
- {
- get { return m_Gloss; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_Gloss, value))
- {
- m_Gloss = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Gloss factor for shiny effect.
+ ///
+ public float gloss
+ {
+ get { return m_Gloss; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_Gloss, value))
+ {
+ m_Gloss = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Rotation for shiny effect.
- ///
- public float rotation
- {
- get { return m_Rotation; }
- set
- {
- if (!Mathf.Approximately(m_Rotation, value))
- {
- m_Rotation = _lastRotation = value;
- SetVerticesDirty ();
- }
- }
- }
+ ///
+ /// Rotation for shiny effect.
+ ///
+ public float rotation
+ {
+ get { return m_Rotation; }
+ set
+ {
+ if (!Mathf.Approximately(m_Rotation, value))
+ {
+ m_Rotation = _lastRotation = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// The area for effect.
- ///
- public EffectArea effectArea
- {
- get { return m_EffectArea; }
- set
- {
- if (m_EffectArea != value)
- {
- m_EffectArea = value;
- SetVerticesDirty ();
- }
- }
- }
+ ///
+ /// The area for effect.
+ ///
+ public EffectArea effectArea
+ {
+ get { return m_EffectArea; }
+ set
+ {
+ if (m_EffectArea != value)
+ {
+ m_EffectArea = value;
+ SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Play shinning on enable.
- ///
- [System.Obsolete ("Use Play/Stop method instead")]
- public bool play { get { return _player.play; } set { _player.play = value; } }
+ ///
+ /// Play shinning on enable.
+ ///
+ [System.Obsolete("Use Play/Stop method instead")]
+ public bool play { get { return _player.play; } set { _player.play = value; } }
- ///
- /// Play shinning loop.
- ///
- [System.Obsolete]
- public bool loop { get { return _player.loop; } set { _player.loop = value; } }
+ ///
+ /// Play shinning loop.
+ ///
+ [System.Obsolete]
+ public bool loop { get { return _player.loop; } set { _player.loop = value; } }
- ///
- /// Shinning duration.
- ///
- public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
+ ///
+ /// Shinning duration.
+ ///
+ public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
- ///
- /// Delay on loop.
- ///
- [System.Obsolete]
- public float loopDelay { get { return _player.loopDelay; } set { _player.loopDelay = Mathf.Max(value, 0); } }
+ ///
+ /// Delay on loop.
+ ///
+ [System.Obsolete]
+ public float loopDelay { get { return _player.loopDelay; } set { _player.loopDelay = Mathf.Max(value, 0); } }
- ///
- /// Shinning update mode.
- ///
- public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
+ ///
+ /// Shinning update mode.
+ ///
+ public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
- ///
- /// Gets the parameter texture.
- ///
- public override ParameterTexture ptex { get { return _ptex; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public override ParameterTexture ptex { get { return _ptex; } }
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
- _player.OnEnable(f => effectFactor = f);
- }
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ _player.OnEnable(f => effectFactor = f);
+ }
- ///
- /// This function is called when the behaviour becomes disabled () or inactive.
- ///
- protected override void OnDisable()
- {
- base.OnDisable();
- _player.OnDisable();
- }
+ ///
+ /// This function is called when the behaviour becomes disabled () or inactive.
+ ///
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ _player.OnDisable();
+ }
#if UNITY_EDITOR
- protected override Material GetMaterial()
- {
- if (isTMPro)
- {
- return null;
- }
+ protected override Material GetMaterial()
+ {
+ if (isTMPro)
+ {
+ return null;
+ }
- return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName));
- }
+ return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName));
+ }
- #pragma warning disable 0612
- protected override void UpgradeIfNeeded()
- {
- // Upgrade for v3.0.0
- if (IsShouldUpgrade(300))
- {
- _player.play = m_Play;
- _player.duration = m_Duration;
- _player.loop = m_Loop;
- _player.loopDelay = m_LoopDelay;
- _player.updateMode = m_UpdateMode;
- }
- }
- #pragma warning restore 0612
+#pragma warning disable 0612
+ protected override void UpgradeIfNeeded()
+ {
+ // Upgrade for v3.0.0
+ if (IsShouldUpgrade(300))
+ {
+ _player.play = m_Play;
+ _player.duration = m_Duration;
+ _player.loop = m_Loop;
+ _player.loopDelay = m_LoopDelay;
+ _player.updateMode = m_UpdateMode;
+ }
+ }
+#pragma warning restore 0612
#endif
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled)
- return;
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled)
+ return;
- bool isText = isTMPro || graphic is Text;
- float normalizedIndex = ptex.GetNormalizedIndex(this);
+ bool isText = isTMPro || graphic is Text;
+ float normalizedIndex = ptex.GetNormalizedIndex(this);
- // rect.
- Rect rect = m_EffectArea.GetEffectArea (vh, rectTransform.rect);
+ // rect.
+ Rect rect = m_EffectArea.GetEffectArea(vh, rectTransform.rect);
- // rotation.
- float rad = m_Rotation * Mathf.Deg2Rad;
- Vector2 dir = new Vector2(Mathf.Cos(rad), Mathf.Sin(rad));
- dir.x *= rect.height / rect.width;
- dir = dir.normalized;
+ // rotation.
+ float rad = m_Rotation * Mathf.Deg2Rad;
+ Vector2 dir = new Vector2(Mathf.Cos(rad), Mathf.Sin(rad));
+ dir.x *= rect.height / rect.width;
+ dir = dir.normalized;
- // Calculate vertex position.
- UIVertex vertex = default(UIVertex);
- Vector2 nomalizedPos;
- Matrix2x3 localMatrix = new Matrix2x3(rect, dir.x, dir.y); // Get local matrix.
- for (int i = 0; i < vh.currentVertCount; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
- m_EffectArea.GetNormalizedFactor (i, localMatrix, vertex.position, isText, out nomalizedPos);
+ // Calculate vertex position.
+ UIVertex vertex = default(UIVertex);
+ Vector2 nomalizedPos;
+ Matrix2x3 localMatrix = new Matrix2x3(rect, dir.x, dir.y); // Get local matrix.
+ for (int i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
+ m_EffectArea.GetNormalizedFactor(i, localMatrix, vertex.position, isText, out nomalizedPos);
- vertex.uv0 = new Vector2 (
- Packer.ToFloat (vertex.uv0.x, vertex.uv0.y),
- Packer.ToFloat (nomalizedPos.y, normalizedIndex)
- );
+ vertex.uv0 = new Vector2(
+ Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
+ Packer.ToFloat(nomalizedPos.y, normalizedIndex)
+ );
- vh.SetUIVertex(vertex, i);
- }
- }
+ vh.SetUIVertex(vertex, i);
+ }
+ }
- ///
- /// Play effect.
- ///
- public void Play(bool reset = true)
- {
- _player.Play(reset);
- }
+ ///
+ /// Play effect.
+ ///
+ public void Play(bool reset = true)
+ {
+ _player.Play(reset);
+ }
- ///
- /// Stop effect.
- ///
- public void Stop(bool reset = true)
- {
- _player.Stop(reset);
- }
+ ///
+ /// Stop effect.
+ ///
+ public void Stop(bool reset = true)
+ {
+ _player.Stop(reset);
+ }
- protected override void SetDirty()
- {
- foreach (var m in materials)
- {
- ptex.RegisterMaterial (m);
- }
- ptex.SetData(this, 0, m_EffectFactor); // param1.x : location
- ptex.SetData(this, 1, m_Width); // param1.y : width
- ptex.SetData(this, 2, m_Softness); // param1.z : softness
- ptex.SetData(this, 3, m_Brightness);// param1.w : blightness
- ptex.SetData(this, 4, m_Gloss); // param2.x : gloss
+ protected override void SetDirty()
+ {
+ foreach (var m in materials)
+ {
+ ptex.RegisterMaterial(m);
+ }
+ ptex.SetData(this, 0, m_EffectFactor); // param1.x : location
+ ptex.SetData(this, 1, m_Width); // param1.y : width
+ ptex.SetData(this, 2, m_Softness); // param1.z : softness
+ ptex.SetData(this, 3, m_Brightness);// param1.w : blightness
+ ptex.SetData(this, 4, m_Gloss); // param2.x : gloss
- if (!Mathf.Approximately(_lastRotation, m_Rotation) && targetGraphic)
- {
- _lastRotation = m_Rotation;
- SetVerticesDirty();
- }
- }
+ if (!Mathf.Approximately(_lastRotation, m_Rotation) && targetGraphic)
+ {
+ _lastRotation = m_Rotation;
+ SetVerticesDirty();
+ }
+ }
- //################################
- // Private Members.
- //################################
- float _lastRotation;
+ //################################
+ // Private Members.
+ //################################
+ float _lastRotation;
- EffectPlayer _player{ get { return m_Player ?? (m_Player = new EffectPlayer()); } }
- }
+ EffectPlayer _player { get { return m_Player ?? (m_Player = new EffectPlayer()); } }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UITransitionEffect.cs b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UITransitionEffect.cs
index e2f6bbe..fdf033f 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UITransitionEffect.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Coffee/UIExtensions/UIEffect/Scripts/UITransitionEffect.cs
@@ -1,356 +1,355 @@
using UnityEngine;
using UnityEngine.UI;
-using UnityEngine.Serialization;
namespace Coffee.UIExtensions
{
- ///
- /// Transition effect.
- ///
- [AddComponentMenu("UI/UIEffect/UITransitionEffect", 5)]
- public class UITransitionEffect : UIEffectBase
- {
- //################################
- // Constant or Static Members.
- //################################
- public const string shaderName = "UI/Hidden/UI-Effect-Transition";
- static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
+ ///
+ /// Transition effect.
+ ///
+ [AddComponentMenu("UI/UIEffect/UITransitionEffect", 5)]
+ public class UITransitionEffect : UIEffectBase
+ {
+ //################################
+ // Constant or Static Members.
+ //################################
+ public const string shaderName = "UI/Hidden/UI-Effect-Transition";
+ static readonly ParameterTexture _ptex = new ParameterTexture(8, 128, "_ParamTex");
- ///
- /// Effect mode.
- ///
- public enum EffectMode
- {
- Fade = 1,
- Cutoff = 2,
- Dissolve = 3,
- }
+ ///
+ /// Effect mode.
+ ///
+ public enum EffectMode
+ {
+ Fade = 1,
+ Cutoff = 2,
+ Dissolve = 3,
+ }
- //################################
- // Serialize Members.
- //################################
- [Tooltip("Effect mode.")]
- [SerializeField] EffectMode m_EffectMode = EffectMode.Cutoff;
+ //################################
+ // Serialize Members.
+ //################################
+ [Tooltip("Effect mode.")]
+ [SerializeField] EffectMode m_EffectMode = EffectMode.Cutoff;
- [Tooltip("Effect factor between 0(hidden) and 1(shown).")]
- [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
+ [Tooltip("Effect factor between 0(hidden) and 1(shown).")]
+ [SerializeField][Range(0, 1)] float m_EffectFactor = 1;
- [Tooltip("Transition texture (single channel texture).")]
- [SerializeField] Texture m_TransitionTexture;
+ [Tooltip("Transition texture (single channel texture).")]
+ [SerializeField] Texture m_TransitionTexture;
- [Header("Advanced Option")]
- [Tooltip("The area for effect.")]
- [SerializeField] EffectArea m_EffectArea = EffectArea.RectTransform;
+ [Header("Advanced Option")]
+ [Tooltip("The area for effect.")]
+ [SerializeField] EffectArea m_EffectArea = EffectArea.RectTransform;
- [Tooltip("Keep effect aspect ratio.")]
- [SerializeField] bool m_KeepAspectRatio;
+ [Tooltip("Keep effect aspect ratio.")]
+ [SerializeField] bool m_KeepAspectRatio;
- [Tooltip("Dissolve edge width.")]
- [SerializeField] [Range(0, 1)] float m_DissolveWidth = 0.5f;
+ [Tooltip("Dissolve edge width.")]
+ [SerializeField][Range(0, 1)] float m_DissolveWidth = 0.5f;
- [Tooltip("Dissolve edge softness.")]
- [SerializeField] [Range(0, 1)] float m_DissolveSoftness = 0.5f;
+ [Tooltip("Dissolve edge softness.")]
+ [SerializeField][Range(0, 1)] float m_DissolveSoftness = 0.5f;
- [Tooltip("Dissolve edge color.")]
- [SerializeField] [ColorUsage(false)] Color m_DissolveColor = new Color(0.0f, 0.25f, 1.0f);
+ [Tooltip("Dissolve edge color.")]
+ [SerializeField][ColorUsage(false)] Color m_DissolveColor = new Color(0.0f, 0.25f, 1.0f);
- [Tooltip("Disable graphic's raycast target on hidden.")]
- [SerializeField] bool m_PassRayOnHidden;
+ [Tooltip("Disable graphic's raycast target on hidden.")]
+ [SerializeField] bool m_PassRayOnHidden;
- [Header("Effect Player")]
- [SerializeField] EffectPlayer m_Player;
+ [Header("Effect Player")]
+ [SerializeField] EffectPlayer m_Player;
- //################################
- // Public Members.
- //################################
+ //################################
+ // Public Members.
+ //################################
- ///
- /// Effect factor between 0(no effect) and 1(complete effect).
- ///
- public float effectFactor
- {
- get { return m_EffectFactor; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_EffectFactor, value))
- {
- m_EffectFactor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Effect factor between 0(no effect) and 1(complete effect).
+ ///
+ public float effectFactor
+ {
+ get { return m_EffectFactor; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_EffectFactor, value))
+ {
+ m_EffectFactor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Transition texture.
- ///
- public Texture transitionTexture
- {
- get { return m_TransitionTexture; }
- set
- {
- if (m_TransitionTexture != value)
- {
- m_TransitionTexture = value;
- if (graphic)
- {
- ModifyMaterial();
- }
- }
- }
- }
+ ///
+ /// Transition texture.
+ ///
+ public Texture transitionTexture
+ {
+ get { return m_TransitionTexture; }
+ set
+ {
+ if (m_TransitionTexture != value)
+ {
+ m_TransitionTexture = value;
+ if (graphic)
+ {
+ ModifyMaterial();
+ }
+ }
+ }
+ }
- ///
- /// Effect mode.
- ///
- public EffectMode effectMode { get { return m_EffectMode; } }
+ ///
+ /// Effect mode.
+ ///
+ public EffectMode effectMode { get { return m_EffectMode; } }
- ///
- /// Keep aspect ratio.
- ///
- public bool keepAspectRatio
- {
- get { return m_KeepAspectRatio; }
- set
- {
- if (m_KeepAspectRatio != value)
- {
- m_KeepAspectRatio = value;
- targetGraphic.SetVerticesDirty();
- }
- }
- }
+ ///
+ /// Keep aspect ratio.
+ ///
+ public bool keepAspectRatio
+ {
+ get { return m_KeepAspectRatio; }
+ set
+ {
+ if (m_KeepAspectRatio != value)
+ {
+ m_KeepAspectRatio = value;
+ targetGraphic.SetVerticesDirty();
+ }
+ }
+ }
- ///
- /// Gets the parameter texture.
- ///
- public override ParameterTexture ptex { get { return _ptex; } }
+ ///
+ /// Gets the parameter texture.
+ ///
+ public override ParameterTexture ptex { get { return _ptex; } }
- ///
- /// Dissolve edge width.
- ///
- public float dissolveWidth
- {
- get { return m_DissolveWidth; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_DissolveWidth, value))
- {
- m_DissolveWidth = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Dissolve edge width.
+ ///
+ public float dissolveWidth
+ {
+ get { return m_DissolveWidth; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_DissolveWidth, value))
+ {
+ m_DissolveWidth = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Dissolve edge softness.
- ///
- public float dissolveSoftness
- {
- get { return m_DissolveSoftness; }
- set
- {
- value = Mathf.Clamp(value, 0, 1);
- if (!Mathf.Approximately(m_DissolveSoftness, value))
- {
- m_DissolveSoftness = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Dissolve edge softness.
+ ///
+ public float dissolveSoftness
+ {
+ get { return m_DissolveSoftness; }
+ set
+ {
+ value = Mathf.Clamp(value, 0, 1);
+ if (!Mathf.Approximately(m_DissolveSoftness, value))
+ {
+ m_DissolveSoftness = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Dissolve edge color.
- ///
- public Color dissolveColor
- {
- get { return m_DissolveColor; }
- set
- {
- if (m_DissolveColor != value)
- {
- m_DissolveColor = value;
- SetDirty();
- }
- }
- }
+ ///
+ /// Dissolve edge color.
+ ///
+ public Color dissolveColor
+ {
+ get { return m_DissolveColor; }
+ set
+ {
+ if (m_DissolveColor != value)
+ {
+ m_DissolveColor = value;
+ SetDirty();
+ }
+ }
+ }
- ///
- /// Duration for showing/hiding.
- ///
- public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
+ ///
+ /// Duration for showing/hiding.
+ ///
+ public float duration { get { return _player.duration; } set { _player.duration = Mathf.Max(value, 0.1f); } }
- ///
- /// Disable graphic's raycast target on hidden.
- ///
- public bool passRayOnHidden { get { return m_PassRayOnHidden; } set { m_PassRayOnHidden = value; } }
+ ///
+ /// Disable graphic's raycast target on hidden.
+ ///
+ public bool passRayOnHidden { get { return m_PassRayOnHidden; } set { m_PassRayOnHidden = value; } }
- ///
- /// Update mode for showing/hiding.
- ///
- public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
+ ///
+ /// Update mode for showing/hiding.
+ ///
+ public AnimatorUpdateMode updateMode { get { return _player.updateMode; } set { _player.updateMode = value; } }
- ///
- /// Show transition.
- ///
- public void Show(bool reset = true)
- {
- _player.loop = false;
- _player.Play(reset, f => effectFactor = f);
- }
+ ///
+ /// Show transition.
+ ///
+ public void Show(bool reset = true)
+ {
+ _player.loop = false;
+ _player.Play(reset, f => effectFactor = f);
+ }
- ///
- /// Hide transition.
- ///
- public void Hide(bool reset = true)
- {
- _player.loop = false;
- _player.Play(reset, f => effectFactor = 1 - f);
- }
+ ///
+ /// Hide transition.
+ ///
+ public void Hide(bool reset = true)
+ {
+ _player.loop = false;
+ _player.Play(reset, f => effectFactor = 1 - f);
+ }
- ///
- /// Modifies the material.
- ///
- public override void ModifyMaterial()
- {
- if (isTMPro)
- {
- return;
- }
+ ///
+ /// Modifies the material.
+ ///
+ public override void ModifyMaterial()
+ {
+ if (isTMPro)
+ {
+ return;
+ }
- ulong hash = (m_TransitionTexture ? (uint)m_TransitionTexture.GetInstanceID() : 0) + ((ulong)2 << 32) + ((ulong)m_EffectMode << 36);
- if (_materialCache != null && (_materialCache.hash != hash || !isActiveAndEnabled || !m_EffectMaterial))
- {
- MaterialCache.Unregister(_materialCache);
- _materialCache = null;
- }
+ ulong hash = (m_TransitionTexture ? (uint)m_TransitionTexture.GetInstanceID() : 0) + ((ulong)2 << 32) + ((ulong)m_EffectMode << 36);
+ if (_materialCache != null && (_materialCache.hash != hash || !isActiveAndEnabled || !m_EffectMaterial))
+ {
+ MaterialCache.Unregister(_materialCache);
+ _materialCache = null;
+ }
- if (!isActiveAndEnabled || !m_EffectMaterial)
- {
- material = null;
- }
- else if (!m_TransitionTexture)
- {
- material = m_EffectMaterial;
- }
- else if (_materialCache != null && _materialCache.hash == hash)
- {
- material = _materialCache.material;
- }
- else
- {
- _materialCache = MaterialCache.Register(hash, m_TransitionTexture, () =>
- {
- var mat = new Material(m_EffectMaterial);
- mat.name += "_" + m_TransitionTexture.name;
- mat.SetTexture("_NoiseTex", m_TransitionTexture);
- return mat;
- });
- material = _materialCache.material;
- }
- }
+ if (!isActiveAndEnabled || !m_EffectMaterial)
+ {
+ material = null;
+ }
+ else if (!m_TransitionTexture)
+ {
+ material = m_EffectMaterial;
+ }
+ else if (_materialCache != null && _materialCache.hash == hash)
+ {
+ material = _materialCache.material;
+ }
+ else
+ {
+ _materialCache = MaterialCache.Register(hash, m_TransitionTexture, () =>
+ {
+ var mat = new Material(m_EffectMaterial);
+ mat.name += "_" + m_TransitionTexture.name;
+ mat.SetTexture("_NoiseTex", m_TransitionTexture);
+ return mat;
+ });
+ material = _materialCache.material;
+ }
+ }
- ///
- /// Modifies the mesh.
- ///
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!isActiveAndEnabled)
- {
- return;
- }
+ ///
+ /// Modifies the mesh.
+ ///
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ if (!isActiveAndEnabled)
+ {
+ return;
+ }
- bool isText = isTMPro || graphic is Text;
- float normalizedIndex = ptex.GetNormalizedIndex (this);
+ bool isText = isTMPro || graphic is Text;
+ float normalizedIndex = ptex.GetNormalizedIndex(this);
- // rect.
- var tex = transitionTexture;
- var aspectRatio = m_KeepAspectRatio && tex ? ((float)tex.width) / tex.height : -1;
- Rect rect = m_EffectArea.GetEffectArea (vh, rectTransform.rect, aspectRatio);
+ // rect.
+ var tex = transitionTexture;
+ var aspectRatio = m_KeepAspectRatio && tex ? ((float)tex.width) / tex.height : -1;
+ Rect rect = m_EffectArea.GetEffectArea(vh, rectTransform.rect, aspectRatio);
- // Set prameters to vertex.
- UIVertex vertex = default(UIVertex);
- float x, y;
- int count = vh.currentVertCount;
- for (int i = 0; i < count; i++)
- {
- vh.PopulateUIVertex(ref vertex, i);
- m_EffectArea.GetPositionFactor (i, rect, vertex.position, isText, isTMPro, out x, out y);
+ // Set prameters to vertex.
+ UIVertex vertex = default(UIVertex);
+ float x, y;
+ int count = vh.currentVertCount;
+ for (int i = 0; i < count; i++)
+ {
+ vh.PopulateUIVertex(ref vertex, i);
+ m_EffectArea.GetPositionFactor(i, rect, vertex.position, isText, isTMPro, out x, out y);
- vertex.uv0 = new Vector2 (
- Packer.ToFloat (vertex.uv0.x, vertex.uv0.y),
- Packer.ToFloat (x, y, normalizedIndex)
- );
- vh.SetUIVertex(vertex, i);
- }
- }
+ vertex.uv0 = new Vector2(
+ Packer.ToFloat(vertex.uv0.x, vertex.uv0.y),
+ Packer.ToFloat(x, y, normalizedIndex)
+ );
+ vh.SetUIVertex(vertex, i);
+ }
+ }
- //################################
- // Protected Members.
- //################################
+ //################################
+ // Protected Members.
+ //################################
- ///
- /// This function is called when the object becomes enabled and active.
- ///
- protected override void OnEnable()
- {
- base.OnEnable();
- _player.OnEnable(null);
- _player.loop = false;
- }
+ ///
+ /// This function is called when the object becomes enabled and active.
+ ///
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ _player.OnEnable(null);
+ _player.loop = false;
+ }
- ///
- /// This function is called when the behaviour becomes disabled () or inactive.
- ///
- protected override void OnDisable()
- {
- base.OnDisable ();
- MaterialCache.Unregister(_materialCache);
- _materialCache = null;
- _player.OnDisable();
- }
+ ///
+ /// This function is called when the behaviour becomes disabled () or inactive.
+ ///
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ MaterialCache.Unregister(_materialCache);
+ _materialCache = null;
+ _player.OnDisable();
+ }
- protected override void SetDirty()
- {
- foreach (var m in materials)
- {
- ptex.RegisterMaterial (m);
- }
- ptex.SetData(this, 0, m_EffectFactor); // param1.x : effect factor
- if (m_EffectMode == EffectMode.Dissolve)
- {
- ptex.SetData(this, 1, m_DissolveWidth); // param1.y : width
- ptex.SetData(this, 2, m_DissolveSoftness); // param1.z : softness
- ptex.SetData(this, 4, m_DissolveColor.r); // param2.x : red
- ptex.SetData(this, 5, m_DissolveColor.g); // param2.y : green
- ptex.SetData(this, 6, m_DissolveColor.b); // param2.z : blue
- }
+ protected override void SetDirty()
+ {
+ foreach (var m in materials)
+ {
+ ptex.RegisterMaterial(m);
+ }
+ ptex.SetData(this, 0, m_EffectFactor); // param1.x : effect factor
+ if (m_EffectMode == EffectMode.Dissolve)
+ {
+ ptex.SetData(this, 1, m_DissolveWidth); // param1.y : width
+ ptex.SetData(this, 2, m_DissolveSoftness); // param1.z : softness
+ ptex.SetData(this, 4, m_DissolveColor.r); // param2.x : red
+ ptex.SetData(this, 5, m_DissolveColor.g); // param2.y : green
+ ptex.SetData(this, 6, m_DissolveColor.b); // param2.z : blue
+ }
- // Disable graphic's raycastTarget on hidden.
- if (m_PassRayOnHidden)
- {
- targetGraphic.raycastTarget = 0 < m_EffectFactor;
- }
- }
+ // Disable graphic's raycastTarget on hidden.
+ if (m_PassRayOnHidden)
+ {
+ targetGraphic.raycastTarget = 0 < m_EffectFactor;
+ }
+ }
#if UNITY_EDITOR
- ///
- /// Gets the material.
- ///
- /// The material.
- protected override Material GetMaterial()
- {
- return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode);
- }
+ ///
+ /// Gets the material.
+ ///
+ /// The material.
+ protected override Material GetMaterial()
+ {
+ return MaterialResolver.GetOrGenerateMaterialVariant(Shader.Find(shaderName), m_EffectMode);
+ }
#endif
- //################################
- // Private Members.
- //################################
- MaterialCache _materialCache = null;
+ //################################
+ // Private Members.
+ //################################
+ MaterialCache _materialCache = null;
- EffectPlayer _player{ get { return m_Player ?? (m_Player = new EffectPlayer()); } }
- }
+ EffectPlayer _player { get { return m_Player ?? (m_Player = new EffectPlayer()); } }
+ }
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
index b5afb24..adb6735 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
@@ -2,7 +2,6 @@
// Created: 2018/07/13
#if true // MODULE_MARKER
-using System;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
@@ -11,7 +10,7 @@ using UnityEngine.Audio; // Required for AudioMixer
#pragma warning disable 1591
namespace DG.Tweening
{
- public static class DOTweenModuleAudio
+ public static class DOTweenModuleAudio
{
#region Shortcuts
@@ -50,11 +49,12 @@ namespace DG.Tweening
/// The end value to reachThe duration of the tween
public static TweenerCore DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
{
- TweenerCore t = DOTween.To(()=> {
- float currVal;
- target.GetFloat(floatName, out currVal);
- return currVal;
- }, x=> target.SetFloat(floatName, x), endValue, duration);
+ TweenerCore t = DOTween.To(() =>
+ {
+ float currVal;
+ target.GetFloat(floatName, out currVal);
+ return currVal;
+ }, x => target.SetFloat(floatName, x), endValue, duration);
t.SetTarget(target);
return t;
}
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs
index 743ef0a..62fa4d2 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs
@@ -1,6 +1,4 @@
-using UnityEngine;
-
-#if false || EPO_DOTWEEN // MODULE_MARKER
+#if false || EPO_DOTWEEN // MODULE_MARKER
using EPOOutline;
using DG.Tweening.Plugins.Options;
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
index 6e1469e..cd4cc98 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
@@ -2,7 +2,6 @@
// Created: 2018/07/13
#if true // MODULE_MARKER
-using System;
using DG.Tweening.Core;
using DG.Tweening.Core.Enums;
using DG.Tweening.Plugins;
@@ -13,7 +12,7 @@ using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
{
- public static class DOTweenModulePhysics
+ public static class DOTweenModulePhysics
{
#region Shortcuts
@@ -116,8 +115,10 @@ namespace DG.Tweening
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
).Join(yTween)
.SetTarget(target).SetEase(DOTween.defaultEaseType);
- yTween.OnUpdate(() => {
- if (!offsetYSet) {
+ yTween.OnUpdate(() =>
+ {
+ if (!offsetYSet)
+ {
offsetYSet = true;
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
}
@@ -211,6 +212,6 @@ namespace DG.Tweening
#endregion
#endregion
- }
+ }
}
#endif
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs
index d668003..b2d0204 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs
@@ -2,7 +2,6 @@
// Created: 2018/07/13
#if true // MODULE_MARKER
-using System;
using DG.Tweening.Core;
using DG.Tweening.Plugins;
using DG.Tweening.Plugins.Core.PathCore;
@@ -12,7 +11,7 @@ using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
{
- public static class DOTweenModulePhysics2D
+ public static class DOTweenModulePhysics2D
{
#region Shortcuts
@@ -87,8 +86,10 @@ namespace DG.Tweening
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
).Join(yTween)
.SetTarget(target).SetEase(DOTween.defaultEaseType);
- yTween.OnUpdate(() => {
- if (!offsetYSet) {
+ yTween.OnUpdate(() =>
+ {
+ if (!offsetYSet)
+ {
offsetYSet = true;
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
}
@@ -188,6 +189,6 @@ namespace DG.Tweening
#endregion
#endregion
- }
+ }
}
#endif
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs
index 0efebb3..ebca5a3 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs
@@ -2,15 +2,14 @@
// Created: 2018/07/13
#if true // MODULE_MARKER
-using System;
-using UnityEngine;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
+using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
{
- public static class DOTweenModuleSprite
+ public static class DOTweenModuleSprite
{
#region Shortcuts
@@ -45,9 +44,11 @@ namespace DG.Tweening
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
- for (int i = 0; i < len; ++i) {
+ for (int i = 0; i < len; ++i)
+ {
GradientColorKey c = colors[i];
- if (i == 0 && c.time <= 0) {
+ if (i == 0 && c.time <= 0)
+ {
target.color = c.color;
continue;
}
@@ -75,11 +76,12 @@ namespace DG.Tweening
{
endValue = endValue - target.color;
Color to = new Color(0, 0, 0, 0);
- return DOTween.To(() => to, x => {
- Color diff = x - to;
- to = x;
- target.color += diff;
- }, endValue, duration)
+ return DOTween.To(() => to, x =>
+ {
+ Color diff = x - to;
+ to = x;
+ target.color += diff;
+ }, endValue, duration)
.Blendable().SetTarget(target);
}
@@ -88,6 +90,6 @@ namespace DG.Tweening
#endregion
#endregion
- }
+ }
}
#endif
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
index 6322b3a..276bf26 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
@@ -3,21 +3,20 @@
#if true // MODULE_MARKER
-using System;
-using System.Globalization;
-using UnityEngine;
-using UnityEngine.UI;
using DG.Tweening.Core;
using DG.Tweening.Core.Enums;
using DG.Tweening.Plugins;
using DG.Tweening.Plugins.Options;
+using System.Globalization;
+using UnityEngine;
+using UnityEngine.UI;
using Outline = UnityEngine.UI.Outline;
using Text = UnityEngine.UI.Text;
#pragma warning disable 1591
namespace DG.Tweening
{
- public static class DOTweenModuleUI
+ public static class DOTweenModuleUI
{
#region Shortcuts
@@ -102,9 +101,11 @@ namespace DG.Tweening
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
- for (int i = 0; i < len; ++i) {
+ for (int i = 0; i < len; ++i)
+ {
GradientColorKey c = colors[i];
- if (i == 0 && c.time <= 0) {
+ if (i == 0 && c.time <= 0)
+ {
target.color = c.color;
continue;
}
@@ -127,10 +128,11 @@ namespace DG.Tweening
/// If TRUE the tween will smoothly snap all values to integers
public static TweenerCore DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
{
- TweenerCore t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
- target.flexibleWidth = x.x;
- target.flexibleHeight = x.y;
- }, endValue, duration);
+ TweenerCore t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x =>
+ {
+ target.flexibleWidth = x.x;
+ target.flexibleHeight = x.y;
+ }, endValue, duration);
t.SetOptions(snapping).SetTarget(target);
return t;
}
@@ -141,7 +143,8 @@ namespace DG.Tweening
/// If TRUE the tween will smoothly snap all values to integers
public static TweenerCore DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
{
- TweenerCore t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
+ TweenerCore t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x =>
+ {
target.minWidth = x.x;
target.minHeight = x.y;
}, endValue, duration);
@@ -155,7 +158,8 @@ namespace DG.Tweening
/// If TRUE the tween will smoothly snap all values to integers
public static TweenerCore DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
{
- TweenerCore t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
+ TweenerCore t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x =>
+ {
target.preferredWidth = x.x;
target.preferredHeight = x.y;
}, endValue, duration);
@@ -404,13 +408,15 @@ namespace DG.Tweening
Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
.SetLoops(numJumps * 2, LoopType.Yoyo)
- .OnStart(()=> startPosY = target.anchoredPosition.y);
+ .OnStart(() => startPosY = target.anchoredPosition.y);
s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration)
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
).Join(yTween)
.SetTarget(target).SetEase(DOTween.defaultEaseType);
- s.OnUpdate(() => {
- if (!offsetYSet) {
+ s.OnUpdate(() =>
+ {
+ if (!offsetYSet)
+ {
offsetYSet = true;
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
}
@@ -434,7 +440,8 @@ namespace DG.Tweening
public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
{
return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
- x => {
+ x =>
+ {
target.horizontalNormalizedPosition = x.x;
target.verticalNormalizedPosition = x.y;
}, endValue, duration)
@@ -498,10 +505,12 @@ namespace DG.Tweening
/// The to use (InvariantCulture if NULL)
public static TweenerCore DOCounter(
this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null
- ){
+ )
+ {
int v = fromValue;
CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture;
- TweenerCore t = DOTween.To(() => v, x => {
+ TweenerCore t = DOTween.To(() => v, x =>
+ {
v = x;
target.text = addThousandsSeparator
? v.ToString("N0", cInfo)
@@ -532,7 +541,8 @@ namespace DG.Tweening
/// Leave it to NULL (default) to use default ones
public static TweenerCore DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
{
- if (endValue == null) {
+ if (endValue == null)
+ {
if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors");
endValue = "";
}
@@ -557,7 +567,8 @@ namespace DG.Tweening
{
endValue = endValue - target.color;
Color to = new Color(0, 0, 0, 0);
- return DOTween.To(() => to, x => {
+ return DOTween.To(() => to, x =>
+ {
Color diff = x - to;
to = x;
target.color += diff;
@@ -578,7 +589,8 @@ namespace DG.Tweening
{
endValue = endValue - target.color;
Color to = new Color(0, 0, 0, 0);
- return DOTween.To(() => to, x => {
+ return DOTween.To(() => to, x =>
+ {
Color diff = x - to;
to = x;
target.color += diff;
@@ -599,7 +611,8 @@ namespace DG.Tweening
{
endValue = endValue - target.color;
Color to = new Color(0, 0, 0, 0);
- return DOTween.To(() => to, x => {
+ return DOTween.To(() => to, x =>
+ {
Color diff = x - to;
to = x;
target.color += diff;
@@ -657,6 +670,6 @@ namespace DG.Tweening
return to.anchoredPosition + localPoint - pivotDerivedOffset;
}
}
- }
+ }
}
#endif
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs
index 90498ed..14d6b32 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs
@@ -1,10 +1,9 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
-using System;
-using UnityEngine;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
+using UnityEngine;
//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
//using Task = System.Threading.Tasks.Task;
//#endif
@@ -29,9 +28,11 @@ namespace DG.Tweening
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
- for (int i = 0; i < len; ++i) {
+ for (int i = 0; i < len; ++i)
+ {
GradientColorKey c = colors[i];
- if (i == 0 && c.time <= 0) {
+ if (i == 0 && c.time <= 0)
+ {
target.color = c.color;
continue;
}
@@ -54,9 +55,11 @@ namespace DG.Tweening
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
- for (int i = 0; i < len; ++i) {
+ for (int i = 0; i < len; ++i)
+ {
GradientColorKey c = colors[i];
- if (i == 0 && c.time <= 0) {
+ if (i == 0 && c.time <= 0)
+ {
target.SetColor(property, c.color);
continue;
}
@@ -80,7 +83,8 @@ namespace DG.Tweening
///
public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -94,7 +98,8 @@ namespace DG.Tweening
///
public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -108,7 +113,8 @@ namespace DG.Tweening
///
public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -123,7 +129,8 @@ namespace DG.Tweening
/// Elapsed loops to wait for
public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -139,7 +146,8 @@ namespace DG.Tweening
/// Position (loops included, delays excluded) to wait for
public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -154,7 +162,8 @@ namespace DG.Tweening
///
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return null;
}
@@ -175,7 +184,8 @@ namespace DG.Tweening
/// The duration of the tween
public static TweenerCore DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
{
- if (!target.HasProperty(propertyID)) {
+ if (!target.HasProperty(propertyID))
+ {
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
return null;
}
@@ -191,7 +201,8 @@ namespace DG.Tweening
/// The duration of the tween
public static TweenerCore DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
{
- if (!target.HasProperty(propertyID)) {
+ if (!target.HasProperty(propertyID))
+ {
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
return null;
}
@@ -215,7 +226,8 @@ namespace DG.Tweening
///
public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -229,7 +241,8 @@ namespace DG.Tweening
///
public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -243,7 +256,8 @@ namespace DG.Tweening
///
public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -258,7 +272,8 @@ namespace DG.Tweening
/// Elapsed loops to wait for
public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -274,7 +289,8 @@ namespace DG.Tweening
/// Position (loops included, delays excluded) to wait for
public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -288,7 +304,8 @@ namespace DG.Tweening
///
public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t)
{
- if (!t.active) {
+ if (!t.active)
+ {
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
return;
}
@@ -312,9 +329,13 @@ namespace DG.Tweening
{
public class WaitForCompletion : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active && !t.IsComplete();
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active && !t.IsComplete();
+ }
+ }
readonly Tween t;
public WaitForCompletion(Tween tween)
{
@@ -324,9 +345,13 @@ namespace DG.Tweening
public class WaitForRewind : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
+ }
+ }
readonly Tween t;
public WaitForRewind(Tween tween)
{
@@ -336,9 +361,13 @@ namespace DG.Tweening
public class WaitForKill : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active;
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active;
+ }
+ }
readonly Tween t;
public WaitForKill(Tween tween)
{
@@ -348,9 +377,13 @@ namespace DG.Tweening
public class WaitForElapsedLoops : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active && t.CompletedLoops() < elapsedLoops;
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active && t.CompletedLoops() < elapsedLoops;
+ }
+ }
readonly Tween t;
readonly int elapsedLoops;
public WaitForElapsedLoops(Tween tween, int elapsedLoops)
@@ -362,9 +395,13 @@ namespace DG.Tweening
public class WaitForPosition : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active && t.position * (t.CompletedLoops() + 1) < position;
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active && t.position * (t.CompletedLoops() + 1) < position;
+ }
+ }
readonly Tween t;
readonly float position;
public WaitForPosition(Tween tween, float position)
@@ -376,9 +413,13 @@ namespace DG.Tweening
public class WaitForStart : CustomYieldInstruction
{
- public override bool keepWaiting { get {
- return t.active && !t.playedOnce;
- }}
+ public override bool keepWaiting
+ {
+ get
+ {
+ return t.active && !t.playedOnce;
+ }
+ }
readonly Tween t;
public WaitForStart(Tween tween)
{
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
index 3d4c786..d667425 100644
--- a/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
+++ b/AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
@@ -1,12 +1,12 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
-using System;
-using System.Reflection;
-using UnityEngine;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Core.PathCore;
using DG.Tweening.Plugins.Options;
+using System;
+using System.Reflection;
+using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
@@ -69,7 +69,7 @@ namespace DG.Tweening
// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
static void PlaymodeStateChanged()
- #else
+#else
static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
#endif
{
@@ -128,13 +128,16 @@ namespace DG.Tweening
#endif
public static TweenerCore CreateDOTweenPathTween(
MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
- ){
+ )
+ {
TweenerCore t = null;
bool rBodyFoundAndTweened = false;
#if true // PHYSICS_MARKER
- if (tweenRigidbody) {
+ if (tweenRigidbody)
+ {
Rigidbody rBody = target.GetComponent();
- if (rBody != null) {
+ if (rBody != null)
+ {
rBodyFoundAndTweened = true;
t = isLocal
? rBody.DOLocalPath(path, duration, pathMode)
@@ -143,9 +146,11 @@ namespace DG.Tweening
}
#endif
#if true // PHYSICS2D_MARKER
- if (!rBodyFoundAndTweened && tweenRigidbody) {
+ if (!rBodyFoundAndTweened && tweenRigidbody)
+ {
Rigidbody2D rBody2D = target.GetComponent();
- if (rBody2D != null) {
+ if (rBody2D != null)
+ {
rBodyFoundAndTweened = true;
t = isLocal
? rBody2D.DOLocalPath(path, duration, pathMode)
@@ -153,7 +158,8 @@ namespace DG.Tweening
}
}
#endif
- if (!rBodyFoundAndTweened) {
+ if (!rBodyFoundAndTweened)
+ {
t = isLocal
? target.transform.DOLocalPath(path, duration, pathMode)
: target.transform.DOPath(path, duration, pathMode);
diff --git a/AxibugEmuOnline.Client/Assets/Plugins/MyNes.Standard2.dll b/AxibugEmuOnline.Client/Assets/Plugins/MyNes.Standard2.dll
deleted file mode 100644
index 1d06e30..0000000
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diff --git a/AxibugEmuOnline.Client/Assets/Plugins/MyNes.Standard2.dll.meta b/AxibugEmuOnline.Client/Assets/Plugins/MyNes.Standard2.dll.meta
deleted file mode 100644
index 0753ee5..0000000
--- a/AxibugEmuOnline.Client/Assets/Plugins/MyNes.Standard2.dll.meta
+++ /dev/null
@@ -1,86 +0,0 @@
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-PluginImporter:
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- Exclude Win64: 0
- Exclude iOS: 0
- - first:
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- second:
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- - first:
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- second:
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- settings: {}
- - first:
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- second:
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- settings:
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- DefaultValueInitialized: true
- OS: AnyOS
- - first:
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- second:
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- - first:
- Standalone: OSXUniversal
- second:
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- - first:
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- second:
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- settings:
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- - first:
- Standalone: Win64
- second:
- enabled: 1
- settings:
- CPU: x86_64
- - first:
- Windows Store Apps: WindowsStoreApps
- second:
- enabled: 0
- settings:
- CPU: AnyCPU
- - first:
- iPhone: iOS
- second:
- enabled: 1
- settings:
- AddToEmbeddedBinaries: false
- CPU: AnyCPU
- CompileFlags:
- FrameworkDependencies:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim
new file mode 100644
index 0000000..4a7cadf
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim
@@ -0,0 +1,104 @@
+%YAML 1.1
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diff --git a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim.meta b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim.meta
new file mode 100644
index 0000000..3cc47eb
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim.meta
@@ -0,0 +1,8 @@
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+guid: 25f1c28c99920124189b7173731c38b5
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
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diff --git a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/OptionUI.prefab b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/OptionUI.prefab
index f0028f3..712e88c 100644
--- a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/OptionUI.prefab
+++ b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/OptionUI.prefab
@@ -1,5 +1,103 @@
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m_ObjectHideFlags: 0
@@ -8,7 +60,19 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: SelectBorder
serializedVersion: 5
- m_AnimatorParameters: []
+ m_AnimatorParameters:
+ - m_Name: active
+ m_Type: 4
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 9100000}
+ - m_Name: reactive
+ m_Type: 9
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -33,7 +97,10 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 5956899137579874003}
- m_Position: {x: 340, y: 100, z: 0}
+ m_Position: {x: 380, y: 70, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -2169522966389634846}
+ m_Position: {x: 350, y: 200, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -44,6 +111,31 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 5956899137579874003}
+--- !u!1101 &1182501105974621518
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 1
+ m_ConditionEvent: reactive
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 5956899137579874003}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0
+ m_TransitionOffset: 0
+ m_ExitTime: 0.875
+ m_HasExitTime: 0
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1102 &5956899137579874003
AnimatorState:
serializedVersion: 6
@@ -51,10 +143,12 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: DEFAULT
+ m_Name: Enable
m_Speed: 1.6
m_CycleOffset: 0
- m_Transitions: []
+ m_Transitions:
+ - {fileID: -6499513247890378152}
+ - {fileID: 1182501105974621518}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -70,3 +164,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &8949275168816232509
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 1
+ m_ConditionEvent: active
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 5956899137579874003}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0.1
+ m_TransitionOffset: 0
+ m_ExitTime: 0.75
+ m_HasExitTime: 0
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
diff --git a/AxibugEmuOnline.Client/Assets/Script/App.cs b/AxibugEmuOnline.Client/Assets/Script/App.cs
index d320b32..efb607a 100644
--- a/AxibugEmuOnline.Client/Assets/Script/App.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/App.cs
@@ -1,27 +1,27 @@
-using AxibugEmuOnline.Client.Manager;
-using AxibugEmuOnline.Client.Network;
-using System.Collections;
-using System.IO;
-using System.Threading.Tasks;
-using UnityEngine;
-using UnityEngine.Networking;
-using static AxibugEmuOnline.Client.HttpAPI;
-using static AxibugEmuOnline.Client.Manager.LogManager;
-
-namespace AxibugEmuOnline.Client.ClientCore
-{
- public static class App
- {
- public static string TokenStr;
- public static string IP;
- public static int Port;
- public static LogManager log;
- public static NetworkHelper network;
- public static AppLogin login;
- public static AppChat chat;
- public static UserDataManager user;
- //public static AppNetGame netgame;
- public static AppEmu emu;
+using AxibugEmuOnline.Client.Manager;
+using AxibugEmuOnline.Client.Network;
+using System.Collections;
+using System.IO;
+using System.Threading.Tasks;
+using UnityEngine;
+using UnityEngine.Networking;
+using static AxibugEmuOnline.Client.HttpAPI;
+using static AxibugEmuOnline.Client.Manager.LogManager;
+
+namespace AxibugEmuOnline.Client.ClientCore
+{
+ public static class App
+ {
+ public static string TokenStr;
+ public static string IP;
+ public static int Port;
+ public static LogManager log;
+ public static NetworkHelper network;
+ public static AppLogin login;
+ public static AppChat chat;
+ public static UserDataManager user;
+ //public static AppNetGame netgame;
+ public static AppEmu emu;
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
@@ -39,50 +39,50 @@ namespace AxibugEmuOnline.Client.ClientCore
#else
public static string PersistentDataPath => Application.persistentDataPath;
#endif
- public static void Init(Initer initer)
- {
- settings = new AppSettings();
-
- log = new LogManager();
- LogManager.OnLog += OnNoSugarNetLog;
- network = new NetworkHelper();
- login = new AppLogin();
- chat = new AppChat();
- user = new UserDataManager();
- emu = new AppEmu();
- //netgame = new AppNetGame();
- httpAPI = new HttpAPI();
- nesRomLib = new RomLib(EnumPlatform.NES);
- CacheMgr = new CacheManager();
+ public static void Init(Initer initer)
+ {
+ settings = new AppSettings();
+
+ log = new LogManager();
+ LogManager.OnLog += OnNoSugarNetLog;
+ network = new NetworkHelper();
+ login = new AppLogin();
+ chat = new AppChat();
+ user = new UserDataManager();
+ emu = new AppEmu();
+ //netgame = new AppNetGame();
+ httpAPI = new HttpAPI();
+ nesRomLib = new RomLib(EnumPlatform.NES);
+ CacheMgr = new CacheManager();
roomMgr = new AppRoom();
share = new AppShare();
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
- var go = new GameObject("[AppAxibugEmuOnline]");
- GameObject.DontDestroyOnLoad(go);
- tickLoop = go.AddComponent();
- coRunner = go.AddComponent();
-
+ var go = new GameObject("[AppAxibugEmuOnline]");
+ GameObject.DontDestroyOnLoad(go);
+ tickLoop = go.AddComponent();
+ coRunner = go.AddComponent();
+
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
- {
- //PSV 等平台需要手动创建目录
- PersistentDataPathDir();
+ {
+ //PSV 等平台需要手动创建目录
+ PersistentDataPathDir();
}
- var importNode = GameObject.Find("IMPORTENT");
- if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
-
- StartCoroutine(AppTickFlow());
- RePullNetInfo();
- }
-
+ var importNode = GameObject.Find("IMPORTENT");
+ if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
+
+ StartCoroutine(AppTickFlow());
+ RePullNetInfo();
+ }
+
private static void PersistentDataPathDir()
- {
+ {
if (!Directory.Exists(PersistentDataPath))
- {
- Directory.CreateDirectory(PersistentDataPath);
- }
- }
-
+ {
+ Directory.CreateDirectory(PersistentDataPath);
+ }
+ }
+
private static IEnumerator AppTickFlow()
{
while (true)
@@ -93,7 +93,7 @@ namespace AxibugEmuOnline.Client.ClientCore
}
public static void RePullNetInfo()
- {
+ {
StartCoroutine(StartNetInit());
}
@@ -103,12 +103,12 @@ namespace AxibugEmuOnline.Client.ClientCore
yield break;
int platform = 0;
- bool bTest = false;
- if (bTest)
- {
- yield return null;
- Connect("192.168.0.47", 10492);
- yield break;
+ bool bTest = false;
+ if (bTest)
+ {
+ yield return null;
+ Connect("192.168.0.47", 10492);
+ yield break;
}
UnityWebRequest request = UnityWebRequest.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
@@ -138,43 +138,43 @@ namespace AxibugEmuOnline.Client.ClientCore
public static Coroutine StartCoroutine(IEnumerator itor)
{
return coRunner.StartCoroutine(itor);
- }
-
+ }
+
public static void StopCoroutine(Coroutine cor)
{
coRunner.StopCoroutine(cor);
- }
-
- public static void Connect(string IP, int port)
- {
+ }
+
+ public static void Connect(string IP, int port)
+ {
Task task = new Task(() =>
{
network.Init(IP, port);
- });
- task.Start();
- }
-
- public static void Close()
- {
- App.log.Info("停止");
- }
- static void OnNoSugarNetLog(int LogLevel, string msg)
+ });
+ task.Start();
+ }
+
+ public static void Close()
{
- E_LogType logType = (E_LogType)LogLevel;
+ App.log.Info("停止");
+ }
+ static void OnNoSugarNetLog(int LogLevel, string msg)
+ {
+ E_LogType logType = (E_LogType)LogLevel;
switch (logType)
- {
+ {
case E_LogType.Debug:
case E_LogType.Info:
- Debug.Log("[AxiEmu]:" + msg);
+ Debug.Log("[AxiEmu]:" + msg);
break;
case E_LogType.Warning:
- Debug.LogWarning("[AxiEmu]:" + msg);
+ Debug.LogWarning("[AxiEmu]:" + msg);
break;
case E_LogType.Error:
- Debug.LogError("[AxiEmu]:" + msg);
- break;
- }
- }
-
- }
+ Debug.LogError("[AxiEmu]:" + msg);
+ break;
+ }
+ }
+
+ }
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/Assets/Script/Event/EventInvoker.cs b/AxibugEmuOnline.Client/Assets/Script/Event/EventInvoker.cs
index af3d35c..0aa0194 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Event/EventInvoker.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Event/EventInvoker.cs
@@ -1,7 +1,3 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
namespace AxibugEmuOnline.Client
{
public static class EventInvoker
diff --git a/AxibugEmuOnline.Client/Assets/Script/Filter/FilterEffect.cs b/AxibugEmuOnline.Client/Assets/Script/Filter/FilterEffect.cs
index 2a728b1..95d9add 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Filter/FilterEffect.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Filter/FilterEffect.cs
@@ -26,7 +26,22 @@ namespace AxibugEmuOnline.Client
where t.DeclaringType.IsSubclassOf(typeof(FilterEffect))
orderby t.MetadataToken
select t);
- m_editableParamList = parameters.Select(p => new EditableParamerter(p.Name, (ParameterOverride)p.GetValue(this))).ToList();
+
+ m_editableParamList = new List();
+ foreach (var param in parameters)
+ {
+ var paramObj = (ParameterOverride)param.GetValue(this);
+ var rangeAtt = param.GetCustomAttribute();
+ float min = 0;
+ float max = 10;
+ if (rangeAtt != null)
+ {
+ min = rangeAtt.min; max = rangeAtt.max;
+ }
+
+ var editableParam = new EditableParamerter(param.Name, paramObj, min, max);
+ m_editableParamList.Add(editableParam);
+ }
}
public class EditableParamerter
@@ -42,9 +57,13 @@ namespace AxibugEmuOnline.Client
set
{
valueFieldInfo.SetValue(m_paramObject, value);
+ m_paramObject.overrideState = true;
}
}
- public EditableParamerter(string name, ParameterOverride paramObject)
+ public object MinValue { get; private set; }
+ public object MaxValue { get; private set; }
+
+ public EditableParamerter(string name, ParameterOverride paramObject, object minValue, object maxValue)
{
m_paramObject = paramObject;
Name = name;
@@ -60,18 +79,16 @@ namespace AxibugEmuOnline.Client
{
ValueType = typeof(object);
}
+
+ MinValue = minValue;
+ MaxValue = maxValue;
}
public void ResetToDefault() => m_paramObject.overrideState = false;
- public string Serilized()
- {
- return JsonUtility.ToJson(Value);
- }
- public void Apply(string json)
+ public void Apply(object overrideValue)
{
- var overrideValue = JsonUtility.FromJson(json, ValueType);
Value = overrideValue;
}
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/Filter/FixingPixelArtGrille/FixingPixelArtGrille.cs b/AxibugEmuOnline.Client/Assets/Script/Filter/FixingPixelArtGrille/FixingPixelArtGrille.cs
index 10416ae..70bc32a 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Filter/FixingPixelArtGrille/FixingPixelArtGrille.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Filter/FixingPixelArtGrille/FixingPixelArtGrille.cs
@@ -1,6 +1,4 @@
using AxibugEmuOnline.Client;
-using AxibugEmuOnline.Client.ClientCore;
-using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
diff --git a/AxibugEmuOnline.Client/Assets/Script/Filter/MattiasCRT/MattiasCRT.cs b/AxibugEmuOnline.Client/Assets/Script/Filter/MattiasCRT/MattiasCRT.cs
index 27b1668..52becd6 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Filter/MattiasCRT/MattiasCRT.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Filter/MattiasCRT/MattiasCRT.cs
@@ -6,7 +6,7 @@ using UnityEngine.Rendering.PostProcessing;
[PostProcess(typeof(MattiasCRTRenderer), PostProcessEvent.BeforeStack, "Filter/MattiasCRT")]
public sealed class MattiasCRT : FilterEffect
{
- public override string Name => nameof(MattiasCRT);
+ public override string Name => nameof(MattiasCRT);
}
public sealed class MattiasCRTRenderer : PostProcessEffectRenderer
diff --git a/AxibugEmuOnline.Client/Assets/Script/IkeyMapperChanger/CommandChanger.cs b/AxibugEmuOnline.Client/Assets/Script/IkeyMapperChanger/CommandChanger.cs
index a004f71..dbc6a27 100644
--- a/AxibugEmuOnline.Client/Assets/Script/IkeyMapperChanger/CommandChanger.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/IkeyMapperChanger/CommandChanger.cs
@@ -1,7 +1,4 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace AxibugEmuOnline.Client
+namespace AxibugEmuOnline.Client
{
public abstract class CommandChanger : IKeyMapperChanger
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/AppChat.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/AppChat.cs
index c3b2634..029d76f 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/AppChat.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/AppChat.cs
@@ -3,7 +3,6 @@ using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
-using System;
namespace AxibugEmuOnline.Client.Manager
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/AppEmu.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/AppEmu.cs
index 2c08054..1b01f52 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/AppEmu.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/AppEmu.cs
@@ -1,11 +1,9 @@
-using AxibugEmuOnline.Client.ClientCore;
-using AxibugEmuOnline.Client.Event;
-using MyNes.Core;
-using System;
-using UnityEngine;
-
-namespace AxibugEmuOnline.Client.Manager
-{
+using AxibugEmuOnline.Client.ClientCore;
+using AxibugEmuOnline.Client.Event;
+using UnityEngine;
+
+namespace AxibugEmuOnline.Client.Manager
+{
public class AppEmu
{
///
@@ -60,8 +58,8 @@ namespace AxibugEmuOnline.Client.Manager
InGameUI.Instance.Show(romFile, m_emuCore);
m_emuCore.SetupScheme();
- }
-
+ }
+
public void StopGame()
{
if (m_emuCore.IsNull()) return;
@@ -74,9 +72,9 @@ namespace AxibugEmuOnline.Client.Manager
public void ResetGame()
{
- if(m_emuCore.IsNull()) return;
+ if (m_emuCore.IsNull()) return;
m_emuCore.DoReset();
}
- }
-}
+ }
+}
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/AppLogin.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/AppLogin.cs
index 099c2b8..1286aaa 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/AppLogin.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/AppLogin.cs
@@ -74,7 +74,7 @@ namespace AxibugEmuOnline.Client.Manager
long TestFrameID = 0;
void TestEmuUpdate()
{
-
+
}
#endregion
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs
index 4070926..5674f36 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs
@@ -316,7 +316,7 @@ namespace AxibugEmuOnline.Client.Manager
///
void RecvLeavnRoom(byte[] reqData)
{
- App.log.Debug("加入房间成功");
+ App.log.Debug("离开房间成功");
Protobuf_Room_Leave_RESP msg = ProtoBufHelper.DeSerizlize(reqData);
ReleaseRePlay();
mineRoomMiniInfo = null;
@@ -374,6 +374,7 @@ namespace AxibugEmuOnline.Client.Manager
byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
RawData = decompressRawData;
+ ReleaseRePlay();
}
Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/FilterManager.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/FilterManager.cs
index abfbfb4..9478469 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/FilterManager.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/FilterManager.cs
@@ -1,4 +1,4 @@
-using DG.Tweening;
+using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -95,7 +95,8 @@ namespace AxibugEmuOnline.Client
filter = Filters.FirstOrDefault(f => f.Name == value.filterName);
if (filter != null)
{
- preset = filter.Presets.FirstOrDefault(p => p.Name == value.filterName);
+ string presetName = value.presetName;
+ preset = filter.Presets.FirstOrDefault(p => p.Name == presetName);
}
return (filter, preset);
@@ -127,9 +128,9 @@ namespace AxibugEmuOnline.Client
else Presets = loadedPresets.presets;
}
- private void savePresets()
+ public void SavePresets()
{
- var json = JsonUtility.ToJson(new FilterPresetList { presets = Presets });
+ var json = JsonUtility.ToJson(new FilterPresetList(Presets));
PlayerPrefs.SetString($"Filter_{Name}_PresetList", json);
}
@@ -142,7 +143,7 @@ namespace AxibugEmuOnline.Client
newPreset = new FilterPreset(presetName);
Presets.Add(newPreset);
- savePresets();
+ SavePresets();
return true;
}
@@ -150,7 +151,7 @@ namespace AxibugEmuOnline.Client
public void RemovePreset(FilterPreset preset)
{
if (!Presets.Remove(preset)) return;
- savePresets();
+ SavePresets();
EventInvoker.RaiseFilterPresetRemoved(this, preset);
}
@@ -167,11 +168,11 @@ namespace AxibugEmuOnline.Client
{
foreach (var param in Paramerters)
{
- var json = preset.GetParamValueJson(param.Name);
- if (string.IsNullOrEmpty(json))
+ var value = preset.GetParamValue(param.Name, param.ValueType);
+ if (value == null)
param.ResetToDefault();
else
- param.Apply(json);
+ param.Apply(value);
}
}
@@ -183,6 +184,15 @@ namespace AxibugEmuOnline.Client
private class FilterPresetList
{
public List presets;
+
+ public FilterPresetList(List presets)
+ {
+ this.presets = presets;
+ foreach (var preset in presets)
+ {
+ preset.ReadyForJson();
+ }
+ }
}
[Serializable]
@@ -202,6 +212,14 @@ namespace AxibugEmuOnline.Client
Name = presetName;
}
+ public void ReadyForJson()
+ {
+ prepareCache();
+
+ m_paramName = m_paramName2ValueJson.Keys.ToList();
+ m_valueJson = m_paramName2ValueJson.Values.ToList();
+ }
+
public string GetParamValueJson(string paramName)
{
prepareCache();
@@ -210,6 +228,43 @@ namespace AxibugEmuOnline.Client
return value;
}
+ public object GetParamValue(string paramName, Type valueType)
+ {
+ var rawStr = GetParamValueJson(paramName);
+ if (rawStr == null) return null;
+
+ if (valueType == typeof(float))
+ {
+ float.TryParse(rawStr, out var floatVal);
+ return floatVal;
+ }
+ else if (valueType.IsEnum)
+ {
+ var names = Enum.GetNames(valueType);
+ var values = Enum.GetValues(valueType);
+
+ for (int i = 0; i < names.Length; i++)
+ {
+ if (names[i].Equals(rawStr))
+ {
+ return values.GetValue(i);
+ }
+ }
+ return null;
+ }
+ else
+ {
+ App.log.Error($"尚未支持的滤镜参数类型{valueType}");
+ return null;
+ }
+ }
+
+ public void SetParamValue(string paramName, Type valueType, object value)
+ {
+ prepareCache();
+ m_paramName2ValueJson[paramName] = value.ToString();
+ }
+
private void prepareCache()
{
if (m_cacheReady) return;
diff --git a/AxibugEmuOnline.Client/Assets/Script/Manager/UserDataManager.cs b/AxibugEmuOnline.Client/Assets/Script/Manager/UserDataManager.cs
index e7a3399..b308e36 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Manager/UserDataManager.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Manager/UserDataManager.cs
@@ -5,8 +5,6 @@ using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using System.Collections.Generic;
using System.Linq;
-using UnityEngine.EventSystems;
-using static AxibugEmuOnline.Client.ClientCore.RomDB;
namespace AxibugEmuOnline.Client.Manager
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/AudioProvider.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/AudioProvider.cs
index 614eb64..2acfc0e 100644
--- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/AudioProvider.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/AudioProvider.cs
@@ -27,6 +27,7 @@ namespace AxibugEmuOnline.Client
int step = channels;
if (NesEmu == null || NesEmu.NesCore == null) return;
+ if (NesEmu.IsPause) return;
ProcessSound(NesEmu.NesCore, (uint)(data.Length / channels));
diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesControllerMapper.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesControllerMapper.cs
index a7a5c16..9e231f1 100644
--- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesControllerMapper.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesControllerMapper.cs
@@ -1,6 +1,4 @@
-using System;
-using System.Text;
-using UnityEngine;
+using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs
index dae7063..f32f151 100644
--- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs
@@ -21,7 +21,9 @@ namespace AxibugEmuOnline.Client
//ƵUnityģƵݵIJųʵ֣
public AudioProvider AudioProvider;
//Ƿͣ
- public bool m_bPause;
+ private bool m_bPause;
+ /// Ƿͣ
+ public bool IsPause => m_bPause;
private void Start()
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator_Screen.mat b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator_Screen.mat
index d581fae..eed7c2b 100644
--- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator_Screen.mat
+++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator_Screen.mat
@@ -2,24 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
- serializedVersion: 8
+ serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NesEmulator_Screen
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
- m_Parent: {fileID: 0}
- m_ModifiedSerializedProperties: 0
- m_ValidKeywords: []
- m_InvalidKeywords: []
+ m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
- m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -63,7 +59,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Ints: []
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
@@ -92,4 +87,3 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
- m_AllowLocking: 1
diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs
index 495cf09..4399de2 100644
--- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs
@@ -1,11 +1,8 @@
-using AxibugEmuOnline.Client.Common;
using System;
using System.Runtime.InteropServices;
-using System.Text;
using UnityEngine;
using UnityEngine.UI;
using VirtualNes.Core;
-using static UnityEngine.UI.CanvasScaler;
namespace AxibugEmuOnline.Client
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/Network/NetworkHelper.cs b/AxibugEmuOnline.Client/Assets/Script/Network/NetworkHelper.cs
index 0d2e358..901e698 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Network/NetworkHelper.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Network/NetworkHelper.cs
@@ -4,7 +4,6 @@ using HaoYueNet.ClientNetworkNet.Standard2;
using System;
using System.Net.Sockets;
using System.Threading;
-using System.Threading.Tasks;
namespace AxibugEmuOnline.Client.Network
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/AlphaWraper.cs b/AxibugEmuOnline.Client/Assets/Script/UI/AlphaWraper.cs
index 8a1d98b..ddb40b7 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/AlphaWraper.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/AlphaWraper.cs
@@ -1,8 +1,6 @@
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/GlobalFilterListMenuItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/GlobalFilterListMenuItem.cs
index 5768a15..2f0a050 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/GlobalFilterListMenuItem.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/GlobalFilterListMenuItem.cs
@@ -18,7 +18,7 @@ namespace AxibugEmuOnline.Client
{
App.filter.ShutDownFilterPreview();
App.filter.ShutDownFilter();
-
+
return base.OnExitItem();
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/UI_FilterItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/UI_FilterItem.cs
index eb7952e..562f067 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/UI_FilterItem.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/BgSettingsUI/UI_FilterItem.cs
@@ -1,5 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
+using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -88,12 +89,16 @@ namespace AxibugEmuOnline.Client
private Filter m_filter;
private FilterPreset m_preset;
private OptionUI_MenuItem m_ui;
+ private List m_menu;
public Opt_Presets(Filter filter, FilterPreset preset) : base(preset.Name, null)
{
m_filter = filter;
m_preset = preset;
+ m_menu = new List();
+ m_menu.Add(new Opt_Delete(m_filter, m_preset));
+ foreach (var p in m_filter.Paramerters) m_menu.Add(new Opt_ParamEditor(m_filter, p, m_preset));
}
public override void OnShow(OptionUI_MenuItem ui)
@@ -122,7 +127,37 @@ namespace AxibugEmuOnline.Client
protected override List GetOptionMenus()
{
- return new List { new Opt_Delete(m_filter, m_preset) };
+ return m_menu;
+ }
+
+ public class Opt_ParamEditor : ValueSetMenu
+ {
+ private Filter m_filter;
+ private FilterEffect.EditableParamerter m_param;
+ private FilterPreset m_preset;
+
+ public Opt_ParamEditor(Filter filter, FilterEffect.EditableParamerter editParam, FilterPreset preset)
+ : base(editParam.Name)
+ {
+ m_filter = filter;
+ m_param = editParam;
+ m_preset = preset;
+ }
+
+ public override Type ValueType => m_param.ValueType;
+
+ public override object ValueRaw => m_preset.GetParamValue(m_param.Name, ValueType) ?? m_param.Value;
+
+ public override void OnValueChanged(object newValue)
+ {
+ m_preset.SetParamValue(m_param.Name, ValueType, newValue);
+ m_filter.SavePresets();
+ m_param.Apply(newValue);
+ }
+
+ public override object Min => m_param.MinValue;
+
+ public override object Max => m_param.MaxValue;
}
public class Opt_Delete : ExecuteMenu
@@ -141,6 +176,8 @@ namespace AxibugEmuOnline.Client
m_filter.RemovePreset(m_preset);
}
}
+
+
}
}
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandDispatcher.cs b/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandDispatcher.cs
index 858bac4..43a8a8b 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandDispatcher.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandDispatcher.cs
@@ -1,9 +1,5 @@
-using AxibugEmuOnline.Client.ClientCore;
-using System;
using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.EventSystems;
-using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandExcuter.cs b/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandExcuter.cs
index f52b45c..0da7fd4 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandExcuter.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandExcuter.cs
@@ -1,6 +1,4 @@
using AxibugEmuOnline.Client.UI;
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs
index d74f62d..77eedfc 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs
@@ -38,7 +38,7 @@ namespace AxibugEmuOnline.Client
m_stepPerformer = new StepPerformer(this);
- //menus.Add(new InGameUI_FilterSetting(this));
+ menus.Add(new InGameUI_FilterSetting(this));
menus.Add(new InGameUI_Reset(this));
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs
new file mode 100644
index 0000000..563c471
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs
@@ -0,0 +1,62 @@
+using AxibugEmuOnline.Client.ClientCore;
+using System.Collections.Generic;
+using System.Linq;
+using static AxibugEmuOnline.Client.FilterManager;
+
+namespace AxibugEmuOnline.Client
+{
+ public class InGameUI_FilterSetting : ExpandMenu
+ {
+ private InGameUI m_gameUI;
+
+ public InGameUI_FilterSetting(InGameUI gameUI) : base("˾", null)
+ {
+ m_gameUI = gameUI;
+ }
+
+ protected override List GetOptionMenus()
+ {
+ return App.filter.Filters.Select(f => new FilterMenu(m_gameUI.RomFile, f) as OptionMenu).ToList();
+ }
+
+ public class FilterMenu : ExpandMenu
+ {
+ private Filter m_filter;
+ private List m_presetsMenuItems;
+
+ public FilterMenu(RomFile rom, Filter filter) : base(filter.Name, null)
+ {
+ m_filter = filter;
+ m_presetsMenuItems = new List { new FilterPresetMenu(rom, m_filter, m_filter.DefaultPreset) };
+ m_presetsMenuItems.AddRange(m_filter.Presets.Select(preset => new FilterPresetMenu(rom, m_filter, preset)));
+ }
+
+ protected override List GetOptionMenus()
+ {
+ return m_presetsMenuItems;
+ }
+ }
+
+ public class FilterPresetMenu : ExecuteMenu
+ {
+ private FilterPreset m_preset;
+ private RomFile m_rom;
+ private Filter m_filter;
+
+ public FilterPresetMenu(RomFile rom, Filter filter, FilterPreset preset) : base(preset.Name, null)
+ {
+ m_preset = preset;
+ m_rom = rom;
+ m_filter = filter;
+ }
+
+ public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
+ {
+ m_filter.ApplyPreset(m_preset);
+ App.filter.EnableFilter(m_filter);
+
+ App.filter.SetupFilter(m_rom, m_filter, m_preset);
+ }
+ }
+ }
+}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs.meta b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs.meta
new file mode 100644
index 0000000..622411e
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_FilterSetting.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b6c80949e93f37f42a1af843fa9d77fa
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_Reset.cs b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_Reset.cs
index 872c793..8424dec 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_Reset.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_Reset.cs
@@ -1,8 +1,4 @@
using AxibugEmuOnline.Client.ClientCore;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using System.Security.Cryptography;
-using System.Text;
namespace AxibugEmuOnline.Client
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs
index f20c497..d435ca3 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs
@@ -1,8 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using System.Diagnostics;
-using System.Runtime.InteropServices;
-using System.Security.Cryptography;
-using System.Text;
namespace AxibugEmuOnline.Client
{
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/GameObjectPool.cs b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/GameObjectPool.cs
index 1cf4dc4..fd44a4f 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/GameObjectPool.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/GameObjectPool.cs
@@ -1,4 +1,3 @@
-using System.Collections;
using System.Collections.Generic;
using UnityEngine;
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemPresentEditor/ItemPresentEditor.cs b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemPresentEditor/ItemPresentEditor.cs
index 1652b81..2d4e289 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemPresentEditor/ItemPresentEditor.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemPresentEditor/ItemPresentEditor.cs
@@ -1,6 +1,4 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEditor;
+using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemProxy.cs b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemProxy.cs
index 6f60218..58f857e 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemProxy.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/ItemPresent/ItemProxy.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI.cs
index 74d6094..1fcdf22 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI.cs
@@ -1,7 +1,6 @@
using DG.Tweening;
using System;
using System.Collections.Generic;
-using System.Linq;
using UnityEngine;
namespace AxibugEmuOnline.Client
@@ -16,6 +15,7 @@ namespace AxibugEmuOnline.Client
[Space]
[Header("ģ")]
[SerializeField] OptionUI_ExecuteItem TEMPLATE_EXECUTEITEM;
+ [SerializeField] OptionUI_ValueEditItem TEMPLATE_VALUEEDITITEM;
private OptionUI m_child;
private OptionUI m_parent;
@@ -65,12 +65,15 @@ namespace AxibugEmuOnline.Client
protected override void Awake()
{
TEMPLATE_EXECUTEITEM.gameObject.SetActiveEx(false);
+ TEMPLATE_VALUEEDITITEM.gameObject.SetActiveEx(false);
+
SelectBorder.gameObject.SetActiveEx(false);
base.Awake();
}
protected override void Update()
{
+ SelectBorder.Active = Enable;
UpdateMenuState();
base.Update();
@@ -177,6 +180,7 @@ namespace AxibugEmuOnline.Client
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
SelectBorder.Target = itemUIRect;
+ SelectBorder.RefreshPosition();
if (!m_bPoped)
{
@@ -268,15 +272,19 @@ namespace AxibugEmuOnline.Client
{
if (menuData is ExecuteMenu executeMenu)
{
- var menuUI = GameObject.Instantiate(TEMPLATE_EXECUTEITEM.gameObject, TEMPLATE_EXECUTEITEM.transform.parent).GetComponent();
+ var menuUI = Instantiate(TEMPLATE_EXECUTEITEM.gameObject, TEMPLATE_EXECUTEITEM.transform.parent).GetComponent();
menuUI.gameObject.SetActive(true);
menuUI.SetData(this, executeMenu);
m_runtimeMenuItems.Add(menuUI);
}
- else
+ else if (menuData is ValueSetMenu valueSetMenu)
{
- throw new NotImplementedException($"ݲֵ֧IJ˵{menuData.GetType().Name}");
+ var menuUI = Instantiate(TEMPLATE_VALUEEDITITEM.gameObject, TEMPLATE_VALUEEDITITEM.transform.parent).GetComponent();
+ menuUI.gameObject.SetActive(true);
+ menuUI.SetData(this, valueSetMenu);
+ m_runtimeMenuItems.Add(menuUI);
}
+ else throw new NotImplementedException($"ݲֵ֧IJ˵{menuData.GetType().Name}");
}
private void ReleaseRuntimeMenus()
@@ -304,10 +312,23 @@ namespace AxibugEmuOnline.Client
Hide();
}
+ protected override void OnCmdSelectItemLeft()
+ {
+ var executer = m_runtimeMenuItems[SelectIndex];
+ if (executer != null)
+ {
+ executer.OnLeft();
+ }
+ }
+
protected override void OnCmdSelectItemRight()
{
var executer = m_runtimeMenuItems[SelectIndex];
- if (!executer.IsExpandMenu) return;
+ if (!executer.IsExpandMenu)
+ {
+ executer.OnRight();
+ return;
+ }
OnCmdEnter();
}
@@ -383,25 +404,6 @@ namespace AxibugEmuOnline.Client
protected abstract List GetOptionMenus();
}
- ///
- /// ֵʾͱ༭IJ˵
- ///
- ///
- public class ValueSetMenu : ValueSetMenu
- {
- public sealed override Type ValueType => typeof(T);
-
- public T Value { get; private set; }
-
- public sealed override object ValueRaw => Value;
-
- public sealed override void OnValueChanged(object newValue)
- {
- Value = (T)newValue;
- }
- protected ValueSetMenu(string name) : base(name) { }
- }
-
/// ҪֱӼ̳
public abstract class OptionMenu
{
@@ -420,7 +422,9 @@ namespace AxibugEmuOnline.Client
public virtual void OnShow(OptionUI_MenuItem ui) { }
public virtual void OnHide() { }
}
- /// ҪֱӼ̳
+ ///
+ /// ֵʾͱ༭IJ˵
+ ///
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
@@ -428,7 +432,7 @@ namespace AxibugEmuOnline.Client
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
+ public abstract object Min { get; }
+ public abstract object Max { get; }
}
-
-
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_MenuItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_MenuItem.cs
index 5b3203f..f3ae05b 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_MenuItem.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_MenuItem.cs
@@ -35,6 +35,8 @@ namespace AxibugEmuOnline.Client
protected abstract void OnSetData(OptionMenu menuData);
public abstract void OnExecute(OptionUI optionUI, ref bool cancelHide);
+ public virtual void OnLeft() { }
+ public virtual void OnRight() { }
public abstract void OnFocus();
public virtual void OnHide() { }
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs
new file mode 100644
index 0000000..9c88a3f
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs
@@ -0,0 +1,69 @@
+using AxibugEmuOnline.Client.ClientCore;
+using UnityEngine;
+
+namespace AxibugEmuOnline.Client
+{
+ public class OptionUI_ValueEditItem : OptionUI_MenuItem
+ {
+ [SerializeField]
+ OptionUI_ValueEditItem_FloatEdit com_floatEdit;
+ [SerializeField]
+ OptionUI_ValueEditItem_EnumEdit com_enumEdit;
+
+ IValueEditControl m_currentCom;
+
+ protected override void OnSetData(OptionMenu menuData)
+ {
+ com_floatEdit.gameObject.SetActive(false);
+ com_enumEdit.gameObject.SetActive(false);
+
+ if (menuData is ValueSetMenu valueMenu)
+ {
+ if (valueMenu.ValueType == typeof(float))
+ {
+ m_currentCom = com_floatEdit;
+ }
+ else if (valueMenu.ValueType.IsEnum)
+ {
+ m_currentCom = com_enumEdit;
+ }
+ else
+ {
+ App.log.Error($"δֵ֧:{valueMenu.ValueType}");
+ return;
+ }
+
+
+ m_currentCom.gameObject.SetActiveEx(true);
+ m_currentCom.SetData(valueMenu);
+ }
+
+ base.OnSetData(menuData);
+ }
+
+ public override void OnExecute(OptionUI optionUI, ref bool cancelHide)
+ {
+ cancelHide = true;
+ m_currentCom?.OnExecute();
+ }
+
+ public override void OnLeft()
+ {
+ m_currentCom?.OnLeft();
+ }
+
+ public override void OnRight()
+ {
+ m_currentCom?.OnRight();
+ }
+ }
+
+ public interface IValueEditControl
+ {
+ void SetData(ValueSetMenu valueMenu);
+ GameObject gameObject { get; }
+ void OnLeft();
+ void OnRight();
+ void OnExecute();
+ }
+}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs.meta b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs.meta
new file mode 100644
index 0000000..4b7744c
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: deae682aaf23cab458cba1b12cd3a1f7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs
new file mode 100644
index 0000000..6b5f6fe
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace AxibugEmuOnline.Client
+{
+ public class OptionUI_ValueEditItem_EnumEdit : MonoBehaviour, IValueEditControl
+ {
+ [SerializeField]
+ Text txt_value;
+
+ private ValueSetMenu m_valueMenu;
+ private List m_enumValues = new List();
+ private int m_valueIndex;
+
+ public void SetData(ValueSetMenu valueMenu)
+ {
+ m_valueMenu = valueMenu;
+ txt_value.text = valueMenu.ValueRaw.ToString();
+
+ foreach (Enum enumValue in Enum.GetValues(valueMenu.ValueType))
+ {
+ m_enumValues.Add(enumValue);
+ }
+ m_valueIndex = m_enumValues.IndexOf((Enum)valueMenu.ValueRaw);
+ }
+
+ public void OnLeft()
+ {
+ m_valueIndex--;
+
+ if (m_valueIndex < 0) m_valueIndex = m_enumValues.Count - 1;
+
+ var value = m_enumValues[m_valueIndex];
+ txt_value.text = value.ToString();
+ m_valueMenu.OnValueChanged(value);
+ }
+
+ public void OnRight()
+ {
+ m_valueIndex++;
+
+ if (m_valueIndex >= m_enumValues.Count) m_valueIndex = 0;
+
+ var value = m_enumValues[m_valueIndex];
+ txt_value.text = value.ToString();
+ m_valueMenu.OnValueChanged(value);
+ }
+
+ public void OnExecute()
+ {
+ OnRight();
+ }
+ }
+}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs.meta b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs.meta
new file mode 100644
index 0000000..78cb595
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_EnumEdit.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: ef1018f09e7c5b049b75128ee308d372
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs
new file mode 100644
index 0000000..bd1a3ab
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs
@@ -0,0 +1,53 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace AxibugEmuOnline.Client
+{
+ public class OptionUI_ValueEditItem_FloatEdit : MonoBehaviour, IValueEditControl
+ {
+ [SerializeField]
+ Slider slider;
+ [SerializeField]
+ Text txt_value;
+
+ float m_step;
+ private ValueSetMenu m_valueMenu;
+
+ private void Awake()
+ {
+ slider.onValueChanged.AddListener(OnSliderValueChanged);
+ }
+
+ private void OnSliderValueChanged(float value)
+ {
+ txt_value.text = $"{value:.00}";
+ m_valueMenu.OnValueChanged(value);
+ }
+
+ public void SetData(ValueSetMenu valueMenu)
+ {
+ m_valueMenu = valueMenu;
+ slider.minValue = (float)valueMenu.Min;
+ slider.maxValue = (float)valueMenu.Max;
+ slider.value = (float)valueMenu.ValueRaw;
+ m_step = (slider.maxValue - slider.minValue) * 0.05f;
+ }
+
+ public void OnLeft()
+ {
+ var newValue = Mathf.Clamp(slider.value - m_step, slider.minValue, slider.maxValue);
+ slider.value = newValue;
+ }
+
+ public void OnRight()
+ {
+ var newValue = Mathf.Clamp(slider.value + m_step, slider.minValue, slider.maxValue);
+ slider.value = newValue;
+ }
+
+ public void OnExecute()
+ {
+ }
+ }
+}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs.meta b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs.meta
new file mode 100644
index 0000000..551e6ed
--- /dev/null
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI_ValueEditItem_FloatEdit.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8c9e9868e38e8ea44a0dad03b987cd73
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayUI.cs b/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayUI.cs
index 083ead2..957f0d1 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayUI.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/OverlayUI/OverlayUI.cs
@@ -1,6 +1,4 @@
using DG.Tweening;
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/RoomUI/RoomItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/RoomUI/RoomItem.cs
index 9cd7a5c..274b544 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/RoomUI/RoomItem.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/RoomUI/RoomItem.cs
@@ -2,7 +2,6 @@ using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.UI;
using AxibugProtobuf;
-using System;
using UnityEngine;
using UnityEngine.UI;
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/Selector.cs b/AxibugEmuOnline.Client/Assets/Script/UI/Selector.cs
index 2fa6b6d..a982a08 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/Selector.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/Selector.cs
@@ -1,4 +1,4 @@
-using DG.Tweening;
+using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
@@ -7,6 +7,8 @@ namespace AxibugEmuOnline.Client
{
public class Selector : MonoBehaviour
{
+ [SerializeField]
+ private Animator animator;
private RectTransform m_rect => transform as RectTransform;
private RectTransform m_target;
@@ -21,15 +23,13 @@ namespace AxibugEmuOnline.Client
m_target = value;
- //ѡαĶ
- gameObject.SetActive(false);
- gameObject.SetActive(true);
-
var itemUIRect = m_target.transform as RectTransform;
m_rect.pivot = itemUIRect.pivot;
m_rect.sizeDelta = itemUIRect.rect.size;
m_rect.SetAsLastSibling();
+ animator.SetTrigger("reactive");
+
if (m_trackTween != null)
{
m_trackTween.Kill();
@@ -40,15 +40,34 @@ namespace AxibugEmuOnline.Client
}
}
+ private bool m_active;
+ public bool Active
+ {
+ get => m_active;
+ set
+ {
+ if (m_active == value) return;
+ m_active = value;
+
+ animator.SetBool("active", value);
+ }
+ }
+
+ public void RefreshPosition()
+ {
+ if (Target != null)
+ {
+ m_rect.position = Target.position;
+ }
+ }
+
private void LateUpdate()
{
- if (m_trackTween != null)
+ if (m_trackTween != null && m_trackTween.endValue != Target.position)
{
- m_trackTween.endValue = Target.position;
+ m_trackTween.ChangeEndValue(Target.position, true);
}
if (Target == null) return;
-
- m_rect.position = Target.position;
}
}
}
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs b/AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs
index 9ea68bf..fbeae12 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs
@@ -1,4 +1,3 @@
-using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/VirtualSubMenuItem.cs b/AxibugEmuOnline.Client/Assets/Script/UI/VirtualSubMenuItem.cs
index 859d9de..9721a82 100644
--- a/AxibugEmuOnline.Client/Assets/Script/UI/VirtualSubMenuItem.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/UI/VirtualSubMenuItem.cs
@@ -20,7 +20,7 @@ namespace AxibugEmuOnline.Client
base.Awake();
RomGroupRoot.gameObject.SetActive(false);
- RomGroupRoot.alpha = 0;
+ RomGroupRoot.alpha = 0;
}
public override void SetSelectState(bool selected)
@@ -58,7 +58,7 @@ namespace AxibugEmuOnline.Client
thirdMenuGroup.itemGroup.Clear();
RefreshUI();
-
+
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(true);
return true;
diff --git a/AxibugEmuOnline.Client/Assets/Script/Utility.cs b/AxibugEmuOnline.Client/Assets/Script/Utility.cs
index 212a716..86d005e 100644
--- a/AxibugEmuOnline.Client/Assets/Script/Utility.cs
+++ b/AxibugEmuOnline.Client/Assets/Script/Utility.cs
@@ -1,7 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using System;
-using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -42,7 +41,7 @@ namespace AxibugEmuOnline.Client
{
if (s_RomFileCahcesInRoomInfo.TryGetValue(roomInfo.GameRomID, out RomFile romFile))
{
- callback.Invoke(roomInfo,romFile);
+ callback.Invoke(roomInfo, romFile);
return;
}
switch (platform)
@@ -53,8 +52,8 @@ namespace AxibugEmuOnline.Client
RomFile romFile = new RomFile(EnumPlatform.NES, 0, 0);
romFile.SetWebData(romWebData);
s_RomFileCahcesInRoomInfo[roomInfo.GameRomID] = romFile;
-
- callback.Invoke(roomInfo,romFile);
+
+ callback.Invoke(roomInfo, romFile);
}));
break;
}
diff --git a/AxibugEmuOnline.Client/Assets/VirtualNes.Core/VirtualNes.Core.asmdef b/AxibugEmuOnline.Client/Assets/VirtualNes.Core/VirtualNes.Core.asmdef
index b4819ec..99b3952 100644
--- a/AxibugEmuOnline.Client/Assets/VirtualNes.Core/VirtualNes.Core.asmdef
+++ b/AxibugEmuOnline.Client/Assets/VirtualNes.Core/VirtualNes.Core.asmdef
@@ -10,5 +10,5 @@
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
- "noEngineReferences": false
+ "noEngineReferences": true
}
\ No newline at end of file
diff --git a/AxibugEmuOnline.Client/ProjectSettings/EditorBuildSettings.asset b/AxibugEmuOnline.Client/ProjectSettings/EditorBuildSettings.asset
index 4da0947..650f257 100644
--- a/AxibugEmuOnline.Client/ProjectSettings/EditorBuildSettings.asset
+++ b/AxibugEmuOnline.Client/ProjectSettings/EditorBuildSettings.asset
@@ -8,7 +8,4 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scene/AxibugEmuOnline.Client.unity
guid: eb0c18a619175384d95147898a43054b
- - enabled: 0
- path: Assets/Scene/Emu_NES.unity
- guid: 3dba71db67877594a9b5b77059205ec8
m_configObjects: {}