diff --git a/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj b/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj
deleted file mode 100644
index 06287911..00000000
--- a/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
- netstandard2.0
-
-
- 8.0
-
-
-
-
-
-
diff --git a/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj.user b/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj.user
deleted file mode 100644
index 4ed71907..00000000
--- a/AxibugEmuOnline.GameScreenConvert/AxibugEmuOnline.GameScreenConvert.csproj.user
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
- <_LastSelectedProfileId>G:\Sin365\AxibugEmuOnline\AxibugEmuOnline.GameScreenConvert\Properties\PublishProfiles\FolderProfile.pubxml
-
-
\ No newline at end of file
diff --git a/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml b/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml
deleted file mode 100644
index 659e1eea..00000000
--- a/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
-
- Release
- Any CPU
- bin\Release\netstandard2.0\publish\
- FileSystem
- <_TargetId>Folder
-
-
\ No newline at end of file
diff --git a/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml.user b/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml.user
deleted file mode 100644
index 090649b1..00000000
--- a/AxibugEmuOnline.GameScreenConvert/Properties/PublishProfiles/FolderProfile.pubxml.user
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
-
-
- True|2025-01-08T10:23:00.0935802Z||;True|2025-01-08T17:56:27.1142682+08:00||;
-
-
-
\ No newline at end of file
diff --git a/AxibugEmuOnline.GameScreenConvert/ScreenConvert.cs b/AxibugEmuOnline.GameScreenConvert/ScreenConvert.cs
deleted file mode 100644
index 67afe96c..00000000
--- a/AxibugEmuOnline.GameScreenConvert/ScreenConvert.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-namespace AxibugEmuOnline.GameScreenConvert
-{
- public static class ScreenConvert
- {
- ///
- /// 转换
- ///
- ///
- /// enum RomPlatformType
- ///{
- /// Invalid = 0;
- /// Nes = 1;
- /// Master_System = 2;
- /// Game_Gear = 3;
- /// Game_Boy = 4;
- /// Game_Boy_Color = 5;
- /// Coleco_Vision = 6;
- /// SC_3000 = 7;
- /// SG_1000 = 8;
- /// All = 999;
- ///}
- ///
- ///
- ///
- /// 品质0~100
- ///
- ///
- public static bool Convert(int platform, byte[] srcData, out byte[] imageData)
- {
- IScreenConvert convert = default;
- switch (platform)
- {
- case 1://nes
- //
- break;
- default:
- convert = new SampleScreenConvert();
- break;
- }
- return convert.ScreenDataToRGBA32Data(platform, srcData, out imageData);
- }
- }
-
- public interface IScreenConvert
- {
-
- bool ScreenDataToRGBA32Data(int platform, byte[] srcData, out byte[] imageData);
- }
-
- public class SampleScreenConvert : IScreenConvert
- {
- public bool ScreenDataToRGBA32Data(int platform, byte[] srcData, out byte[] imageData)
- {
- imageData = null;
- //TODO 这里加上自己从原始数据中的颜色处理 比如颜色查找表
- //System.Span 也是可用的
- //统一处理成RGBA32的通道顺序
- return imageData != null;
- }
- }
-}