From 67c0a47fe3440fcfa4184901d19bbadafb0ea6bb Mon Sep 17 00:00:00 2001 From: "ALIENJACK\\alien" Date: Tue, 7 Jan 2025 17:21:02 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A7=BB=E9=99=A4=E9=83=A8=E5=88=86XMB?= =?UTF-8?q?=E8=83=8C=E6=99=AFshader=E7=BB=A7=E6=89=BF=E8=87=AAugui?= =?UTF-8?q?=E7=9A=84=E7=89=B9=E6=80=A7,=E5=87=8F=E5=B0=91=E5=BC=80?= =?UTF-8?q?=E9=94=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Resources/UIPrefabs/LaunchUI.prefab | 4 +- .../Script/AppMain/UI/XMBBackGround.shader | 37 +--- .../AppMain/UI/XMBBackGroundPreview.shader | 207 ------------------ .../UI/XMBBackGroundPreview.shader.meta | 10 - 4 files changed, 3 insertions(+), 255 deletions(-) delete mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader delete mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader.meta diff --git a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/LaunchUI.prefab b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/LaunchUI.prefab index bf1e13f0..48a28adb 100644 --- a/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/LaunchUI.prefab +++ b/AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/LaunchUI.prefab @@ -2104,7 +2104,7 @@ PrefabInstance: - target: {fileID: 2619187604372594158, guid: 98ac562d730eabc42b9a3b12c715d114, type: 3} propertyPath: m_Sprite value: - objectReference: {fileID: 21300000, guid: 8b2d1bdf739173c40bb205540b308d02, type: 3} + objectReference: {fileID: 8228730565043098574, guid: d518d00d4940e854bbe45d9ef891401a, type: 3} - target: {fileID: 3189920797946144379, guid: 98ac562d730eabc42b9a3b12c715d114, type: 3} propertyPath: m_Name value: "\u753B\u9762\u6BD4\u4F8B" @@ -2172,7 +2172,7 @@ PrefabInstance: - target: {fileID: 6771349210554360888, guid: 98ac562d730eabc42b9a3b12c715d114, type: 3} propertyPath: m_Sprite value: - objectReference: {fileID: 21300000, guid: 8b2d1bdf739173c40bb205540b308d02, type: 3} + objectReference: {fileID: 8228730565043098574, guid: d518d00d4940e854bbe45d9ef891401a, type: 3} - target: {fileID: 8126322204359135913, guid: 98ac562d730eabc42b9a3b12c715d114, type: 3} propertyPath: m_AnchorMax.y value: 0 diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader index 3c5de6f2..eb1a4e94 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader @@ -5,12 +5,6 @@ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - _ColorMask ("Color Mask", Float) = 15 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 @@ -45,15 +39,6 @@ "CanUseSpriteAtlas"="True" } - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - Cull Off Lighting Off ZWrite Off @@ -72,9 +57,6 @@ #include "UnityCG.cginc" #include "UnityUI.cginc" - #pragma multi_compile_local _ UNITY_UI_CLIP_RECT - #pragma multi_compile_local _ UNITY_UI_ALPHACLIP - struct appdata_t { float4 vertex : POSITION; @@ -94,12 +76,7 @@ }; fixed4 _Color; - fixed4 _TextureSampleAdd; - float4 _ClipRect; sampler2D _MainTex; - float4 _MainTex_ST; - float _UIMaskSoftnessX; - float _UIMaskSoftnessY; float wave(float x, float frequency, float speed, float midHeight, float maxHeight) { @@ -128,10 +105,7 @@ float2 pixelSize = vPosition.w; pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); - OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex); - OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + OUT.texcoord = v.texcoord.xy; OUT.color = v.color * _Color; return OUT; @@ -187,15 +161,6 @@ // Output to screen fixed4 fragColor = float4(col,1.0)*IN.color; - #ifdef UNITY_UI_CLIP_RECT - half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); - fragColor.a *= m.x * m.y; - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (fragColor.a - 0.001); - #endif - return fragColor; } diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader deleted file mode 100644 index b428b37e..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader +++ /dev/null @@ -1,207 +0,0 @@ -Shader "AxibugEmuOnline/XMBBackGroundPreview" -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - - [Space(10)] - _Color1("Color1",Color) = (0,0.4,1,1) - _Color2("Color2",Color) = (0,0.7,1,1) - - [Header(Wave1)] - _MidHeight1("MidHeight",Float) = 0.4 - _MaxHeight1("MaxHeigh",Float) = 0.5 - _Power1("Power",Float)=50.0 - _Frequency1("Frequency",Float)=2.0 - _Speed1("Speed",Float)=0.4 - - [Header(Wave2)] - _MidHeight2("MidHeight",Float) = 0.42 - _MaxHeight2("MaxHeigh",Float) = 0.54 - _Power2("Power",Float)=50.0 - _Frequency2("Frequency",Float)=2.1 - _Speed2("Speed",Float)=0.3 - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - Pass - { - Name "Default" - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile_local _ UNITY_UI_CLIP_RECT - #pragma multi_compile_local _ UNITY_UI_ALPHACLIP - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - float4 mask : TEXCOORD2; - UNITY_VERTEX_OUTPUT_STEREO - }; - - fixed4 _Color; - fixed4 _TextureSampleAdd; - float4 _ClipRect; - sampler2D _MainTex; - float4 _MainTex_ST; - float _UIMaskSoftnessX; - float _UIMaskSoftnessY; - - float wave(float x, float frequency, float speed, float midHeight, float maxHeight) - { - return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight; - } - float percentHigh(float currentY, float waveHeight, float maxHeight, float power) - { - float percentWave = max(waveHeight - currentY, 0.0) / maxHeight; - return pow(1.0 - percentWave, power); - } - float waveColor(float2 uv, float waveHeight, float maxHeight, float frequency, float power) - { - float percentWave = percentHigh(uv.y, waveHeight, maxHeight, power); - return clamp(percentWave + 0.8, 0.0, 1.0); - } - - v2f vert(appdata_t v) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - float4 vPosition = UnityObjectToClipPos(v.vertex); - OUT.worldPosition = v.vertex; - OUT.vertex = vPosition; - - float2 pixelSize = vPosition.w; - pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); - - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); - OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex); - OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); - - OUT.color = v.color * _Color; - return OUT; - } - - float3 _Color1; - float3 _Color2; - - float _MidHeight1; - float _MaxHeight1; - float _Power1; - float _Frequency1; - float _Speed1; - - float _MidHeight2; - float _MaxHeight2; - float _Power2; - float _Frequency2; - float _Speed2; - - fixed4 frag(v2f IN) : SV_Target - { - float2 uv= IN.texcoord; - // Lerped background - - float amount = (uv.x + uv.y) / 2.0; - float3 bg = lerp(_Color2, _Color1, amount); - - // Overlayed sine waves - float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02); - float power1 = _Power1; //Higher power means thinner line - float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02); - float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01); - float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1); - float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1); - - float midHeight2 = _MidHeight2; - float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02); - float power2 = _Power2; //Higher power means thinner line - float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02); - float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01); - float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2); - float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2); - - float3 col = bg; - - float3 waveCol1_temp=col/waveCol1; - col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1)); - - float3 waveCol2_temp=col/waveCol2; - col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2)); - - // Output to screen - fixed4 fragColor = float4(col,1.0)*IN.color; - - #ifdef UNITY_UI_CLIP_RECT - half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); - fragColor.a *= m.x * m.y; - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (fragColor.a - 0.001); - #endif - - return fragColor; - } - - - - ENDCG - } - } -} \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader.meta deleted file mode 100644 index 87eeb81d..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGroundPreview.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 424d88aff12857f4aab1911fdb6e02e9 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - preprocessorOverride: 0 - userData: - assetBundleName: - assetBundleVariant: