diff --git a/AxibugEmuOnline.Client/Assets/Plugins/AxiNSApi/AxiNSIO.cs b/AxibugEmuOnline.Client/Assets/Plugins/AxiNSApi/AxiNSIO.cs index 318995c8..816a3079 100644 --- a/AxibugEmuOnline.Client/Assets/Plugins/AxiNSApi/AxiNSIO.cs +++ b/AxibugEmuOnline.Client/Assets/Plugins/AxiNSApi/AxiNSIO.cs @@ -797,7 +797,7 @@ public class AxiNSIO public bool TryGetDirectoryAndParentsExcludingRoot(string inputPath, out string resolvedDirectory, out List parentDirectories) { // 捕获路径中包含非法字符引发的异常 - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->{inputPath}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->{inputPath}"); resolvedDirectory = null; parentDirectories = new List(); @@ -808,7 +808,7 @@ public class AxiNSIO } string normalizedPath = inputPath.Replace('\\', '/').Trim(); // 统一使用正斜杠 - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->normalizedPath=>{normalizedPath}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->normalizedPath=>{normalizedPath}"); try { // 1. 判断路径类型并解析出最直接的目标目录 @@ -816,25 +816,25 @@ public class AxiNSIO if (normalizedPath.EndsWith("/")) { - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->normalizedPath.EndsWith(\"/\") == true"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->normalizedPath.EndsWith(\"/\") == true"); resolvedDirectory = normalizedPath.TrimEnd('/'); } else { int lastSeparatorIndex = normalizedPath.LastIndexOf('/'); - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->lastSeparatorIndex->{lastSeparatorIndex}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->lastSeparatorIndex->{lastSeparatorIndex}"); string lastPart = (lastSeparatorIndex >= 0) ? normalizedPath.Substring(lastSeparatorIndex + 1) : normalizedPath; if (string.IsNullOrEmpty(lastPart) || lastPart.Equals("..") || !lastPart.Contains(".")) { - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step1"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step1"); resolvedDirectory = normalizedPath; } else { - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step2"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step2"); isLikelyFile = true; - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->lastSeparatorIndex=>{lastSeparatorIndex}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->lastSeparatorIndex=>{lastSeparatorIndex}"); if (lastSeparatorIndex >= 0) { resolvedDirectory = normalizedPath.Substring(0, lastSeparatorIndex); @@ -846,14 +846,14 @@ public class AxiNSIO } } - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->resolvedDirectory=>{resolvedDirectory}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->resolvedDirectory=>{resolvedDirectory}"); if (string.IsNullOrEmpty(resolvedDirectory)) { - UnityEngine.Debug.LogError($"TryGetDirectoryAndParentsExcludingRoot->string.IsNullOrEmpty(resolvedDirectory) == false"); + //UnityEngine.Debug.LogError($"TryGetDirectoryAndParentsExcludingRoot->string.IsNullOrEmpty(resolvedDirectory) == false"); return false; } - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step3"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step3"); // 2. 提取并检查挂载根节点(如 "save:" 或 "sd:") string mountRoot = null; int colonSlashIndex = resolvedDirectory.IndexOf(":/"); @@ -861,7 +861,7 @@ public class AxiNSIO { mountRoot = resolvedDirectory.Substring(0, colonSlashIndex + 1); // 例如 "save:" } - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->mountRoot=>{mountRoot}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->mountRoot=>{mountRoot}"); // 检查挂载状态 if (!IsMountPointAccessible(mountRoot + "/")) @@ -870,13 +870,13 @@ public class AxiNSIO return false; } - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step4"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step4"); // 3. 手动分割路径,收集父目录,并在到达挂载根节点时停止 string currentPath = resolvedDirectory; - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->currentPath=>{currentPath}"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->currentPath=>{currentPath}"); while (!string.IsNullOrEmpty(currentPath)) { - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step5"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step5"); // 检查当前路径是否已经是挂载根节点(例如 "save:") if (mountRoot != null && currentPath.Equals(mountRoot, StringComparison.OrdinalIgnoreCase)) { @@ -902,7 +902,7 @@ public class AxiNSIO currentPath = nextParent; } - UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step6 True Return"); + //UnityEngine.Debug.Log($"TryGetDirectoryAndParentsExcludingRoot->step6 True Return"); return true; }